Complete BZZZ functionality port to CHORUS

🎭 CHORUS now contains full BZZZ functionality adapted for containers

Core systems ported:
- P2P networking (libp2p with DHT and PubSub)
- Task coordination (COOEE protocol)
- HMMM collaborative reasoning
- SHHH encryption and security
- SLURP admin election system
- UCXL content addressing
- UCXI server integration
- Hypercore logging system
- Health monitoring and graceful shutdown
- License validation with KACHING

Container adaptations:
- Environment variable configuration (no YAML files)
- Container-optimized logging to stdout/stderr
- Auto-generated agent IDs for container deployments
- Docker-first architecture

All proven BZZZ P2P protocols, AI integration, and collaboration
features are now available in containerized form.

Next: Build and test container deployment.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
anthonyrawlins
2025-09-02 20:02:37 +10:00
parent 7c6cbd562a
commit 543ab216f9
224 changed files with 86331 additions and 186 deletions

1005
pkg/election/election.go Normal file

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package election
import (
"context"
"testing"
"time"
"chorus.services/bzzz/pkg/config"
)
func TestElectionManager_NewElectionManager(t *testing.T) {
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "test-node",
},
}
em := NewElectionManager(cfg)
if em == nil {
t.Fatal("Expected NewElectionManager to return non-nil manager")
}
if em.nodeID != "test-node" {
t.Errorf("Expected nodeID to be 'test-node', got %s", em.nodeID)
}
if em.state != StateIdle {
t.Errorf("Expected initial state to be StateIdle, got %v", em.state)
}
}
func TestElectionManager_StartElection(t *testing.T) {
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "test-node",
},
}
em := NewElectionManager(cfg)
// Start election
err := em.StartElection()
if err != nil {
t.Fatalf("Failed to start election: %v", err)
}
// Verify state changed
if em.state != StateCandidate {
t.Errorf("Expected state to be StateCandidate after starting election, got %v", em.state)
}
// Verify we added ourselves as a candidate
em.mu.RLock()
candidate, exists := em.candidates[em.nodeID]
em.mu.RUnlock()
if !exists {
t.Error("Expected to find ourselves as a candidate after starting election")
}
if candidate.NodeID != em.nodeID {
t.Errorf("Expected candidate NodeID to be %s, got %s", em.nodeID, candidate.NodeID)
}
}
func TestElectionManager_Vote(t *testing.T) {
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "test-node",
},
}
em := NewElectionManager(cfg)
// Add a candidate first
candidate := &AdminCandidate{
NodeID: "candidate-1",
Term: 1,
Score: 0.8,
Capabilities: []string{"admin"},
LastSeen: time.Now(),
}
em.mu.Lock()
em.candidates["candidate-1"] = candidate
em.mu.Unlock()
// Vote for the candidate
err := em.Vote("candidate-1")
if err != nil {
t.Fatalf("Failed to vote: %v", err)
}
// Verify vote was recorded
em.mu.RLock()
vote, exists := em.votes[em.nodeID]
em.mu.RUnlock()
if !exists {
t.Error("Expected to find our vote after voting")
}
if vote != "candidate-1" {
t.Errorf("Expected vote to be for 'candidate-1', got %s", vote)
}
}
func TestElectionManager_VoteInvalidCandidate(t *testing.T) {
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "test-node",
},
}
em := NewElectionManager(cfg)
// Try to vote for non-existent candidate
err := em.Vote("non-existent")
if err == nil {
t.Error("Expected error when voting for non-existent candidate")
}
}
func TestElectionManager_AddCandidate(t *testing.T) {
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "test-node",
},
}
em := NewElectionManager(cfg)
candidate := &AdminCandidate{
NodeID: "new-candidate",
Term: 1,
Score: 0.7,
Capabilities: []string{"admin", "leader"},
LastSeen: time.Now(),
}
err := em.AddCandidate(candidate)
if err != nil {
t.Fatalf("Failed to add candidate: %v", err)
}
// Verify candidate was added
em.mu.RLock()
stored, exists := em.candidates["new-candidate"]
em.mu.RUnlock()
if !exists {
t.Error("Expected to find added candidate")
}
if stored.NodeID != "new-candidate" {
t.Errorf("Expected stored candidate NodeID to be 'new-candidate', got %s", stored.NodeID)
}
if stored.Score != 0.7 {
t.Errorf("Expected stored candidate score to be 0.7, got %f", stored.Score)
}
}
func TestElectionManager_FindElectionWinner(t *testing.T) {
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "test-node",
},
}
em := NewElectionManager(cfg)
// Add candidates with different scores
candidates := []*AdminCandidate{
{
NodeID: "candidate-1",
Term: 1,
Score: 0.6,
Capabilities: []string{"admin"},
LastSeen: time.Now(),
},
{
NodeID: "candidate-2",
Term: 1,
Score: 0.8,
Capabilities: []string{"admin", "leader"},
LastSeen: time.Now(),
},
{
NodeID: "candidate-3",
Term: 1,
Score: 0.7,
Capabilities: []string{"admin"},
LastSeen: time.Now(),
},
}
em.mu.Lock()
for _, candidate := range candidates {
em.candidates[candidate.NodeID] = candidate
}
// Add some votes
em.votes["voter-1"] = "candidate-2"
em.votes["voter-2"] = "candidate-2"
em.votes["voter-3"] = "candidate-1"
em.mu.Unlock()
// Find winner
winner := em.findElectionWinner()
if winner == nil {
t.Fatal("Expected findElectionWinner to return a winner")
}
// candidate-2 should win with most votes (2 votes)
if winner.NodeID != "candidate-2" {
t.Errorf("Expected winner to be 'candidate-2', got %s", winner.NodeID)
}
}
func TestElectionManager_FindElectionWinnerNoVotes(t *testing.T) {
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "test-node",
},
}
em := NewElectionManager(cfg)
// Add candidates but no votes - should fall back to highest score
candidates := []*AdminCandidate{
{
NodeID: "candidate-1",
Term: 1,
Score: 0.6,
Capabilities: []string{"admin"},
LastSeen: time.Now(),
},
{
NodeID: "candidate-2",
Term: 1,
Score: 0.9, // Highest score
Capabilities: []string{"admin", "leader"},
LastSeen: time.Now(),
},
}
em.mu.Lock()
for _, candidate := range candidates {
em.candidates[candidate.NodeID] = candidate
}
em.mu.Unlock()
// Find winner without any votes
winner := em.findElectionWinner()
if winner == nil {
t.Fatal("Expected findElectionWinner to return a winner")
}
// candidate-2 should win with highest score
if winner.NodeID != "candidate-2" {
t.Errorf("Expected winner to be 'candidate-2' (highest score), got %s", winner.NodeID)
}
}
func TestElectionManager_HandleElectionVote(t *testing.T) {
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "test-node",
},
}
em := NewElectionManager(cfg)
// Add a candidate first
candidate := &AdminCandidate{
NodeID: "candidate-1",
Term: 1,
Score: 0.8,
Capabilities: []string{"admin"},
LastSeen: time.Now(),
}
em.mu.Lock()
em.candidates["candidate-1"] = candidate
em.mu.Unlock()
// Create vote message
msg := ElectionMessage{
Type: MessageTypeVote,
NodeID: "voter-1",
Data: map[string]interface{}{
"candidate": "candidate-1",
},
}
// Handle the vote
em.handleElectionVote(msg)
// Verify vote was recorded
em.mu.RLock()
vote, exists := em.votes["voter-1"]
em.mu.RUnlock()
if !exists {
t.Error("Expected vote to be recorded after handling vote message")
}
if vote != "candidate-1" {
t.Errorf("Expected recorded vote to be for 'candidate-1', got %s", vote)
}
}
func TestElectionManager_HandleElectionVoteInvalidData(t *testing.T) {
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "test-node",
},
}
em := NewElectionManager(cfg)
// Create vote message with invalid data
msg := ElectionMessage{
Type: MessageTypeVote,
NodeID: "voter-1",
Data: "invalid-data", // Should be map[string]interface{}
}
// Handle the vote - should not crash
em.handleElectionVote(msg)
// Verify no vote was recorded
em.mu.RLock()
_, exists := em.votes["voter-1"]
em.mu.RUnlock()
if exists {
t.Error("Expected no vote to be recorded with invalid data")
}
}
func TestElectionManager_CompleteElection(t *testing.T) {
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "test-node",
},
}
em := NewElectionManager(cfg)
// Set up election state
em.mu.Lock()
em.state = StateCandidate
em.currentTerm = 1
em.mu.Unlock()
// Add a candidate
candidate := &AdminCandidate{
NodeID: "winner",
Term: 1,
Score: 0.9,
Capabilities: []string{"admin", "leader"},
LastSeen: time.Now(),
}
em.mu.Lock()
em.candidates["winner"] = candidate
em.mu.Unlock()
// Complete election
em.CompleteElection()
// Verify state reset
em.mu.RLock()
state := em.state
em.mu.RUnlock()
if state != StateIdle {
t.Errorf("Expected state to be StateIdle after completing election, got %v", state)
}
}
func TestElectionManager_Concurrency(t *testing.T) {
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "test-node",
},
}
em := NewElectionManager(cfg)
// Test concurrent access to vote and candidate operations
ctx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
defer cancel()
// Add a candidate
candidate := &AdminCandidate{
NodeID: "candidate-1",
Term: 1,
Score: 0.8,
Capabilities: []string{"admin"},
LastSeen: time.Now(),
}
err := em.AddCandidate(candidate)
if err != nil {
t.Fatalf("Failed to add candidate: %v", err)
}
// Run concurrent operations
done := make(chan bool, 2)
// Concurrent voting
go func() {
defer func() { done <- true }()
for i := 0; i < 10; i++ {
select {
case <-ctx.Done():
return
default:
em.Vote("candidate-1") // Ignore errors in concurrent test
time.Sleep(10 * time.Millisecond)
}
}
}()
// Concurrent state checking
go func() {
defer func() { done <- true }()
for i := 0; i < 10; i++ {
select {
case <-ctx.Done():
return
default:
em.findElectionWinner() // Just check for races
time.Sleep(10 * time.Millisecond)
}
}
}()
// Wait for completion
for i := 0; i < 2; i++ {
select {
case <-done:
case <-ctx.Done():
t.Fatal("Concurrent test timed out")
}
}
}

163
pkg/election/interfaces.go Normal file
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// Package election provides election interfaces and types
// This file contains shared interfaces to avoid circular dependencies.
