WIP: Save agent roles integration work before CHORUS rebrand
- Agent roles and coordination features - Chat API integration testing - New configuration and workspace management 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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vendor/github.com/cespare/xxhash/v2/xxhash_amd64.s
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209
vendor/github.com/cespare/xxhash/v2/xxhash_amd64.s
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//go:build !appengine && gc && !purego
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// +build !appengine
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// +build gc
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// +build !purego
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#include "textflag.h"
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// Registers:
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#define h AX
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#define d AX
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#define p SI // pointer to advance through b
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#define n DX
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#define end BX // loop end
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#define v1 R8
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#define v2 R9
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#define v3 R10
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#define v4 R11
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#define x R12
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#define prime1 R13
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#define prime2 R14
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#define prime4 DI
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#define round(acc, x) \
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IMULQ prime2, x \
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ADDQ x, acc \
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ROLQ $31, acc \
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IMULQ prime1, acc
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// round0 performs the operation x = round(0, x).
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#define round0(x) \
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IMULQ prime2, x \
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ROLQ $31, x \
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IMULQ prime1, x
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// mergeRound applies a merge round on the two registers acc and x.
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// It assumes that prime1, prime2, and prime4 have been loaded.
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#define mergeRound(acc, x) \
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round0(x) \
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XORQ x, acc \
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IMULQ prime1, acc \
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ADDQ prime4, acc
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// blockLoop processes as many 32-byte blocks as possible,
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// updating v1, v2, v3, and v4. It assumes that there is at least one block
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// to process.
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#define blockLoop() \
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loop: \
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MOVQ +0(p), x \
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round(v1, x) \
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MOVQ +8(p), x \
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round(v2, x) \
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MOVQ +16(p), x \
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round(v3, x) \
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MOVQ +24(p), x \
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round(v4, x) \
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ADDQ $32, p \
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CMPQ p, end \
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JLE loop
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// func Sum64(b []byte) uint64
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TEXT ·Sum64(SB), NOSPLIT|NOFRAME, $0-32
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// Load fixed primes.
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MOVQ ·primes+0(SB), prime1
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MOVQ ·primes+8(SB), prime2
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MOVQ ·primes+24(SB), prime4
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// Load slice.
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MOVQ b_base+0(FP), p
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MOVQ b_len+8(FP), n
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LEAQ (p)(n*1), end
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// The first loop limit will be len(b)-32.
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SUBQ $32, end
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// Check whether we have at least one block.
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CMPQ n, $32
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JLT noBlocks
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// Set up initial state (v1, v2, v3, v4).
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MOVQ prime1, v1
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ADDQ prime2, v1
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MOVQ prime2, v2
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XORQ v3, v3
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XORQ v4, v4
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SUBQ prime1, v4
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blockLoop()
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MOVQ v1, h
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ROLQ $1, h
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MOVQ v2, x
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ROLQ $7, x
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ADDQ x, h
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MOVQ v3, x
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ROLQ $12, x
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ADDQ x, h
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MOVQ v4, x
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ROLQ $18, x
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ADDQ x, h
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mergeRound(h, v1)
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mergeRound(h, v2)
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mergeRound(h, v3)
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mergeRound(h, v4)
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JMP afterBlocks
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noBlocks:
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MOVQ ·primes+32(SB), h
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afterBlocks:
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ADDQ n, h
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ADDQ $24, end
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CMPQ p, end
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JG try4
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loop8:
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MOVQ (p), x
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ADDQ $8, p
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round0(x)
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XORQ x, h
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ROLQ $27, h
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IMULQ prime1, h
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ADDQ prime4, h
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CMPQ p, end
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JLE loop8
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try4:
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ADDQ $4, end
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CMPQ p, end
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JG try1
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MOVL (p), x
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ADDQ $4, p
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IMULQ prime1, x
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XORQ x, h
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ROLQ $23, h
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IMULQ prime2, h
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ADDQ ·primes+16(SB), h
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try1:
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ADDQ $4, end
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CMPQ p, end
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JGE finalize
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loop1:
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MOVBQZX (p), x
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ADDQ $1, p
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IMULQ ·primes+32(SB), x
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XORQ x, h
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ROLQ $11, h
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IMULQ prime1, h
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CMPQ p, end
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JL loop1
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finalize:
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MOVQ h, x
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SHRQ $33, x
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XORQ x, h
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IMULQ prime2, h
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MOVQ h, x
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SHRQ $29, x
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XORQ x, h
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IMULQ ·primes+16(SB), h
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MOVQ h, x
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SHRQ $32, x
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XORQ x, h
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MOVQ h, ret+24(FP)
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RET
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// func writeBlocks(d *Digest, b []byte) int
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TEXT ·writeBlocks(SB), NOSPLIT|NOFRAME, $0-40
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// Load fixed primes needed for round.
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MOVQ ·primes+0(SB), prime1
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MOVQ ·primes+8(SB), prime2
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// Load slice.
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MOVQ b_base+8(FP), p
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MOVQ b_len+16(FP), n
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LEAQ (p)(n*1), end
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SUBQ $32, end
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// Load vN from d.
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MOVQ s+0(FP), d
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MOVQ 0(d), v1
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MOVQ 8(d), v2
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MOVQ 16(d), v3
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MOVQ 24(d), v4
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// We don't need to check the loop condition here; this function is
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// always called with at least one block of data to process.
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blockLoop()
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// Copy vN back to d.
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MOVQ v1, 0(d)
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MOVQ v2, 8(d)
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MOVQ v3, 16(d)
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MOVQ v4, 24(d)
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// The number of bytes written is p minus the old base pointer.
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SUBQ b_base+8(FP), p
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MOVQ p, ret+32(FP)
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RET
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