Complete BZZZ functionality port to CHORUS
🎭 CHORUS now contains full BZZZ functionality adapted for containers Core systems ported: - P2P networking (libp2p with DHT and PubSub) - Task coordination (COOEE protocol) - HMMM collaborative reasoning - SHHH encryption and security - SLURP admin election system - UCXL content addressing - UCXI server integration - Hypercore logging system - Health monitoring and graceful shutdown - License validation with KACHING Container adaptations: - Environment variable configuration (no YAML files) - Container-optimized logging to stdout/stderr - Auto-generated agent IDs for container deployments - Docker-first architecture All proven BZZZ P2P protocols, AI integration, and collaboration features are now available in containerized form. Next: Build and test container deployment. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
369
pkg/shutdown/components.go
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369
pkg/shutdown/components.go
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@@ -0,0 +1,369 @@
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package shutdown
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import (
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"context"
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"fmt"
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"net/http"
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"time"
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)
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// HTTPServerComponent wraps an HTTP server for graceful shutdown
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type HTTPServerComponent struct {
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name string
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server *http.Server
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priority int
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}
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// NewHTTPServerComponent creates a new HTTP server component
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func NewHTTPServerComponent(name string, server *http.Server, priority int) *HTTPServerComponent {
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return &HTTPServerComponent{
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name: name,
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server: server,
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priority: priority,
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}
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}
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func (h *HTTPServerComponent) Name() string {
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return h.name
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}
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func (h *HTTPServerComponent) Priority() int {
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return h.priority
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}
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func (h *HTTPServerComponent) CanForceStop() bool {
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return true
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}
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func (h *HTTPServerComponent) Shutdown(ctx context.Context) error {
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if h.server == nil {
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return nil
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}
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return h.server.Shutdown(ctx)
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}
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// P2PNodeComponent wraps a P2P node for graceful shutdown
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type P2PNodeComponent struct {
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name string
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closer func() error
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priority int
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}
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// NewP2PNodeComponent creates a new P2P node component
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func NewP2PNodeComponent(name string, closer func() error, priority int) *P2PNodeComponent {
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return &P2PNodeComponent{
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name: name,
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closer: closer,
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priority: priority,
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}
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}
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func (p *P2PNodeComponent) Name() string {
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return p.name
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}
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func (p *P2PNodeComponent) Priority() int {
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return p.priority
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}
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func (p *P2PNodeComponent) CanForceStop() bool {
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return true
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}
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func (p *P2PNodeComponent) Shutdown(ctx context.Context) error {
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if p.closer == nil {
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return nil
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}
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// P2P nodes typically need time to disconnect gracefully
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done := make(chan error, 1)
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go func() {
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done <- p.closer()
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}()
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select {
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case err := <-done:
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return err
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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// DatabaseComponent wraps a database connection for graceful shutdown
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type DatabaseComponent struct {
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name string
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closer func() error
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priority int
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}
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// NewDatabaseComponent creates a new database component
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func NewDatabaseComponent(name string, closer func() error, priority int) *DatabaseComponent {
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return &DatabaseComponent{
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name: name,
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closer: closer,
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priority: priority,
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}
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}
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func (d *DatabaseComponent) Name() string {
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return d.name
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}
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func (d *DatabaseComponent) Priority() int {
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return d.priority
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}
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func (d *DatabaseComponent) CanForceStop() bool {
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return false // Databases shouldn't be force-stopped
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}
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func (d *DatabaseComponent) Shutdown(ctx context.Context) error {
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if d.closer == nil {
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return nil
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}
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return d.closer()
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}
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// ElectionManagerComponent wraps an election manager for graceful shutdown
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type ElectionManagerComponent struct {
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name string
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stopper func()
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priority int
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}
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// NewElectionManagerComponent creates a new election manager component
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func NewElectionManagerComponent(name string, stopper func(), priority int) *ElectionManagerComponent {
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return &ElectionManagerComponent{
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name: name,
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stopper: stopper,
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priority: priority,
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}
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}
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func (e *ElectionManagerComponent) Name() string {
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return e.name
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}
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func (e *ElectionManagerComponent) Priority() int {
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return e.priority
