Add sophisticated team formation engine with:
- Task analysis and classification algorithms
- Skill requirement detection and mapping
- Agent capability matching with confidence scoring
- Database persistence with PostgreSQL/pgx integration
- Production-ready REST API endpoints
API endpoints added:
- POST /api/v1/teams (create teams with analysis)
- GET /api/v1/teams (list teams with pagination)
- GET /api/v1/teams/{id} (get team details)
- POST /api/v1/teams/analyze (analyze without creating)
- POST /api/v1/agents/register (register new agents)
Core Team Composer capabilities:
- Heuristic task classification (9 task types)
- Multi-dimensional complexity assessment
- Technology domain identification
- Role-based team composition strategies
- Agent matching with skill/availability scoring
- Full database CRUD with transaction support
This moves WHOOSH from basic N8N workflow stubs to a fully
functional team composition system with real business logic.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
823 lines
24 KiB
Go
823 lines
24 KiB
Go
package composer
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import (
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"context"
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"encoding/json"
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"fmt"
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"strings"
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"time"
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"github.com/google/uuid"
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"github.com/jackc/pgx/v5"
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"github.com/jackc/pgx/v5/pgxpool"
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"github.com/rs/zerolog/log"
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)
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// Service represents the Team Composer service
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type Service struct {
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db *pgxpool.Pool
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config *ComposerConfig
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}
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// NewService creates a new Team Composer service
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func NewService(db *pgxpool.Pool, config *ComposerConfig) *Service {
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if config == nil {
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config = DefaultComposerConfig()
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}
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return &Service{
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db: db,
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config: config,
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}
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}
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// AnalyzeAndComposeTeam performs complete task analysis and team composition
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func (s *Service) AnalyzeAndComposeTeam(ctx context.Context, input *TaskAnalysisInput) (*CompositionResult, error) {
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startTime := time.Now()
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analysisID := uuid.New()
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log.Info().
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Str("analysis_id", analysisID.String()).
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Str("task_title", input.Title).
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Msg("Starting team composition analysis")
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// Step 1: Classify the task
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classification, err := s.classifyTask(ctx, input)
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if err != nil {
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return nil, fmt.Errorf("task classification failed: %w", err)
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}
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// Step 2: Analyze skill requirements
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skillRequirements, err := s.analyzeSkillRequirements(ctx, input, classification)
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if err != nil {
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return nil, fmt.Errorf("skill analysis failed: %w", err)
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}
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// Step 3: Get available agents
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agents, err := s.getAvailableAgents(ctx)
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if err != nil {
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return nil, fmt.Errorf("failed to get available agents: %w", err)
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}
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// Step 4: Match agents to roles
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teamComposition, err := s.composeTeam(ctx, input, classification, skillRequirements, agents)
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if err != nil {
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return nil, fmt.Errorf("team composition failed: %w", err)
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}
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processingTime := time.Since(startTime).Milliseconds()
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result := &CompositionResult{
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AnalysisID: analysisID,
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TaskInput: input,
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Classification: classification,
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SkillRequirements: skillRequirements,
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TeamComposition: teamComposition,
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CreatedAt: time.Now(),
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ProcessingTimeMs: processingTime,
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}
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log.Info().
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Str("analysis_id", analysisID.String()).
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Int64("processing_time_ms", processingTime).
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Int("team_size", teamComposition.EstimatedSize).
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Float64("confidence", teamComposition.ConfidenceScore).
