46 KiB
COOEE is the channel/queue where agents: (a) announce capabilities & availability, (b) submit PRs/DRs to SLURP, (c) call for human intervention, and (d) bootstrap a self-healing libp2p mesh that underpins the DHT layer.
The channel message queuing technology that allows agents to announce availability and capabilities, submit PR and DR to SLURP, and call for human intervention. COOEE also allows the CHORUS agents to self-install and form a self-healing, self-maintaining, peer-to-peer network that becomes the backbone of our DHT Layer. COOEE is based on the open-source libp2p.
The actual implementation of the resultant design can be found under these paths:
~/chorus/project-queues/active/CHORUS/pkg/agentid/*
~/chorus/project-queues/active/ucxl-validator/agentid/*
The following was garnered from a conversation about how to create the Agent IDs:
Agent IDs
If you want tiny, deterministic, and reversible without relying on a single central DB, the moment you said “CHORUS in a DHT”, my brain went:
This is basically a UCXL identity table baked into the same infrastructure you already trust for context.
Agent ID enrolment
AgentID Enrolment (encrypted). For each installed model/agent, COOEE posts an enrol record to
ucxl://any:admin@COOEE:enrol/#/agentid/<assigned_id> containing the raw JSON tuple and tiny hash. Payloads are encrypted with the Leader’s public age key; only SLURP’s Leader can decrypt, validate, and merge.
Workflow (concise):
-
Canonicalise tuple
{model, hostname, mac, gpu_id}→ compute tiny reversible ID (or DHT-backed hash). -
Encrypt payload with Leader’s age pubkey.
-
Publish to the enrol UCXL address; peers relay blind.
-
Leader decrypts, validates, and commits to context.
Why DHT + tiny IDs? Deterministic, reversible, no central authority; works with UCXL (“the address is the query”).
1️⃣ Using CHORUS + DHT as the backing store
Instead of giving each agent a random short ID from a central service, you:
-
Canonicalize the agent's identity tuple
model, hostname, mac, gpu_id(e.g. sorted field names, lowercase, stripped whitespace, normalized MAC)
-
Hash it with a short-length, DHT-friendly hash
-
BLAKE3 or SHA-256 → truncate to 32–48 bits for tiny ID
-
Encode in Base32 Crockford or Base58 for human friendliness
-
48 bits → ~10 Base58 chars, collision probability negligible for your scale
-
-
Publish that tuple to CHORUS as a DHT record:
key: <tiny_hash> value: { model, hostname, mac, gpu_id, timestamp, signature? } -
Any node can reverse by DHT lookup:
- Given tiny hash → fetch full tuple
Advantages:
-
Deterministic: same tuple = same ID every time
-
Reversible: ID → tuple via DHT
-
No central authority
-
Fits perfectly with UCXL’s "address is the query" concept
-
Built-in distribution and redundancy
-
If you add signatures, you get self-certifying IDs (agent proves tuple authenticity)
Trade-offs:
-
Slight DHT lookup latency (milliseconds → hundreds ms depending on network size)
-
If you truncate hash too aggressively (<40 bits), you could get collisions in large agent networks
-
Must ensure canonicalization rules are strictly consistent across all peers
2️⃣ Deterministic Short IDs Without DHT
This would be if you wanted to skip storage and just reverse mathematically:
-
Essentially a custom base encoding of each field
-
Pack MAC (48 bits), GPU ID code (maybe 16 bits), hostname dictionary index, model dictionary index into a bit field
-
Encode as Base58/Base32
-
Totally reversible, zero lookups — but:
-
Requires maintaining the same dictionaries everywhere
-
Doesn’t compress much unless fields are dictionary-encoded
-
3️⃣ Hybrid
-
Use method #2 to make the shortest possible packed form
-
Still publish to CHORUS’s DHT so agents who don’t have the dictionary can decode
If you go CHORUS+DHT, your tiny hash becomes part of the UCXL namespace — essentially:
ucxl://agentid:<tiny_hash>
And you could resolve it exactly like any other UCXL context.
If you want, I can spec the canonicalization + hashing + DHT publish/resolve process for the CHORUS integration so it slots neatly into your UCXL resolution flow.
That way, agent identity behaves like just another context address.
TODO
- Bus semantics: Implement capability/availability announcements and PR/DR submission with schemas and examples (beyond agentid enrolment).
- Mesh ops: Document libp2p bootstrap/mesh configuration, self-healing behavior, health checks; add integration tests.
- SLURP paths: Confirm PR/DR submission and SLURP ingest paths with structure, auth, and audit requirements.
Do you want me to draw that up? I can also calculate exactly how short we can make the deterministic hash before collisions get risky in your expected network size.
Alright — let’s work through this step-by-step and see exactly how many bits you’d need for a collision-free deterministic + reversible ID for your max network size.
1️⃣ The absolute upper bound on unique IDs
You said:
-
Max 254 hosts
-
Max 8 GPUs per host
So total possible agent instances:
254 × 8 = 2032 unique agents
2️⃣ Bits needed to uniquely address all agents
We need enough bits so each agent has a unique binary number:
log2(2032) ≈ 10.99 bits
Round up → 11 bits to distinguish them.
3️⃣ If we include host & GPU identity separately
If we want to explicitly encode:
-
Host index: needs
log2(254) ≈ 7.99 → 8 bits -
GPU index: needs
log2(8) = 3 bits
Total = 8 + 3 = 11 bits (same as above, just split).
4️⃣ Adding safety margin
If you want to:
-
Allow for growth (say up to 1024 hosts × 16 GPUs)
-
Add future expansion without breaking IDs
We could reserve:
-
10 bits for host (1024 possible)
-
4 bits for GPU slot (16 possible)
That’s 14 bits total — still tiny.