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}
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func (e *ElectionManagerComponent) CanForceStop() bool {
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return true
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}
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func (e *ElectionManagerComponent) Shutdown(ctx context.Context) error {
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if e.stopper == nil {
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return nil
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}
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// Election managers need special handling to transfer leadership
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done := make(chan struct{})
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go func() {
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e.stopper()
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close(done)
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}()
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select {
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case <-done:
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return nil
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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// PubSubComponent wraps a PubSub system for graceful shutdown
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type PubSubComponent struct {
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name string
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closer func() error
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priority int
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}
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// NewPubSubComponent creates a new PubSub component
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func NewPubSubComponent(name string, closer func() error, priority int) *PubSubComponent {
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return &PubSubComponent{
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name: name,
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closer: closer,
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priority: priority,
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}
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}
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func (p *PubSubComponent) Name() string {
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return p.name
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}
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func (p *PubSubComponent) Priority() int {
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return p.priority
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}
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func (p *PubSubComponent) CanForceStop() bool {
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return true
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}
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func (p *PubSubComponent) Shutdown(ctx context.Context) error {
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if p.closer == nil {
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return nil
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}
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return p.closer()
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}
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// MonitoringComponent wraps a monitoring system for graceful shutdown
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type MonitoringComponent struct {
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name string
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closer func() error
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priority int
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}
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// NewMonitoringComponent creates a new monitoring component
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func NewMonitoringComponent(name string, closer func() error, priority int) *MonitoringComponent {
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return &MonitoringComponent{
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name: name,
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closer: closer,
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priority: priority,
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}
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}
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func (m *MonitoringComponent) Name() string {
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return m.name
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}
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func (m *MonitoringComponent) Priority() int {
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return m.priority
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}
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func (m *MonitoringComponent) CanForceStop() bool {
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return true
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}
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func (m *MonitoringComponent) Shutdown(ctx context.Context) error {
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if m.closer == nil {
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return nil
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}
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return m.closer()
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}
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// GenericComponent provides a generic wrapper for any component with a close function
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type GenericComponent struct {
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name string
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closer func() error
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priority int
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canForceStop bool
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shutdownFunc func(ctx context.Context) error
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}
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// NewGenericComponent creates a new generic component
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func NewGenericComponent(name string, priority int, canForceStop bool) *GenericComponent {
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return &GenericComponent{
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name: name,
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priority: priority,
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canForceStop: canForceStop,
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}
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}
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// SetCloser sets a simple closer function
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func (g *GenericComponent) SetCloser(closer func() error) *GenericComponent {
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g.closer = closer
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return g
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}
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// SetShutdownFunc sets a context-aware shutdown function
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func (g *GenericComponent) SetShutdownFunc(shutdownFunc func(ctx context.Context) error) *GenericComponent {
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g.shutdownFunc = shutdownFunc
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return g
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}
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func (g *GenericComponent) Name() string {
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return g.name
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}
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func (g *GenericComponent) Priority() int {
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return g.priority
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}
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func (g *GenericComponent) CanForceStop() bool {
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return g.canForceStop
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}
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func (g *GenericComponent) Shutdown(ctx context.Context) error {
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if g.shutdownFunc != nil {
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return g.shutdownFunc(ctx)
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}
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if g.closer != nil {
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// Wrap simple closer in context-aware function
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done := make(chan error, 1)
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go func() {
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done <- g.closer()
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}()
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select {
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case err := <-done:
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return err
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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return nil
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}
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// WorkerPoolComponent manages a pool of workers for graceful shutdown
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type WorkerPoolComponent struct {
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name string
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stopCh chan struct{}
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workers int
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priority int
