 9bdcbe0447
			
		
	
	9bdcbe0447
	
	
	
		
			
			Major integrations and fixes: - Added BACKBEAT SDK integration for P2P operation timing - Implemented beat-aware status tracking for distributed operations - Added Docker secrets support for secure license management - Resolved KACHING license validation via HTTPS/TLS - Updated docker-compose configuration for clean stack deployment - Disabled rollback policies to prevent deployment failures - Added license credential storage (CHORUS-DEV-MULTI-001) Technical improvements: - BACKBEAT P2P operation tracking with phase management - Enhanced configuration system with file-based secrets - Improved error handling for license validation - Clean separation of KACHING and CHORUS deployment stacks 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
		
			
				
	
	
		
			96 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| package multibase
 | |
| 
 | |
| import (
 | |
| 	"strconv"
 | |
| 	"strings"
 | |
| 	"unicode/utf8"
 | |
| )
 | |
| 
 | |
| var base256emojiTable = [256]rune{
 | |
| 	// Curated list, this is just a list of things that *somwhat* are related to our comunity
 | |
| 	'🚀', '🪐', '☄', '🛰', '🌌', // Space
 | |
| 	'🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘', // Moon
 | |
| 	'🌍', '🌏', '🌎', // Our Home, for now (earth)
 | |
| 	'🐉',                // Dragon!!!
 | |
| 	'☀',                // Our Garden, for now (sol)
 | |
| 	'💻', '🖥', '💾', '💿', // Computer
 | |
| 	// The rest is completed from https://home.unicode.org/emoji/emoji-frequency/ at the time of creation (december 2021) (the data is from 2019), most used first until we reach 256.
 | |
| 	// We exclude modifier based emojies (such as flags) as they are bigger than one single codepoint.
 | |
| 	// Some other emojies were removed adhoc for various reasons.
 | |
| 	'😂', '❤', '😍', '🤣', '😊', '🙏', '💕', '😭', '😘', '👍',
 | |
| 	'😅', '👏', '😁', '🔥', '🥰', '💔', '💖', '💙', '😢', '🤔',
 | |
| 	'😆', '🙄', '💪', '😉', '☺', '👌', '🤗', '💜', '😔', '😎',
 | |
| 	'😇', '🌹', '🤦', '🎉', '💞', '✌', '✨', '🤷', '😱', '😌',
 | |
| 	'🌸', '🙌', '😋', '💗', '💚', '😏', '💛', '🙂', '💓', '🤩',
 | |
| 	'😄', '😀', '🖤', '😃', '💯', '🙈', '👇', '🎶', '😒', '🤭',
 | |
| 	'❣', '😜', '💋', '👀', '😪', '😑', '💥', '🙋', '😞', '😩',
 | |
| 	'😡', '🤪', '👊', '🥳', '😥', '🤤', '👉', '💃', '😳', '✋',
 | |
| 	'😚', '😝', '😴', '🌟', '😬', '🙃', '🍀', '🌷', '😻', '😓',
 | |
| 	'⭐', '✅', '🥺', '🌈', '😈', '🤘', '💦', '✔', '😣', '🏃',
 | |
| 	'💐', '☹', '🎊', '💘', '😠', '☝', '😕', '🌺', '🎂', '🌻',
 | |
| 	'😐', '🖕', '💝', '🙊', '😹', '🗣', '💫', '💀', '👑', '🎵',
 | |
| 	'🤞', '😛', '🔴', '😤', '🌼', '😫', '⚽', '🤙', '☕', '🏆',
 | |
| 	'🤫', '👈', '😮', '🙆', '🍻', '🍃', '🐶', '💁', '😲', '🌿',
 | |
| 	'🧡', '🎁', '⚡', '🌞', '🎈', '❌', '✊', '👋', '😰', '🤨',
 | |
| 	'😶', '🤝', '🚶', '💰', '🍓', '💢', '🤟', '🙁', '🚨', '💨',
 | |
| 	'🤬', '✈', '🎀', '🍺', '🤓', '😙', '💟', '🌱', '😖', '👶',
 | |
| 	'🥴', '▶', '➡', '❓', '💎', '💸', '⬇', '😨', '🌚', '🦋',
 | |
| 	'😷', '🕺', '⚠', '🙅', '😟', '😵', '👎', '🤲', '🤠', '🤧',
 | |
| 	'📌', '🔵', '💅', '🧐', '🐾', '🍒', '😗', '🤑', '🌊', '🤯',
 | |
| 	'🐷', '☎', '💧', '😯', '💆', '👆', '🎤', '🙇', '🍑', '❄',
 | |
| 	'🌴', '💣', '🐸', '💌', '📍', '🥀', '🤢', '👅', '💡', '💩',
 | |
| 	'👐', '📸', '👻', '🤐', '🤮', '🎼', '🥵', '🚩', '🍎', '🍊',
 | |
| 	'👼', '💍', '📣', '🥂',
 | |
| }
 | |
| 
 | |
| var base256emojiReverseTable map[rune]byte
 | |
| 
 | |
| func init() {
 | |
| 	base256emojiReverseTable = make(map[rune]byte, len(base256emojiTable))
 | |
| 	for i, v := range base256emojiTable {
 | |
| 		base256emojiReverseTable[v] = byte(i)
 | |
| 	}
 | |
| }
 | |
| 
 | |
| func base256emojiEncode(in []byte) string {
 | |
| 	var l int
 | |
| 	for _, v := range in {
 | |
| 		l += utf8.RuneLen(base256emojiTable[v])
 | |
| 	}
 | |
| 	var out strings.Builder
 | |
| 	out.Grow(l)
 | |
| 	for _, v := range in {
 | |
| 		out.WriteRune(base256emojiTable[v])
 | |
| 	}
 | |
| 	return out.String()
 | |
| }
 | |
| 
 | |
| type base256emojiCorruptInputError struct {
 | |
| 	index int
 | |
| 	char  rune
 | |
| }
 | |
| 
 | |
| func (e base256emojiCorruptInputError) Error() string {
 | |
| 	return "illegal base256emoji data at input byte " + strconv.FormatInt(int64(e.index), 10) + ", char: '" + string(e.char) + "'"
 | |
| }
 | |
| 
 | |
| func (e base256emojiCorruptInputError) String() string {
 | |
| 	return e.Error()
 | |
| }
 | |
| 
 | |
| func base256emojiDecode(in string) ([]byte, error) {
 | |
| 	out := make([]byte, utf8.RuneCountInString(in))
 | |
| 	var stri int
 | |
| 	for i := 0; len(in) > 0; i++ {
 | |
| 		r, n := utf8.DecodeRuneInString(in)
 | |
| 		in = in[n:]
 | |
| 		var ok bool
 | |
| 		out[i], ok = base256emojiReverseTable[r]
 | |
| 		if !ok {
 | |
| 			return nil, base256emojiCorruptInputError{stri, r}
 | |
| 		}
 | |
| 		stri += n
 | |
| 	}
 | |
| 	return out, nil
 | |
| }
 |