Integrate BACKBEAT SDK and resolve KACHING license validation
Major integrations and fixes: - Added BACKBEAT SDK integration for P2P operation timing - Implemented beat-aware status tracking for distributed operations - Added Docker secrets support for secure license management - Resolved KACHING license validation via HTTPS/TLS - Updated docker-compose configuration for clean stack deployment - Disabled rollback policies to prevent deployment failures - Added license credential storage (CHORUS-DEV-MULTI-001) Technical improvements: - BACKBEAT P2P operation tracking with phase management - Enhanced configuration system with file-based secrets - Improved error handling for license validation - Clean separation of KACHING and CHORUS deployment stacks 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
119
vendor/github.com/libp2p/go-buffer-pool/writer.go
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119
vendor/github.com/libp2p/go-buffer-pool/writer.go
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package pool
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import (
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"bufio"
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"io"
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"sync"
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)
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const WriterBufferSize = 4096
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var bufioWriterPool = sync.Pool{
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New: func() interface{} {
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return bufio.NewWriterSize(nil, WriterBufferSize)
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},
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}
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// Writer is a buffered writer that returns its internal buffer in a pool when
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// not in use.
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type Writer struct {
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W io.Writer
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bufw *bufio.Writer
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}
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func (w *Writer) ensureBuffer() {
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if w.bufw == nil {
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w.bufw = bufioWriterPool.Get().(*bufio.Writer)
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w.bufw.Reset(w.W)
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}
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}
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// Write writes the given byte slice to the underlying connection.
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//
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// Note: Write won't return the write buffer to the pool even if it ends up
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// being empty after the write. You must call Flush() to do that.
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func (w *Writer) Write(b []byte) (int, error) {
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if w.bufw == nil {
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if len(b) >= WriterBufferSize {
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return w.W.Write(b)
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}
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w.bufw = bufioWriterPool.Get().(*bufio.Writer)
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w.bufw.Reset(w.W)
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}
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return w.bufw.Write(b)
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}
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// Size returns the size of the underlying buffer.
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func (w *Writer) Size() int {
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return WriterBufferSize
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}
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// Available returns the amount buffer space available.
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func (w *Writer) Available() int {
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if w.bufw != nil {
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return w.bufw.Available()
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}
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return WriterBufferSize
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}
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// Buffered returns the amount of data buffered.
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func (w *Writer) Buffered() int {
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if w.bufw != nil {
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return w.bufw.Buffered()
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}
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return 0
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}
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// WriteByte writes a single byte.
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func (w *Writer) WriteByte(b byte) error {
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w.ensureBuffer()
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return w.bufw.WriteByte(b)
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}
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// WriteRune writes a single rune, returning the number of bytes written.
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func (w *Writer) WriteRune(r rune) (int, error) {
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w.ensureBuffer()
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return w.bufw.WriteRune(r)
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}
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// WriteString writes a string, returning the number of bytes written.
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func (w *Writer) WriteString(s string) (int, error) {
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w.ensureBuffer()
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return w.bufw.WriteString(s)
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}
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// Flush flushes the write buffer, if any, and returns it to the pool.
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func (w *Writer) Flush() error {
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if w.bufw == nil {
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return nil
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}
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if err := w.bufw.Flush(); err != nil {
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return err
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}
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w.bufw.Reset(nil)
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bufioWriterPool.Put(w.bufw)
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w.bufw = nil
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return nil
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}
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// Close flushes the underlying writer and closes it if it implements the
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// io.Closer interface.
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//
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// Note: Close() closes the writer even if Flush() fails to avoid leaking system
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// resources. If you want to make sure Flush() succeeds, call it first.
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func (w *Writer) Close() error {
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var (
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ferr, cerr error
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)
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ferr = w.Flush()
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// always close even if flush fails.
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if closer, ok := w.W.(io.Closer); ok {
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cerr = closer.Close()
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}
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if ferr != nil {
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return ferr
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}
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return cerr
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}
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