Integrate BACKBEAT SDK and resolve KACHING license validation
Major integrations and fixes: - Added BACKBEAT SDK integration for P2P operation timing - Implemented beat-aware status tracking for distributed operations - Added Docker secrets support for secure license management - Resolved KACHING license validation via HTTPS/TLS - Updated docker-compose configuration for clean stack deployment - Disabled rollback policies to prevent deployment failures - Added license credential storage (CHORUS-DEV-MULTI-001) Technical improvements: - BACKBEAT P2P operation tracking with phase management - Enhanced configuration system with file-based secrets - Improved error handling for license validation - Clean separation of KACHING and CHORUS deployment stacks 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
263
vendor/github.com/jbenet/goprocess/goprocess.go
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vendor/github.com/jbenet/goprocess/goprocess.go
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// Package goprocess introduces a Process abstraction that allows simple
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// organization, and orchestration of work. It is much like a WaitGroup,
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// and much like a context.Context, but also ensures safe **exactly-once**,
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// and well-ordered teardown semantics.
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package goprocess
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import (
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"os"
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"os/signal"
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)
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// Process is the basic unit of work in goprocess. It defines a computation
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// with a lifecycle:
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// - running (before calling Close),
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// - closing (after calling Close at least once),
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// - closed (after Close returns, and all teardown has _completed_).
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//
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// More specifically, it fits this:
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//
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// p := WithTeardown(tf) // new process is created, it is now running.
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// p.AddChild(q) // can register children **before** Closed().
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// go p.Close() // blocks until done running teardown func.
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// <-p.Closing() // would now return true.
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// <-p.childrenDone() // wait on all children to be done
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// p.teardown() // runs the user's teardown function tf.
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// p.Close() // now returns, with error teardown returned.
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// <-p.Closed() // would now return true.
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//
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// Processes can be arranged in a process "tree", where children are
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// automatically Closed if their parents are closed. (Note, it is actually
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// a Process DAG, children may have multiple parents). A process may also
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// optionally wait for another to fully Close before beginning to Close.
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// This makes it easy to ensure order of operations and proper sequential
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// teardown of resurces. For example:
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//
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// p1 := goprocess.WithTeardown(func() error {
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// fmt.Println("closing 1")
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// })
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// p2 := goprocess.WithTeardown(func() error {
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// fmt.Println("closing 2")
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// })
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// p3 := goprocess.WithTeardown(func() error {
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// fmt.Println("closing 3")
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// })
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//
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// p1.AddChild(p2)
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// p2.AddChild(p3)
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//
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//
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// go p1.Close()
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// go p2.Close()
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// go p3.Close()
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//
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// // Output:
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// // closing 3
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// // closing 2
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// // closing 1
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//
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// Process is modelled after the UNIX processes group idea, and heavily
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// informed by sync.WaitGroup and go.net/context.Context.
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//
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// In the function documentation of this interface, `p` always refers to
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// the self Process.
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type Process interface {
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// WaitFor makes p wait for q before exiting. Thus, p will _always_ close
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// _after_ q. Note well: a waiting cycle is deadlock.
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//
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// If p is already Closed, WaitFor panics. This is the same thing as
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// calling Add(1) _after_ calling Done() on a wait group. Calling
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// WaitFor on an already-closed process is a programming error likely
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// due to bad synchronization
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WaitFor(q Process)
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// AddChildNoWait registers child as a "child" of Process. As in UNIX,
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// when parent is Closed, child is Closed -- child may Close beforehand.
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// This is the equivalent of calling:
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//
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// go func(parent, child Process) {
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// <-parent.Closing()
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// child.Close()
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// }(p, q)
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//
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// Note: the naming of functions is `AddChildNoWait` and `AddChild` (instead
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// of `AddChild` and `AddChildWaitFor`) because:
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// - it is the more common operation,
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// - explicitness is helpful in the less common case (no waiting), and
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// - usual "child" semantics imply parent Processes should wait for children.
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AddChildNoWait(q Process)
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// AddChild is the equivalent of calling:
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// parent.AddChildNoWait(q)
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// parent.WaitFor(q)
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//
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// It will _panic_ if the parent is already closed.
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AddChild(q Process)
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// Go is much like `go`, as it runs a function in a newly spawned goroutine.
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// The neat part of Process.Go is that the Process object you call it on will:
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// * construct a child Process, and call AddChild(child) on it
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// * spawn a goroutine, and call the given function
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// * Close the child when the function exits.
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// This way, you can rest assured each goroutine you spawn has its very own
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// Process context, and that it will be closed when the function exits.
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// It is the function's responsibility to respect the Closing of its Process,
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// namely it should exit (return) when <-Closing() is ready. It is basically:
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//
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// func (p Process) Go(f ProcessFunc) Process {
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// child := WithParent(p)
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// go func () {
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// f(child)
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// child.Close()
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// }()
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// }
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//
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// It is useful to construct simple asynchronous workers, children of p.
