Integrate BACKBEAT SDK and resolve KACHING license validation
Major integrations and fixes: - Added BACKBEAT SDK integration for P2P operation timing - Implemented beat-aware status tracking for distributed operations - Added Docker secrets support for secure license management - Resolved KACHING license validation via HTTPS/TLS - Updated docker-compose configuration for clean stack deployment - Disabled rollback policies to prevent deployment failures - Added license credential storage (CHORUS-DEV-MULTI-001) Technical improvements: - BACKBEAT P2P operation tracking with phase management - Enhanced configuration system with file-based secrets - Improved error handling for license validation - Clean separation of KACHING and CHORUS deployment stacks 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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vendor/github.com/blevesearch/geo/s2/buffer_pool.go
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vendor/github.com/blevesearch/geo/s2/buffer_pool.go
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// Copyright (c) 2023 Couchbase, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package s2
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// GeoBufferPool represents a pool of buffers ranging from a given
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// max size to a min size in steps of 2. It uses a lazy approach only allocating
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// the buffers when it is needed.
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type GeoBufferPool struct {
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buffers [][]byte
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maxSize int
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minSize int
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}
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func NewGeoBufferPool(maxSize int, minSize int) *GeoBufferPool {
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// Calculating the number of buffers required. Assuming that
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// the value of minSize is correct, the buffers will be of size
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// minSize, 2 * minSize, 4 * minSize and so on till it is less
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// than or equal to the maxSize. If it is not equal to maxSize,
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// then a suitable value less than maxSize will be set as maxSize
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length := 0
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temp := minSize
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for temp <= maxSize {
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length = length + 1
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temp = temp * 2
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}
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maxSize = temp / 2
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return &GeoBufferPool{
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buffers: make([][]byte, length),
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maxSize: maxSize,
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minSize: minSize,
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}
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}
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func (b *GeoBufferPool) Get(size int) ([]byte) {
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if b == nil {
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// GeoBufferPool not setup
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return make([]byte, size)
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}
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bufSize := b.minSize
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for i := range b.buffers {
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if size <= bufSize || i == len(b.buffers) - 1 {
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if b.buffers[i] == nil {
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b.buffers[i] = make([]byte, bufSize)
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}
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return b.buffers[i]
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}
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bufSize = bufSize * 2
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}
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return nil
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}
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