Integrate BACKBEAT SDK and resolve KACHING license validation
Major integrations and fixes: - Added BACKBEAT SDK integration for P2P operation timing - Implemented beat-aware status tracking for distributed operations - Added Docker secrets support for secure license management - Resolved KACHING license validation via HTTPS/TLS - Updated docker-compose configuration for clean stack deployment - Disabled rollback policies to prevent deployment failures - Added license credential storage (CHORUS-DEV-MULTI-001) Technical improvements: - BACKBEAT P2P operation tracking with phase management - Enhanced configuration system with file-based secrets - Improved error handling for license validation - Clean separation of KACHING and CHORUS deployment stacks 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
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vendor/github.com/blevesearch/geo/s2/lax_polygon.go
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vendor/github.com/blevesearch/geo/s2/lax_polygon.go
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// Copyright 2023 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package s2
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// Shape interface enforcement
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var _ Shape = (*LaxPolygon)(nil)
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// LaxPolygon represents a region defined by a collection of zero or more
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// closed loops. The interior is the region to the left of all loops. This
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// is similar to Polygon except that this class supports polygons
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// with degeneracies. Degeneracies are of two types: degenerate edges (from a
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// vertex to itself) and sibling edge pairs (consisting of two oppositely
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// oriented edges). Degeneracies can represent either "shells" or "holes"
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// depending on the loop they are contained by. For example, a degenerate
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// edge or sibling pair contained by a "shell" would be interpreted as a
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// degenerate hole. Such edges form part of the boundary of the polygon.
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//
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// Loops with fewer than three vertices are interpreted as follows:
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// - A loop with two vertices defines two edges (in opposite directions).
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// - A loop with one vertex defines a single degenerate edge.
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// - A loop with no vertices is interpreted as the "full loop" containing
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//
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// all points on the sphere. If this loop is present, then all other loops
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// must form degeneracies (i.e., degenerate edges or sibling pairs). For
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// example, two loops {} and {X} would be interpreted as the full polygon
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// with a degenerate single-point hole at X.
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//
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// LaxPolygon does not have any error checking, and it is perfectly fine to
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// create LaxPolygon objects that do not meet the requirements below (e.g., in
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// order to analyze or fix those problems). However, LaxPolygons must satisfy
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// some additional conditions in order to perform certain operations:
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//
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// - In order to be valid for point containment tests, the polygon must
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//
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// satisfy the "interior is on the left" rule. This means that there must
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// not be any crossing edges, and if there are duplicate edges then all but
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// at most one of them must belong to a sibling pair (i.e., the number of
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// edges in opposite directions must differ by at most one).
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//
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// - To be valid for polygon operations (BoundaryOperation), degenerate
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//
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// edges and sibling pairs cannot coincide with any other edges. For
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// example, the following situations are not allowed:
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//
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// {AA, AA} // degenerate edge coincides with another edge
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// {AA, AB} // degenerate edge coincides with another edge
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// {AB, BA, AB} // sibling pair coincides with another edge
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//
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// Note that LaxPolygon is much faster to initialize and is more compact than
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// Polygon, but unlike Polygon it does not have any built-in operations.
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// Instead you should use ShapeIndex based operations such as BoundaryOperation,
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// ClosestEdgeQuery, etc.
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type LaxPolygon struct {
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numLoops int
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vertices []Point
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numVerts int
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cumulativeVertices []int
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// TODO(roberts): C++ adds a prevLoop int field that claims to boost
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// chain position lookups by 1.5-4.5x. Benchmark to see if this
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// is useful here.
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}
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// LaxPolygonFromPolygon creates a LaxPolygon from the given Polygon.
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func LaxPolygonFromPolygon(p *Polygon) *LaxPolygon {
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spans := make([][]Point, len(p.loops))
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for i, loop := range p.loops {
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if loop.IsFull() {
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spans[i] = []Point{} // Empty span.
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} else {
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spans[i] = make([]Point, len(loop.vertices))
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copy(spans[i], loop.vertices)
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}
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}
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return LaxPolygonFromPoints(spans)
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}
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// LaxPolygonFromPoints creates a LaxPolygon from the given points.
