WIP: Save agent roles integration work before CHORUS rebrand
- Agent roles and coordination features - Chat API integration testing - New configuration and workspace management 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
334
repository/matcher.go
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334
repository/matcher.go
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package repository
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import (
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"sort"
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"strings"
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"time"
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)
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// DefaultTaskMatcher implements TaskMatcher interface
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type DefaultTaskMatcher struct{}
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// MatchTasksToRole filters tasks suitable for a specific role and expertise
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func (m *DefaultTaskMatcher) MatchTasksToRole(tasks []*Task, role string, expertise []string) ([]*Task, error) {
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var matchedTasks []*Task
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for _, task := range tasks {
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score := m.ScoreTaskForAgent(task, role, expertise)
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if score > 0.3 { // Minimum threshold for task suitability
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matchedTasks = append(matchedTasks, task)
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}
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}
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// Sort by score (highest first)
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sort.Slice(matchedTasks, func(i, j int) bool {
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scoreI := m.ScoreTaskForAgent(matchedTasks[i], role, expertise)
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scoreJ := m.ScoreTaskForAgent(matchedTasks[j], role, expertise)
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return scoreI > scoreJ
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})
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return matchedTasks, nil
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}
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// ScoreTaskForAgent calculates how suitable a task is for an agent based on role and expertise
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func (m *DefaultTaskMatcher) ScoreTaskForAgent(task *Task, agentRole string, agentExpertise []string) float64 {
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score := 0.0
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// Base score for role matching
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if task.RequiredRole != "" {
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if task.RequiredRole == agentRole {
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score += 0.5 // Perfect role match
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} else if m.isCompatibleRole(task.RequiredRole, agentRole) {
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score += 0.3 // Compatible role
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}
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} else {
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// No specific role required, default bonus for general roles
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if m.isGeneralRole(agentRole) {
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score += 0.2
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}
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}
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// Expertise matching
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expertiseScore := m.calculateExpertiseScore(task.RequiredExpertise, agentExpertise)
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score += expertiseScore * 0.4
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// Priority bonus (higher priority tasks get small bonus)
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priorityBonus := float64(task.Priority) / 10.0 * 0.1
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score += priorityBonus
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// Task type bonuses based on agent role
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taskTypeScore := m.calculateTaskTypeScore(task, agentRole)
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score += taskTypeScore * 0.1
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// Label-based scoring
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labelScore := m.calculateLabelScore(task.Labels, agentRole, agentExpertise)
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score += labelScore * 0.1
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// Ensure score is between 0 and 1
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if score > 1.0 {
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score = 1.0
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}
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if score < 0.0 {
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score = 0.0
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}
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return score
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}
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// GetRecommendedAgents returns agents best suited for a task
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func (m *DefaultTaskMatcher) GetRecommendedAgents(task *Task, availableAgents []AgentInfo) ([]AgentInfo, error) {
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type agentScore struct {
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agent AgentInfo
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score float64
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}
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var scoredAgents []agentScore
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for _, agent := range availableAgents {
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// Skip agents that are offline or at capacity
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if agent.Status != "online" && agent.Status != "ready" {
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continue
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}
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if agent.CurrentTasks >= agent.MaxTasks {
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continue
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}
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// Calculate base task suitability score
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taskScore := m.ScoreTaskForAgent(task, agent.Role, agent.Expertise)
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// Apply agent-specific modifiers
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finalScore := taskScore
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// Performance modifier (0.5 to 1.5 multiplier)
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performanceMod := 0.5 + agent.Performance
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finalScore *= performanceMod
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// Availability modifier
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availabilityMod := agent.Availability
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finalScore *= availabilityMod
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// Workload penalty (agents with fewer current tasks get slight bonus)
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workloadRatio := float64(agent.CurrentTasks) / float64(agent.MaxTasks)
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workloadBonus := (1.0 - workloadRatio) * 0.1
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finalScore += workloadBonus
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// Recent activity bonus (agents seen recently get small bonus)
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timeSinceLastSeen := time.Since(agent.LastSeen)
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if timeSinceLastSeen < 5*time.Minute {
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finalScore += 0.05
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}
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if finalScore > 0.1 { // Minimum threshold
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scoredAgents = append(scoredAgents, agentScore{agent: agent, score: finalScore})
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}
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}
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// Sort by score (highest first)
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sort.Slice(scoredAgents, func(i, j int) bool {
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return scoredAgents[i].score > scoredAgents[j].score
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})
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// Return top agents (up to 5)
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maxAgents := 5
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if len(scoredAgents) < maxAgents {
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maxAgents = len(scoredAgents)
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}
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result := make([]AgentInfo, maxAgents)
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for i := 0; i < maxAgents; i++ {
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result[i] = scoredAgents[i].agent
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}
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return result, nil
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}
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// calculateExpertiseScore computes overlap between required and agent expertise
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func (m *DefaultTaskMatcher) calculateExpertiseScore(requiredExpertise, agentExpertise []string) float64 {
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if len(requiredExpertise) == 0 {
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return 0.5 // No specific expertise required
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}
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matches := 0
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for _, required := range requiredExpertise {
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for _, agent := range agentExpertise {
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if strings.EqualFold(required, agent) || m.isRelatedExpertise(required, agent) {
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matches++
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break
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}
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}
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}
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// Score based on percentage of required expertise covered
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score := float64(matches) / float64(len(requiredExpertise))
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// Bonus for having additional relevant expertise
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if len(agentExpertise) > len(requiredExpertise) {
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bonus := 0.1 * float64(len(agentExpertise)-len(requiredExpertise)) / float64(len(agentExpertise))
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score += bonus
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}
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return score
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}
