package obj import "reflect" // The missing definition of 'reflect.IsZero' you've always wanted. func isEmptyValue(v reflect.Value) bool { switch v.Kind() { case reflect.Array, reflect.Map, reflect.Slice, reflect.String: return v.Len() == 0 case reflect.Bool: return !v.Bool() case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: return v.Int() == 0 case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr: return v.Uint() == 0 case reflect.Float32, reflect.Float64: return v.Float() == 0 case reflect.Interface, reflect.Ptr: return v.IsNil() case reflect.Struct: // Note: we can't rely on a *literal* "is zero" check because // non-zero pointers may still point to *empty* things. for i := 0; i < v.NumField(); i++ { if !isEmptyValue(v.Field(i)) { return false } } return true } return false }