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Msg("Team composition analysis completed")
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return result, nil
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}
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// classifyTask analyzes the task and determines its characteristics
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func (s *Service) classifyTask(ctx context.Context, input *TaskAnalysisInput) (*TaskClassification, error) {
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// For MVP, implement rule-based classification
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// In production, this would call LLM for sophisticated analysis
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taskType := s.determineTaskType(input.Title, input.Description)
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complexity := s.estimateComplexity(input)
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domains := s.identifyDomains(input.TechStack, input.Requirements)
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classification := &TaskClassification{
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TaskType: taskType,
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ComplexityScore: complexity,
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PrimaryDomains: domains[:min(len(domains), 3)], // Top 3 domains
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SecondaryDomains: domains[min(len(domains), 3):], // Rest as secondary
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EstimatedDuration: s.estimateDuration(complexity, len(input.Requirements)),
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RiskLevel: s.assessRiskLevel(complexity, taskType),
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RequiredExperience: s.determineRequiredExperience(complexity, taskType),
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}
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return classification, nil
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}
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// determineTaskType uses heuristics to classify the task type
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func (s *Service) determineTaskType(title, description string) TaskType {
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titleLower := strings.ToLower(title)
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descLower := strings.ToLower(description)
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combined := titleLower + " " + descLower
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// Bug fix patterns
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if strings.Contains(combined, "fix") || strings.Contains(combined, "bug") ||
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strings.Contains(combined, "error") || strings.Contains(combined, "issue") {
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return TaskTypeBugFix
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}
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// Feature development patterns
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if strings.Contains(combined, "implement") || strings.Contains(combined, "add") ||
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strings.Contains(combined, "create") || strings.Contains(combined, "build") {
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return TaskTypeFeatureDevelopment
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}
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// Refactoring patterns
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if strings.Contains(combined, "refactor") || strings.Contains(combined, "restructure") ||
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strings.Contains(combined, "cleanup") || strings.Contains(combined, "improve") {
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return TaskTypeRefactoring
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}
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// Security patterns
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if strings.Contains(combined, "security") || strings.Contains(combined, "auth") ||
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strings.Contains(combined, "encrypt") || strings.Contains(combined, "secure") {
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return TaskTypeSecurity
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}
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// Integration patterns
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if strings.Contains(combined, "integrate") || strings.Contains(combined, "connect") ||
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strings.Contains(combined, "api") || strings.Contains(combined, "webhook") {
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return TaskTypeIntegration
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}
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// Default to feature development
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return TaskTypeFeatureDevelopment
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}
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// estimateComplexity calculates complexity score based on various factors
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func (s *Service) estimateComplexity(input *TaskAnalysisInput) float64 {
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complexity := 0.3 // Base complexity
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// Factor in requirements count
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reqCount := len(input.Requirements)
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if reqCount > 10 {
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complexity += 0.3
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} else if reqCount > 5 {
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complexity += 0.2
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} else if reqCount > 2 {
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complexity += 0.1
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}
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// Factor in tech stack diversity
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techCount := len(input.TechStack)
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if techCount > 5 {
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complexity += 0.2
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} else if techCount > 3 {
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complexity += 0.1
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}
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// Factor in manual complexity if provided
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if input.Complexity > 0 {
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complexity = (complexity + input.Complexity) / 2
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}
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// Cap at 1.0
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if complexity > 1.0 {
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complexity = 1.0
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}
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return complexity
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}
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// identifyDomains extracts technical domains from tech stack and requirements
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func (s *Service) identifyDomains(techStack, requirements []string) []string {
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domainMap := make(map[string]bool)
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// Map common technologies to domains
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techDomains := map[string][]string{
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"go": {"backend", "systems"},
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"javascript": {"frontend", "web"},
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"react": {"frontend", "web", "ui"},
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"node": {"backend", "javascript"},
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"python": {"backend", "data", "ml"},
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"docker": {"devops", "containers"},
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"postgres": {"database", "sql"},
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"redis": {"cache", "database"},
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"git": {"version_control"},
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"api": {"backend", "integration"},
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"auth": {"security", "backend"},
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"test": {"testing", "quality"},
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}
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// Check tech stack
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for _, tech := range techStack {
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techLower := strings.ToLower(tech)
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if domains, exists := techDomains[techLower]; exists {
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for _, domain := range domains {
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domainMap[domain] = true
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}
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} else {
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// Add the tech itself as a domain if not mapped
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domainMap[techLower] = true
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}
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}
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// Check requirements for domain hints
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for _, req := range requirements {
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reqLower := strings.ToLower(req)
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for tech, domains := range techDomains {
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if strings.Contains(reqLower, tech) {
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for _, domain := range domains {
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domainMap[domain] = true
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}
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}
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}
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}
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// Convert map to slice
