Integrate BACKBEAT SDK and resolve KACHING license validation
Major integrations and fixes: - Added BACKBEAT SDK integration for P2P operation timing - Implemented beat-aware status tracking for distributed operations - Added Docker secrets support for secure license management - Resolved KACHING license validation via HTTPS/TLS - Updated docker-compose configuration for clean stack deployment - Disabled rollback policies to prevent deployment failures - Added license credential storage (CHORUS-DEV-MULTI-001) Technical improvements: - BACKBEAT P2P operation tracking with phase management - Enhanced configuration system with file-based secrets - Improved error handling for license validation - Clean separation of KACHING and CHORUS deployment stacks 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
117
vendor/github.com/ipld/go-ipld-prime/multicodec/defaultRegistry.go
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117
vendor/github.com/ipld/go-ipld-prime/multicodec/defaultRegistry.go
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package multicodec
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import (
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"github.com/ipld/go-ipld-prime/codec"
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)
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// DefaultRegistry is a multicodec.Registry instance which is global to the program,
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// and is used as a default set of codecs.
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//
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// Some systems (for example, cidlink.DefaultLinkSystem) will use this default registry,
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// which makes it easier to write programs that pass fewer explicit arguments around.
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// However, these are *only* for default behaviors;
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// variations of functions which allow explicit non-default options should always be available
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// (for example, cidlink also has other LinkSystem constructor functions which accept an explicit multicodec.Registry,
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// and the LookupEncoder and LookupDecoder functions in any LinkSystem can be replaced).
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//
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// Since this registry is global, mind that there are also some necessary tradeoffs and limitations:
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// It can be difficult to control exactly what's present in this global registry
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// (Libraries may register codecs in this registry as a side-effect of importing, so even transitive dependencies can affect its content!).
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// Also, this registry is only considered safe to modify at package init time.
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// If these are concerns for your program, you can create your own multicodec.Registry values,
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// and eschew using the global default.
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var DefaultRegistry = Registry{}
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// RegisterEncoder updates the global DefaultRegistry to map a multicodec indicator number to the given codec.Encoder function.
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// The encoder functions registered can be subsequently looked up using LookupEncoder.
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// It is a shortcut to the RegisterEncoder method on the global DefaultRegistry.
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//
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// Packages which implement an IPLD codec and have a multicodec number associated with them
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// are encouraged to register themselves at package init time using this function.
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// (Doing this at package init time ensures the default global registry is populated
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// without causing race conditions for application code.)
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//
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// No effort is made to detect conflicting registrations in this map.
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// If your dependency tree is such that this becomes a problem,
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// there are two ways to address this:
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// If RegisterEncoder is called with the same indicator code more than once, the last call wins.
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// In practice, this means that if an application has a strong opinion about what implementation for a certain codec,
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// then this can be done by making a Register call with that effect at init time in the application's main package.
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// This should have the desired effect because the root of the import tree has its init time effect last.
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// Alternatively, one can just avoid use of this registry entirely:
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// do this by making a LinkSystem that uses a custom EncoderChooser function.
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func RegisterEncoder(indicator uint64, encodeFunc codec.Encoder) {
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DefaultRegistry.RegisterEncoder(indicator, encodeFunc)
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}
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// LookupEncoder yields a codec.Encoder function matching a multicodec indicator code number.
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// It is a shortcut to the LookupEncoder method on the global DefaultRegistry.
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//
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// To be available from this lookup function, an encoder must have been registered
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// for this indicator number by an earlier call to the RegisterEncoder function.
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func LookupEncoder(indicator uint64) (codec.Encoder, error) {
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return DefaultRegistry.LookupEncoder(indicator)
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}
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// ListEncoders returns a list of multicodec indicators for which a codec.Encoder is registered.
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// The list is in no particular order.
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// It is a shortcut to the ListEncoders method on the global DefaultRegistry.
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//
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// Be judicious about trying to use this function outside of debugging.
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// Because the global default registry is global and easily modified,
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// and can be changed by any of the transitive dependencies of your program,
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// its contents are not particularly stable.
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// In particular, it is not recommended to make any behaviors of your program conditional
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// based on information returned by this function -- if your program needs conditional
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// behavior based on registred codecs, you may want to consider taking more explicit control
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// and using your own non-default registry.
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func ListEncoders() []uint64 {
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return DefaultRegistry.ListEncoders()
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}
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// RegisterDecoder updates the global DefaultRegistry a map a multicodec indicator number to the given codec.Decoder function.
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// The decoder functions registered can be subsequently looked up using LookupDecoder.
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// It is a shortcut to the RegisterDecoder method on the global DefaultRegistry.
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//
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// Packages which implement an IPLD codec and have a multicodec number associated with them
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// are encouraged to register themselves in this map at package init time.
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// (Doing this at package init time ensures the default global registry is populated
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// without causing race conditions for application code.)
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//
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// No effort is made to detect conflicting registrations in this map.
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// If your dependency tree is such that this becomes a problem,
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// there are two ways to address this:
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// If RegisterDecoder is called with the same indicator code more than once, the last call wins.
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// In practice, this means that if an application has a strong opinion about what implementation for a certain codec,
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// then this can be done by making a Register call with that effect at init time in the application's main package.
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// This should have the desired effect because the root of the import tree has its init time effect last.
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// Alternatively, one can just avoid use of this registry entirely:
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// do this by making a LinkSystem that uses a custom DecoderChooser function.
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func RegisterDecoder(indicator uint64, decodeFunc codec.Decoder) {
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DefaultRegistry.RegisterDecoder(indicator, decodeFunc)
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}
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// LookupDecoder yields a codec.Decoder function matching a multicodec indicator code number.