5️⃣ Encoding size in characters
14 bits of raw data is:
-
3 Base32 chars (each Base32 char = 5 bits → 3 chars = 15 bits)
-
3 Base58 chars (slightly more capacity per char, ~5.86 bits)
If you also want to embed:
-
Version number (3 bits)
-
Short checksum (5–8 bits for error detection)
Then you’re still looking at 5–6 chars total for a stable, reversible agent ID.
✅ Conclusion
Even with safe margins + checksum, your agent ID could be 5–6 characters long and still be fully deterministic and reversible for your network size. That’s without hashing or a DHT — just pure packing.
If you do put it in CHORUS’s DHT, you can still make it 5–6 chars and have peers resolve back to model name, hostname, MAC, GPU ID.
If you want, I can design the bit-packing scheme so those 5–6 chars decode directly to { host_id, gpu_slot } and optionally be resolved via UCXL/CHORUS to the full tuple. That would give you the smallest possible reversible code.
Do you want me to go ahead and spec that packing format? That’s the point where we can lock this in permanently.
Nice — here’s a compact, practical spec that gives you a tiny, deterministic, reversible agent ID that decodes to a host index + GPU slot, and which you can resolve to full metadata via your DHT (CHORUS) or a tiny registry. I’ll keep it minimal and future-proof.
Design goals
-
Tiny: 4–6 characters (human-friendly).
-
Deterministic & reversible: decoding yields
version,host_id,gpu_slot(and reserved bits). To get full model/hostname/MAC/GPU strings, resolvehost_idin the DHT/registry. -
Collision-safe for your scale: supports ≥1024 hosts and 16 GPU slots (more than your stated max).
-
URL/file safe & human-friendly: use Crockford Base32 (case-insensitive, avoids ambiguous chars).
High-level approach
-
Canonicalize and register full tuple
{ model, hostname, mac, gpu_id }in CHORUS/DHT, which will map to a numerichost_id(0..N-1). Registration returns/ensures a stablehost_id. -
Pack
version,host_id,gpu_slot, andreservedinto a small bitfield. -
Append a short checksum for simple corruption detection.
-
Encode the whole bitfield as Crockford Base32, producing a 5-character token.
Token format: xxxxx (5 Base32 chars)
Bit layout (total 25 bits → 5 × 5-bit Base32 chars)
[ version: 3 bits ] (0..7)
[ host_id: 10 bits ] (0..1023) ← supports up to 1024 hosts
[ gpu_slot: 4 bits ] (0..15) ← supports up to 16 GPU slots
[ reserved: 2 bits ] (future)
[ checksum: 6 bits ] (crc6 or truncated hash)
-
Total = 3 + 10 + 4 + 2 + 6 = 25 bits → exactly 5 Base32 characters (5 × 5 = 25).
-
You can change sizes if you need more hosts; e.g., make
host_id12 bits → token grows to 6 chars (30 bits).
Field meanings & ranges
-
version(3 bits): format version. Start at1. Allows upgrades while keeping tokens small. -
host_id(10 bits): assigned numeric ID for the host. Deterministic assignment via registration in DHT/registry. Range0..1023. -
gpu_slot(4 bits): 0-based GPU index on that host (0..15). Use0for CPU-only or no GPU. -
reserved(2 bits): future use (flags, small expansion). -
checksum(6 bits): CRC-6 (or truncated BLAKE3/SHA) of the preceding 19 bits to detect typos/corruption.
Why this layout
-
11 bits would be the theoretical minimum for 2032 agents (we gave more headroom).
-
10-bit
host_idis an easy compromise: supports 1024 hosts ( > 254), still keeps token tiny. -
5 Base32 chars = human-manageable tokens (e.g.,
4K7J2) that fit comfortably in UCXL addresses and filenames. -
Checksum (6 bits) gives basic error-detection; if you want stronger integrity, add a signature byte (but that breaks smallness).
Registration & resolution flow (recommended)
-
Agent canonicalizes tuple: normalize strings (lowercase, trim), normalize MAC format (lowercase hex, no separators).
-
Agent publishes to CHORUS/DHT with key computed deterministically from tuple (e.g., BLAKE3(tuple) → use as canonical key). If entry exists, node accepts existing
host_id; else cluster assigns next availablehost_id(or use a deterministic mapping scheme). Registration response includeshost_id. -
Agent computes token using the bit-packing & Base32 encoding described below.
-
Other nodes that see the token can decode it to
host_idandgpu_slot, thenGET ucxl://agentid:<token>(or DHT lookup) to fetch the full tuple.
Bit-packing & encoding algorithm (pseudo)
-
bits = 0 -
bits = (bits << 3) | version -
bits = (bits << 10) | host_id -
bits = (bits << 4) | gpu_slot -
bits = (bits << 2) | reserved -
compute
checksum = CRC6(bits, length=19)(or truncated hash of the 19-bit prefix) -
bits = (bits << 6) | checksum// final is 25 bits -
encode
bitsas 5 groups of 5 bits (MSB-first) → map to Crockford Base32 alphabet. -
produce uppercase token (Crockford is case-insensitive).
Example (walkthrough)
Say:
-
version = 1(001) -
host_id = 42(0000101010) -
gpu_slot = 3(0011) -
reserved = 0(00)
Concatenate (first 3+10+4+2 = 19 bits):
001 0000101010 0011 00
= binary: 0010000101010001100 (19 bits)
Compute checksum = CRC6(...) → say checksum = 0b101010 (42 decimal) for example.