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Go(f ProcessFunc) Process
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// SetTeardown sets the process's teardown to tf.
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SetTeardown(tf TeardownFunc)
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// Close ends the process. Close blocks until the process has completely
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// shut down, and any teardown has run _exactly once_. The returned error
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// is available indefinitely: calling Close twice returns the same error.
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// If the process has already been closed, Close returns immediately.
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Close() error
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// CloseAfterChildren calls Close _after_ its children have Closed
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// normally (i.e. it _does not_ attempt to close them).
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CloseAfterChildren() error
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// Closing is a signal to wait upon. The returned channel is closed
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// _after_ Close has been called at least once, but teardown may or may
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// not be done yet. The primary use case of Closing is for children who
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// need to know when a parent is shutting down, and therefore also shut
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// down.
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Closing() <-chan struct{}
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// Closed is a signal to wait upon. The returned channel is closed
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// _after_ Close has completed; teardown has finished. The primary use case
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// of Closed is waiting for a Process to Close without _causing_ the Close.
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Closed() <-chan struct{}
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// Err waits until the process is closed, and then returns any error that
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// occurred during shutdown.
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Err() error
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}
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// TeardownFunc is a function used to cleanup state at the end of the
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// lifecycle of a Process.
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type TeardownFunc func() error
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// ProcessFunc is a function that takes a process. Its main use case is goprocess.Go,
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// which spawns a ProcessFunc in its own goroutine, and returns a corresponding
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// Process object.
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type ProcessFunc func(proc Process)
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var nilProcessFunc = func(Process) {}
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// Go is much like `go`: it runs a function in a newly spawned goroutine. The neat
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// part of Go is that it provides Process object to communicate between the
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// function and the outside world. Thus, callers can easily WaitFor, or Close the
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// function. It is the function's responsibility to respect the Closing of its Process,
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// namely it should exit (return) when <-Closing() is ready. It is simply:
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//
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// func Go(f ProcessFunc) Process {
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// p := WithParent(Background())
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// p.Go(f)
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// return p
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// }
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//
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// Note that a naive implementation of Go like the following would not work:
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//
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// func Go(f ProcessFunc) Process {
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// return Background().Go(f)
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// }
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//
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// This is because having the process you
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func Go(f ProcessFunc) Process {
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// return GoChild(Background(), f)
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// we use two processes, one for communication, and
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// one for ensuring we wait on the function (unclosable from the outside).
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p := newProcess(nil)
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waitFor := newProcess(nil)
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p.WaitFor(waitFor) // prevent p from closing
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go func() {
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f(p)
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waitFor.Close() // allow p to close.
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p.Close() // ensure p closes.
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}()
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return p
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}
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// GoChild is like Go, but it registers the returned Process as a child of parent,
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// **before** spawning the goroutine, which ensures proper synchronization with parent.
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// It is somewhat like
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//
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// func GoChild(parent Process, f ProcessFunc) Process {
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// p := WithParent(parent)
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// p.Go(f)
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// return p
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// }
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//
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// And it is similar to the classic WaitGroup use case:
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//
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// func WaitGroupGo(wg sync.WaitGroup, child func()) {
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// wg.Add(1)
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// go func() {
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// child()
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// wg.Done()
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// }()
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// }
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//
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func GoChild(parent Process, f ProcessFunc) Process {
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p := WithParent(parent)
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p.Go(f)
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return p
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}
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// Spawn is an alias of `Go`. In many contexts, Spawn is a
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// well-known Process launching word, which fits our use case.
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var Spawn = Go
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// SpawnChild is an alias of `GoChild`. In many contexts, Spawn is a
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// well-known Process launching word, which fits our use case.
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var SpawnChild = GoChild
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// WithTeardown constructs and returns a Process with a TeardownFunc.
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// TeardownFunc tf will be called **exactly-once** when Process is
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// Closing, after all Children have fully closed, and before p is Closed.
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// In fact, Process p will not be Closed until tf runs and exits.
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// See lifecycle in Process doc.
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func WithTeardown(tf TeardownFunc) Process {
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if tf == nil {
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panic("nil tf TeardownFunc")
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}
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return newProcess(tf)
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}
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// WithParent constructs and returns a Process with a given parent.
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func WithParent(parent Process) Process {
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if parent == nil {
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panic("nil parent Process")
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}
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q := newProcess(nil)
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parent.AddChild(q)
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return q
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}
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// WithSignals returns a Process that will Close() when any given signal fires.
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// This is useful to bind Process trees to syscall.SIGTERM, SIGKILL, etc.
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func WithSignals(sig ...os.Signal) Process {
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p := WithParent(Background())
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c := make(chan os.Signal, 1)
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signal.Notify(c, sig...)
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go func() {
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<-c
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signal.Stop(c)
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p.Close()
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}()
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return p
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}
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