package election
import (
"context"
"time"
)
// LeaderInfo represents information about the current leader
type LeaderInfo struct {
NodeID string `json:"node_id"` // Leader node ID
Role string `json:"role"` // Leader role
Term int64 `json:"term"` // Election term
ElectedAt time.Time `json:"elected_at"` // When elected
LastSeen time.Time `json:"last_seen"` // Last heartbeat
Capabilities []string `json:"capabilities"` // Leader capabilities
}
// GenerationStatus represents status of context generation operations
type GenerationStatus struct {
IsGenerating bool `json:"is_generating"` // Whether generation is active
ActiveRequests int `json:"active_requests"` // Number of active requests
QueuedRequests int `json:"queued_requests"` // Number of queued requests
LastGeneration time.Time `json:"last_generation"` // Last generation time
GenerationCount int64 `json:"generation_count"` // Total generations
LeaderID string `json:"leader_id"` // Current leader
}
// ContextGenerationRequest represents a request for context generation
type ContextGenerationRequest struct {
ID string `json:"id"` // Request ID
RequesterID string `json:"requester_id"` // Node requesting
Priority int `json:"priority"` // Request priority
Context map[string]interface{} `json:"context"` // Request context
CreatedAt time.Time `json:"created_at"` // Request creation time
Deadline *time.Time `json:"deadline"` // Optional deadline
}
// ContextGenerationResult represents the result of a context generation request
type ContextGenerationResult struct {
RequestID string `json:"request_id"` // Original request ID
Success bool `json:"success"` // Whether successful
Error string `json:"error"` // Error message if failed
GeneratedAt time.Time `json:"generated_at"` // When generated
GeneratedBy string `json:"generated_by"` // Node that generated
Context []byte `json:"context"` // Generated context data
}
// ContextLeadershipCallbacks defines callbacks for context leadership events
type ContextLeadershipCallbacks struct {
// OnBecomeContextLeader is called when this node becomes context leader
OnBecomeContextLeader func(ctx context.Context, term int64) error
// OnLoseContextLeadership is called when this node loses context leadership
OnLoseContextLeadership func(ctx context.Context, newLeader string) error
// OnContextLeaderChanged is called when any leadership change occurs
OnContextLeaderChanged func(oldLeader, newLeader string, term int64)
// OnContextGenerationStarted is called when context generation starts
OnContextGenerationStarted func(leaderID string)
// OnContextGenerationStopped is called when context generation stops
OnContextGenerationStopped func(leaderID string, reason string)
// OnContextFailover is called when context leadership failover occurs
OnContextFailover func(oldLeader, newLeader string, duration time.Duration)
// OnContextError is called when context-related errors occur
OnContextError func(err error, severity ErrorSeverity)
}
// ErrorSeverity represents severity levels for election errors
type ErrorSeverity string
const (
ErrorSeverityLow ErrorSeverity = "low" // Low severity error
ErrorSeverityMedium ErrorSeverity = "medium" // Medium severity error
ErrorSeverityHigh ErrorSeverity = "high" // High severity error
ErrorSeverityCritical ErrorSeverity = "critical" // Critical error
)
// ContextManager defines interface for managing context generation
type ContextManager interface {
// Context generation management
RequestContextGeneration(req *ContextGenerationRequest) error
GetGenerationStatus() (*GenerationStatus, error)
StartGeneration(ctx context.Context) error
StopGeneration(ctx context.Context) error
// Leadership awareness
IsLeader() bool
SetLeader(isLeader bool)
// Health and status
GetHealth() (bool, error)
GetMetrics() map[string]interface{}
}
// Additional types for context failover (simplified versions)
// ContextGenerationJob represents a context generation job
type ContextGenerationJob struct {
ID string `json:"id"` // Job ID
RequestID string `json:"request_id"` // Original request ID
Status string `json:"status"` // Job status
CreatedAt time.Time `json:"created_at"` // Creation time
UpdatedAt time.Time `json:"updated_at"` // Last update
CompletedAt *time.Time `json:"completed_at"` // Completion time
Context map[string]interface{} `json:"context"` // Job context
}
// ClusterState represents simplified cluster state
type ClusterState struct {
Nodes map[string]interface{} `json:"nodes"` // Node states
Leadership map[string]string `json:"leadership"` // Leadership assignments
LastUpdated time.Time `json:"last_updated"` // Last state update
StateVersion int64 `json:"state_version"` // State version
}
// ResourceAllocation represents resource allocation
type ResourceAllocation struct {
NodeID string `json:"node_id"` // Target node
Resources map[string]interface{} `json:"resources"` // Allocated resources
AllocatedAt time.Time `json:"allocated_at"` // Allocation time
ExpiresAt *time.Time `json:"expires_at"` // Expiration time
}
// ManagerConfig represents manager configuration
type ManagerConfig struct {
MaxConcurrentJobs int `json:"max_concurrent_jobs"` // Max concurrent jobs
QueueSize int `json:"queue_size"` // Queue size limit
TimeoutDuration time.Duration `json:"timeout_duration"` // Job timeout
Settings map[string]interface{} `json:"settings"` // Additional settings
}
// GenerationPolicy represents context generation policy
type GenerationPolicy struct {
Priority string `json:"priority"` // Priority scheme
MaxRetries int `json:"max_retries"` // Maximum retries
BackoffType string `json:"backoff_type"` // Backoff strategy
Settings map[string]interface{} `json:"settings"` // Policy settings
}
// QueuePolicy represents queue management policy
type QueuePolicy struct {
Strategy string `json:"strategy"` // Queue strategy
MaxSize int `json:"max_size"` // Maximum queue size
DropPolicy string `json:"drop_policy"` // What to drop when full
Settings map[string]interface{} `json:"settings"` // Queue settings
}
// DefaultManagerConfig returns default manager configuration
func DefaultManagerConfig() *ManagerConfig {
return &ManagerConfig{
MaxConcurrentJobs: 10,
QueueSize: 100,
TimeoutDuration: 30 * time.Minute,
Settings: make(map[string]interface{}),
}
}

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package election
import (
"context"
"time"
// slurpContext "chorus.services/bzzz/pkg/slurp/context"
)
// SLURPElection extends the base Election interface to include Project Manager contextual intelligence duties
type SLURPElection interface {
Election // Embed base election interface
// Project Manager specific capabilities
// RegisterContextManager registers a SLURP context manager for leader duties
RegisterContextManager(manager ContextManager) error
// IsContextLeader returns whether this node is the current context generation leader
IsContextLeader() bool
// GetContextManager returns the registered context manager (if leader)
GetContextManager() (ContextManager, error)
// TransferContextLeadership initiates graceful context leadership transfer
TransferContextLeadership(ctx context.Context, targetNodeID string) error
// GetContextLeaderInfo returns information about current context leader
GetContextLeaderInfo() (*LeaderInfo, error)
// Context generation coordination
// StartContextGeneration begins context generation operations (leader only)
StartContextGeneration(ctx context.Context) error
// StopContextGeneration stops context generation operations
StopContextGeneration(ctx context.Context) error
// GetContextGenerationStatus returns status of context operations
GetContextGenerationStatus() (*GenerationStatus, error)
// RequestContextGeneration queues a context generation request
RequestContextGeneration(req *ContextGenerationRequest) error
// Context leadership monitoring
// SetContextLeadershipCallbacks sets callbacks for context leadership changes
SetContextLeadershipCallbacks(callbacks *ContextLeadershipCallbacks) error
// GetContextClusterHealth returns health of context generation cluster
GetContextClusterHealth() (*ContextClusterHealth, error)
// Failover and recovery
// PrepareContextFailover prepares context state for leadership failover
PrepareContextFailover(ctx context.Context) (*ContextFailoverState, error)
// ExecuteContextFailover executes context leadership failover
ExecuteContextFailover(ctx context.Context, state *ContextFailoverState) error
// ValidateContextState validates context failover state
ValidateContextState(state *ContextFailoverState) (*ContextStateValidation, error)
}
// Election represents the base election interface (extracted from existing code)
type Election interface {
// Basic election operations
Start() error
Stop()
