WIP: Save agent roles integration work before CHORUS rebrand

- Agent roles and coordination features
- Chat API integration testing
- New configuration and workspace management

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
anthonyrawlins
2025-08-01 02:21:11 +10:00
parent 81b473d48f
commit 5978a0b8f5
3713 changed files with 1103925 additions and 59 deletions

21
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The MIT License (MIT)
Copyright (c) 2014 Ben Johnson
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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clock
=====
[![go.dev reference](https://img.shields.io/badge/go.dev-reference-007d9c?logo=go&logoColor=white&style=flat-square)](https://pkg.go.dev/mod/github.com/benbjohnson/clock)
Clock is a small library for mocking time in Go. It provides an interface
around the standard library's [`time`][time] package so that the application
can use the realtime clock while tests can use the mock clock.
The module is currently maintained by @djmitche.
[time]: https://pkg.go.dev/github.com/benbjohnson/clock
## Usage
### Realtime Clock
Your application can maintain a `Clock` variable that will allow realtime and
mock clocks to be interchangeable. For example, if you had an `Application` type:
```go
import "github.com/benbjohnson/clock"
type Application struct {
Clock clock.Clock
}
```
You could initialize it to use the realtime clock like this:
```go
var app Application
app.Clock = clock.New()
...
```
Then all timers and time-related functionality should be performed from the
`Clock` variable.
### Mocking time
In your tests, you will want to use a `Mock` clock:
```go
import (
"testing"
"github.com/benbjohnson/clock"
)
func TestApplication_DoSomething(t *testing.T) {
mock := clock.NewMock()
app := Application{Clock: mock}
...
}
```
Now that you've initialized your application to use the mock clock, you can
adjust the time programmatically. The mock clock always starts from the Unix
epoch (midnight UTC on Jan 1, 1970).
### Controlling time
The mock clock provides the same functions that the standard library's `time`
package provides. For example, to find the current time, you use the `Now()`
function:
```go
mock := clock.NewMock()
// Find the current time.
mock.Now().UTC() // 1970-01-01 00:00:00 +0000 UTC
// Move the clock forward.
mock.Add(2 * time.Hour)
// Check the time again. It's 2 hours later!
mock.Now().UTC() // 1970-01-01 02:00:00 +0000 UTC
```
Timers and Tickers are also controlled by this same mock clock. They will only
execute when the clock is moved forward:
```go
mock := clock.NewMock()
count := 0
// Kick off a timer to increment every 1 mock second.
go func() {
ticker := mock.Ticker(1 * time.Second)
for {
<-ticker.C
count++
}
}()
runtime.Gosched()
// Move the clock forward 10 seconds.
mock.Add(10 * time.Second)
// This prints 10.
fmt.Println(count)
```

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vendor/github.com/benbjohnson/clock/clock.go generated vendored Normal file
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package clock
import (
"context"
"sort"
"sync"
"time"
)
// Re-export of time.Duration
type Duration = time.Duration
// Clock represents an interface to the functions in the standard library time
// package. Two implementations are available in the clock package. The first
// is a real-time clock which simply wraps the time package's functions. The
// second is a mock clock which will only change when
// programmatically adjusted.
type Clock interface {
After(d time.Duration) <-chan time.Time
AfterFunc(d time.Duration, f func()) *Timer
Now() time.Time
Since(t time.Time) time.Duration
Until(t time.Time) time.Duration
Sleep(d time.Duration)
Tick(d time.Duration) <-chan time.Time
Ticker(d time.Duration) *Ticker
Timer(d time.Duration) *Timer
WithDeadline(parent context.Context, d time.Time) (context.Context, context.CancelFunc)
WithTimeout(parent context.Context, t time.Duration) (context.Context, context.CancelFunc)
}
// New returns an instance of a real-time clock.
func New() Clock {
return &clock{}
}
// clock implements a real-time clock by simply wrapping the time package functions.