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domains := make([]string, 0, len(domainMap))
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for domain := range domainMap {
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domains = append(domains, domain)
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}
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return domains
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}
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// estimateDuration estimates hours needed based on complexity and requirements
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func (s *Service) estimateDuration(complexity float64, requirementCount int) int {
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baseHours := 4 // Minimum estimation
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// Factor in complexity
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complexityHours := int(complexity * 16) // 0.0-1.0 maps to 0-16 hours
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// Factor in requirements
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reqHours := requirementCount * 2 // 2 hours per requirement on average
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total := baseHours + complexityHours + reqHours
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// Cap reasonable limits
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if total > 40 {
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total = 40 // Max 1 week for MVP
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}
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return total
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}
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// assessRiskLevel determines project risk based on complexity and type
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func (s *Service) assessRiskLevel(complexity float64, taskType TaskType) string {
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// Base risk assessment
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if complexity > 0.8 {
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return "high"
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} else if complexity > 0.6 {
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return "medium"
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} else if complexity > 0.4 {
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return "low"
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} else {
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return "minimal"
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}
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}
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// determineRequiredExperience maps complexity and type to experience requirements
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func (s *Service) determineRequiredExperience(complexity float64, taskType TaskType) string {
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// Security and integration tasks require more experience
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if taskType == TaskTypeSecurity {
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return "senior"
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}
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if complexity > 0.8 {
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return "senior"
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} else if complexity > 0.5 {
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return "intermediate"
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} else {
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return "junior"
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}
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}
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// analyzeSkillRequirements determines what skills are needed for the task
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func (s *Service) analyzeSkillRequirements(ctx context.Context, input *TaskAnalysisInput, classification *TaskClassification) (*SkillRequirements, error) {
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critical := []SkillRequirement{}
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desirable := []SkillRequirement{}
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// Map domains to skill requirements
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for _, domain := range classification.PrimaryDomains {
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skill := SkillRequirement{
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Domain: domain,
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MinProficiency: 0.7, // High proficiency for primary domains
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Weight: 1.0,
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Critical: true,
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}
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critical = append(critical, skill)
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}
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// Secondary domains as desirable skills
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for _, domain := range classification.SecondaryDomains {
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skill := SkillRequirement{
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Domain: domain,
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MinProficiency: 0.5, // Moderate proficiency for secondary
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Weight: 0.6,
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Critical: false,
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}
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desirable = append(desirable, skill)
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}
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// Add task-type specific skills
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switch classification.TaskType {
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case TaskTypeSecurity:
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critical = append(critical, SkillRequirement{
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Domain: "security",
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MinProficiency: 0.8,
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Weight: 1.0,
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Critical: true,
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})
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case TaskTypeBugFix:
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desirable = append(desirable, SkillRequirement{
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Domain: "debugging",
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MinProficiency: 0.6,
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Weight: 0.8,
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Critical: false,
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})
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}
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return &SkillRequirements{
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CriticalSkills: critical,
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DesirableSkills: desirable,
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TotalSkillCount: len(critical) + len(desirable),
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}, nil
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}
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// getAvailableAgents retrieves agents that are available for assignment
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func (s *Service) getAvailableAgents(ctx context.Context) ([]*Agent, error) {
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query := `
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SELECT id, name, endpoint_url, capabilities, status, last_seen,
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performance_metrics, created_at, updated_at
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FROM agents
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WHERE status IN ('available', 'idle')
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ORDER BY last_seen DESC
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`
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rows, err := s.db.Query(ctx, query)
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if err != nil {
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return nil, fmt.Errorf("failed to query agents: %w", err)
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}
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defer rows.Close()
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var agents []*Agent
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for rows.Next() {
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agent := &Agent{}
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var capabilitiesJSON, metricsJSON []byte
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err := rows.Scan(
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&agent.ID, &agent.Name, &agent.EndpointURL, &capabilitiesJSON,
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&agent.Status, &agent.LastSeen, &metricsJSON,
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&agent.CreatedAt, &agent.UpdatedAt,
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)
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if err != nil {
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return nil, fmt.Errorf("failed to scan agent row: %w", err)
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}
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// Parse JSON fields
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if len(capabilitiesJSON) > 0 {
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json.Unmarshal(capabilitiesJSON, &agent.Capabilities)
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}
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if len(metricsJSON) > 0 {
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json.Unmarshal(metricsJSON, &agent.PerformanceMetrics)
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}
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agents = append(agents, agent)
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}
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if err = rows.Err(); err != nil {
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return nil, fmt.Errorf("error iterating agent rows: %w", err)
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}
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log.Debug().