TriggerElection(trigger ElectionTrigger)
// Leadership queries
GetCurrentAdmin() string
IsCurrentAdmin() bool
GetElectionState() ElectionState
// Callback management
SetCallbacks(onAdminChanged func(oldAdmin, newAdmin string), onElectionComplete func(winner string))
// Admin operations
SendAdminHeartbeat() error
}
// ContextLeadershipCallbacks is defined in interfaces.go
// ContextClusterHealth represents health of context generation cluster
type ContextClusterHealth struct {
TotalNodes int `json:"total_nodes"` // Total nodes in cluster
HealthyNodes int `json:"healthy_nodes"` // Healthy nodes
UnhealthyNodes []string `json:"unhealthy_nodes"` // Unhealthy node IDs
CurrentLeader string `json:"current_leader"` // Current context leader
LeaderHealthy bool `json:"leader_healthy"` // Leader health status
GenerationActive bool `json:"generation_active"` // Context generation status
QueueHealth *QueueHealthStatus `json:"queue_health"` // Queue health
NodeHealths map[string]*NodeHealthStatus `json:"node_healths"` // Per-node health
LastElection time.Time `json:"last_election"` // Last election time
NextHealthCheck time.Time `json:"next_health_check"` // Next health check
OverallHealthScore float64 `json:"overall_health_score"` // Overall health (0-1)
}
// QueueHealthStatus represents health of context generation queue
type QueueHealthStatus struct {
QueueLength int `json:"queue_length"` // Current queue length
MaxQueueSize int `json:"max_queue_size"` // Maximum queue capacity
QueueUtilization float64 `json:"queue_utilization"` // Queue utilization (0-1)
ProcessingRate float64 `json:"processing_rate"` // Requests per second
AverageWaitTime time.Duration `json:"average_wait_time"` // Average wait time
OldestRequest *time.Time `json:"oldest_request"` // Oldest queued request
HealthScore float64 `json:"health_score"` // Queue health score (0-1)
Issues []string `json:"issues,omitempty"` // Queue health issues
}
// NodeHealthStatus represents health status of individual node
type NodeHealthStatus struct {
NodeID string `json:"node_id"` // Node ID
IsLeader bool `json:"is_leader"` // Whether node is leader
LastHeartbeat time.Time `json:"last_heartbeat"` // Last heartbeat
ResponseTime time.Duration `json:"response_time"` // Response time
LoadAverage float64 `json:"load_average"` // System load
ActiveTasks int `json:"active_tasks"` // Active context tasks
CompletedTasks int64 `json:"completed_tasks"` // Completed tasks
FailedTasks int64 `json:"failed_tasks"` // Failed tasks
HealthScore float64 `json:"health_score"` // Health score (0-1)
Status NodeStatus `json:"status"` // Node status
Issues []string `json:"issues,omitempty"` // Health issues
}
// NodeStatus represents status of cluster node
type NodeStatus string
const (
NodeStatusHealthy NodeStatus = "healthy" // Node is healthy
NodeStatusDegraded NodeStatus = "degraded" // Node performance degraded
NodeStatusUnhealthy NodeStatus = "unhealthy" // Node is unhealthy
NodeStatusUnresponsive NodeStatus = "unresponsive" // Node not responding
NodeStatusOffline NodeStatus = "offline" // Node is offline
)
// ContextFailoverState represents state to transfer during context leadership failover
type ContextFailoverState struct {
// Basic failover state
LeaderID string `json:"leader_id"` // Previous leader
Term int64 `json:"term"` // Leadership term
TransferTime time.Time `json:"transfer_time"` // When transfer occurred
// Context generation state
QueuedRequests []*ContextGenerationRequest `json:"queued_requests"` // Queued requests
ActiveJobs map[string]*ContextGenerationJob `json:"active_jobs"` // Active jobs
CompletedJobs []*ContextGenerationJob `json:"completed_jobs"` // Recent completed jobs
// Cluster coordination state
ClusterState *ClusterState `json:"cluster_state"` // Current cluster state
ResourceAllocations map[string]*ResourceAllocation `json:"resource_allocations"` // Resource allocations
NodeAssignments map[string][]string `json:"node_assignments"` // Task assignments per node
// Configuration state
ManagerConfig *ManagerConfig `json:"manager_config"` // Manager configuration
GenerationPolicy *GenerationPolicy `json:"generation_policy"` // Generation policy
QueuePolicy *QueuePolicy `json:"queue_policy"` // Queue policy
// State validation
StateVersion int64 `json:"state_version"` // State version
Checksum string `json:"checksum"` // State checksum
HealthSnapshot *ContextClusterHealth `json:"health_snapshot"` // Health at transfer
// Transfer metadata
TransferReason string `json:"transfer_reason"` // Reason for transfer
TransferSource string `json:"transfer_source"` // Who initiated transfer
TransferDuration time.Duration `json:"transfer_duration"` // How long transfer took
ValidationResults *ContextStateValidation `json:"validation_results"` // State validation results
}
// ContextStateValidation represents validation results for failover state
type ContextStateValidation struct {
Valid bool `json:"valid"` // Overall validity
Issues []string `json:"issues,omitempty"` // Validation issues
// Component validations
ChecksumValid bool `json:"checksum_valid"` // Checksum validation
VersionConsistent bool `json:"version_consistent"` // Version consistency
TimestampValid bool `json:"timestamp_valid"` // Timestamp validity
QueueStateValid bool `json:"queue_state_valid"` // Queue state validity
ClusterStateValid bool `json:"cluster_state_valid"` // Cluster state validity
ConfigValid bool `json:"config_valid"` // Configuration validity
// Validation metadata
ValidatedAt time.Time `json:"validated_at"` // When validation occurred
ValidatedBy string `json:"validated_by"` // Node that performed validation
ValidationDuration time.Duration `json:"validation_duration"` // Time taken for validation
// Recommendations
Recommendations []string `json:"recommendations,omitempty"` // Recommendations for issues
RequiresRecovery bool `json:"requires_recovery"` // Whether recovery is needed
RecoverySteps []string `json:"recovery_steps,omitempty"` // Recovery steps if needed
}
// ErrorSeverity is defined in interfaces.go
// SLURPElectionConfig represents configuration for SLURP-enhanced elections
type SLURPElectionConfig struct {
// Context leadership configuration
EnableContextLeadership bool `json:"enable_context_leadership"` // Enable context leadership
ContextLeadershipWeight float64 `json:"context_leadership_weight"` // Weight for context leadership scoring
RequireContextCapability bool `json:"require_context_capability"` // Require context capability for leadership
// Context generation configuration
AutoStartGeneration bool `json:"auto_start_generation"` // Auto-start generation on leadership
GenerationStartDelay time.Duration `json:"generation_start_delay"` // Delay before starting generation
GenerationStopTimeout time.Duration `json:"generation_stop_timeout"` // Timeout for stopping generation
// Failover configuration
ContextFailoverTimeout time.Duration `json:"context_failover_timeout"` // Context failover timeout
StateTransferTimeout time.Duration `json:"state_transfer_timeout"` // State transfer timeout
ValidationTimeout time.Duration `json:"validation_timeout"` // State validation timeout
RequireStateValidation bool `json:"require_state_validation"` // Require state validation
// Health monitoring configuration
ContextHealthCheckInterval time.Duration `json:"context_health_check_interval"` // Context health check interval
ClusterHealthThreshold float64 `json:"cluster_health_threshold"` // Minimum cluster health for operations
LeaderHealthThreshold float64 `json:"leader_health_threshold"` // Minimum leader health
// Queue management configuration
MaxQueueTransferSize int `json:"max_queue_transfer_size"` // Max requests to transfer
QueueDrainTimeout time.Duration `json:"queue_drain_timeout"` // Timeout for draining queue
PreserveCompletedJobs bool `json:"preserve_completed_jobs"` // Preserve completed jobs on transfer
// Coordination configuration
CoordinationTimeout time.Duration `json:"coordination_timeout"` // Coordination operation timeout
MaxCoordinationRetries int `json:"max_coordination_retries"` // Max coordination retries
CoordinationBackoff time.Duration `json:"coordination_backoff"` // Backoff between coordination retries
}
// DefaultSLURPElectionConfig returns default configuration for SLURP elections
func DefaultSLURPElectionConfig() *SLURPElectionConfig {
return &SLURPElectionConfig{
EnableContextLeadership: true,
ContextLeadershipWeight: 0.3, // 30% weight for context capabilities
RequireContextCapability: true,
AutoStartGeneration: true,
GenerationStartDelay: 5 * time.Second,
GenerationStopTimeout: 30 * time.Second,
ContextFailoverTimeout: 60 * time.Second,
StateTransferTimeout: 30 * time.Second,
