WIP: Save agent roles integration work before CHORUS rebrand
- Agent roles and coordination features - Chat API integration testing - New configuration and workspace management 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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								vendor/github.com/klauspost/compress/zstd/fse_decoder_generic.go
									
									
									
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								vendor/github.com/klauspost/compress/zstd/fse_decoder_generic.go
									
									
									
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							| @@ -0,0 +1,72 @@ | ||||
| //go:build !amd64 || appengine || !gc || noasm | ||||
| // +build !amd64 appengine !gc noasm | ||||
|  | ||||
| package zstd | ||||
|  | ||||
| import ( | ||||
| 	"errors" | ||||
| 	"fmt" | ||||
| ) | ||||
|  | ||||
| // buildDtable will build the decoding table. | ||||
| func (s *fseDecoder) buildDtable() error { | ||||
| 	tableSize := uint32(1 << s.actualTableLog) | ||||
| 	highThreshold := tableSize - 1 | ||||
| 	symbolNext := s.stateTable[:256] | ||||
|  | ||||
| 	// Init, lay down lowprob symbols | ||||
| 	{ | ||||
| 		for i, v := range s.norm[:s.symbolLen] { | ||||
| 			if v == -1 { | ||||
| 				s.dt[highThreshold].setAddBits(uint8(i)) | ||||
| 				highThreshold-- | ||||
| 				symbolNext[i] = 1 | ||||
| 			} else { | ||||
| 				symbolNext[i] = uint16(v) | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	// Spread symbols | ||||
| 	{ | ||||
| 		tableMask := tableSize - 1 | ||||
| 		step := tableStep(tableSize) | ||||
| 		position := uint32(0) | ||||
| 		for ss, v := range s.norm[:s.symbolLen] { | ||||
| 			for i := 0; i < int(v); i++ { | ||||
| 				s.dt[position].setAddBits(uint8(ss)) | ||||
| 				position = (position + step) & tableMask | ||||
| 				for position > highThreshold { | ||||
| 					// lowprob area | ||||
| 					position = (position + step) & tableMask | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 		if position != 0 { | ||||
| 			// position must reach all cells once, otherwise normalizedCounter is incorrect | ||||
| 			return errors.New("corrupted input (position != 0)") | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	// Build Decoding table | ||||
| 	{ | ||||
| 		tableSize := uint16(1 << s.actualTableLog) | ||||
| 		for u, v := range s.dt[:tableSize] { | ||||
| 			symbol := v.addBits() | ||||
| 			nextState := symbolNext[symbol] | ||||
| 			symbolNext[symbol] = nextState + 1 | ||||
| 			nBits := s.actualTableLog - byte(highBits(uint32(nextState))) | ||||
| 			s.dt[u&maxTableMask].setNBits(nBits) | ||||
| 			newState := (nextState << nBits) - tableSize | ||||
| 			if newState > tableSize { | ||||
| 				return fmt.Errorf("newState (%d) outside table size (%d)", newState, tableSize) | ||||
| 			} | ||||
| 			if newState == uint16(u) && nBits == 0 { | ||||
| 				// Seems weird that this is possible with nbits > 0. | ||||
| 				return fmt.Errorf("newState (%d) == oldState (%d) and no bits", newState, u) | ||||
| 			} | ||||
| 			s.dt[u&maxTableMask].setNewState(newState) | ||||
| 		} | ||||
| 	} | ||||
| 	return nil | ||||
| } | ||||
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