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Int("agent_count", len(agents)).
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Msg("Retrieved available agents")
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return agents, nil
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}
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// composeTeam creates the optimal team composition
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func (s *Service) composeTeam(ctx context.Context, input *TaskAnalysisInput, classification *TaskClassification,
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skillRequirements *SkillRequirements, agents []*Agent) (*TeamComposition, error) {
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// For MVP, use simple team composition strategy
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strategy := s.config.DefaultStrategy
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// Get available team roles
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roles, err := s.getTeamRoles(ctx)
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if err != nil {
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return nil, fmt.Errorf("failed to get team roles: %w", err)
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}
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// Select roles based on task requirements
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requiredRoles := s.selectRequiredRoles(classification, skillRequirements, roles)
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// Match agents to roles
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agentMatches, confidence := s.matchAgentsToRoles(agents, requiredRoles, skillRequirements)
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teamID := uuid.New()
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teamName := fmt.Sprintf("Team-%s", input.Title)
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if len(teamName) > 50 {
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teamName = teamName[:47] + "..."
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}
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composition := &TeamComposition{
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TeamID: teamID,
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Name: teamName,
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Strategy: strategy,
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RequiredRoles: requiredRoles,
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OptionalRoles: []*TeamRole{}, // MVP: no optional roles
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AgentMatches: agentMatches,
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EstimatedSize: len(agentMatches),
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ConfidenceScore: confidence,
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}
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return composition, nil
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}
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// getTeamRoles retrieves available team roles from database
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func (s *Service) getTeamRoles(ctx context.Context) ([]*TeamRole, error) {
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query := `SELECT id, name, description, capabilities, created_at FROM team_roles ORDER BY name`
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rows, err := s.db.Query(ctx, query)
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if err != nil {
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return nil, fmt.Errorf("failed to query team roles: %w", err)
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}
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defer rows.Close()
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var roles []*TeamRole
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for rows.Next() {
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role := &TeamRole{}
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var capabilitiesJSON []byte
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err := rows.Scan(&role.ID, &role.Name, &role.Description, &capabilitiesJSON, &role.CreatedAt)
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if err != nil {
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return nil, fmt.Errorf("failed to scan role row: %w", err)
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}
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if len(capabilitiesJSON) > 0 {
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json.Unmarshal(capabilitiesJSON, &role.Capabilities)
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}
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roles = append(roles, role)
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}