ValidationTimeout: 10 * time.Second,
RequireStateValidation: true,
ContextHealthCheckInterval: 30 * time.Second,
ClusterHealthThreshold: 0.7, // 70% minimum cluster health
LeaderHealthThreshold: 0.8, // 80% minimum leader health
MaxQueueTransferSize: 1000,
QueueDrainTimeout: 60 * time.Second,
PreserveCompletedJobs: true,
CoordinationTimeout: 10 * time.Second,
MaxCoordinationRetries: 3,
CoordinationBackoff: 2 * time.Second,
}
}

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@@ -0,0 +1,772 @@
package election
import (
"context"
"crypto/md5"
"encoding/json"
"fmt"
"log"
"sync"
"time"
"chorus.services/bzzz/pkg/config"
"chorus.services/bzzz/pubsub"
libp2p "github.com/libp2p/go-libp2p/core/host"
)
// SLURPElectionManager extends ElectionManager with SLURP contextual intelligence capabilities
type SLURPElectionManager struct {
*ElectionManager // Embed base election manager
// SLURP-specific state
contextMu sync.RWMutex
contextManager ContextManager
slurpConfig *SLURPElectionConfig
contextCallbacks *ContextLeadershipCallbacks
// Context leadership state
isContextLeader bool
contextTerm int64
contextStartedAt *time.Time
lastHealthCheck time.Time
// Failover state
failoverState *ContextFailoverState
transferInProgress bool
// Monitoring
healthMonitor *ContextHealthMonitor
metricsCollector *ContextMetricsCollector
// Shutdown coordination
contextShutdown chan struct{}
contextWg sync.WaitGroup
}
// NewSLURPElectionManager creates a new SLURP-enhanced election manager
func NewSLURPElectionManager(
ctx context.Context,
cfg *config.Config,
host libp2p.Host,
ps *pubsub.PubSub,
nodeID string,
slurpConfig *SLURPElectionConfig,
) *SLURPElectionManager {
// Create base election manager
baseManager := NewElectionManager(ctx, cfg, host, ps, nodeID)
if slurpConfig == nil {
slurpConfig = DefaultSLURPElectionConfig()
}
sem := &SLURPElectionManager{
ElectionManager: baseManager,
slurpConfig: slurpConfig,
contextShutdown: make(chan struct{}),
healthMonitor: NewContextHealthMonitor(),
metricsCollector: NewContextMetricsCollector(),
}
// Override base callbacks to include SLURP handling
sem.setupSLURPCallbacks()
return sem
}
// RegisterContextManager registers a SLURP context manager for leader duties
func (sem *SLURPElectionManager) RegisterContextManager(manager ContextManager) error {
sem.contextMu.Lock()
defer sem.contextMu.Unlock()
if sem.contextManager != nil {
return fmt.Errorf("context manager already registered")
}
sem.contextManager = manager
// If we're already the leader, start context generation
if sem.IsCurrentAdmin() && sem.slurpConfig.AutoStartGeneration {
go sem.startContextGenerationDelayed()
}
log.Printf("✅ Context manager registered with SLURP election")
return nil
}
// IsContextLeader returns whether this node is the current context generation leader
func (sem *SLURPElectionManager) IsContextLeader() bool {
sem.contextMu.RLock()
defer sem.contextMu.RUnlock()
return sem.isContextLeader && sem.IsCurrentAdmin()
}
// GetContextManager returns the registered context manager (if leader)
func (sem *SLURPElectionManager) GetContextManager() (ContextManager, error) {
sem.contextMu.RLock()
defer sem.contextMu.RUnlock()
if !sem.isContextLeader {
return nil, fmt.Errorf("not context leader")
}
if sem.contextManager == nil {
return nil, fmt.Errorf("no context manager registered")
}
return sem.contextManager, nil
}
// TransferContextLeadership initiates graceful context leadership transfer
func (sem *SLURPElectionManager) TransferContextLeadership(ctx context.Context, targetNodeID string) error {
if !sem.IsContextLeader() {
return fmt.Errorf("not context leader, cannot transfer")
}
sem.contextMu.Lock()
if sem.transferInProgress {
sem.contextMu.Unlock()
return fmt.Errorf("transfer already in progress")
}
sem.transferInProgress = true
sem.contextMu.Unlock()
defer func() {
sem.contextMu.Lock()
sem.transferInProgress = false
sem.contextMu.Unlock()
}()
log.Printf("🔄 Initiating context leadership transfer to %s", targetNodeID)
// Prepare failover state
state, err := sem.PrepareContextFailover(ctx)
if err != nil {
return fmt.Errorf("failed to prepare context failover: %w", err)
}
// Send transfer message
transferMsg := ElectionMessage{
Type: "context_leadership_transfer",
NodeID: sem.nodeID,
Timestamp: time.Now(),
Term: int(sem.contextTerm),
Data: map[string]interface{}{
"target_node": targetNodeID,
"failover_state": state,
"reason": "manual_transfer",
},
}
if err := sem.publishElectionMessage(transferMsg); err != nil {
return fmt.Errorf("failed to send transfer message: %w", err)
}
// Stop context generation
if err := sem.StopContextGeneration(ctx); err != nil {
log.Printf("⚠️ Error stopping context generation during transfer: %v", err)
}
// Trigger new election if needed
sem.TriggerElection(TriggerManual)
log.Printf("✅ Context leadership transfer initiated")
return nil
}
// GetContextLeaderInfo returns information about current context leader
func (sem *SLURPElectionManager) GetContextLeaderInfo() (*LeaderInfo, error) {
sem.contextMu.RLock()
defer sem.contextMu.RUnlock()
leaderID := sem.GetCurrentAdmin()
if leaderID == "" {
return nil, fmt.Errorf("no current leader")
}
info := &LeaderInfo{
NodeID: leaderID,
Term: sem.contextTerm,
ElectedAt: time.Now(), // TODO: Track actual election time
// Version: "1.0.0", // TODO: Add Version field to LeaderInfo struct
}
// TODO: Add missing fields to LeaderInfo struct
// if sem.isContextLeader && sem.contextStartedAt != nil {
// info.ActiveSince = time.Since(*sem.contextStartedAt)
// }
// Add generation capacity and load info
// if sem.contextManager != nil && sem.isContextLeader {
// if status, err := sem.contextManager.GetGenerationStatus(); err == nil {
// info.GenerationCapacity = 100 // TODO: Get from config
// if status.ActiveTasks > 0 {
// info.CurrentLoad = float64(status.ActiveTasks) / float64(info.GenerationCapacity)
// }
// info.HealthStatus = "healthy" // TODO: Get from health monitor
// }
// }
return info, nil
}
// StartContextGeneration begins context generation operations (leader only)
func (sem *SLURPElectionManager) StartContextGeneration(ctx context.Context) error {
if !sem.IsCurrentAdmin() {
return fmt.Errorf("not admin, cannot start context generation")
}
sem.contextMu.Lock()
defer sem.contextMu.Unlock()
if sem.isContextLeader {
return fmt.Errorf("context generation already active")
}
if sem.contextManager == nil {
return fmt.Errorf("no context manager registered")
}
log.Printf("🚀 Starting context generation as leader")
// Mark as context leader
sem.isContextLeader = true
sem.contextTerm++
now := time.Now()
sem.contextStartedAt = &now
// Start background processes
sem.contextWg.Add(2)
go sem.runHealthMonitoring()
go sem.runMetricsCollection()
// Call callback
if sem.contextCallbacks != nil && sem.contextCallbacks.OnBecomeContextLeader != nil {
if err := sem.contextCallbacks.OnBecomeContextLeader(ctx, sem.contextTerm); err != nil {
log.Printf("⚠️ Context leadership callback error: %v", err)
}
}
if sem.contextCallbacks != nil && sem.contextCallbacks.OnContextGenerationStarted != nil {
sem.contextCallbacks.OnContextGenerationStarted(sem.nodeID)
}
// Broadcast context leadership start
startMsg := ElectionMessage{
Type: "context_generation_started",
NodeID: sem.nodeID,
Timestamp: time.Now(),
Term: int(sem.contextTerm),
Data: map[string]interface{}{
"leader_id": sem.nodeID,
},
}
if err := sem.publishElectionMessage(startMsg); err != nil {
log.Printf("⚠️ Failed to broadcast context generation start: %v", err)
}
log.Printf("✅ Context generation started successfully")
return nil
}
// StopContextGeneration stops context generation operations
func (sem *SLURPElectionManager) StopContextGeneration(ctx context.Context) error {
sem.contextMu.Lock()
isLeader := sem.isContextLeader
sem.contextMu.Unlock()
if !isLeader {
return nil // Already stopped
}
log.Printf("⏹️ Stopping context generation")
// Signal shutdown to background processes
select {
case <-sem.contextShutdown:
// Already shutting down
default:
close(sem.contextShutdown)
}
// Wait for background processes with timeout
done := make(chan struct{})
go func() {
sem.contextWg.Wait()
close(done)
}()
select {
case <-done:
log.Printf("✅ Background processes stopped cleanly")
case <-time.After(sem.slurpConfig.GenerationStopTimeout):
log.Printf("⚠️ Timeout waiting for background processes to stop")
}
sem.contextMu.Lock()
sem.isContextLeader = false
sem.contextStartedAt = nil
sem.contextMu.Unlock()
// Call callbacks
if sem.contextCallbacks != nil && sem.contextCallbacks.OnLoseContextLeadership != nil {
if err := sem.contextCallbacks.OnLoseContextLeadership(ctx, ""); err != nil {
log.Printf("⚠️ Context leadership loss callback error: %v", err)
}
}