Append checksum:
final 25-bit: 0010000101010001100101010
Group into 5-bit chunks (MSB-first): [00100][00101][01000][11001][01010]
Map to Base32 → characters → final 5-char token (example).
(Exact sample token depends on CRC implementation; above is just illustrating the packing.)
Decoding
-
Base32-decode 5 chars → 25-bit integer.
-
Extract fields by reverse shifts:
-
checksum = last 6 bits
-
reserved = previous 2 bits
-
gpu_slot = prev 4 bits
-
host_id = prev 10 bits
-
version = top 3 bits
-
-
Recompute checksum on leading 19 bits and verify. If checksum fails, treat as invalid/corrupt.
-
Use
host_id+gpu_slotto query DHT/registry to retrieve the full tuple.
DHT / Registry considerations
-
Deterministic host_id assignment options:
-
Option A (centralized registry or consensus): assign next incremental integer on first registration (persisted). Simple, stable.
-
Option B (deterministic mapping): hash MAC & hostname → reduce to 10 bits (but then collisions possible; you'd need linear-probe resolution and a way to publish the mapping to DHT).
-
Option C (hybrid): hash to generate candidate ID; if collision, publish both under different
host_idand return first free — record resolution in DHT.
-
-
I recommend Option A for simplicity: registration service (can be implemented on CHORUS with leader election) assigns stable
host_ids. It maps cleanly to your UCXL/CHORUS model.
Trade-offs & notes
-
The token does not directly contain model/hostname/MAC strings — it encodes
host_idonly. That keeps tokens tiny and reversible with a lookup. If you need purely offline reversibility (no DHT), embed more fields and accept longer tokens. -
If you want absolute decentralization without a registry, you can implement deterministic
host_id=truncated_hash(mac)but you must handle collisions via DHT records that list multiple entries for same truncated id. -
If you want human-memorable tokens, use Crockford Base32 and optionally add a mnemonic mapping layer.
Implementation offer
I can:
-
Produce a reference Python implementation (encode/decode + CRC6 + Crockford Base32 mapping + register/resolve stub).
-
Or produce a Go / Rust version if you prefer.
-
Or draft the minimal DHT registration RPC (POST /register, GET /resolve/{host_id}) and a tiny SQLite-backed service.
Which would you like? Python example now, or do you want the full microservice + registry spec?
Done — I created a reference Python implementation in a canvas titled Agentid Codec. It includes:
-
encode/decode (5-char Crockford Base32 tokens),
-
checksum (first 6 bits of SHA-256 over the 19-bit prefix),
-
pack/unpack logic matching the spec, and
-
a tiny SQLite-backed registry stub with
registerandresolve.
Open the Agentid Codec doc (should be visible in the canvas) and run the script to see an example registration + token encode/decode.
When you want the Go and Rust ports, say which language you want next (I recommend Go first since CHORUS is in Go), and I’ll produce matching implementations and a minimal API spec for the registry.
Absolutely. Here’s a concise Go implementation of the same agent ID encoding/decoding logic, including:
-
Packing/unpacking bitfields (version, host_id, gpu_slot, reserved, checksum)
-
CRC6-style checksum (using first 6 bits of SHA256)
-
Crockford Base32 encode/decode (5 chars)
-
A simple in-memory registry stub (maps host hashes to assigned IDs)
This matches the Python reference for seamless cross-language interoperability.
package agentid
import (
"crypto/sha256"
"errors"
"fmt"
"strings"
"sync"
)
var crockfordAlphabet = []rune("0123456789ABCDEFGHJKMNPQRSTVWXYZ")
var crockfordDecodeMap map[rune]int
func init() {
crockfordDecodeMap = make(map[rune]int)
for i, r := range crockfordAlphabet {
crockfordDecodeMap[r] = i
if r >= 'A' && r <= 'Z' {
// lowercase also accepted
crockfordDecodeMap[r+32] = i
}
}
}
const (
versionBits = 3
hostIDBits = 10
gpuSlotBits = 4
reservedBits = 2
checksumBits = 6
prefixBits = versionBits + hostIDBits + gpuSlotBits + reservedBits // 19 bits
totalBits = prefixBits + checksumBits // 25 bits
maxHostID = (1 << hostIDBits) - 1
maxGpuSlot = (1 << gpuSlotBits) - 1
base32Chars = 5
)
type AgentID struct {
Version uint8
HostID uint16
GpuSlot uint8
Reserved uint8
Checksum uint8
}
func sha256FirstBits(value uint32, bits int) uint8 {
// convert value (19-bit max) to 3 bytes big endian
bytes := []byte{byte(value >> 16), byte(value >> 8), byte(value)}
hash := sha256.Sum256(bytes)
// extract first `bits` bits from hash
// bits=6, so first 6 bits of hash[0]
return hash[0] >> (8 - bits)
}
func packFields(version uint8, hostID uint16, gpuSlot uint8, reserved uint8) (uint32, error) {
if version >= (1 << versionBits) {
return 0, fmt.Errorf("version out of range")
}
if hostID > maxHostID {
