 9bdcbe0447
			
		
	
	9bdcbe0447
	
	
	
		
			
			Major integrations and fixes: - Added BACKBEAT SDK integration for P2P operation timing - Implemented beat-aware status tracking for distributed operations - Added Docker secrets support for secure license management - Resolved KACHING license validation via HTTPS/TLS - Updated docker-compose configuration for clean stack deployment - Disabled rollback policies to prevent deployment failures - Added license credential storage (CHORUS-DEV-MULTI-001) Technical improvements: - BACKBEAT P2P operation tracking with phase management - Enhanced configuration system with file-based secrets - Improved error handling for license validation - Clean separation of KACHING and CHORUS deployment stacks 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
		
			
				
	
	
		
			43 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2017 Google Inc. All rights reserved.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package s2
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| 
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| // Shape interface enforcement
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| var (
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| 	_ Shape = (*PointVector)(nil)
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| )
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| 
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| // PointVector is a Shape representing a set of Points. Each point
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| // is represented as a degenerate edge with the same starting and ending
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| // vertices.
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| //
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| // This type is useful for adding a collection of points to an ShapeIndex.
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| //
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| // Its methods are on *PointVector due to implementation details of ShapeIndex.
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| type PointVector []Point
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| 
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| func (p *PointVector) NumEdges() int                     { return len(*p) }
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| func (p *PointVector) Edge(i int) Edge                   { return Edge{(*p)[i], (*p)[i]} }
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| func (p *PointVector) ReferencePoint() ReferencePoint    { return OriginReferencePoint(false) }
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| func (p *PointVector) NumChains() int                    { return len(*p) }
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| func (p *PointVector) Chain(i int) Chain                 { return Chain{i, 1} }
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| func (p *PointVector) ChainEdge(i, j int) Edge           { return Edge{(*p)[i], (*p)[j]} }
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| func (p *PointVector) ChainPosition(e int) ChainPosition { return ChainPosition{e, 0} }
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| func (p *PointVector) Dimension() int                    { return 0 }
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| func (p *PointVector) IsEmpty() bool                     { return defaultShapeIsEmpty(p) }
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| func (p *PointVector) IsFull() bool                      { return defaultShapeIsFull(p) }
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| func (p *PointVector) typeTag() typeTag                  { return typeTagPointVector }
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| func (p *PointVector) privateInterface()                 {}
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