type clock struct{}
func (c *clock) After(d time.Duration) <-chan time.Time { return time.After(d) }
func (c *clock) AfterFunc(d time.Duration, f func()) *Timer {
return &Timer{timer: time.AfterFunc(d, f)}
}
func (c *clock) Now() time.Time { return time.Now() }
func (c *clock) Since(t time.Time) time.Duration { return time.Since(t) }
func (c *clock) Until(t time.Time) time.Duration { return time.Until(t) }
func (c *clock) Sleep(d time.Duration) { time.Sleep(d) }
func (c *clock) Tick(d time.Duration) <-chan time.Time { return time.Tick(d) }
func (c *clock) Ticker(d time.Duration) *Ticker {
t := time.NewTicker(d)
return &Ticker{C: t.C, ticker: t}
}
func (c *clock) Timer(d time.Duration) *Timer {
t := time.NewTimer(d)
return &Timer{C: t.C, timer: t}
}
func (c *clock) WithDeadline(parent context.Context, d time.Time) (context.Context, context.CancelFunc) {
return context.WithDeadline(parent, d)
}
func (c *clock) WithTimeout(parent context.Context, t time.Duration) (context.Context, context.CancelFunc) {
return context.WithTimeout(parent, t)
}
// Mock represents a mock clock that only moves forward programmically.
// It can be preferable to a real-time clock when testing time-based functionality.
type Mock struct {
// mu protects all other fields in this struct, and the data that they
// point to.
mu sync.Mutex
now time.Time // current time
timers clockTimers // tickers & timers
}
// NewMock returns an instance of a mock clock.
// The current time of the mock clock on initialization is the Unix epoch.
func NewMock() *Mock {
return &Mock{now: time.Unix(0, 0)}
}
// Add moves the current time of the mock clock forward by the specified duration.
// This should only be called from a single goroutine at a time.
func (m *Mock) Add(d time.Duration) {
// Calculate the final current time.
m.mu.Lock()
t := m.now.Add(d)
m.mu.Unlock()
// Continue to execute timers until there are no more before the new time.
for {
if !m.runNextTimer(t) {
break
}
}
// Ensure that we end with the new time.
m.mu.Lock()
m.now = t
m.mu.Unlock()
// Give a small buffer to make sure that other goroutines get handled.
gosched()
}
// Set sets the current time of the mock clock to a specific one.
// This should only be called from a single goroutine at a time.
func (m *Mock) Set(t time.Time) {
// Continue to execute timers until there are no more before the new time.
for {
if !m.runNextTimer(t) {
break
}
}
// Ensure that we end with the new time.
m.mu.Lock()
m.now = t
m.mu.Unlock()
// Give a small buffer to make sure that other goroutines get handled.
gosched()
}
// WaitForAllTimers sets the clock until all timers are expired
func (m *Mock) WaitForAllTimers() time.Time {
// Continue to execute timers until there are no more
for {
m.mu.Lock()
if len(m.timers) == 0 {
m.mu.Unlock()
return m.Now()
}
sort.Sort(m.timers)
next := m.timers[len(m.timers)-1].Next()
m.mu.Unlock()
m.Set(next)
}
}
// runNextTimer executes the next timer in chronological order and moves the
// current time to the timer's next tick time. The next time is not executed if
// its next time is after the max time. Returns true if a timer was executed.
func (m *Mock) runNextTimer(max time.Time) bool {
m.mu.Lock()
// Sort timers by time.
sort.Sort(m.timers)
// If we have no more timers then exit.
if len(m.timers) == 0 {
m.mu.Unlock()
return false
}
// Retrieve next timer. Exit if next tick is after new time.
t := m.timers[0]
if t.Next().After(max) {
m.mu.Unlock()
return false
}
// Move "now" forward and unlock clock.
m.now = t.Next()
now := m.now
m.mu.Unlock()
// Execute timer.
t.Tick(now)
return true
}
// After waits for the duration to elapse and then sends the current time on the returned channel.
func (m *Mock) After(d time.Duration) <-chan time.Time {
return m.Timer(d).C
}
// AfterFunc waits for the duration to elapse and then executes a function in its own goroutine.