if sem.contextCallbacks != nil && sem.contextCallbacks.OnContextGenerationStopped != nil {
sem.contextCallbacks.OnContextGenerationStopped(sem.nodeID, "leadership_lost")
}
// Broadcast context generation stop
stopMsg := ElectionMessage{
Type: "context_generation_stopped",
NodeID: sem.nodeID,
Timestamp: time.Now(),
Term: int(sem.contextTerm),
Data: map[string]interface{}{
"reason": "leadership_lost",
},
}
if err := sem.publishElectionMessage(stopMsg); err != nil {
log.Printf("⚠️ Failed to broadcast context generation stop: %v", err)
}
// Reset shutdown channel for next start
sem.contextShutdown = make(chan struct{})
log.Printf("✅ Context generation stopped")
return nil
}
// GetContextGenerationStatus returns status of context operations
func (sem *SLURPElectionManager) GetContextGenerationStatus() (*GenerationStatus, error) {
sem.contextMu.RLock()
manager := sem.contextManager
// isLeader := sem.isContextLeader // TODO: Use when IsLeader field is added
sem.contextMu.RUnlock()
if manager == nil {
return &GenerationStatus{
// IsLeader: false, // TODO: Add IsLeader field to GenerationStatus
LeaderID: sem.GetCurrentAdmin(),
// LastUpdate: time.Now(), // TODO: Add LastUpdate field to GenerationStatus
}, nil
}
status, err := manager.GetGenerationStatus()
if err != nil {
return nil, err
}
// Override leader status from election state
// status.IsLeader = isLeader // TODO: Add IsLeader field to GenerationStatus
status.LeaderID = sem.GetCurrentAdmin()
return status, nil
}
// RequestContextGeneration queues a context generation request
func (sem *SLURPElectionManager) RequestContextGeneration(req *ContextGenerationRequest) error {
sem.contextMu.RLock()
manager := sem.contextManager
isLeader := sem.isContextLeader
sem.contextMu.RUnlock()
if !isLeader {
return fmt.Errorf("not context leader")
}
if manager == nil {
return fmt.Errorf("no context manager registered")
}
return manager.RequestContextGeneration(req)
}
// SetContextLeadershipCallbacks sets callbacks for context leadership changes
func (sem *SLURPElectionManager) SetContextLeadershipCallbacks(callbacks *ContextLeadershipCallbacks) error {
sem.contextMu.Lock()
defer sem.contextMu.Unlock()
sem.contextCallbacks = callbacks
return nil
}
// GetContextClusterHealth returns health of context generation cluster
func (sem *SLURPElectionManager) GetContextClusterHealth() (*ContextClusterHealth, error) {
return sem.healthMonitor.GetClusterHealth(), nil
}
// PrepareContextFailover prepares context state for leadership failover
func (sem *SLURPElectionManager) PrepareContextFailover(ctx context.Context) (*ContextFailoverState, error) {
if !sem.IsContextLeader() {
return nil, fmt.Errorf("not context leader")
}
sem.contextMu.Lock()
defer sem.contextMu.Unlock()
log.Printf("📦 Preparing context failover state")
state := &ContextFailoverState{
LeaderID: sem.nodeID,
Term: sem.contextTerm,
TransferTime: time.Now(),
StateVersion: time.Now().Unix(),
}
// Get current state from context manager
if sem.contextManager != nil {
// Get queued requests (if supported)
// TODO: Add interface method to get queued requests
state.QueuedRequests = []*ContextGenerationRequest{}
// Get active jobs (if supported)
// TODO: Add interface method to get active jobs
state.ActiveJobs = make(map[string]*ContextGenerationJob)
// Get manager configuration
// TODO: Add interface method to get configuration
state.ManagerConfig = DefaultManagerConfig()
}
// Get cluster health snapshot
if health, err := sem.GetContextClusterHealth(); err == nil {
state.HealthSnapshot = health
}
// Calculate checksum
if data, err := json.Marshal(state); err == nil {
hash := md5.Sum(data)
state.Checksum = fmt.Sprintf("%x", hash)
}
sem.failoverState = state
log.Printf("✅ Context failover state prepared (version: %d)", state.StateVersion)
return state, nil
}
// ExecuteContextFailover executes context leadership failover
func (sem *SLURPElectionManager) ExecuteContextFailover(ctx context.Context, state *ContextFailoverState) error {
if sem.IsContextLeader() {
return fmt.Errorf("already context leader")
}
log.Printf("🔄 Executing context failover from state (version: %d)", state.StateVersion)
// Validate state first
validation, err := sem.ValidateContextState(state)
if err != nil {
return fmt.Errorf("failed to validate failover state: %w", err)
}
if !validation.Valid {
return fmt.Errorf("invalid failover state: %v", validation.Issues)
}
sem.contextMu.Lock()
defer sem.contextMu.Unlock()
// Restore context leadership state
sem.isContextLeader = true
sem.contextTerm = state.Term + 1 // Increment term
now := time.Now()
sem.contextStartedAt = &now
// TODO: Restore queued requests to context manager
// TODO: Restore active jobs to context manager
// TODO: Apply manager configuration
// Start background processes
sem.contextWg.Add(2)
go sem.runHealthMonitoring()
go sem.runMetricsCollection()
log.Printf("✅ Context failover executed successfully (new term: %d)", sem.contextTerm)
return nil
}
// ValidateContextState validates context failover state
func (sem *SLURPElectionManager) ValidateContextState(state *ContextFailoverState) (*ContextStateValidation, error) {
if state == nil {
return &ContextStateValidation{
Valid: false,
Issues: []string{"nil failover state"},
ValidatedAt: time.Now(),
}, nil
}
validation := &ContextStateValidation{
ValidatedAt: time.Now(),
ValidatedBy: sem.nodeID,
Valid: true,
}
// Check basic fields
if state.LeaderID == "" {
validation.Issues = append(validation.Issues, "missing leader ID")
validation.Valid = false
}
if state.Term <= 0 {
validation.Issues = append(validation.Issues, "invalid term")
validation.Valid = false
}
if state.StateVersion <= 0 {
validation.Issues = append(validation.Issues, "invalid state version")
validation.Valid = false
}
// Validate checksum
if state.Checksum != "" {
tempState := *state
tempState.Checksum = ""
if data, err := json.Marshal(tempState); err == nil {
hash := md5.Sum(data)
expectedChecksum := fmt.Sprintf("%x", hash)
validation.ChecksumValid = expectedChecksum == state.Checksum
if !validation.ChecksumValid {
validation.Issues = append(validation.Issues, "checksum validation failed")
validation.Valid = false
}
}
}
// Validate timestamps
if state.TransferTime.IsZero() {
validation.Issues = append(validation.Issues, "missing transfer time")
validation.TimestampValid = false
validation.Valid = false
} else {
validation.TimestampValid = true
}
// Version consistency check
validation.VersionConsistent = true // TODO: Implement actual version checking
// Queue state validation
validation.QueueStateValid = state.QueuedRequests != nil
if !validation.QueueStateValid {
validation.Issues = append(validation.Issues, "invalid queue state")
}
// Cluster state validation
validation.ClusterStateValid = state.ClusterState != nil
if !validation.ClusterStateValid {
validation.Issues = append(validation.Issues, "missing cluster state")
}
// Config validation
validation.ConfigValid = state.ManagerConfig != nil
if !validation.ConfigValid {
validation.Issues = append(validation.Issues, "missing manager configuration")
}
// Set recovery requirements
if len(validation.Issues) > 0 {
validation.RequiresRecovery = true
validation.RecoverySteps = []string{
"Review validation issues",
"Perform partial state recovery",
"Restart context generation with defaults",
}
}
validation.ValidationDuration = time.Since(validation.ValidatedAt)
return validation, nil
}
// setupSLURPCallbacks configures the base election manager with SLURP-aware callbacks
func (sem *SLURPElectionManager) setupSLURPCallbacks() {
sem.SetCallbacks(
sem.onAdminChangedSLURP,
sem.onElectionCompleteSLURP,
)
}
// onAdminChangedSLURP handles admin changes with SLURP context awareness
func (sem *SLURPElectionManager) onAdminChangedSLURP(oldAdmin, newAdmin string) {
log.Printf("🔄 Admin changed: %s -> %s (SLURP-aware)", oldAdmin, newAdmin)
// If we lost leadership, stop context generation
if oldAdmin == sem.nodeID && newAdmin != sem.nodeID {
if err := sem.StopContextGeneration(context.Background()); err != nil {
log.Printf("⚠️ Error stopping context generation: %v", err)
}
}
// If we gained leadership, start context generation
if newAdmin == sem.nodeID && oldAdmin != sem.nodeID {
if sem.slurpConfig.AutoStartGeneration {
go sem.startContextGenerationDelayed()
}
}
// Call context callbacks
if sem.contextCallbacks != nil && sem.contextCallbacks.OnContextLeaderChanged != nil {
sem.contextCallbacks.OnContextLeaderChanged(oldAdmin, newAdmin, sem.contextTerm)
}
}
// onElectionCompleteSLURP handles election completion with SLURP context awareness
func (sem *SLURPElectionManager) onElectionCompleteSLURP(winner string) {
log.Printf("🏆 Election complete: %s (SLURP-aware)", winner)
// Update context term on election completion
sem.contextMu.Lock()