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return roles, rows.Err()
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}
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|
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// selectRequiredRoles determines which roles are needed for this task
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func (s *Service) selectRequiredRoles(classification *TaskClassification, skillRequirements *SkillRequirements, availableRoles []*TeamRole) []*TeamRole {
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required := []*TeamRole{}
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// For MVP, simple role selection
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// Always need an executor
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for _, role := range availableRoles {
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if role.Name == "executor" {
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required = append(required, role)
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break
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}
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}
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|
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// Add coordinator for complex tasks
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if classification.ComplexityScore > 0.7 {
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for _, role := range availableRoles {
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if role.Name == "coordinator" {
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required = append(required, role)
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break
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}
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}
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}
|
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|
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// Add reviewer for high-risk tasks
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if classification.RiskLevel == "high" {
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for _, role := range availableRoles {
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if role.Name == "reviewer" {
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required = append(required, role)
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break
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}
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}
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}
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return required
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}
|
|
|
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// matchAgentsToRoles performs agent-to-role matching
|
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func (s *Service) matchAgentsToRoles(agents []*Agent, roles []*TeamRole, skillRequirements *SkillRequirements) ([]*AgentMatch, float64) {
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matches := []*AgentMatch{}
|
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totalConfidence := 0.0
|
|
|
|
// For MVP, simple first-available matching
|
|
// In production, this would use sophisticated scoring algorithms
|
|
|
|
usedAgents := make(map[uuid.UUID]bool)
|
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|
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for _, role := range roles {
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bestMatch := s.findBestAgentForRole(agents, role, skillRequirements, usedAgents)
|
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if bestMatch != nil {
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matches = append(matches, bestMatch)
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usedAgents[bestMatch.Agent.ID] = true
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totalConfidence += bestMatch.OverallScore
|
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}
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}
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|
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averageConfidence := totalConfidence / float64(len(matches))
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|
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return matches, averageConfidence
|
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}
|
|
|
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// findBestAgentForRole finds the best available agent for a specific role
|
|
func (s *Service) findBestAgentForRole(agents []*Agent, role *TeamRole, skillRequirements *SkillRequirements, usedAgents map[uuid.UUID]bool) *AgentMatch {
|
|
var bestMatch *AgentMatch
|
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bestScore := 0.0