return 0, fmt.Errorf("hostID out of range")
}
if gpuSlot > maxGpuSlot {
return 0, fmt.Errorf("gpuSlot out of range")
}
if reserved >= (1 << reservedBits) {
return 0, fmt.Errorf("reserved out of range")
}
var bits uint32 = 0
bits = (bits << versionBits) | uint32(version)
bits = (bits << hostIDBits) | uint32(hostID)
bits = (bits << gpuSlotBits) | uint32(gpuSlot)
bits = (bits << reservedBits) | uint32(reserved)
checksum := sha256FirstBits(bits, checksumBits)
bits = (bits << checksumBits) | uint32(checksum)
if bits >= (1 << totalBits) {
return 0, errors.New("packed value exceeds allowed bit length")
}
return bits, nil
}
func unpackFields(packed uint32) (AgentID, error) {
if packed >= (1 << totalBits) {
return AgentID{}, errors.New("packed value exceeds allowed bit length")
}
checksum := uint8(packed & ((1 << checksumBits) - 1))
prefix := packed >> checksumBits
// extract fields in reverse order
tmp := prefix
reserved := uint8(tmp & ((1 << reservedBits) - 1))
tmp >>= reservedBits
gpuSlot := uint8(tmp & ((1 << gpuSlotBits) - 1))
tmp >>= gpuSlotBits
hostID := uint16(tmp & ((1 << hostIDBits) - 1))
tmp >>= hostIDBits
version := uint8(tmp & ((1 << versionBits) - 1))
expected := sha256FirstBits(prefix, checksumBits)
if expected != checksum {
return AgentID{}, errors.New("checksum mismatch")
}
return AgentID{
Version: version,
HostID: hostID,
GpuSlot: gpuSlot,
Reserved: reserved,
Checksum: checksum,
}, nil
}
func intToBase32(n uint32, length int) string {
chars := make([]rune, length)
for i := length - 1; i >= 0; i-- {
idx := n & 0x1F
chars[i] = crockfordAlphabet[idx]
n >>= 5
}
return string(chars)
}
func base32ToInt(s string) (uint32, error) {
var n uint32 = 0
if len(s) != base32Chars {
return 0, fmt.Errorf("token length must be %d", base32Chars)
}
for _, ch := range s {
val, ok := crockfordDecodeMap[ch]
if !ok {
return 0, fmt.Errorf("invalid base32 char: %c", ch)
}
n = (n << 5) | uint32(val)
}
return n, nil
}
// EncodeToken encodes fields into 5-char Crockford Base32 token.
func EncodeToken(version uint8, hostID uint16, gpuSlot uint8, reserved uint8) (string, error) {
packed, err := packFields(version, hostID, gpuSlot, reserved)
if err != nil {
return "", err
}
return intToBase32(packed, base32Chars), nil
}
// DecodeToken decodes 5-char token into fields.
func DecodeToken(token string) (AgentID, error) {
packed, err := base32ToInt(strings.ToUpper(token))
if err != nil {
return AgentID{}, err
}
return unpackFields(packed)
}
// ----------------------
// Registry stub (in-memory, thread-safe)
// ----------------------
type HostRecord struct {
AssignedID uint16
HostHash string
Model string
Hostname string
MAC string
GPUInfo string
}
type Registry struct {
mu sync.Mutex
nextID uint16
records map[string]HostRecord // hostHash -> HostRecord
usedIDs map[uint16]struct{}
}
func NewRegistry() *Registry {
return &Registry{
records: make(map[string]HostRecord),
usedIDs: make(map[uint16]struct{}),
}
}
func canonicalizeTuple(model, hostname, mac string) string {
return strings.ToLower(strings.TrimSpace(model)) + "|" + strings.ToLower(strings.TrimSpace(hostname)) + "|" + strings.ToLower(strings.TrimSpace(mac))
}
func sha256Hex(s string) string {
sum := sha256.Sum256([]byte(s))
return fmt.Sprintf("%x", sum[:])
}
// Register returns existing or new assigned ID for given tuple.
func (r *Registry) Register(model, hostname, mac, gpuInfo string) (HostRecord, error) {
r.mu.Lock()
defer r.mu.Unlock()
key := sha256Hex(canonicalizeTuple(model, hostname, mac))
if rec, ok := r.records[key]; ok {
return rec, nil
}
// Assign next available ID
var id uint16
for id = 0; id <= maxHostID; id++ {
if _, used := r.usedIDs[id]; !used {
break
}
}
if id > maxHostID {
return HostRecord{}, errors.New("no free host ID available")
}
rec := HostRecord{
AssignedID: id,
HostHash: key,
Model: model,
Hostname: hostname,
MAC: mac,
GPUInfo: gpuInfo,
}
r.records[key] = rec
r.usedIDs[id] = struct{}{}
return rec, nil
}
// Resolve looks up HostRecord by assigned ID.
func (r *Registry) Resolve(assignedID uint16) (HostRecord, bool) {
r.mu.Lock()
defer r.mu.Unlock()
for _, rec := range r.records {
if rec.AssignedID == assignedID {
return rec, true
}
}
return HostRecord{}, false
}
If you want, I can also package this as a full runnable CLI or service next — or start on the Rust version. Just say.
Certainly. Here’s a minimal CLI wrapper around the Rust agent ID library I gave you. It supports two commands:
-
encode: encode given fields (version, host_id, gpu_slot, reserved) into the 5-char token -
decode: decode a 5-char token into fields -
register: registers a host tuple (model, hostname, mac, gpu_info) and returns assigned ID + token -
resolve: resolves an assigned ID to a registered host record
Uses clap for argument parsing.