sem.contextTerm++
sem.contextMu.Unlock()
}
// startContextGenerationDelayed starts context generation after a delay
func (sem *SLURPElectionManager) startContextGenerationDelayed() {
time.Sleep(sem.slurpConfig.GenerationStartDelay)
if err := sem.StartContextGeneration(context.Background()); err != nil {
log.Printf("⚠️ Error starting context generation: %v", err)
}
}
// runHealthMonitoring runs background health monitoring
func (sem *SLURPElectionManager) runHealthMonitoring() {
defer sem.contextWg.Done()
ticker := time.NewTicker(sem.slurpConfig.ContextHealthCheckInterval)
defer ticker.Stop()
for {
select {
case <-ticker.C:
sem.performHealthCheck()
case <-sem.contextShutdown:
return
}
}
}
// runMetricsCollection runs background metrics collection
func (sem *SLURPElectionManager) runMetricsCollection() {
defer sem.contextWg.Done()
ticker := time.NewTicker(30 * time.Second) // TODO: Make configurable
defer ticker.Stop()
for {
select {
case <-ticker.C:
sem.collectMetrics()
case <-sem.contextShutdown:
return
}
}
}
// performHealthCheck performs a context health check
func (sem *SLURPElectionManager) performHealthCheck() {
sem.contextMu.Lock()
sem.lastHealthCheck = time.Now()
sem.contextMu.Unlock()
// TODO: Implement actual health checking logic
if sem.contextManager != nil && sem.isContextLeader {
if status, err := sem.contextManager.GetGenerationStatus(); err != nil {
if sem.contextCallbacks != nil && sem.contextCallbacks.OnContextError != nil {
sem.contextCallbacks.OnContextError(err, ErrorSeverityMedium)
}
} else {
// Update health monitor with status
sem.healthMonitor.UpdateGenerationStatus(status)
}
}
}
// collectMetrics collects context generation metrics
func (sem *SLURPElectionManager) collectMetrics() {
// TODO: Implement metrics collection
sem.metricsCollector.CollectMetrics(sem)
}
// Stop overrides the base Stop to include SLURP cleanup
func (sem *SLURPElectionManager) Stop() {
log.Printf("🛑 Stopping SLURP election manager")
// Stop context generation first
if err := sem.StopContextGeneration(context.Background()); err != nil {
log.Printf("⚠️ Error stopping context generation: %v", err)
}
// Stop base election manager
sem.ElectionManager.Stop()
log.Printf("✅ SLURP election manager stopped")
}
// Placeholder types for health monitoring and metrics collection
// ContextHealthMonitor monitors the health of context generation cluster
type ContextHealthMonitor struct {
mu sync.RWMutex
lastHealth *ContextClusterHealth
lastUpdate time.Time
}
// NewContextHealthMonitor creates a new context health monitor
func NewContextHealthMonitor() *ContextHealthMonitor {
return &ContextHealthMonitor{
lastUpdate: time.Now(),
}
}
// GetClusterHealth returns current cluster health
func (chm *ContextHealthMonitor) GetClusterHealth() *ContextClusterHealth {
chm.mu.RLock()
defer chm.mu.RUnlock()
if chm.lastHealth == nil {
return &ContextClusterHealth{
TotalNodes: 1,
HealthyNodes: 1,
GenerationActive: false,
OverallHealthScore: 1.0,
LastElection: time.Now(),
NextHealthCheck: time.Now().Add(30 * time.Second),
}
}
return chm.lastHealth
}
// UpdateGenerationStatus updates health based on generation status
func (chm *ContextHealthMonitor) UpdateGenerationStatus(status *GenerationStatus) {
chm.mu.Lock()
defer chm.mu.Unlock()
// TODO: Implement health status update based on generation status
chm.lastUpdate = time.Now()
}
// ContextMetricsCollector collects metrics for context operations
type ContextMetricsCollector struct {
mu sync.RWMutex
lastCollection time.Time
}
// NewContextMetricsCollector creates a new context metrics collector
func NewContextMetricsCollector() *ContextMetricsCollector {
return &ContextMetricsCollector{}
}
// CollectMetrics collects current metrics
func (cmc *ContextMetricsCollector) CollectMetrics(manager *SLURPElectionManager) {
cmc.mu.Lock()
defer cmc.mu.Unlock()
// TODO: Implement metrics collection
cmc.lastCollection = time.Now()
}

View File

@@ -0,0 +1,560 @@
package election
import (
"fmt"
"log"
"time"
"chorus.services/bzzz/pkg/config"
)
// SLURPCandidateCapabilities represents SLURP-specific capabilities for election candidates
type SLURPCandidateCapabilities struct {
// Context generation capabilities
ContextGeneration bool `json:"context_generation"` // Can generate context
ContextCuration bool `json:"context_curation"` // Can curate context
ContextDistribution bool `json:"context_distribution"` // Can distribute context
ContextStorage bool `json:"context_storage"` // Has context storage
// Intelligence capabilities
SemanticAnalysis bool `json:"semantic_analysis"` // Can perform semantic analysis
RAGIntegration bool `json:"rag_integration"` // Has RAG integration
TemporalAnalysis bool `json:"temporal_analysis"` // Can do temporal analysis
DecisionTracking bool `json:"decision_tracking"` // Can track decisions
// Coordination capabilities
ClusterCoordination bool `json:"cluster_coordination"` // Can coordinate cluster
LoadBalancing bool `json:"load_balancing"` // Can balance load
HealthMonitoring bool `json:"health_monitoring"` // Can monitor health
ResourceManagement bool `json:"resource_management"` // Can manage resources
// Quality and performance metrics
GenerationQuality float64 `json:"generation_quality"` // Context generation quality (0-1)
ProcessingSpeed float64 `json:"processing_speed"` // Processing speed score (0-1)
AccuracyScore float64 `json:"accuracy_score"` // Accuracy score (0-1)
ReliabilityScore float64 `json:"reliability_score"` // Reliability score (0-1)
// Historical performance
SuccessfulOperations int64 `json:"successful_operations"` // Number of successful operations
FailedOperations int64 `json:"failed_operations"` // Number of failed operations
AverageResponseTime time.Duration `json:"average_response_time"` // Average response time
UptimePercentage float64 `json:"uptime_percentage"` // Uptime percentage
// Specialized capabilities
Languages []string `json:"languages"` // Programming languages supported
Frameworks []string `json:"frameworks"` // Frameworks supported
Technologies []string `json:"technologies"` // Technologies supported
DomainExpertise []string `json:"domain_expertise"` // Domain expertise areas
// Resource availability
AvailableCPU float64 `json:"available_cpu"` // Available CPU cores
AvailableMemory int64 `json:"available_memory"` // Available memory in bytes
AvailableStorage int64 `json:"available_storage"` // Available storage in bytes
NetworkBandwidth int64 `json:"network_bandwidth"` // Network bandwidth
// Configuration and preferences
MaxConcurrentTasks int `json:"max_concurrent_tasks"` // Maximum concurrent tasks
PreferredTaskTypes []string `json:"preferred_task_types"` // Preferred task types
SpecializationScore float64 `json:"specialization_score"` // Specialization score (0-1)
GeneralCapabilityScore float64 `json:"general_capability_score"` // General capability score (0-1)
}
// SLURPScoringWeights defines weights for SLURP-specific candidate scoring
type SLURPScoringWeights struct {
// Base election weights (from existing system)
UptimeWeight float64 `json:"uptime_weight"` // Weight for uptime
CapabilityWeight float64 `json:"capability_weight"` // Weight for capabilities
ResourceWeight float64 `json:"resource_weight"` // Weight for resources
NetworkWeight float64 `json:"network_weight"` // Weight for network quality
ExperienceWeight float64 `json:"experience_weight"` // Weight for experience
// SLURP-specific weights
ContextCapabilityWeight float64 `json:"context_capability_weight"` // Weight for context capabilities
IntelligenceWeight float64 `json:"intelligence_weight"` // Weight for intelligence capabilities
CoordinationWeight float64 `json:"coordination_weight"` // Weight for coordination capabilities
QualityWeight float64 `json:"quality_weight"` // Weight for quality metrics
PerformanceWeight float64 `json:"performance_weight"` // Weight for performance history
SpecializationWeight float64 `json:"specialization_weight"` // Weight for specialization
AvailabilityWeight float64 `json:"availability_weight"` // Weight for resource availability
ReliabilityWeight float64 `json:"reliability_weight"` // Weight for reliability
}
// SLURPCandidateScorer handles SLURP-specific candidate scoring
type SLURPCandidateScorer struct {
weights *SLURPScoringWeights
config *config.Config
// Capability requirements
requirements *SLURPLeadershipRequirements
// Performance thresholds
minQualityScore float64
minReliabilityScore float64
minUptimeThreshold float64
}
// SLURPLeadershipRequirements defines requirements for SLURP leadership
type SLURPLeadershipRequirements struct {
// Required capabilities
RequiredCapabilities []string `json:"required_capabilities"` // Must-have capabilities