|
|
|
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for _, agent := range agents {
|
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// Skip already used agents
|
|
if usedAgents[agent.ID] {
|
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continue
|
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}
|
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|
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// Calculate match score
|
|
skillScore := s.calculateSkillMatch(agent, role, skillRequirements)
|
|
availabilityScore := s.calculateAvailabilityScore(agent)
|
|
experienceScore := s.calculateExperienceScore(agent)
|
|
|
|
overallScore := (skillScore*0.5 + availabilityScore*0.3 + experienceScore*0.2)
|
|
|
|
if overallScore > bestScore && overallScore >= s.config.SkillMatchThreshold {
|
|
bestScore = overallScore
|
|
bestMatch = &AgentMatch{
|
|
Agent: agent,
|
|
Role: role,
|
|
OverallScore: overallScore,
|
|
SkillScore: skillScore,
|
|
AvailabilityScore: availabilityScore,
|
|
ExperienceScore: experienceScore,
|
|
Reasoning: fmt.Sprintf("Matched based on skill compatibility (%.2f) and availability (%.2f)", skillScore, availabilityScore),
|
|
Confidence: overallScore,
|
|
}
|
|
}
|
|
}
|
|
|
|
return bestMatch
|
|
}
|
|
|
|
// calculateSkillMatch determines how well an agent's skills match a role
|
|
func (s *Service) calculateSkillMatch(agent *Agent, role *TeamRole, skillRequirements *SkillRequirements) float64 {
|
|
// Simple capability matching for MVP
|
|
if agent.Capabilities == nil || role.Capabilities == nil {
|
|
return 0.5 // Default moderate match
|
|
}
|
|
|
|
matchCount := 0
|
|
totalCapabilities := 0
|
|
|
|
// Check role capabilities against agent capabilities
|
|
for capability := range role.Capabilities {
|
|
totalCapabilities++
|
|
if _, hasCapability := agent.Capabilities[capability]; hasCapability {
|
|
matchCount++
|
|
}
|
|
}
|
|
|
|
if totalCapabilities == 0 {
|
|
return 0.5
|
|
}
|
|
|
|
return float64(matchCount) / float64(totalCapabilities)
|
|
}
|
|
|
|
// calculateAvailabilityScore assesses how available an agent is
|
|
func (s *Service) calculateAvailabilityScore(agent *Agent) float64 {
|
|
switch agent.Status {
|
|
case AgentStatusAvailable:
|
|
return 1.0
|
|
case AgentStatusIdle:
|
|
return 0.9
|
|
case AgentStatusBusy:
|
|
return 0.3
|
|
case AgentStatusOffline:
|
|
return 0.0
|
|
default:
|
|
return 0.5
|
|
}
|
|
}
|
|
|
|
// calculateExperienceScore evaluates agent experience from metrics
|
|
func (s *Service) calculateExperienceScore(agent *Agent) float64 {
|
|
if agent.PerformanceMetrics == nil {
|
|
return 0.5 // Default score for unknown experience
|
|
}
|
|
|
|
// Look for experience indicators in metrics
|
|
if tasksCompleted, exists := agent.PerformanceMetrics["tasks_completed"]; exists {
|
|
if count, ok := tasksCompleted.(float64); ok {
|
|
// Scale task completion count to 0-1 score
|
|
if count >= 10 {
|
|
return 1.0
|
|
} else if count >= 5 {
|
|
return 0.8
|
|
} else if count >= 1 {
|
|
return 0.6
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0.5
|
|
}
|
|
|
|
// CreateTeam persists a composed team to the database
|
|
func (s *Service) CreateTeam(ctx context.Context, composition *TeamComposition, taskInput *TaskAnalysisInput) (*Team, error) {
|
|
tx, err := s.db.Begin(ctx)
|
|
if err != nil {
|
|
return nil, fmt.Errorf("failed to begin transaction: %w", err)
|
|
}
|
|
defer tx.Rollback(ctx)
|
|
|
|
// Insert team record
|
|
team := &Team{
|
|
ID: composition.TeamID,
|
|
Name: composition.Name,
|
|
Description: fmt.Sprintf("Team for: %s", taskInput.Title),
|
|
Status: TeamStatusForming,
|
|
CreatedAt: time.Now(),
|
|
UpdatedAt: time.Now(),
|
|
}
|
|
|
|
insertTeamQuery := `
|
|
INSERT INTO teams (id, name, description, status, created_at, updated_at)
|
|
VALUES ($1, $2, $3, $4, $5, $6)
|
|
`
|
|
|
|
_, err = tx.Exec(ctx, insertTeamQuery, team.ID, team.Name, team.Description, team.Status, team.CreatedAt, team.UpdatedAt)
|
|
if err != nil {
|
|
return nil, fmt.Errorf("failed to insert team: %w", err)
|
|
}
|
|
|
|
// Insert team assignments
|
|
for _, match := range composition.AgentMatches {
|
|
assignment := &TeamAssignment{
|
|
ID: uuid.New(),
|
|
TeamID: team.ID,
|
|
AgentID: match.Agent.ID,
|
|
RoleID: match.Role.ID,
|
|
Status: "active",
|
|
AssignedAt: time.Now(),
|
|
}
|
|
|
|
insertAssignmentQuery := `
|
|
INSERT INTO team_assignments (id, team_id, agent_id, role_id, status, assigned_at)
|
|
VALUES ($1, $2, $3, $4, $5, $6)
|
|
`
|
|
|
|
_, err = tx.Exec(ctx, insertAssignmentQuery,
|
|
assignment.ID, assignment.TeamID, assignment.AgentID,
|
|
assignment.RoleID, assignment.Status, assignment.AssignedAt)
|
|
if err != nil {
|
|
return nil, fmt.Errorf("failed to insert team assignment: %w", err)
|
|
}
|
|
}
|
|
|
|
if err = tx.Commit(ctx); err != nil {
|
|
return nil, fmt.Errorf("failed to commit team creation: %w", err)