// A Timer is returned that can be stopped.
func (m *Mock) AfterFunc(d time.Duration, f func()) *Timer {
m.mu.Lock()
defer m.mu.Unlock()
ch := make(chan time.Time, 1)
t := &Timer{
c: ch,
fn: f,
mock: m,
next: m.now.Add(d),
stopped: false,
}
m.timers = append(m.timers, (*internalTimer)(t))
return t
}
// Now returns the current wall time on the mock clock.
func (m *Mock) Now() time.Time {
m.mu.Lock()
defer m.mu.Unlock()
return m.now
}
// Since returns time since `t` using the mock clock's wall time.
func (m *Mock) Since(t time.Time) time.Duration {
return m.Now().Sub(t)
}
// Until returns time until `t` using the mock clock's wall time.
func (m *Mock) Until(t time.Time) time.Duration {
return t.Sub(m.Now())
}
// Sleep pauses the goroutine for the given duration on the mock clock.
// The clock must be moved forward in a separate goroutine.
func (m *Mock) Sleep(d time.Duration) {
<-m.After(d)
}
// Tick is a convenience function for Ticker().
// It will return a ticker channel that cannot be stopped.
func (m *Mock) Tick(d time.Duration) <-chan time.Time {
return m.Ticker(d).C
}
// Ticker creates a new instance of Ticker.
func (m *Mock) Ticker(d time.Duration) *Ticker {
m.mu.Lock()
defer m.mu.Unlock()
ch := make(chan time.Time, 1)
t := &Ticker{
C: ch,
c: ch,
mock: m,
d: d,
next: m.now.Add(d),
}
m.timers = append(m.timers, (*internalTicker)(t))
return t
}
// Timer creates a new instance of Timer.
func (m *Mock) Timer(d time.Duration) *Timer {
m.mu.Lock()
ch := make(chan time.Time, 1)
t := &Timer{
C: ch,
c: ch,
mock: m,
next: m.now.Add(d),
stopped: false,
}
m.timers = append(m.timers, (*internalTimer)(t))
now := m.now
m.mu.Unlock()
m.runNextTimer(now)
return t
}
// removeClockTimer removes a timer from m.timers. m.mu MUST be held
// when this method is called.
func (m *Mock) removeClockTimer(t clockTimer) {
for i, timer := range m.timers {
if timer == t {
copy(m.timers[i:], m.timers[i+1:])
m.timers[len(m.timers)-1] = nil
m.timers = m.timers[:len(m.timers)-1]
break
}
}
sort.Sort(m.timers)
}
// clockTimer represents an object with an associated start time.
type clockTimer interface {
Next() time.Time
Tick(time.Time)
}
// clockTimers represents a list of sortable timers.
type clockTimers []clockTimer
func (a clockTimers) Len() int { return len(a) }
func (a clockTimers) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a clockTimers) Less(i, j int) bool { return a[i].Next().Before(a[j].Next()) }
// Timer represents a single event.
// The current time will be sent on C, unless the timer was created by AfterFunc.
type Timer struct {
C <-chan time.Time
c chan time.Time
timer *time.Timer // realtime impl, if set
next time.Time // next tick time
mock *Mock // mock clock, if set
fn func() // AfterFunc function, if set
stopped bool // True if stopped, false if running
}
// Stop turns off the ticker.
func (t *Timer) Stop() bool {
if t.timer != nil {
return t.timer.Stop()
}
t.mock.mu.Lock()
registered := !t.stopped
t.mock.removeClockTimer((*internalTimer)(t))
t.stopped = true
t.mock.mu.Unlock()
return registered
}
// Reset changes the expiry time of the timer
func (t *Timer) Reset(d time.Duration) bool {
if t.timer != nil {
return t.timer.Reset(d)
}
t.mock.mu.Lock()
t.next = t.mock.now.Add(d)
defer t.mock.mu.Unlock()
registered := !t.stopped
if t.stopped {
t.mock.timers = append(t.mock.timers, (*internalTimer)(t))
}
t.stopped = false
return registered
}
type internalTimer Timer
func (t *internalTimer) Next() time.Time { return t.next }
func (t *internalTimer) Tick(now time.Time) {
// a gosched() after ticking, to allow any consequences of the
// tick to complete
defer gosched()
t.mock.mu.Lock()
if t.fn != nil {
// defer function execution until the lock is released, and
defer func() { go t.fn() }()
} else {
t.c <- now
}
t.mock.removeClockTimer((*internalTimer)(t))
t.stopped = true
t.mock.mu.Unlock()
}
// Ticker holds a channel that receives "ticks" at regular intervals.
