Files
bzzz/integration_test/election_integration_test.go
anthonyrawlins d96c931a29 Resolve import cycles and migrate to chorus.services module path
This comprehensive refactoring addresses critical architectural issues:

IMPORT CYCLE RESOLUTION:
• pkg/crypto ↔ pkg/slurp/roles: Created pkg/security/access_levels.go
• pkg/ucxl → pkg/dht: Created pkg/storage/interfaces.go
• pkg/slurp/leader → pkg/election → pkg/slurp/storage: Moved types to pkg/election/interfaces.go

MODULE PATH MIGRATION:
• Changed from github.com/anthonyrawlins/bzzz to chorus.services/bzzz
• Updated all import statements across 115+ files
• Maintains compatibility while removing personal GitHub account dependency

TYPE SYSTEM IMPROVEMENTS:
• Resolved duplicate type declarations in crypto package
• Added missing type definitions (RoleStatus, TimeRestrictions, KeyStatus, KeyRotationResult)
• Proper interface segregation to prevent future cycles

ARCHITECTURAL BENEFITS:
• Build now progresses past structural issues to normal dependency resolution
• Cleaner separation of concerns between packages
• Eliminates circular dependencies that prevented compilation
• Establishes foundation for scalable codebase growth

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-17 10:04:25 +10:00

244 lines
6.2 KiB
Go

package integration_test
import (
"context"
"fmt"
"testing"
"time"
"chorus.services/bzzz/pkg/config"
"chorus.services/bzzz/pkg/election"
)
func TestElectionIntegration_ElectionLogic(t *testing.T) {
// Test election management lifecycle
ctx, cancel := context.WithTimeout(context.Background(), 15*time.Second)
defer cancel()
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "test-node",
},
Security: config.SecurityConfig{
ElectionConfig: config.ElectionConfig{
Enabled: true,
HeartbeatTimeout: 5 * time.Second,
ElectionTimeout: 10 * time.Second,
},
},
}
// Create a minimal election manager without full P2P (pass nils for deps we don't need)
em := election.NewElectionManager(ctx, cfg, nil, nil, "test-node")
if em == nil {
t.Fatal("Expected NewElectionManager to return non-nil manager")
}
// Test election states
initialState := em.GetElectionState()
if initialState != election.StateIdle {
t.Errorf("Expected initial state to be StateIdle, got %v", initialState)
}
// Test admin status methods
currentAdmin := em.GetCurrentAdmin()
if currentAdmin != "" {
t.Logf("Current admin: %s", currentAdmin)
}
isAdmin := em.IsCurrentAdmin()
t.Logf("Is current admin: %t", isAdmin)
// Test trigger election (this is the real available method)
em.TriggerElection(election.TriggerManual)
// Test state after trigger
newState := em.GetElectionState()
t.Logf("State after trigger: %v", newState)
t.Log("Election integration test completed successfully")
}
func TestElectionIntegration_AdminFailover(t *testing.T) {
// Test admin failover scenarios using election triggers
ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
defer cancel()
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "failover-test-node",
},
Security: config.SecurityConfig{
ElectionConfig: config.ElectionConfig{
Enabled: true,
HeartbeatTimeout: 3 * time.Second,
ElectionTimeout: 6 * time.Second,
},
},
}
em := election.NewElectionManager(ctx, cfg, nil, nil, "failover-test-node")
// Test initial state
initialState := em.GetElectionState()
t.Logf("Initial state: %v", initialState)
// Test heartbeat timeout trigger (simulates admin failure)
em.TriggerElection(election.TriggerHeartbeatTimeout)
// Allow some time for state change
time.Sleep(100 * time.Millisecond)
afterFailureState := em.GetElectionState()