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func LaxPolygonFromPoints(loops [][]Point) *LaxPolygon {
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p := &LaxPolygon{}
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p.numLoops = len(loops)
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switch p.numLoops {
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case 0:
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p.numVerts = 0
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p.vertices = nil
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case 1:
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p.numVerts = len(loops[0])
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p.vertices = make([]Point, p.numVerts)
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copy(p.vertices, loops[0])
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default:
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p.cumulativeVertices = make([]int, p.numLoops+1)
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numVertices := 0
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for i, loop := range loops {
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p.cumulativeVertices[i] = numVertices
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numVertices += len(loop)
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}
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p.cumulativeVertices[p.numLoops] = numVertices
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for _, points := range loops {
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p.vertices = append(p.vertices, points...)
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}
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}
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return p
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}
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// numVertices reports the total number of vertices in all loops.
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func (p *LaxPolygon) numVertices() int {
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if p.numLoops <= 1 {
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return p.numVerts
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}
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return p.cumulativeVertices[p.numLoops]
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}
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// numLoopVertices reports the total number of vertices in the given loop.
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func (p *LaxPolygon) numLoopVertices(i int) int {
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if p.numLoops == 1 {
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return p.numVerts
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}
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return p.cumulativeVertices[i+1] - p.cumulativeVertices[i]
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}
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// loopVertex returns the vertex from loop i at index j.
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//
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// This requires:
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//
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// 0 <= i < len(loops)
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// 0 <= j < len(loop[i].vertices)
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func (p *LaxPolygon) loopVertex(i, j int) Point {
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if p.numLoops == 1 {
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return p.vertices[j]
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}
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return p.vertices[p.cumulativeVertices[i]+j]
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}
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func (p *LaxPolygon) NumEdges() int { return p.numVertices() }
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func (p *LaxPolygon) Edge(e int) Edge {
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e1 := e + 1
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if p.numLoops == 1 {
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// wrap the end vertex if this is the last edge.
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if e1 == p.numVerts {
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e1 = 0
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}
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return Edge{p.vertices[e], p.vertices[e1]}
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}
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// TODO(roberts): If this turns out to be performance critical in tests
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// incorporate the maxLinearSearchLoops like in C++.
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// Check if e1 would cross a loop boundary in the set of all vertices.
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nextLoop := 0
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for p.cumulativeVertices[nextLoop] <= e {
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nextLoop++
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}
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// If so, wrap around to the first vertex of the loop.
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if e1 == p.cumulativeVertices[nextLoop] {
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e1 = p.cumulativeVertices[nextLoop-1]
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}
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return Edge{p.vertices[e], p.vertices[e1]}
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}
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func (p *LaxPolygon) Dimension() int { return 2 }
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func (p *LaxPolygon) typeTag() typeTag { return typeTagLaxPolygon }
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func (p *LaxPolygon) privateInterface() {}
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func (p *LaxPolygon) IsEmpty() bool { return defaultShapeIsEmpty(p) }
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func (p *LaxPolygon) IsFull() bool { return defaultShapeIsFull(p) }
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func (p *LaxPolygon) ReferencePoint() ReferencePoint { return referencePointForShape(p) }
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func (p *LaxPolygon) NumChains() int { return p.numLoops }
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func (p *LaxPolygon) Chain(i int) Chain {
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if p.numLoops == 1 {
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return Chain{0, p.numVertices()}
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}
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start := p.cumulativeVertices[i]
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return Chain{start, p.cumulativeVertices[i+1] - start}
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}
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func (p *LaxPolygon) ChainEdge(i, j int) Edge {
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n := p.numLoopVertices(i)
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k := 0
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if j+1 != n {
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k = j + 1
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}
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if p.numLoops == 1 {
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return Edge{p.vertices[j], p.vertices[k]}
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}
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base := p.cumulativeVertices[i]
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return Edge{p.vertices[base+j], p.vertices[base+k]}
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}
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func (p *LaxPolygon) ChainPosition(e int) ChainPosition {
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if p.numLoops == 1 {
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return ChainPosition{0, e}
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}
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// TODO(roberts): If this turns out to be performance critical in tests
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// incorporate the maxLinearSearchLoops like in C++.
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// Find the index of the first vertex of the loop following this one.
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nextLoop := 1
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for p.cumulativeVertices[nextLoop] <= e {
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nextLoop++
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}
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return ChainPosition{p.cumulativeVertices[nextLoop] - p.cumulativeVertices[1], e - p.cumulativeVertices[nextLoop-1]}
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}
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// TODO(roberts): Remaining to port from C++:
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// EncodedLaxPolygon
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