type Ticker struct {
C <-chan time.Time
c chan time.Time
ticker *time.Ticker // realtime impl, if set
next time.Time // next tick time
mock *Mock // mock clock, if set
d time.Duration // time between ticks
stopped bool // True if stopped, false if running
}
// Stop turns off the ticker.
func (t *Ticker) Stop() {
if t.ticker != nil {
t.ticker.Stop()
} else {
t.mock.mu.Lock()
t.mock.removeClockTimer((*internalTicker)(t))
t.stopped = true
t.mock.mu.Unlock()
}
}
// Reset resets the ticker to a new duration.
func (t *Ticker) Reset(dur time.Duration) {
if t.ticker != nil {
t.ticker.Reset(dur)
return
}
t.mock.mu.Lock()
defer t.mock.mu.Unlock()
if t.stopped {
t.mock.timers = append(t.mock.timers, (*internalTicker)(t))
t.stopped = false
}
t.d = dur
t.next = t.mock.now.Add(dur)
}
type internalTicker Ticker
func (t *internalTicker) Next() time.Time { return t.next }
func (t *internalTicker) Tick(now time.Time) {
select {
case t.c <- now:
default:
}
t.mock.mu.Lock()
t.next = now.Add(t.d)
t.mock.mu.Unlock()
gosched()
}
// Sleep momentarily so that other goroutines can process.
func gosched() { time.Sleep(1 * time.Millisecond) }
var (
// type checking
_ Clock = &Mock{}
)

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package clock
import (
"context"
"fmt"
"sync"
"time"
)
func (m *Mock) WithTimeout(parent context.Context, timeout time.Duration) (context.Context, context.CancelFunc) {
return m.WithDeadline(parent, m.Now().Add(timeout))
}
func (m *Mock) WithDeadline(parent context.Context, deadline time.Time) (context.Context, context.CancelFunc) {
if cur, ok := parent.Deadline(); ok && cur.Before(deadline) {
// The current deadline is already sooner than the new one.
return context.WithCancel(parent)
}
ctx := &timerCtx{clock: m, parent: parent, deadline: deadline, done: make(chan struct{})}
propagateCancel(parent, ctx)
dur := m.Until(deadline)
if dur <= 0 {
ctx.cancel(context.DeadlineExceeded) // deadline has already passed
return ctx, func() {}
}
ctx.Lock()
defer ctx.Unlock()
if ctx.err == nil {
ctx.timer = m.AfterFunc(dur, func() {
ctx.cancel(context.DeadlineExceeded)
})
}
return ctx, func() { ctx.cancel(context.Canceled) }
}
// propagateCancel arranges for child to be canceled when parent is.
func propagateCancel(parent context.Context, child *timerCtx) {
if parent.Done() == nil {
return // parent is never canceled
}
go func() {
select {
case <-parent.Done():
child.cancel(parent.Err())
case <-child.Done():
}
}()
}
type timerCtx struct {
sync.Mutex
clock Clock
parent context.Context
deadline time.Time
done chan struct{}
err error
timer *Timer
}
func (c *timerCtx) cancel(err error) {
c.Lock()
defer c.Unlock()
if c.err != nil {
return // already canceled
}
c.err = err
close(c.done)
if c.timer != nil {
c.timer.Stop()
c.timer = nil
}
}
func (c *timerCtx) Deadline() (deadline time.Time, ok bool) { return c.deadline, true }
func (c *timerCtx) Done() <-chan struct{} { return c.done }
func (c *timerCtx) Err() error { return c.err }
func (c *timerCtx) Value(key interface{}) interface{} { return c.parent.Value(key) }
func (c *timerCtx) String() string {
return fmt.Sprintf("clock.WithDeadline(%s [%s])", c.deadline, c.deadline.Sub(c.clock.Now()))
}