PreferredCapabilities []string `json:"preferred_capabilities"` // Nice-to-have capabilities
MinQualityScore float64 `json:"min_quality_score"` // Minimum quality score
MinReliabilityScore float64 `json:"min_reliability_score"` // Minimum reliability score
MinUptimePercentage float64 `json:"min_uptime_percentage"` // Minimum uptime percentage
// Resource requirements
MinCPU float64 `json:"min_cpu"` // Minimum CPU cores
MinMemory int64 `json:"min_memory"` // Minimum memory
MinStorage int64 `json:"min_storage"` // Minimum storage
MinNetworkBandwidth int64 `json:"min_network_bandwidth"` // Minimum network bandwidth
// Experience requirements
MinSuccessfulOperations int64 `json:"min_successful_operations"` // Minimum successful operations
MaxFailureRate float64 `json:"max_failure_rate"` // Maximum failure rate
MaxResponseTime time.Duration `json:"max_response_time"` // Maximum average response time
}
// NewSLURPCandidateScorer creates a new SLURP candidate scorer
func NewSLURPCandidateScorer(cfg *config.Config) *SLURPCandidateScorer {
weights := DefaultSLURPScoringWeights()
requirements := DefaultSLURPLeadershipRequirements()
// Override with config values if available
// TODO: Fix SecurityConfig and ElectionConfig pointer checks
// if cfg.Security != nil && cfg.Security.ElectionConfig != nil {
// // Map existing election config weights to SLURP weights
// if cfg.Security.ElectionConfig.LeadershipScoring != nil {
// scoring := cfg.Security.ElectionConfig.LeadershipScoring
// weights.UptimeWeight = scoring.UptimeWeight
// weights.CapabilityWeight = scoring.CapabilityWeight
// weights.ResourceWeight = scoring.ResourceWeight
// weights.NetworkWeight = scoring.NetworkWeight
// weights.ExperienceWeight = scoring.ExperienceWeight
// }
// }
return &SLURPCandidateScorer{
weights: weights,
config: cfg,
requirements: requirements,
minQualityScore: 0.7,
minReliabilityScore: 0.8,
minUptimeThreshold: 0.9,
}
}
// CalculateSLURPCandidateScore calculates comprehensive SLURP-aware candidate score
func (scs *SLURPCandidateScorer) CalculateSLURPCandidateScore(
candidate *AdminCandidate,
slurpCapabilities *SLURPCandidateCapabilities,
) (float64, *SLURPScoringBreakdown, error) {
if candidate == nil {
return 0.0, nil, fmt.Errorf("candidate is nil")
}
if slurpCapabilities == nil {
// Use default/minimal capabilities if none provided
slurpCapabilities = &SLURPCandidateCapabilities{
GeneralCapabilityScore: 0.5,
ReliabilityScore: 0.7,
UptimePercentage: 0.9,
}
}
breakdown := &SLURPScoringBreakdown{
CandidateID: candidate.NodeID,
Timestamp: time.Now(),
}
// Calculate base election score (from existing system)
baseScore := scs.calculateBaseElectionScore(candidate, breakdown)
// Calculate SLURP-specific scores
contextScore := scs.calculateContextCapabilityScore(slurpCapabilities, breakdown)
intelligenceScore := scs.calculateIntelligenceScore(slurpCapabilities, breakdown)
coordinationScore := scs.calculateCoordinationScore(slurpCapabilities, breakdown)
qualityScore := scs.calculateQualityScore(slurpCapabilities, breakdown)
performanceScore := scs.calculatePerformanceScore(slurpCapabilities, breakdown)
specializationScore := scs.calculateSpecializationScore(slurpCapabilities, breakdown)
availabilityScore := scs.calculateAvailabilityScore(slurpCapabilities, breakdown)
reliabilityScore := scs.calculateReliabilityScore(slurpCapabilities, breakdown)
// Apply requirements filtering
if !scs.meetsRequirements(candidate, slurpCapabilities, breakdown) {
breakdown.MeetsRequirements = false
breakdown.DisqualificationReasons = append(breakdown.DisqualificationReasons,
"Does not meet minimum SLURP leadership requirements")
return 0.0, breakdown, nil
}
breakdown.MeetsRequirements = true
// Calculate weighted final score
weights := scs.weights
finalScore :=
baseScore * (weights.UptimeWeight + weights.CapabilityWeight + weights.ResourceWeight +
weights.NetworkWeight + weights.ExperienceWeight) +
contextScore * weights.ContextCapabilityWeight +
intelligenceScore * weights.IntelligenceWeight +
coordinationScore * weights.CoordinationWeight +
qualityScore * weights.QualityWeight +
performanceScore * weights.PerformanceWeight +
specializationScore * weights.SpecializationWeight +
availabilityScore * weights.AvailabilityWeight +
reliabilityScore * weights.ReliabilityWeight
// Normalize to 0-1 range
totalWeight := weights.UptimeWeight + weights.CapabilityWeight + weights.ResourceWeight +
weights.NetworkWeight + weights.ExperienceWeight + weights.ContextCapabilityWeight +
weights.IntelligenceWeight + weights.CoordinationWeight + weights.QualityWeight +
weights.PerformanceWeight + weights.SpecializationWeight + weights.AvailabilityWeight +
weights.ReliabilityWeight
if totalWeight > 0 {
finalScore = finalScore / totalWeight
}
// Apply bonus/penalty adjustments
finalScore = scs.applyAdjustments(candidate, slurpCapabilities, finalScore, breakdown)
// Clamp to valid range
if finalScore < 0 {
finalScore = 0
}
if finalScore > 1 {
finalScore = 1
}
breakdown.FinalScore = finalScore
log.Printf("📊 SLURP candidate score for %s: %.3f (base: %.3f, context: %.3f, intelligence: %.3f)",
candidate.NodeID, finalScore, baseScore, contextScore, intelligenceScore)
return finalScore, breakdown, nil
}
// calculateBaseElectionScore calculates the base election score using existing logic
func (scs *SLURPCandidateScorer) calculateBaseElectionScore(candidate *AdminCandidate, breakdown *SLURPScoringBreakdown) float64 {
// Replicate logic from existing calculateCandidateScore function
weights := scs.weights
// Normalize metrics to 0-1 range
uptimeScore := min(1.0, candidate.Uptime.Hours()/24.0) // Up to 24 hours gets full score
// Capability score - higher for admin/coordination capabilities
capabilityScore := 0.0
adminCapabilities := []string{"admin_election", "context_curation", "key_reconstruction", "semantic_analysis"}
for _, cap := range candidate.Capabilities {
for _, adminCap := range adminCapabilities {
if cap == adminCap {
capabilityScore += 0.25 // Each admin capability adds 25%
}
}
}
capabilityScore = min(1.0, capabilityScore)
// Resource score - lower usage is better
resourceScore := (1.0 - candidate.Resources.CPUUsage) * 0.3 +
(1.0 - candidate.Resources.MemoryUsage) * 0.3 +
(1.0 - candidate.Resources.DiskUsage) * 0.2 +
candidate.Resources.NetworkQuality * 0.2
experienceScore := min(1.0, candidate.Experience.Hours()/168.0) // Up to 1 week gets full score
// Store breakdown
breakdown.BaseScores = &BaseElectionScores{
UptimeScore: uptimeScore,
CapabilityScore: capabilityScore,
ResourceScore: resourceScore,
NetworkScore: candidate.Resources.NetworkQuality,
ExperienceScore: experienceScore,
}
// Weighted base score
baseScore := uptimeScore*weights.UptimeWeight +
capabilityScore*weights.CapabilityWeight +
resourceScore*weights.ResourceWeight +
candidate.Resources.NetworkQuality*weights.NetworkWeight +
experienceScore*weights.ExperienceWeight
return baseScore
}
// calculateContextCapabilityScore calculates score for context-related capabilities
func (scs *SLURPCandidateScorer) calculateContextCapabilityScore(caps *SLURPCandidateCapabilities, breakdown *SLURPScoringBreakdown) float64 {
score := 0.0
// Core context capabilities (required for leadership)
if caps.ContextGeneration { score += 0.3 }
if caps.ContextCuration { score += 0.2 }
if caps.ContextDistribution { score += 0.2 }
if caps.ContextStorage { score += 0.1 }
// Advanced context capabilities (bonus)
if caps.SemanticAnalysis { score += 0.1 }
if caps.RAGIntegration { score += 0.1 }
breakdown.ContextCapabilityScore = min(1.0, score)
return breakdown.ContextCapabilityScore
}
// calculateIntelligenceScore calculates score for intelligence capabilities
func (scs *SLURPCandidateScorer) calculateIntelligenceScore(caps *SLURPCandidateCapabilities, breakdown *SLURPScoringBreakdown) float64 {
score := 0.0
if caps.SemanticAnalysis { score += 0.25 }
if caps.RAGIntegration { score += 0.25 }
if caps.TemporalAnalysis { score += 0.25 }
if caps.DecisionTracking { score += 0.25 }
// Quality multiplier
score = score * caps.GenerationQuality
breakdown.IntelligenceScore = score
return score
}
// calculateCoordinationScore calculates score for coordination capabilities
func (scs *SLURPCandidateScorer) calculateCoordinationScore(caps *SLURPCandidateCapabilities, breakdown *SLURPScoringBreakdown) float64 {
score := 0.0
if caps.ClusterCoordination { score += 0.3 }
if caps.LoadBalancing { score += 0.25 }
if caps.HealthMonitoring { score += 0.2 }
if caps.ResourceManagement { score += 0.25 }
breakdown.CoordinationScore = min(1.0, score)
return breakdown.CoordinationScore
}
// calculateQualityScore calculates score based on quality metrics