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shutdownTime time.Duration
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}
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// NewWorkerPoolComponent creates a new worker pool component
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func NewWorkerPoolComponent(name string, stopCh chan struct{}, workers int, priority int) *WorkerPoolComponent {
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return &WorkerPoolComponent{
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name: name,
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stopCh: stopCh,
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workers: workers,
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priority: priority,
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shutdownTime: 10 * time.Second,
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}
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}
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func (w *WorkerPoolComponent) Name() string {
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return fmt.Sprintf("%s (workers: %d)", w.name, w.workers)
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}
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func (w *WorkerPoolComponent) Priority() int {
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return w.priority
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}
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func (w *WorkerPoolComponent) CanForceStop() bool {
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return true
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}
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func (w *WorkerPoolComponent) Shutdown(ctx context.Context) error {
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if w.stopCh == nil {
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return nil
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}
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// Signal workers to stop
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close(w.stopCh)
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// Wait for workers to finish with timeout
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timeout := w.shutdownTime
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if deadline, ok := ctx.Deadline(); ok {
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if remaining := time.Until(deadline); remaining < timeout {
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timeout = remaining
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}
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}
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// In a real implementation, you would wait for workers to signal completion
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select {
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case <-time.After(timeout):
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return fmt.Errorf("workers did not shut down within %v", timeout)
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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380
pkg/shutdown/manager.go
Normal file
380
pkg/shutdown/manager.go
Normal file
@@ -0,0 +1,380 @@
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package shutdown
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import (
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"context"
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"fmt"
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"os"
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"os/signal"
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"sync"
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"syscall"
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"time"
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)
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// Manager provides coordinated graceful shutdown for all system components
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type Manager struct {
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mu sync.RWMutex
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components map[string]Component
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hooks map[Phase][]Hook
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timeout time.Duration
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forceTimeout time.Duration
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signals []os.Signal
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signalCh chan os.Signal
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shutdownCh chan struct{}
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completedCh chan struct{}
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started bool
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shutdownStarted bool
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logger Logger
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}
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// Component represents a system component that needs graceful shutdown
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type Component interface {
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// Name returns the component name for logging
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Name() string
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// Shutdown gracefully shuts down the component
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Shutdown(ctx context.Context) error
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// Priority returns the shutdown priority (lower numbers shut down first)
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Priority() int
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// CanForceStop returns true if the component can be force-stopped
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CanForceStop() bool
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}
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// Hook represents a function to be called during shutdown phases
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type Hook func(ctx context.Context) error
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// Phase represents different phases of the shutdown process
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type Phase int
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const (
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PhasePreShutdown Phase = iota // Before any components are shut down
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PhaseShutdown // During component shutdown
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PhasePostShutdown // After all components are shut down
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PhaseCleanup // Final cleanup phase
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)
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// Logger interface for shutdown logging
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type Logger interface {
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Info(msg string, args ...interface{})
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Warn(msg string, args ...interface{})
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Error(msg string, args ...interface{})
|
||||
}
|
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|
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// NewManager creates a new shutdown manager
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func NewManager(timeout time.Duration, logger Logger) *Manager {
|
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if timeout == 0 {
|
||||
timeout = 30 * time.Second
|
||||
}
|
||||
|
||||
if logger == nil {
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logger = &defaultLogger{}
|
||||
}
|
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|
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return &Manager{
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components: make(map[string]Component),
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hooks: make(map[Phase][]Hook),
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timeout: timeout,
|
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forceTimeout: timeout + 15*time.Second,
|
||||
signals: []os.Signal{os.Interrupt, syscall.SIGTERM, syscall.SIGQUIT},
|
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signalCh: make(chan os.Signal, 1),
|
||||
shutdownCh: make(chan struct{}),
|
||||
completedCh: make(chan struct{}),
|
||||
logger: logger,
|
||||
}
|
||||
}
|
||||
|
||||
// Register adds a component for graceful shutdown
|
||||
func (m *Manager) Register(component Component) {
|
||||
m.mu.Lock()
|
||||
defer m.mu.Unlock()
|
||||
|
||||
if m.shutdownStarted {
|
||||
m.logger.Warn("Cannot register component '%s' - shutdown already started", component.Name())
|
||||
return
|
||||
}
|
||||
|
||||
m.components[component.Name()] = component
|
||||
m.logger.Info("Registered component for graceful shutdown: %s (priority: %d)",
|
||||
component.Name(), component.Priority())
|
||||
}
|
||||
|
||||
// Unregister removes a component from graceful shutdown
|
||||
func (m *Manager) Unregister(name string) {
|
||||
m.mu.Lock()
|
||||
defer m.mu.Unlock()
|
||||
|
||||
if m.shutdownStarted {
|
||||
m.logger.Warn("Cannot unregister component '%s' - shutdown already started", name)
|
||||
return
|
||||
}
|
||||
|
||||
delete(m.components, name)
|
||||
m.logger.Info("Unregistered component from graceful shutdown: %s", name)
|
||||
}
|
||||
|
||||
// AddHook adds a hook to be called during a specific shutdown phase
|
||||
func (m *Manager) AddHook(phase Phase, hook Hook) {
|
||||
m.mu.Lock()
|
||||
defer m.mu.Unlock()
|
||||
|
||||
m.hooks[phase] = append(m.hooks[phase], hook)
|
||||
}
|
||||
|
||||
// Start begins listening for shutdown signals
|
||||
func (m *Manager) Start() {
|
||||
m.mu.Lock()
|
||||
if m.started {
|
||||
m.mu.Unlock()
|
||||
return
|
||||
}
|
||||
m.started = true
|
||||
m.mu.Unlock()
|
||||
|
||||
signal.Notify(m.signalCh, m.signals...)