use clap::{Parser, Subcommand};
use std::process;
mod agentid; // your agentid module here
#[derive(Parser)]
#[clap(author, version, about)]
struct Cli {
#[clap(subcommand)]
command: Commands,
}
#[derive(Subcommand)]
enum Commands {
Encode {
#[clap(short, long)]
version: u8,
#[clap(short, long)]
host_id: u16,
#[clap(short, long)]
gpu_slot: u8,
#[clap(short, long, default_value_t = 0)]
reserved: u8,
},
Decode {
#[clap(short, long)]
token: String,
},
Register {
#[clap(short, long)]
model: String,
#[clap(short, long)]
hostname: String,
#[clap(short, long)]
mac: String,
#[clap(short, long)]
gpu_info: String,
},
Resolve {
#[clap(short, long)]
assigned_id: u16,
},
}
fn main() {
let cli = Cli::parse();
// simple registry instance (in-memory)
let registry = agentid::Registry::new();
match cli.command {
Commands::Encode {
version,
host_id,
gpu_slot,
reserved,
} => {
match agentid::encode_token(version, host_id, gpu_slot, reserved) {
Ok(token) => println!("{}", token),
Err(e) => {
eprintln!("Error encoding token: {}", e);
process::exit(1);
}
}
}
Commands::Decode { token } => match agentid::decode_token(&token) {
Ok(agent) => {
println!(
"version: {}\nhost_id: {}\ngpu_slot: {}\nreserved: {}",
agent.version, agent.host_id, agent.gpu_slot, agent.reserved
);
}
Err(e) => {
eprintln!("Error decoding token: {}", e);
process::exit(1);
}
},
Commands::Register {
model,
hostname,
mac,
gpu_info,
} => match registry.register(&model, &hostname, &mac, &gpu_info) {
Ok(rec) => {
let token = agentid::encode_token(1, rec.assigned_id, 0, 0).unwrap();
println!("Assigned ID: {}", rec.assigned_id);
println!("Token: {}", token);
}
Err(e) => {
eprintln!("Error registering host: {}", e);
process::exit(1);
}
},
Commands::Resolve { assigned_id } => match registry.resolve(assigned_id) {
Some(rec) => {
println!("Model: {}", rec.model);
println!("Hostname: {}", rec.hostname);
println!("MAC: {}", rec.mac);
println!("GPU Info: {}", rec.gpu_info);
}
None => {
eprintln!("No host found with assigned ID {}", assigned_id);
process::exit(1);
}
},
}
}
Usage examples:
mycli encode -v 1 -h 42 -g 3
mycli decode -t 1C3D4
mycli register -m llama3-70b -n alpha-node -a aa:bb:cc:dd:ee:01 -q RTX-4090
mycli resolve -i 0
This is a minimal example to get you started. You can expand it with persistent storage, concurrency, logging, or a networked API as needed.
Want help setting that up next?
Perfect — now those tricky tokens decode cleanly with no checksum or invalid character errors.
You’ve nailed it:
-
Encoding and decoding work for all valid input ranges.
-
The checksum verification passes.
-
The base32 encoding/decoding properly handles all Crockford chars including X and Z.
If you want, next steps could be:
-
Integrate this into your COOEE module/protocol.
-
Add batch tests for all edge cases (min/max values for version, host_id, gpu_slot, reserved).
-
Wrap the CLI with your auto-discovery script to fully automate registration.
If you want help building any of that or something else, just say the word!
Got it. Here’s a practical bash script that:
-
Lists models from
ollama list -
Lets the user pick a model interactively
-
Detects hostname, primary MAC, and primary GPU info automatically
-
Runs your
agentid registercommand with those values
#!/bin/bash
set -euo pipefail
# List models from ollama and number them
models=()
while IFS= read -r line; do
models+=("$line")
done < <(ollama list)
echo "Available models:"
for i in "${!models[@]}"; do
printf "%3d) %s\n" "$((i+1))" "${models[$i]}"
done
# Prompt user for model selection
read -rp "Enter the number of the model: " model_num
if ! [[ "$model_num" =~ ^[0-9]+$ ]] || (( model_num < 1 || model_num > ${#models[@]} )); then
echo "Invalid selection" >&2
exit 1
fi
model="${models[$((model_num-1))]}"
# Get hostname
hostname=$(hostname)
# Get primary MAC address (from first non-loopback interface with MAC)
mac=$(ip link show | awk '/^[0-9]+: / { iface=$2 } /link\/ether/ && iface !~ "lo" { print $2; exit }')
# Get primary GPU info (uses nvidia-smi if NVIDIA GPU, fallback to empty)
if command -v nvidia-smi &>/dev/null; then
gpu_info=$(nvidia-smi --query-gpu=name --format=csv,noheader | head -n1)
else
gpu_info="unknown"
fi
echo "Registering with:"
echo " Model: $model"
echo " Hostname: $hostname"
echo " MAC: $mac"
echo " GPU Info: $gpu_info"
./agentid register --model "$model" --hostname "$hostname" --mac "$mac" --gpu-info "$gpu_info"
Notes
-
Adjust the MAC extraction if your system’s network interfaces differ.
-
GPU info extraction is basic; extend as needed for AMD or integrated GPUs.
-
The script assumes
agentidbinary is in current directory. -
You can wrap this in a CI pipeline or startup script easily.
Want me to help with a more cross-platform or Rust-based version for tighter integration?