func (scs *SLURPCandidateScorer) calculateQualityScore(caps *SLURPCandidateCapabilities, breakdown *SLURPScoringBreakdown) float64 {
// Average of quality metrics
score := (caps.GenerationQuality + caps.ProcessingSpeed + caps.AccuracyScore) / 3.0
breakdown.QualityScore = score
return score
}
// calculatePerformanceScore calculates score based on historical performance
func (scs *SLURPCandidateScorer) calculatePerformanceScore(caps *SLURPCandidateCapabilities, breakdown *SLURPScoringBreakdown) float64 {
if caps.SuccessfulOperations + caps.FailedOperations == 0 {
// No history, return neutral score
breakdown.PerformanceScore = 0.5
return 0.5
}
// Calculate success rate
totalOperations := caps.SuccessfulOperations + caps.FailedOperations
successRate := float64(caps.SuccessfulOperations) / float64(totalOperations)
// Response time score (lower is better, normalize to reasonable range)
responseTimeScore := 1.0
if caps.AverageResponseTime > 0 {
// Assume 1 second is optimal, 10 seconds is poor
maxAcceptableTime := 10 * time.Second
if caps.AverageResponseTime <= time.Second {
responseTimeScore = 1.0
} else if caps.AverageResponseTime >= maxAcceptableTime {
responseTimeScore = 0.1
} else {
responseTimeScore = 1.0 - (float64(caps.AverageResponseTime - time.Second) / float64(maxAcceptableTime - time.Second)) * 0.9
}
}
// Combine success rate and response time
score := (successRate * 0.7) + (responseTimeScore * 0.3)
breakdown.PerformanceScore = score
return score
}
// calculateSpecializationScore calculates score based on specialization
func (scs *SLURPCandidateScorer) calculateSpecializationScore(caps *SLURPCandidateCapabilities, breakdown *SLURPScoringBreakdown) float64 {
// Combine specialization score with domain coverage
domainCoverage := float64(len(caps.DomainExpertise)) / 10.0 // Assume 10 domains is excellent coverage
if domainCoverage > 1.0 {
domainCoverage = 1.0
}
score := (caps.SpecializationScore * 0.6) + (domainCoverage * 0.4)
breakdown.SpecializationScore = score
return score
}
// calculateAvailabilityScore calculates score based on resource availability
func (scs *SLURPCandidateScorer) calculateAvailabilityScore(caps *SLURPCandidateCapabilities, breakdown *SLURPScoringBreakdown) float64 {
// Normalize resource availability (assuming reasonable ranges)
cpuScore := min(1.0, caps.AvailableCPU / 8.0) // 8 cores is excellent
memoryScore := min(1.0, float64(caps.AvailableMemory) / (16 * 1024 * 1024 * 1024)) // 16GB is excellent
storageScore := min(1.0, float64(caps.AvailableStorage) / (1024 * 1024 * 1024 * 1024)) // 1TB is excellent
networkScore := min(1.0, float64(caps.NetworkBandwidth) / (1024 * 1024 * 1024)) // 1Gbps is excellent
score := (cpuScore * 0.3) + (memoryScore * 0.3) + (storageScore * 0.2) + (networkScore * 0.2)
breakdown.AvailabilityScore = score
return score
}
// calculateReliabilityScore calculates score based on reliability metrics
func (scs *SLURPCandidateScorer) calculateReliabilityScore(caps *SLURPCandidateCapabilities, breakdown *SLURPScoringBreakdown) float64 {
// Combine reliability score with uptime percentage
score := (caps.ReliabilityScore * 0.6) + (caps.UptimePercentage * 0.4)
breakdown.ReliabilityScore = score
return score
}
// meetsRequirements checks if candidate meets minimum SLURP leadership requirements
func (scs *SLURPCandidateScorer) meetsRequirements(candidate *AdminCandidate, caps *SLURPCandidateCapabilities, breakdown *SLURPScoringBreakdown) bool {
req := scs.requirements
issues := []string{}
// Check quality thresholds
if caps.GenerationQuality < req.MinQualityScore {
issues = append(issues, fmt.Sprintf("Quality score %.2f below minimum %.2f", caps.GenerationQuality, req.MinQualityScore))
}
if caps.ReliabilityScore < req.MinReliabilityScore {
issues = append(issues, fmt.Sprintf("Reliability score %.2f below minimum %.2f", caps.ReliabilityScore, req.MinReliabilityScore))
}
if caps.UptimePercentage < req.MinUptimePercentage {
issues = append(issues, fmt.Sprintf("Uptime %.2f%% below minimum %.2f%%", caps.UptimePercentage*100, req.MinUptimePercentage*100))
}
// Check resource requirements
if caps.AvailableCPU < req.MinCPU {
issues = append(issues, fmt.Sprintf("Available CPU %.1f below minimum %.1f", caps.AvailableCPU, req.MinCPU))
}
if caps.AvailableMemory < req.MinMemory {
issues = append(issues, fmt.Sprintf("Available memory %d below minimum %d", caps.AvailableMemory, req.MinMemory))
}
// Check failure rate
if caps.SuccessfulOperations + caps.FailedOperations > 0 {
failureRate := float64(caps.FailedOperations) / float64(caps.SuccessfulOperations + caps.FailedOperations)
if failureRate > req.MaxFailureRate {
issues = append(issues, fmt.Sprintf("Failure rate %.2f%% above maximum %.2f%%", failureRate*100, req.MaxFailureRate*100))
}
}
breakdown.RequirementIssues = issues
return len(issues) == 0
}
// applyAdjustments applies bonus/penalty adjustments to the final score
func (scs *SLURPCandidateScorer) applyAdjustments(candidate *AdminCandidate, caps *SLURPCandidateCapabilities, baseScore float64, breakdown *SLURPScoringBreakdown) float64 {
adjustments := []string{}
finalScore := baseScore
// Bonus for exceptional capabilities
if caps.GenerationQuality > 0.95 {
finalScore += 0.05
adjustments = append(adjustments, "Exceptional generation quality bonus (+0.05)")
}
if caps.UptimePercentage > 0.99 {
finalScore += 0.03
adjustments = append(adjustments, "Exceptional uptime bonus (+0.03)")
}
// Bonus for broad capability coverage
if caps.ContextGeneration && caps.ContextCuration && caps.SemanticAnalysis && caps.ClusterCoordination {
finalScore += 0.02
adjustments = append(adjustments, "Full capability coverage bonus (+0.02)")
}
// Penalty for concerning metrics
if caps.GenerationQuality < 0.5 {
finalScore -= 0.1
adjustments = append(adjustments, "Low generation quality penalty (-0.1)")
}
if caps.FailedOperations > caps.SuccessfulOperations {
finalScore -= 0.15
adjustments = append(adjustments, "High failure rate penalty (-0.15)")
}
breakdown.ScoreAdjustments = adjustments
return finalScore
}
// Supporting types and defaults
// SLURPScoringBreakdown provides detailed breakdown of SLURP candidate scoring
type SLURPScoringBreakdown struct {
CandidateID string `json:"candidate_id"`
Timestamp time.Time `json:"timestamp"`
FinalScore float64 `json:"final_score"`
MeetsRequirements bool `json:"meets_requirements"`
// Score components
BaseScores *BaseElectionScores `json:"base_scores"`
ContextCapabilityScore float64 `json:"context_capability_score"`
IntelligenceScore float64 `json:"intelligence_score"`
CoordinationScore float64 `json:"coordination_score"`
QualityScore float64 `json:"quality_score"`
PerformanceScore float64 `json:"performance_score"`
SpecializationScore float64 `json:"specialization_score"`
AvailabilityScore float64 `json:"availability_score"`
ReliabilityScore float64 `json:"reliability_score"`
// Requirements and adjustments
RequirementIssues []string `json:"requirement_issues,omitempty"`
DisqualificationReasons []string `json:"disqualification_reasons,omitempty"`
ScoreAdjustments []string `json:"score_adjustments,omitempty"`
}
// BaseElectionScores contains base election scoring breakdown
type BaseElectionScores struct {
UptimeScore float64 `json:"uptime_score"`
CapabilityScore float64 `json:"capability_score"`
ResourceScore float64 `json:"resource_score"`
NetworkScore float64 `json:"network_score"`
ExperienceScore float64 `json:"experience_score"`
}
// DefaultSLURPScoringWeights returns default SLURP scoring weights
func DefaultSLURPScoringWeights() *SLURPScoringWeights {
return &SLURPScoringWeights{
// Base election weights (total: 0.4)
UptimeWeight: 0.08,
CapabilityWeight: 0.10,
ResourceWeight: 0.08,
NetworkWeight: 0.06,
ExperienceWeight: 0.08,
// SLURP-specific weights (total: 0.6)
ContextCapabilityWeight: 0.15, // Most important for context leadership
IntelligenceWeight: 0.12,
CoordinationWeight: 0.10,
QualityWeight: 0.08,
PerformanceWeight: 0.06,
SpecializationWeight: 0.04,
AvailabilityWeight: 0.03,
ReliabilityWeight: 0.02,
}
}
// DefaultSLURPLeadershipRequirements returns default SLURP leadership requirements
func DefaultSLURPLeadershipRequirements() *SLURPLeadershipRequirements {
return &SLURPLeadershipRequirements{
RequiredCapabilities: []string{"context_generation", "context_curation"},
PreferredCapabilities: []string{"semantic_analysis", "cluster_coordination", "rag_integration"},
MinQualityScore: 0.6,
MinReliabilityScore: 0.7,
MinUptimePercentage: 0.8,
MinCPU: 2.0, // 2 CPU cores minimum
MinMemory: 4 * 1024 * 1024 * 1024, // 4GB minimum
MinStorage: 100 * 1024 * 1024 * 1024, // 100GB minimum
MinNetworkBandwidth: 100 * 1024 * 1024, // 100 Mbps minimum
MinSuccessfulOperations: 10,
MaxFailureRate: 0.1, // 10% max failure rate
MaxResponseTime: 5 * time.Second,
}
}