|
||||
|
||||
go m.signalHandler()
|
||||
m.logger.Info("Graceful shutdown manager started, listening for signals: %v", m.signals)
|
||||
}
|
||||
|
||||
// Stop initiates graceful shutdown programmatically
|
||||
func (m *Manager) Stop() {
|
||||
select {
|
||||
case m.shutdownCh <- struct{}{}:
|
||||
default:
|
||||
// Shutdown already initiated
|
||||
}
|
||||
}
|
||||
|
||||
// Wait blocks until shutdown is complete
|
||||
func (m *Manager) Wait() {
|
||||
<-m.completedCh
|
||||
}
|
||||
|
||||
// signalHandler handles OS signals and initiates shutdown
|
||||
func (m *Manager) signalHandler() {
|
||||
select {
|
||||
case sig := <-m.signalCh:
|
||||
m.logger.Info("Received signal %v, initiating graceful shutdown", sig)
|
||||
m.initiateShutdown()
|
||||
case <-m.shutdownCh:
|
||||
m.logger.Info("Programmatic shutdown requested")
|
||||
m.initiateShutdown()
|
||||
}
|
||||
}
|
||||
|
||||
// initiateShutdown performs the actual shutdown process
|
||||
func (m *Manager) initiateShutdown() {
|
||||
m.mu.Lock()
|
||||
if m.shutdownStarted {
|
||||
m.mu.Unlock()
|
||||
return
|
||||
}
|
||||
m.shutdownStarted = true
|
||||
m.mu.Unlock()
|
||||
|
||||
defer close(m.completedCh)
|
||||
|
||||
// Create main shutdown context with timeout
|
||||
ctx, cancel := context.WithTimeout(context.Background(), m.timeout)
|
||||
defer cancel()
|
||||
|
||||
// Create force shutdown context
|
||||
forceCtx, forceCancel := context.WithTimeout(context.Background(), m.forceTimeout)
|
||||
defer forceCancel()
|
||||
|
||||
// Start force shutdown monitor
|
||||
go m.forceShutdownMonitor(forceCtx)
|
||||
|
||||
startTime := time.Now()
|
||||
m.logger.Info("🛑 Beginning graceful shutdown (timeout: %v)", m.timeout)
|
||||
|
||||
// Phase 1: Pre-shutdown hooks
|
||||
if err := m.executeHooks(ctx, PhasePreShutdown); err != nil {
|
||||
m.logger.Error("Pre-shutdown hooks failed: %v", err)
|
||||
}
|
||||
|
||||
// Phase 2: Shutdown components in priority order
|
||||
if err := m.shutdownComponents(ctx); err != nil {
|
||||
m.logger.Error("Component shutdown failed: %v", err)
|
||||
}
|
||||
|
||||
// Phase 3: Post-shutdown hooks
|
||||
if err := m.executeHooks(ctx, PhasePostShutdown); err != nil {
|
||||
m.logger.Error("Post-shutdown hooks failed: %v", err)
|
||||
}
|
||||
|
||||
// Phase 4: Cleanup hooks
|
||||
if err := m.executeHooks(ctx, PhaseCleanup); err != nil {
|
||||
m.logger.Error("Cleanup hooks failed: %v", err)
|
||||
}
|
||||
|
||||
elapsed := time.Since(startTime)
|
||||
m.logger.Info("✅ Graceful shutdown completed in %v", elapsed)
|
||||
}
|
||||
|
||||
// executeHooks runs all hooks for a given phase
|
||||
func (m *Manager) executeHooks(ctx context.Context, phase Phase) error {
|
||||
m.mu.RLock()
|
||||
hooks := m.hooks[phase]
|
||||
m.mu.RUnlock()
|
||||
|
||||
if len(hooks) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
phaseName := map[Phase]string{
|
||||
PhasePreShutdown: "pre-shutdown",
|
||||
PhaseShutdown: "shutdown",
|
||||
PhasePostShutdown: "post-shutdown",
|
||||
PhaseCleanup: "cleanup",
|
||||
}[phase]
|
||||
|
||||
m.logger.Info("🔧 Executing %s hooks (%d hooks)", phaseName, len(hooks))
|
||||
|
||||
for i, hook := range hooks {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return ctx.Err()
|
||||
default:
|
||||
}
|
||||
|
||||
if err := hook(ctx); err != nil {
|
||||
m.logger.Error("Hook %d in %s phase failed: %v", i+1, phaseName, err)
|
||||
// Continue with other hooks even if one fails
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// shutdownComponents shuts down all registered components in priority order
|
||||
func (m *Manager) shutdownComponents(ctx context.Context) error {
|
||||
m.mu.RLock()
|
||||
components := make([]Component, 0, len(m.components))
|
||||
for _, comp := range m.components {
|
||||
components = append(components, comp)
|
||||
}
|
||||
m.mu.RUnlock()
|
||||
|
||||
if len(components) == 0 {
|
||||
m.logger.Info("No components registered for shutdown")
|
||||
return nil
|
||||
}
|
||||