Here’s a macOS-compatible version of the script that handles differences in commands and interface naming:
#!/bin/bash
set -euo pipefail
# Detect platform
OS=$(uname)
# List models from ollama and number them
models=()
while IFS= read -r line; do
models+=("$line")
done < <(ollama list)
echo "Available models:"
for i in "${!models[@]}"; do
printf "%3d) %s\n" "$((i+1))" "${models[$i]}"
done
# Prompt user for model selection
read -rp "Enter the number of the model: " model_num
if ! [[ "$model_num" =~ ^[0-9]+$ ]] || (( model_num < 1 || model_num > ${#models[@]} )); then
echo "Invalid selection" >&2
exit 1
fi
model="${models[$((model_num-1))]}"
# Get hostname (same on macOS and Linux)
hostname=$(hostname)
# Get primary MAC address
if [[ "$OS" == "Darwin" ]]; then
# macOS: find en0 or first active interface with MAC
mac=$(ifconfig en0 2>/dev/null | awk '/ether/ {print $2}')
if [[ -z "$mac" ]]; then
# fallback: first interface with MAC address
mac=$(ifconfig | awk '/ether/ {print $2; exit}')
fi
else
# Linux: first non-loopback interface with MAC
mac=$(ip link show | awk '/^[0-9]+: / { iface=$2 } /link\/ether/ && iface !~ "lo" { print $2; exit }')
fi
# Get primary GPU info (try nvidia-smi on Linux, system_profiler on macOS)
if [[ "$OS" == "Darwin" ]]; then
gpu_info=$(system_profiler SPDisplaysDataType 2>/dev/null | awk -F': ' '/Chipset Model/ {print $2; exit}')
gpu_info=${gpu_info:-"unknown"}
else
if command -v nvidia-smi &>/dev/null; then
gpu_info=$(nvidia-smi --query-gpu=name --format=csv,noheader | head -n1)
else
gpu_info="unknown"
fi
fi
echo "Registering with:"
echo " Model: $model"
echo " Hostname: $hostname"
echo " MAC: $mac"
echo " GPU Info: $gpu_info"
./agentid register --model "$model" --hostname "$hostname" --mac "$mac" --gpu-info "$gpu_info"
What’s changed for macOS:
-
Uses
ifconfigand looks for interfaceen0(typically primary Wi-Fi or Ethernet). -
Falls back to the first MAC found if
en0is missing. -
Uses
system_profiler SPDisplaysDataTypeto get GPU info. -
Keeps Linux logic for comparison.
This should work cleanly on both platforms.
If you want, I can help turn this into a Rust CLI wrapper for even better cross-platform support.
Good call—on macOS, system_profiler SPDisplaysDataType reports all GPUs (AMD, Intel, or NVIDIA), so the script as-is will capture AMD GPUs too.
The relevant part:
gpu_info=$(system_profiler SPDisplaysDataType 2>/dev/null | awk -F': ' '/Chipset Model/ {print $2; exit}')
This fetches the first GPU’s “Chipset Model”, which for Macs with AMD GPUs will be something like:
AMD Radeon Pro 5500M
AMD Radeon RX 580
For Linux AMD GPUs
The Linux part currently only checks nvidia-smi for NVIDIA GPUs.
To detect AMD GPUs on Linux, you can try:
-
Parse
lspcioutput filtering for AMD GPUs. -
Use
rocm-smiif installed. -
Or fallback to generic info from
/sys/class/drm/card*/device/vendorand/sys/class/drm/card*/device/device.
Here’s a quick Linux AMD GPU detection snippet you can add:
if command -v nvidia-smi &>/dev/null; then
gpu_info=$(nvidia-smi --query-gpu=name --format=csv,noheader | head -n1)
elif command -v lspci &>/dev/null; then
gpu_info=$(lspci | grep -i 'vga\|3d\|2d' | grep -i 'amd\|advanced micro devices\|radeon' | head -n1 | cut -d':' -f3- | xargs)
else
gpu_info="unknown"
fi
Summary:
-
macOS AMD GPUs: already covered via
system_profiler. -
Linux AMD GPUs: add
lspciparsing fallback as above. -
Fallback to
"unknown"if no GPU info found.
Want me to update the full combined script for Linux + macOS + AMD GPU detection?
So where exactly is it registering. lets talk persistence
Good question — your current Rust Registry implementation is purely in-memory, which means:
-
All host registrations vanish when your CLI process exits.
-
It’s a stub/demo, not suitable for real persistent use.
What does that mean practically?
-
Running
agentid registertwice in separate invocations will never remember previous hosts. -
The assigned IDs always start from zero in each run.
-
agentid resolveonly works during the lifetime of the running process.
For real persistence, you have several practical options:
-
File-based storage
-
Serialize your registry’s
HashMapto JSON, YAML, or a binary format on disk. -
Load it at startup and save on every register/update.
-
Simple, no external dependencies.
-
But concurrency, locking, and corruption need careful handling.
-
-
Embedded databases
-
Use something like sled (pure Rust embedded key-value store).
-
Fast, transactional, no external server.
-
Can store mappings keyed by your hash or assigned_id.
-
Needs some integration work.
-
-
External databases
-
Use SQLite, Postgres, Redis, or other external DB.
-
Offers robustness, ACID guarantees, multi-client support.
-
Adds dependency and deployment complexity.
-
Recommended for multi-node or clustered environments.
-
-
Distributed systems
-
You mentioned DHTs and p2p earlier — CHORUS or COOEE could hold a distributed registry.
-
This is the most complex but scales well and fits decentralized goals.
-
Requires consensus or conflict resolution strategies.
-
What fits your current scope?
-
If this is a local CLI utility or small-scale tool, file-based JSON or sled persistence is a pragmatic first step.
-
If you’re building a full distributed system (CHORUS + COOEE), then persistence becomes a networked service layer problem, with eventual consistency and sync mechanisms.
Rough file-based approach sketch:
-
On
Registry::new(), load from a JSON file (e.g.,registry.json). -
On
register, insert/update in the map and save the entire map back to the file. -
On
resolve, just read from the in-memory map. -
Use
serde+serde_jsoncrates for easy (de)serialization.
If you want, I can draft that file-backed Rust Registry for you, including concurrency-safe writes and graceful error handling.
Bottom line:
Right now, the registry only exists during the CLI process run — to make it real, you must add persistent storage.
lets use COOEE to announce the agentid for each of the installed models and register to ucxl address like ucxl://any:admin@COOEE:enrol/#/agentid/ and pass the raw data as JSON as well as the hash
Yes, that tracks perfectly and fits your security model well.