t.Logf("State after heartbeat timeout: %v", afterFailureState)
// Test split brain scenario
em.TriggerElection(election.TriggerSplitBrain)
time.Sleep(100 * time.Millisecond)
splitBrainState := em.GetElectionState()
t.Logf("State after split brain trigger: %v", splitBrainState)
// Test quorum restoration
em.TriggerElection(election.TriggerQuorumRestored)
time.Sleep(100 * time.Millisecond)
finalState := em.GetElectionState()
t.Logf("State after quorum restored: %v", finalState)
t.Log("Failover integration test completed")
}
func TestElectionIntegration_ConcurrentElections(t *testing.T) {
// Test concurrent election triggers
ctx, cancel := context.WithTimeout(context.Background(), 8*time.Second)
defer cancel()
cfg1 := &config.Config{
Agent: config.AgentConfig{
ID: "concurrent-node-1",
},
Security: config.SecurityConfig{
ElectionConfig: config.ElectionConfig{
Enabled: true,
HeartbeatTimeout: 4 * time.Second,
ElectionTimeout: 8 * time.Second,
},
},
}
cfg2 := &config.Config{
Agent: config.AgentConfig{
ID: "concurrent-node-2",
},
Security: config.SecurityConfig{
ElectionConfig: config.ElectionConfig{
Enabled: true,
HeartbeatTimeout: 4 * time.Second,
ElectionTimeout: 8 * time.Second,
},
},
}
em1 := election.NewElectionManager(ctx, cfg1, nil, nil, "concurrent-node-1")
em2 := election.NewElectionManager(ctx, cfg2, nil, nil, "concurrent-node-2")
// Trigger elections concurrently
go func() {
em1.TriggerElection(election.TriggerManual)
}()
go func() {
em2.TriggerElection(election.TriggerManual)
}()
// Wait for processing
time.Sleep(200 * time.Millisecond)
// Check states
state1 := em1.GetElectionState()
state2 := em2.GetElectionState()
t.Logf("Node 1 state: %v", state1)
t.Logf("Node 2 state: %v", state2)
// Both should be handling elections
if state1 == election.StateIdle && state2 == election.StateIdle {
t.Error("Expected at least one election manager to be in non-idle state")
}
t.Log("Concurrent elections test completed")
}
func TestElectionIntegration_ElectionCallbacks(t *testing.T) {
// Test election callback system
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
cfg := &config.Config{
Agent: config.AgentConfig{
ID: "callback-test-node",
},
Security: config.SecurityConfig{
ElectionConfig: config.ElectionConfig{
Enabled: true,
HeartbeatTimeout: 5 * time.Second,
ElectionTimeout: 10 * time.Second,
},
},
}
em := election.NewElectionManager(ctx, cfg, nil, nil, "callback-test-node")
// Track callback invocations
var adminChangedCalled bool
var electionCompleteCalled bool
var oldAdmin, newAdmin, winner string
// Set up callbacks
em.SetCallbacks(
func(old, new string) {
adminChangedCalled = true
oldAdmin = old
newAdmin = new
t.Logf("Admin changed callback: %s -> %s", old, new)
},
func(w string) {
electionCompleteCalled = true
winner = w
t.Logf("Election complete callback: winner %s", w)
},
)
// Trigger election
em.TriggerElection(election.TriggerManual)
// Give time for potential callback execution
time.Sleep(200 * time.Millisecond)
// Check state changes
currentState := em.GetElectionState()
t.Logf("Current election state: %v", currentState)
isAdmin := em.IsCurrentAdmin()
t.Logf("Is current admin: %t", isAdmin)
currentAdminID := em.GetCurrentAdmin()
t.Logf("Current admin ID: %s", currentAdminID)
// Log callback results
t.Logf("Admin changed callback called: %t", adminChangedCalled)
t.Logf("Election complete callback called: %t", electionCompleteCalled)
if adminChangedCalled {
t.Logf("Admin change: %s -> %s", oldAdmin, newAdmin)
}
if electionCompleteCalled {
t.Logf("Election winner: %s", winner)
}
t.Log("Election callback integration test completed")
}