|
||||
// Sort components by priority (lower numbers first)
|
||||
for i := 0; i < len(components)-1; i++ {
|
||||
for j := i + 1; j < len(components); j++ {
|
||||
if components[i].Priority() > components[j].Priority() {
|
||||
components[i], components[j] = components[j], components[i]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m.logger.Info("🔄 Shutting down %d components in priority order", len(components))
|
||||
|
||||
// Shutdown components with individual timeouts
|
||||
componentTimeout := m.timeout / time.Duration(len(components))
|
||||
if componentTimeout < 5*time.Second {
|
||||
componentTimeout = 5 * time.Second
|
||||
}
|
||||
|
||||
for _, comp := range components {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
m.logger.Warn("Main shutdown context cancelled, attempting force shutdown")
|
||||
return m.forceShutdownRemainingComponents(components)
|
||||
default:
|
||||
}
|
||||
|
||||
compCtx, compCancel := context.WithTimeout(ctx, componentTimeout)
|
||||
|
||||
m.logger.Info("🔄 Shutting down component: %s (priority: %d, timeout: %v)",
|
||||
comp.Name(), comp.Priority(), componentTimeout)
|
||||
|
||||
start := time.Now()
|
||||
if err := comp.Shutdown(compCtx); err != nil {
|
||||
elapsed := time.Since(start)
|
||||
m.logger.Error("❌ Component '%s' shutdown failed after %v: %v",
|
||||
comp.Name(), elapsed, err)
|
||||
} else {
|
||||
elapsed := time.Since(start)
|
||||
m.logger.Info("✅ Component '%s' shutdown completed in %v",
|
||||
comp.Name(), elapsed)
|
||||
}
|
||||
|
||||
compCancel()
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// forceShutdownMonitor monitors for force shutdown timeout
|
||||
func (m *Manager) forceShutdownMonitor(ctx context.Context) {
|
||||
<-ctx.Done()
|
||||
if ctx.Err() == context.DeadlineExceeded {
|
||||
m.logger.Error("💥 Force shutdown timeout reached, terminating process")
|
||||
os.Exit(1)
|
||||
}
|
||||
}
|
||||
|
||||
// forceShutdownRemainingComponents attempts to force stop components that can be force-stopped
|
||||
func (m *Manager) forceShutdownRemainingComponents(components []Component) error {
|
||||
m.logger.Warn("🚨 Attempting force shutdown of remaining components")
|
||||
|
||||
for _, comp := range components {
|
||||
if comp.CanForceStop() {
|
||||
m.logger.Warn("🔨 Force stopping component: %s", comp.Name())
|
||||
// For force stop, we give a very short timeout
|
||||
forceCtx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
|
||||
comp.Shutdown(forceCtx)
|
||||
cancel()
|
||||
} else {
|
||||
m.logger.Warn("⚠️ Component '%s' cannot be force stopped", comp.Name())
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// GetStatus returns the current shutdown status
|
||||
func (m *Manager) GetStatus() *Status {
|
||||
m.mu.RLock()
|
||||
defer m.mu.RUnlock()
|
||||
|
||||
status := &Status{
|
||||
Started: m.started,
|
||||
ShutdownStarted: m.shutdownStarted,
|
||||
ComponentCount: len(m.components),
|
||||
Components: make([]string, 0, len(m.components)),
|
||||
}
|
||||
|
||||
for name := range m.components {
|
||||
status.Components = append(status.Components, name)
|
||||
}
|
||||
|
||||
return status
|
||||
}
|
||||
|
||||
// Status represents the current shutdown manager status
|
||||
type Status struct {
|
||||
Started bool `json:"started"`
|
||||
ShutdownStarted bool `json:"shutdown_started"`
|
||||
ComponentCount int `json:"component_count"`
|
||||
Components []string `json:"components"`
|
||||
}
|
||||
|
||||
// defaultLogger is a simple logger implementation
|
||||
type defaultLogger struct{}
|
||||
|
||||
func (l *defaultLogger) Info(msg string, args ...interface{}) {
|
||||
fmt.Printf("[INFO] "+msg+"\n", args...)
|
||||
}
|
||||
|
||||
func (l *defaultLogger) Warn(msg string, args ...interface{}) {
|
||||
fmt.Printf("[WARN] "+msg+"\n", args...)
|
||||
}
|
||||
|
||||
func (l *defaultLogger) Error(msg string, args ...interface{}) {
|
||||
fmt.Printf("[ERROR] "+msg+"\n", args...)
|
||||
}
|
||||
Reference in New Issue
Block a user