|
|
}
|
|
|
|
log.Info().
|
|
Str("team_id", team.ID.String()).
|
|
Str("team_name", team.Name).
|
|
Int("members", len(composition.AgentMatches)).
|
|
Msg("Team created successfully")
|
|
|
|
return team, nil
|
|
}
|
|
|
|
// GetTeam retrieves a team with its assignments
|
|
func (s *Service) GetTeam(ctx context.Context, teamID uuid.UUID) (*Team, []*TeamAssignment, error) {
|
|
// Get team info
|
|
teamQuery := `
|
|
SELECT id, name, description, status, task_id, gitea_issue_url,
|
|
created_at, updated_at, completed_at
|
|
FROM teams WHERE id = $1
|
|
`
|
|
|
|
row := s.db.QueryRow(ctx, teamQuery, teamID)
|
|
team := &Team{}
|
|
|
|
err := row.Scan(&team.ID, &team.Name, &team.Description, &team.Status,
|
|
&team.TaskID, &team.GiteaIssueURL, &team.CreatedAt, &team.UpdatedAt, &team.CompletedAt)
|
|
|
|
if err != nil {
|
|
if err == pgx.ErrNoRows {
|
|
return nil, nil, fmt.Errorf("team not found")
|
|
}
|
|
return nil, nil, fmt.Errorf("failed to get team: %w", err)
|
|
}
|
|
|
|
// Get team assignments
|
|
assignmentQuery := `
|
|
SELECT id, team_id, agent_id, role_id, status, assigned_at, completed_at
|
|
FROM team_assignments WHERE team_id = $1 ORDER BY assigned_at
|
|
`
|
|
|
|
rows, err := s.db.Query(ctx, assignmentQuery, teamID)
|
|
if err != nil {
|
|
return nil, nil, fmt.Errorf("failed to query team assignments: %w", err)
|
|
}
|
|
defer rows.Close()
|
|
|
|
var assignments []*TeamAssignment
|
|
|
|
for rows.Next() {
|
|
assignment := &TeamAssignment{}
|
|
err := rows.Scan(&assignment.ID, &assignment.TeamID, &assignment.AgentID,
|
|
&assignment.RoleID, &assignment.Status, &assignment.AssignedAt, &assignment.CompletedAt)
|
|
if err != nil {
|
|
return nil, nil, fmt.Errorf("failed to scan assignment row: %w", err)
|
|
}
|
|
assignments = append(assignments, assignment)
|
|
}
|
|
|
|
return team, assignments, rows.Err()
|
|
}
|
|
|
|
// ListTeams retrieves all teams with pagination
|
|
func (s *Service) ListTeams(ctx context.Context, limit, offset int) ([]*Team, int, error) {
|
|
// Get total count
|
|
var total int
|
|
countRow := s.db.QueryRow(ctx, `SELECT COUNT(*) FROM teams`)
|
|
err := countRow.Scan(&total)
|
|
if err != nil {
|
|
return nil, 0, fmt.Errorf("failed to count teams: %w", err)
|
|
}
|
|
|
|
// Get teams with pagination
|
|
teamsQuery := `
|
|
SELECT id, name, description, status, task_id, gitea_issue_url,
|
|
created_at, updated_at, completed_at
|
|
FROM teams
|
|
ORDER BY created_at DESC
|
|
LIMIT $1 OFFSET $2
|
|
`
|
|
|
|
rows, err := s.db.Query(ctx, teamsQuery, limit, offset)
|
|
if err != nil {
|
|
return nil, 0, fmt.Errorf("failed to query teams: %w", err)
|
|
}
|
|
defer rows.Close()
|
|
|
|
var teams []*Team
|
|
|
|
for rows.Next() {
|
|
team := &Team{}
|
|
err := rows.Scan(&team.ID, &team.Name, &team.Description, &team.Status,
|
|
&team.TaskID, &team.GiteaIssueURL, &team.CreatedAt, &team.UpdatedAt, &team.CompletedAt)
|
|
if err != nil {
|
|
return nil, 0, fmt.Errorf("failed to scan team row: %w", err)
|
|
}
|
|
teams = append(teams, team)
|
|
}
|
|
|
|
return teams, total, rows.Err()
|
|
}
|
|
|
|
// Public methods for testing (expose internal logic)
|
|
|
|
// DetermineTaskType exposes the internal task type determination logic
|
|
func (s *Service) DetermineTaskType(title, description string) TaskType {
|
|
return s.determineTaskType(title, description)
|
|
}
|
|
|
|
// EstimateComplexity exposes the internal complexity estimation logic
|
|
func (s *Service) EstimateComplexity(input *TaskAnalysisInput) float64 {
|
|
return s.estimateComplexity(input)
|
|
}
|
|
|
|
// IdentifyDomains exposes the internal domain identification logic
|
|
func (s *Service) IdentifyDomains(techStack, requirements []string) []string {
|
|
return s.identifyDomains(techStack, requirements)
|
|
}
|
|
|
|
// EstimateDuration exposes the internal duration estimation logic
|
|
func (s *Service) EstimateDuration(complexity float64, requirementCount int) int {
|
|
return s.estimateDuration(complexity, requirementCount)
|
|
}
|
|
|
|
// AssessRiskLevel exposes the internal risk assessment logic
|
|
func (s *Service) AssessRiskLevel(complexity float64, taskType TaskType) string {
|
|
return s.assessRiskLevel(complexity, taskType)
|
|
}
|
|
|
|
// DetermineRequiredExperience exposes the internal experience requirement logic
|
|
func (s *Service) DetermineRequiredExperience(complexity float64, taskType TaskType) string {
|
|
return s.determineRequiredExperience(complexity, taskType)
|
|
}
|
|
|
|
// AnalyzeSkillRequirementsLocal exposes skill analysis without database dependency
|
|
func (s *Service) AnalyzeSkillRequirementsLocal(input *TaskAnalysisInput, classification *TaskClassification) (*SkillRequirements, error) {
|
|
return s.analyzeSkillRequirements(context.Background(), input, classification)
|
|
}
|
|
|
|
// Helper functions
|
|
func min(a, b int) int {
|
|
if a < b {
|
|
return a
|
|
}
|
|
return b
|
|
} |