Integrate BACKBEAT SDK and resolve KACHING license validation
Major integrations and fixes: - Added BACKBEAT SDK integration for P2P operation timing - Implemented beat-aware status tracking for distributed operations - Added Docker secrets support for secure license management - Resolved KACHING license validation via HTTPS/TLS - Updated docker-compose configuration for clean stack deployment - Disabled rollback policies to prevent deployment failures - Added license credential storage (CHORUS-DEV-MULTI-001) Technical improvements: - BACKBEAT P2P operation tracking with phase management - Enhanced configuration system with file-based secrets - Improved error handling for license validation - Clean separation of KACHING and CHORUS deployment stacks 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
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vendor/github.com/ipld/go-ipld-prime/codecHelpers.go
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vendor/github.com/ipld/go-ipld-prime/codecHelpers.go
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package ipld
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import (
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"bytes"
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"io"
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"reflect"
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"github.com/ipld/go-ipld-prime/node/basicnode"
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"github.com/ipld/go-ipld-prime/node/bindnode"
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"github.com/ipld/go-ipld-prime/schema"
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)
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// Encode serializes the given Node using the given Encoder function,
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// returning the serialized data or an error.
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//
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// The exact result data will depend the node content and on the encoder function,
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// but for example, using a json codec on a node with kind map will produce
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// a result starting in `{`, etc.
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//
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// Encode will automatically switch to encoding the representation form of the Node,
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// if it discovers the Node matches the schema.TypedNode interface.
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// This is probably what you want, in most cases;
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// if this is not desired, you can use the underlaying functions directly
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// (just look at the source of this function for an example of how!).
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//
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// If you would like this operation, but applied directly to a golang type instead of a Node,
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// look to the Marshal function.
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func Encode(n Node, encFn Encoder) ([]byte, error) {
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var buf bytes.Buffer
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err := EncodeStreaming(&buf, n, encFn)
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return buf.Bytes(), err
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}
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// EncodeStreaming is like Encode, but emits output to an io.Writer.
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func EncodeStreaming(wr io.Writer, n Node, encFn Encoder) error {
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if tn, ok := n.(schema.TypedNode); ok {
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n = tn.Representation()
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}
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return encFn(n, wr)
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}
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// Decode parses the given bytes into a Node using the given Decoder function,
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// returning a new Node or an error.
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//
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// The new Node that is returned will be the implementation from the node/basicnode package.
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// This implementation of Node will work for storing any kind of data,
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// but note that because it is general, it is also not necessarily optimized.
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// If you want more control over what kind of Node implementation (and thus memory layout) is used,
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// or want to use features like IPLD Schemas (which can be engaged by using a schema.TypedPrototype),
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// then look to the DecodeUsingPrototype family of functions,
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// which accept more parameters in order to give you that kind of control.
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//
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// If you would like this operation, but applied directly to a golang type instead of a Node,
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// look to the Unmarshal function.
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func Decode(b []byte, decFn Decoder) (Node, error) {
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return DecodeUsingPrototype(b, decFn, basicnode.Prototype.Any)
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}
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// DecodeStreaming is like Decode, but works on an io.Reader for input.
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func DecodeStreaming(r io.Reader, decFn Decoder) (Node, error) {
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return DecodeStreamingUsingPrototype(r, decFn, basicnode.Prototype.Any)
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}
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// DecodeUsingPrototype is like Decode, but with a NodePrototype parameter,
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// which gives you control over the Node type you'll receive,
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// and thus control over the memory layout, and ability to use advanced features like schemas.
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// (Decode is simply this function, but hardcoded to use basicnode.Prototype.Any.)
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//
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// DecodeUsingPrototype internally creates a NodeBuilder, and thows it away when done.
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// If building a high performance system, and creating data of the same shape repeatedly,
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// you may wish to use NodeBuilder directly, so that you can control and avoid these allocations.
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//
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// For symmetry with the behavior of Encode, DecodeUsingPrototype will automatically
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// switch to using the representation form of the node for decoding
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// if it discovers the NodePrototype matches the schema.TypedPrototype interface.
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// This is probably what you want, in most cases;
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// if this is not desired, you can use the underlaying functions directly
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// (just look at the source of this function for an example of how!).
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func DecodeUsingPrototype(b []byte, decFn Decoder, np NodePrototype) (Node, error) {
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return DecodeStreamingUsingPrototype(bytes.NewReader(b), decFn, np)
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}
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// DecodeStreamingUsingPrototype is like DecodeUsingPrototype, but works on an io.Reader for input.