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// It is a shortcut to the LookupDecoder method on the global DefaultRegistry.
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//
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// To be available from this lookup function, an decoder must have been registered
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// for this indicator number by an earlier call to the RegisterDecoder function.
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func LookupDecoder(indicator uint64) (codec.Decoder, error) {
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return DefaultRegistry.LookupDecoder(indicator)
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}
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// ListDecoders returns a list of multicodec indicators for which a codec.Decoder is registered.
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// The list is in no particular order.
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// It is a shortcut to the ListDecoders method on the global DefaultRegistry.
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//
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// Be judicious about trying to use this function outside of debugging.
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// Because the global default registry is global and easily modified,
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// and can be changed by any of the transitive dependencies of your program,
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// its contents are not particularly stable.
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// In particular, it is not recommended to make any behaviors of your program conditional
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// based on information returned by this function -- if your program needs conditional
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// behavior based on registred codecs, you may want to consider taking more explicit control
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// and using your own non-default registry.
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func ListDecoders() []uint64 {
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return DefaultRegistry.ListDecoders()
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}
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105
vendor/github.com/ipld/go-ipld-prime/multicodec/registry.go
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105
vendor/github.com/ipld/go-ipld-prime/multicodec/registry.go
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package multicodec
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import (
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"fmt"
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"github.com/ipld/go-ipld-prime/codec"
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)
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// Registry is a structure for storing mappings of multicodec indicator numbers to codec.Encoder and codec.Decoder functions.
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//
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// The most typical usage of this structure is in combination with a codec.LinkSystem.
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// For example, a linksystem using CIDs and a custom multicodec registry can be constructed
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// using cidlink.LinkSystemUsingMulticodecRegistry.
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//
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// Registry includes no mutexing. If using Registry in a concurrent context, you must handle synchronization yourself.
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// (Typically, it is recommended to do initialization earlier in a program, before fanning out goroutines;
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// this avoids the need for mutexing overhead.)
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//
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// go-ipld also has a default registry, which has the same methods as this structure, but are at package scope.
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// Some systems, like cidlink.DefaultLinkSystem, will use this default registry.
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// However, this default registry is global to the entire program.
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// This Registry type is for helping if you wish to make your own registry which does not share that global state.
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//
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// Multicodec indicator numbers are specified in
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// https://github.com/multiformats/multicodec/blob/master/table.csv .
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// You should not use indicator numbers which are not specified in that table
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// (however, there is nothing in this implementation that will attempt to stop you, either; please behave).
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type Registry struct {
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encoders map[uint64]codec.Encoder
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decoders map[uint64]codec.Decoder
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}
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func (r *Registry) ensureInit() {
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if r.encoders != nil {
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return
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}
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r.encoders = make(map[uint64]codec.Encoder)
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r.decoders = make(map[uint64]codec.Decoder)
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}
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// RegisterEncoder updates a simple map of multicodec indicator number to codec.Encoder function.
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// The encoder functions registered can be subsequently looked up using LookupEncoder.
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func (r *Registry) RegisterEncoder(indicator uint64, encodeFunc codec.Encoder) {
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r.ensureInit()
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if encodeFunc == nil {
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panic("not sensible to attempt to register a nil function")
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}
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r.encoders[indicator] = encodeFunc
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}
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// LookupEncoder yields a codec.Encoder function matching a multicodec indicator code number.
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//
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// To be available from this lookup function, an encoder must have been registered
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// for this indicator number by an earlier call to the RegisterEncoder function.
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func (r *Registry) LookupEncoder(indicator uint64) (codec.Encoder, error) {
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encodeFunc, exists := r.encoders[indicator]
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if !exists {
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return nil, fmt.Errorf("no encoder registered for multicodec code %d (0x%x)", indicator, indicator)
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}
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return encodeFunc, nil
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}
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// ListEncoders returns a list of multicodec indicators for which a codec.Encoder is registered.
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// The list is in no particular order.
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func (r *Registry) ListEncoders() []uint64 {
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encoders := make([]uint64, 0, len(r.encoders))
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for e := range r.encoders {
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encoders = append(encoders, e)
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}
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return encoders
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}
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// TODO(mvdan): turn most of these uint64s into multicodec.Code
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// RegisterDecoder updates a simple map of multicodec indicator number to codec.Decoder function.
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// The decoder functions registered can be subsequently looked up using LookupDecoder.
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func (r *Registry) RegisterDecoder(indicator uint64, decodeFunc codec.Decoder) {
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r.ensureInit()
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if decodeFunc == nil {
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panic("not sensible to attempt to register a nil function")
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}
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r.decoders[indicator] = decodeFunc
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}
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// LookupDecoder yields a codec.Decoder function matching a multicodec indicator code number.
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//
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// To be available from this lookup function, an decoder must have been registered
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// for this indicator number by an earlier call to the RegisterDecoder function.
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func (r *Registry) LookupDecoder(indicator uint64) (codec.Decoder, error) {
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decodeFunc, exists := r.decoders[indicator]
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if !exists {
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return nil, fmt.Errorf("no decoder registered for multicodec code %d (0x%x)", indicator, indicator)
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}
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return decodeFunc, nil
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}
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// ListDecoders returns a list of multicodec indicators for which a codec.Decoder is registered.
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// The list is in no particular order.
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func (r *Registry) ListDecoders() []uint64 {
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decoders := make([]uint64, 0, len(r.decoders))
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for d := range r.decoders {
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decoders = append(decoders, d)
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}
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return decoders
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}
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