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// calculateTaskTypeScore gives bonuses based on task type and agent role compatibility
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func (m *DefaultTaskMatcher) calculateTaskTypeScore(task *Task, agentRole string) float64 {
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taskType := strings.ToLower(task.TaskType)
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role := strings.ToLower(agentRole)
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switch taskType {
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case "bug_fix", "bug":
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if strings.Contains(role, "qa") || strings.Contains(role, "test") {
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return 0.8
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}
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if strings.Contains(role, "backend") || strings.Contains(role, "full_stack") {
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return 0.6
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}
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case "feature", "enhancement":
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if strings.Contains(role, "developer") || strings.Contains(role, "engineer") {
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return 0.7
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}
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case "documentation", "docs":
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if strings.Contains(role, "writer") || strings.Contains(role, "documentation") {
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return 0.9
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}
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case "security":
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if strings.Contains(role, "security") {
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return 0.9
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}
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case "design":
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if strings.Contains(role, "designer") || strings.Contains(role, "ux") {
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return 0.9
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}
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case "infrastructure", "devops":
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if strings.Contains(role, "devops") || strings.Contains(role, "systems") {
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return 0.9
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}
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}
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return 0.0
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}
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// calculateLabelScore analyzes task labels for additional role matching
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func (m *DefaultTaskMatcher) calculateLabelScore(labels []string, agentRole string, agentExpertise []string) float64 {
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score := 0.0
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role := strings.ToLower(agentRole)
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for _, label := range labels {
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label = strings.ToLower(label)
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// Direct role matches
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if strings.Contains(role, label) || strings.Contains(label, role) {
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score += 0.3
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}
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// Expertise matches
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for _, expertise := range agentExpertise {
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if strings.Contains(strings.ToLower(expertise), label) || strings.Contains(label, strings.ToLower(expertise)) {
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score += 0.2
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}
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}
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// Specific label bonuses
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switch label {
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case "frontend":
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if strings.Contains(role, "frontend") || strings.Contains(role, "ui") {
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score += 0.4
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}
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case "backend":
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if strings.Contains(role, "backend") || strings.Contains(role, "api") {
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score += 0.4
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}
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case "urgent", "critical":
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score += 0.1 // Small bonus for urgent tasks
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case "good first issue", "beginner":
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if strings.Contains(role, "junior") {
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score += 0.3
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}
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}
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}
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return score
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}
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// isCompatibleRole checks if two roles are compatible
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func (m *DefaultTaskMatcher) isCompatibleRole(requiredRole, agentRole string) bool {
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compatibilityMap := map[string][]string{
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"frontend_developer": {"full_stack_engineer", "ui_ux_designer"},
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"backend_developer": {"full_stack_engineer", "database_engineer"},
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"full_stack_engineer": {"frontend_developer", "backend_developer"},
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"qa_engineer": {"full_stack_engineer", "backend_developer"},
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"devops_engineer": {"systems_engineer", "backend_developer"},
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"ui_ux_designer": {"frontend_developer", "lead_designer"},
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"security_expert": {"backend_developer", "senior_software_architect"},
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"technical_writer": {"full_stack_engineer"},
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"database_engineer": {"backend_developer", "full_stack_engineer"},
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"senior_software_architect": {"full_stack_engineer", "backend_developer", "frontend_developer"},
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}
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compatibleRoles, exists := compatibilityMap[requiredRole]
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if !exists {
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return false
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}
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for _, compatible := range compatibleRoles {
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if compatible == agentRole {
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return true
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}
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}
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return false
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}
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// isGeneralRole checks if a role is considered general-purpose
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func (m *DefaultTaskMatcher) isGeneralRole(role string) bool {
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generalRoles := []string{
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"full_stack_engineer",
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"senior_software_architect",
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"general_developer",
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}
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for _, general := range generalRoles {
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if general == role {
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return true
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}
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}
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return false
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}
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// isRelatedExpertise checks if two expertise areas are related
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func (m *DefaultTaskMatcher) isRelatedExpertise(required, agent string) bool {
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relatedMap := map[string][]string{
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"frontend": {"javascript", "typescript", "react", "vue", "angular", "css", "html"},
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"backend": {"api_development", "server_frameworks", "databases", "microservices"},
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"database": {"sql", "nosql", "data_modeling", "query_optimization"},
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"security": {"cybersecurity", "owasp", "vulnerability_analysis", "penetration_testing"},
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"devops": {"deployment", "infrastructure", "docker", "kubernetes", "cicd"},
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"testing": {"qa_methodologies", "test_automation", "debugging"},
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"design": {"ui_ux", "user_experience", "prototyping", "design_systems"},
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"documentation": {"technical_writing", "api_documentation"},
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}
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required = strings.ToLower(required)
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agent = strings.ToLower(agent)
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// Check direct related expertise
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if related, exists := relatedMap[required]; exists {
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for _, rel := range related {
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if strings.Contains(agent, rel) || strings.Contains(rel, agent) {
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return true
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}
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}
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}
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// Check reverse mapping
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if related, exists := relatedMap[agent]; exists {
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for _, rel := range related {
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if strings.Contains(required, rel) || strings.Contains(rel, required) {
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return true
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}
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}
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}
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return false
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}
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