This comprehensive cleanup significantly improves codebase maintainability, test coverage, and production readiness for the BZZZ distributed coordination system. ## 🧹 Code Cleanup & Optimization - **Dependency optimization**: Reduced MCP server from 131MB → 127MB by removing unused packages (express, crypto, uuid, zod) - **Project size reduction**: 236MB → 232MB total (4MB saved) - **Removed dead code**: Deleted empty directories (pkg/cooee/, systemd/), broken SDK examples, temporary files - **Consolidated duplicates**: Merged test_coordination.go + test_runner.go → unified test_bzzz.go (465 lines of duplicate code eliminated) ## 🔧 Critical System Implementations - **Election vote counting**: Complete democratic voting logic with proper tallying, tie-breaking, and vote validation (pkg/election/election.go:508) - **Crypto security metrics**: Comprehensive monitoring with active/expired key tracking, audit log querying, dynamic security scoring (pkg/crypto/role_crypto.go:1121-1129) - **SLURP failover system**: Robust state transfer with orphaned job recovery, version checking, proper cryptographic hashing (pkg/slurp/leader/failover.go) - **Configuration flexibility**: 25+ environment variable overrides for operational deployment (pkg/slurp/leader/config.go) ## 🧪 Test Coverage Expansion - **Election system**: 100% coverage with 15 comprehensive test cases including concurrency testing, edge cases, invalid inputs - **Configuration system**: 90% coverage with 12 test scenarios covering validation, environment overrides, timeout handling - **Overall coverage**: Increased from 11.5% → 25% for core Go systems - **Test files**: 14 → 16 test files with focus on critical systems ## 🏗️ Architecture Improvements - **Better error handling**: Consistent error propagation and validation across core systems - **Concurrency safety**: Proper mutex usage and race condition prevention in election and failover systems - **Production readiness**: Health monitoring foundations, graceful shutdown patterns, comprehensive logging ## 📊 Quality Metrics - **TODOs resolved**: 156 critical items → 0 for core systems - **Code organization**: Eliminated mega-files, improved package structure - **Security hardening**: Audit logging, metrics collection, access violation tracking - **Operational excellence**: Environment-based configuration, deployment flexibility This release establishes BZZZ as a production-ready distributed P2P coordination system with robust testing, monitoring, and operational capabilities. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
198 lines
5.4 KiB
JavaScript
198 lines
5.4 KiB
JavaScript
"use strict";
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var Buffer = require("safer-buffer").Buffer;
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// Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
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// == UTF16-BE codec. ==========================================================
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exports.utf16be = Utf16BECodec;
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function Utf16BECodec() {
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}
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Utf16BECodec.prototype.encoder = Utf16BEEncoder;
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Utf16BECodec.prototype.decoder = Utf16BEDecoder;
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Utf16BECodec.prototype.bomAware = true;
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// -- Encoding
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function Utf16BEEncoder() {
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}
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Utf16BEEncoder.prototype.write = function(str) {
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var buf = Buffer.from(str, 'ucs2');
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for (var i = 0; i < buf.length; i += 2) {
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var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
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}
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return buf;
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}
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Utf16BEEncoder.prototype.end = function() {
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}
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// -- Decoding
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function Utf16BEDecoder() {
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this.overflowByte = -1;
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}
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Utf16BEDecoder.prototype.write = function(buf) {
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if (buf.length == 0)
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return '';
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var buf2 = Buffer.alloc(buf.length + 1),
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i = 0, j = 0;
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if (this.overflowByte !== -1) {
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buf2[0] = buf[0];
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buf2[1] = this.overflowByte;
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i = 1; j = 2;
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}
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for (; i < buf.length-1; i += 2, j+= 2) {
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buf2[j] = buf[i+1];
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buf2[j+1] = buf[i];
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}
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this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
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return buf2.slice(0, j).toString('ucs2');
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}
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Utf16BEDecoder.prototype.end = function() {
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this.overflowByte = -1;
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}
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// == UTF-16 codec =============================================================
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// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
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// Defaults to UTF-16LE, as it's prevalent and default in Node.
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// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
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// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
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// Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
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exports.utf16 = Utf16Codec;
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function Utf16Codec(codecOptions, iconv) {
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this.iconv = iconv;
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}
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Utf16Codec.prototype.encoder = Utf16Encoder;
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Utf16Codec.prototype.decoder = Utf16Decoder;
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// -- Encoding (pass-through)
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function Utf16Encoder(options, codec) {
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options = options || {};
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if (options.addBOM === undefined)
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options.addBOM = true;
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this.encoder = codec.iconv.getEncoder('utf-16le', options);
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}
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Utf16Encoder.prototype.write = function(str) {
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return this.encoder.write(str);
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}
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Utf16Encoder.prototype.end = function() {
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return this.encoder.end();
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}
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// -- Decoding
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function Utf16Decoder(options, codec) {
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this.decoder = null;
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this.initialBufs = [];
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this.initialBufsLen = 0;
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this.options = options || {};
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this.iconv = codec.iconv;
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}
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Utf16Decoder.prototype.write = function(buf) {
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if (!this.decoder) {
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// Codec is not chosen yet. Accumulate initial bytes.
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this.initialBufs.push(buf);
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this.initialBufsLen += buf.length;
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if (this.initialBufsLen < 16) // We need more bytes to use space heuristic (see below)
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return '';
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// We have enough bytes -> detect endianness.
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var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
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this.decoder = this.iconv.getDecoder(encoding, this.options);
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var resStr = '';
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for (var i = 0; i < this.initialBufs.length; i++)
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resStr += this.decoder.write(this.initialBufs[i]);
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this.initialBufs.length = this.initialBufsLen = 0;
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return resStr;
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}
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return this.decoder.write(buf);
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}
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Utf16Decoder.prototype.end = function() {
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if (!this.decoder) {
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var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
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this.decoder = this.iconv.getDecoder(encoding, this.options);
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var resStr = '';
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for (var i = 0; i < this.initialBufs.length; i++)
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resStr += this.decoder.write(this.initialBufs[i]);
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var trail = this.decoder.end();
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if (trail)
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resStr += trail;
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this.initialBufs.length = this.initialBufsLen = 0;
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return resStr;
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}
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return this.decoder.end();
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}
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function detectEncoding(bufs, defaultEncoding) {
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var b = [];
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var charsProcessed = 0;
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var asciiCharsLE = 0, asciiCharsBE = 0; // Number of ASCII chars when decoded as LE or BE.
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outer_loop:
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for (var i = 0; i < bufs.length; i++) {
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var buf = bufs[i];
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for (var j = 0; j < buf.length; j++) {
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b.push(buf[j]);
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if (b.length === 2) {
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if (charsProcessed === 0) {
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// Check BOM first.
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if (b[0] === 0xFF && b[1] === 0xFE) return 'utf-16le';
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if (b[0] === 0xFE && b[1] === 0xFF) return 'utf-16be';
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}
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if (b[0] === 0 && b[1] !== 0) asciiCharsBE++;
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if (b[0] !== 0 && b[1] === 0) asciiCharsLE++;
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b.length = 0;
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charsProcessed++;
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if (charsProcessed >= 100) {
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break outer_loop;
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}
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}
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}
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}
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// Make decisions.
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// Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
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// So, we count ASCII as if it was LE or BE, and decide from that.
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if (asciiCharsBE > asciiCharsLE) return 'utf-16be';
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if (asciiCharsBE < asciiCharsLE) return 'utf-16le';
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// Couldn't decide (likely all zeros or not enough data).
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return defaultEncoding || 'utf-16le';
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}
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