Integrate BACKBEAT SDK and resolve KACHING license validation
Major integrations and fixes: - Added BACKBEAT SDK integration for P2P operation timing - Implemented beat-aware status tracking for distributed operations - Added Docker secrets support for secure license management - Resolved KACHING license validation via HTTPS/TLS - Updated docker-compose configuration for clean stack deployment - Disabled rollback policies to prevent deployment failures - Added license credential storage (CHORUS-DEV-MULTI-001) Technical improvements: - BACKBEAT P2P operation tracking with phase management - Enhanced configuration system with file-based secrets - Improved error handling for license validation - Clean separation of KACHING and CHORUS deployment stacks 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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128
vendor/github.com/jbenet/goprocess/link.go
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128
vendor/github.com/jbenet/goprocess/link.go
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package goprocess
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import (
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"sync"
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)
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// closedCh is an alread-closed channel. used to return
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// in cases where we already know a channel is closed.
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var closedCh chan struct{}
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func init() {
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closedCh = make(chan struct{})
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close(closedCh)
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}
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// a processLink is an internal bookkeeping datastructure.
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// it's used to form a relationship between two processes.
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// It is mostly for keeping memory usage down (letting
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// children close and be garbage-collected).
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type processLink struct {
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// guards all fields.
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// DO NOT HOLD while holding process locks.
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// it may be slow, and could deadlock if not careful.
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sync.Mutex
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parent Process
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child Process
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}
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func newProcessLink(p, c Process) *processLink {
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return &processLink{
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parent: p,
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child: c,
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}
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}
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// Closing returns whether the child is closing
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func (pl *processLink) ChildClosing() <-chan struct{} {
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// grab a hold of it, and unlock, as .Closing may block.
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pl.Lock()
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child := pl.child
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pl.Unlock()
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if child == nil { // already closed? memory optimization.
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return closedCh
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}
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return child.Closing()
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}
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func (pl *processLink) ChildClosed() <-chan struct{} {
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// grab a hold of it, and unlock, as .Closed may block.
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pl.Lock()
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child := pl.child
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pl.Unlock()
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if child == nil { // already closed? memory optimization.
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return closedCh
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}
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return child.Closed()
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}
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func (pl *processLink) ChildClose() {
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// grab a hold of it, and unlock, as .Closed may block.
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pl.Lock()
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child := pl.child
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pl.Unlock()
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if child != nil { // already closed? memory optimization.
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child.Close()
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}
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}
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func (pl *processLink) ClearChild() {
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pl.Lock()
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pl.child = nil
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pl.Unlock()
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}
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func (pl *processLink) ParentClear() {
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pl.Lock()
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pl.parent = nil
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pl.Unlock()
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}
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func (pl *processLink) Child() Process {
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pl.Lock()
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defer pl.Unlock()
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return pl.child
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}
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func (pl *processLink) Parent() Process {
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pl.Lock()
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defer pl.Unlock()
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return pl.parent
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}
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func (pl *processLink) AddToChild() {
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cp := pl.Child()
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// is it a *process ? if not... panic.
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var c *process
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switch cp := cp.(type) {
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case *process:
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c = cp
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case *bgProcess:
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// Background process never closes so we don't need to do
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// anything.
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return
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default:
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panic("goprocess does not yet support other process impls.")
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}
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// first, is it Closed?
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c.Lock()
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select {
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case <-c.Closed():
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c.Unlock()
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// already closed. must not add.
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// we must clear it, though. do so without the lock.
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pl.ClearChild()
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return
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default:
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// put the process link into q's waiters
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c.waiters = append(c.waiters, pl)
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c.Unlock()
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}
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}
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