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func DecodeStreamingUsingPrototype(r io.Reader, decFn Decoder, np NodePrototype) (Node, error) {
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if tnp, ok := np.(schema.TypedPrototype); ok {
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np = tnp.Representation()
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}
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nb := np.NewBuilder()
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if err := decFn(nb, r); err != nil {
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return nil, err
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}
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return nb.Build(), nil
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}
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// Marshal accepts a pointer to a Go value and an IPLD schema type,
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// and encodes the representation form of that data (which may be configured with the schema!)
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// using the given Encoder function.
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//
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// Marshal uses the node/bindnode subsystem.
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// See the documentation in that package for more details about its workings.
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// Please note that this subsystem is relatively experimental at this time.
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//
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// The schema.Type parameter is optional, and can be nil.
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// If given, it controls what kind of schema.Type (and what kind of representation strategy!)
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// to use when processing the data.
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// If absent, a default schema.Type will be inferred based on the golang type
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// (so, a struct in go will be inferred to have a schema with a similar struct, and the default representation strategy (e.g. map), etc).
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// Note that not all features of IPLD Schemas can be inferred from golang types alone.
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// For example, to use union types, the schema parameter will be required.
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// Similarly, to use most kinds of non-default representation strategy, the schema parameter is needed in order to convey that intention.
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func Marshal(encFn Encoder, bind interface{}, typ schema.Type) ([]byte, error) {
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n := bindnode.Wrap(bind, typ)
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return Encode(n.Representation(), encFn)
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}
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// MarshalStreaming is like Marshal, but emits output to an io.Writer.
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func MarshalStreaming(wr io.Writer, encFn Encoder, bind interface{}, typ schema.Type) error {
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n := bindnode.Wrap(bind, typ)
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return EncodeStreaming(wr, n.Representation(), encFn)
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}
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// Unmarshal accepts a pointer to a Go value and an IPLD schema type,
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// and fills the value with data by decoding into it with the given Decoder function.
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//
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// Unmarshal uses the node/bindnode subsystem.
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// See the documentation in that package for more details about its workings.
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// Please note that this subsystem is relatively experimental at this time.
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//
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// The schema.Type parameter is optional, and can be nil.
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// If given, it controls what kind of schema.Type (and what kind of representation strategy!)
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// to use when processing the data.
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// If absent, a default schema.Type will be inferred based on the golang type
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// (so, a struct in go will be inferred to have a schema with a similar struct, and the default representation strategy (e.g. map), etc).
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// Note that not all features of IPLD Schemas can be inferred from golang types alone.
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// For example, to use union types, the schema parameter will be required.
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// Similarly, to use most kinds of non-default representation strategy, the schema parameter is needed in order to convey that intention.
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//
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// In contrast to some other unmarshal conventions common in golang,
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// notice that we also return a Node value.
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// This Node points to the same data as the value you handed in as the bind parameter,
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// while making it available to read and iterate and handle as a ipld datamodel.Node.
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// If you don't need that interface, or intend to re-bind it later, you can discard that value.
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//
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// The 'bind' parameter may be nil.
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// In that case, the type of the nil is still used to infer what kind of value to return,
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// and a Node will still be returned based on that type.
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// bindnode.Unwrap can be used on that Node and will still return something
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// of the same golang type as the typed nil that was given as the 'bind' parameter.
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func Unmarshal(b []byte, decFn Decoder, bind interface{}, typ schema.Type) (Node, error) {
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return UnmarshalStreaming(bytes.NewReader(b), decFn, bind, typ)
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}
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// UnmarshalStreaming is like Unmarshal, but works on an io.Reader for input.
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func UnmarshalStreaming(r io.Reader, decFn Decoder, bind interface{}, typ schema.Type) (Node, error) {
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// Decode is fairly straightforward.
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np := bindnode.Prototype(bind, typ)
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n, err := DecodeStreamingUsingPrototype(r, decFn, np.Representation())
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if err != nil {
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return nil, err
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}
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// ... but our approach above allocated new memory, and we have to copy it back out.
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// In the future, the bindnode API could be improved to make this easier.
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if !reflect.ValueOf(bind).IsNil() {
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reflect.ValueOf(bind).Elem().Set(reflect.ValueOf(bindnode.Unwrap(n)).Elem())
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}
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// ... and we also have to re-bind a new node to the 'bind' value,
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// because probably the user will be surprised if mutating 'bind' doesn't affect the Node later.
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n = bindnode.Wrap(bind, typ)
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return n, err
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}
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