Here’s the breakdown:
-
Only the SLURPing Leader can decrypt the registration message.
-
So the COOEE component of CHORUS must encrypt the JSON payload using the Leader’s public age key before publishing it to the UCXL enrol address.
-
This ensures that:
-
The registration data is confidential in transit and at rest.
-
Only the Leader agent holding the private age key can decrypt and process the enrollment.
-
Other nodes relay/store the encrypted blob without being able to inspect contents.
-
Workflow recap:
-
Agent builds registration JSON payload.
-
COOEE encrypts payload with Leader’s public age key.
-
COOEE posts encrypted payload to
ucxl://any:admin@COOEE:enrol/#/agentid/<assigned_id>. -
Leader listens on that UCXL address, fetches the encrypted message, decrypts it with its private age key.
-
Leader validates and merges registration info into the canonical context store.
Practical implications:
-
The Leader’s public age key must be securely distributed to all COOEE agents that publish enrollments.
-
You can store the public key in UCXL context itself, or distribute out-of-band.
-
Encryption ensures zero knowledge of agent details by intermediate nodes.
Summary:
-
Your reasoning and design are sound.
-
Encrypt with Leader’s public age key before POSTing.
-
Decrypt on Leader side only.
If you want, I can help draft the Rust code snippet for:
-
Encrypting with age public key before publish.
-
Decrypting on Leader side.
-
Integrating with your current UCXL/COOEE stack.
-
Glad it’s helpful! Here’s a concise Rust snippet for encrypting a JSON payload with an age public key before publishing it to UCXL via COOEE:
use age::{x25519, Encryptor};
use std::io::Write;
fn encrypt_with_age_public_key(
json_payload: &str,
recipient_pubkey: &str,
) -> Result<Vec<u8>, Box<dyn std::error::Error>> {
// Parse the recipient's public key
let recipient = x25519::Recipient::from_str(recipient_pubkey)?;
// Create an Encryptor
let encryptor = Encryptor::with_recipients(vec![Box::new(recipient)]);
// Buffer for ciphertext
let mut ciphertext = Vec::new();
{
let mut writer = encryptor.wrap_output(&mut ciphertext)?;
writer.write_all(json_payload.as_bytes())?;
writer.finish()?;
}
Ok(ciphertext)
}
Usage in your announce function:
fn announce_agentid_via_cooee(
agent: &AgentRecord,
cooee: &CooeeClient,
leader_pubkey: &str,
) -> Result<(), Box<dyn std::error::Error>> {
let address = format!("ucxl://any:admin@COOEE:enrol/#/agentid/{}", agent.assigned_id);
let payload = serde_json::to_string(&agent)?;
let encrypted_payload = encrypt_with_age_public_key(&payload, leader_pubkey)?;
cooee.publish(address, &encrypted_payload)?;
Ok(())
}
On the Leader side, decryption roughly looks like this:
use age::{Decryptor};
use std::io::Read;
fn decrypt_with_age_private_key(
ciphertext: &[u8],
private_key: &str,
) -> Result<String, Box<dyn std::error::Error>> {
let decryptor = Decryptor::new(ciphertext)?;
let mut plaintext = Vec::new();
match decryptor {
Decryptor::Recipients(d) => {
// Load identity from private key string
let identity = x25519::Identity::from_str(private_key)?;
let mut reader = d.decrypt(&[&identity])?;
reader.read_to_end(&mut plaintext)?;
}
_ => return Err("Unsupported decryptor variant".into()),
}
Ok(String::from_utf8(plaintext)?)
}
Notes
-
Use the
ageRust crate (or equivalent bindings) for encryption/decryption. -
Public/private keys should be passed or securely loaded as strings.
-
This approach secures the content end-to-end.
-
Integrate with your UCXL/COOEE network stack to publish/subscribe encrypted payloads.
If you want I can help you build full CLI commands or service handlers for this encryption layer next.
That makes total sense — a single Go binary running CHORUS in different roles (COOEE publisher and SLURP consumer) makes deployment and maintenance cleaner.
So your plan is:
-
CHORUS (COOEE role)
Publishes agentid enrollment events, encrypting payloads using age with the SLURP Leader’s public key. -
CHORUS (SLURP role)
Listens for enrollment events, decrypts them using the Leader’s private key, validates, and merges into context.
Advantages of unified Go binary:
-
Shared codebase and dependencies, easier CI/CD.
-
Consistent cryptography (using Filippo’s age Go lib).
-
Easier IPC or local communication if roles coexist on one host.
Next steps you might want:
-
Design a Go package/module that handles:
-
AgentID struct + JSON serialization.
-
Age encryption with public key.
-
Age decryption with private key.
-
UCXL address publishing + subscription (wrapped around your existing CHORUS networking).
-
-
Refactor your Rust
agentidCLI to be a thin client that:- Calls the Go CHORUS binary (e.g., via CLI or gRPC) to perform encrypted enrollment publishes.
-
Define your enrollment event schema clearly, versioned, and extensible.
-
Implement conflict resolution and expiration policies inside the SLURP context store.
If you want, I can help with:
-
Drafting the Go agentid enrollment encryption + publish code.
-
The subscriber side for decrypt + context update.
-
A simple CLI stub wrapping those calls for testing.
-
A minimal spec for your enrollment message and UCXL addressing.
This approach keeps your Rust tooling focused on local validation and modeling, while Go CHORUS handles your distributed p2p communication and secure data flow.
What do you want to tackle next?
Alright, let's design a clean Go package for CHORUS’s unified binary to handle AgentID enrollment and secure communication over UCXL.
Go Package Design: agentid
Responsibilities:
-
Represent AgentID records and JSON marshal/unmarshal
-
Encrypt payloads with age public key
-
Decrypt payloads with age private key
-
Publish and subscribe over UCXL addressing within CHORUS’s network stack
1. Structs and JSON serialization
package agentid
import "encoding/json"
type AgentRecord struct {
AssignedID uint16 `json:"assigned_id"`
HostHash string `json:"hash"`
Model string `json:"model"`
Hostname string `json:"hostname"`
MAC string `json:"mac"`
GPUInfo string `json:"gpu_info"`
}
func (ar *AgentRecord) ToJSON() ([]byte, error) {
return json.Marshal(ar)
}
func FromJSON(data []byte) (*AgentRecord, error) {
var ar AgentRecord
if err := json.Unmarshal(data, &ar); err != nil {
return nil, err
}
return &ar, nil
}
2. Age encryption with public key
import (
"bytes"
"io"
"strings"
"filippo.io/age"
"filippo.io/age/armor"
)
func EncryptPayload(payload []byte, publicKey string) ([]byte, error) {
recipient, err := age.ParseX25519Recipient(publicKey)
if err != nil {
return nil, err
}
var buf bytes.Buffer
// Optional: wrap with armor for ASCII output (can omit if binary preferred)
w := armor.NewWriter(&buf)
encryptor := age.NewEncryptor(w, recipient)
_, err = encryptor.Write(payload)
if err != nil {
return nil, err
}
if err := encryptor.Close(); err != nil {
return nil, err
}
if err := w.Close(); err != nil {
return nil, err
}
return buf.Bytes(), nil
}
3. Age decryption with private key
func DecryptPayload(ciphertext []byte, privateKey string) ([]byte, error) {
identity, err := age.ParseX25519Identity(privateKey)
if err != nil {
return nil, err
}
// Support armored input:
r := bytes.NewReader(ciphertext)
decoder := armor.NewReader(r)
decryptor, err := age.Decrypt(decoder, identity)
if err != nil {
return nil, err
}
defer decryptor.Close()
plaintext, err := io.ReadAll(decryptor)
if err != nil {
return nil, err
}
return plaintext, nil
}
4. UCXL publish & subscribe integration
Note: This depends on your existing CHORUS network code. I'll outline interfaces to integrate.
// Define a publisher interface for UCXL
type Publisher interface {
Publish(address string, data []byte) error
}
// Define a subscriber interface for UCXL messages
type Subscriber interface {
Subscribe(address string, handler func(data []byte)) error
}
AgentID announces itself:
func AnnounceAgentRecord(
pub Publisher,
agent *AgentRecord,
leaderPubKey string,
) error {
jsonPayload, err := agent.ToJSON()
if err != nil {
return err
}
encryptedPayload, err := EncryptPayload(jsonPayload, leaderPubKey)
if err != nil {
return err
}
ucxlAddress := "ucxl://any:admin@COOEE:enrol/#/agentid/" +
fmt.Sprintf("%d", agent.AssignedID)
return pub.Publish(ucxlAddress, encryptedPayload)
}
AgentID subscriber handler:
func SetupAgentIDListener(
sub Subscriber,
privateKey string,
handle func(*AgentRecord) error,
) error {
ucxlAddress := "ucxl://any:admin@COOEE:enrol/#/agentid/*" // wildcard or prefix
return sub.Subscribe(ucxlAddress, func(data []byte) {
decrypted, err := DecryptPayload(data, privateKey)
if err != nil {
// handle error, log etc.
return
}
agent, err := FromJSON(decrypted)
if err != nil {
// handle error, log etc.
return
}
_ = handle(agent) // your context store merge or validation
})
}
Summary
-
AgentRecordis your data model + JSON serialization -
Encryption/decryption uses
filippo.io/agewith armored output for easy text transfer -
Publish/subscribe interfaces let you plug into your existing UCXL transport layer
-
AnnounceAgentRecordandSetupAgentIDListenerprovide idiomatic helpers to handle full lifecycle
Next step?
-
Do you want me to generate full Go source files for this with minimal deps and build instructions?
-
Or help integrate this with your current CHORUS network code?
-
Or maybe a CLI wrapper to test announce & listen?
Just say the word.
Your go.mod looks solid and includes all the necessary dependencies for your CHORUS-related project, including:
-
filippo.io/agefor encryption -
libp2p packages for p2p networking
-
multiaddr and multiformats libs
-
useful utilities and indirect dependencies for logging, protobuf, tracing, etc.
Next steps for your agentid package
Given your go.mod, you have everything to:
-
Implement AgentID structs and JSON serialization
-
Use age for encryption/decryption
-
Integrate UCXL publish/subscribe on top of libp2p/pubsub
Recommended folder layout inside your repo
/agentid
agent.go // AgentRecord struct + JSON marshal/unmarshal
crypto.go // Age encrypt/decrypt functions
ucxl.go // UCXL pub/sub wrappers using libp2p
registry.go // Optional in-memory or persistent registry (if needed)
errors.go // Custom error types (optional)
What you should do now
-
Create your package files as above, one logical concern per file.
-
In each file, import your deps according to your
go.mod. -
Write unit tests for each component (serialization, crypto, pubsub).
-
Integrate your package into your main CHORUS/COOEE/SLURP app.
-
Use
go buildandgo testto verify.
If you want, I can generate a full working minimal example package with:
-
AgentRecord struct + JSON
-
Age encrypt/decrypt functions using
filippo.io/age -
Simple pub/sub stub for UCXL using
libp2p-pubsub -
Example unit tests