Files
bzzz/mcp-server/node_modules/imurmurhash/imurmurhash.js
anthonyrawlins b3c00d7cd9 Major BZZZ Code Hygiene & Goal Alignment Improvements
This comprehensive cleanup significantly improves codebase maintainability,
test coverage, and production readiness for the BZZZ distributed coordination system.

## 🧹 Code Cleanup & Optimization
- **Dependency optimization**: Reduced MCP server from 131MB → 127MB by removing unused packages (express, crypto, uuid, zod)
- **Project size reduction**: 236MB → 232MB total (4MB saved)
- **Removed dead code**: Deleted empty directories (pkg/cooee/, systemd/), broken SDK examples, temporary files
- **Consolidated duplicates**: Merged test_coordination.go + test_runner.go → unified test_bzzz.go (465 lines of duplicate code eliminated)

## 🔧 Critical System Implementations
- **Election vote counting**: Complete democratic voting logic with proper tallying, tie-breaking, and vote validation (pkg/election/election.go:508)
- **Crypto security metrics**: Comprehensive monitoring with active/expired key tracking, audit log querying, dynamic security scoring (pkg/crypto/role_crypto.go:1121-1129)
- **SLURP failover system**: Robust state transfer with orphaned job recovery, version checking, proper cryptographic hashing (pkg/slurp/leader/failover.go)
- **Configuration flexibility**: 25+ environment variable overrides for operational deployment (pkg/slurp/leader/config.go)

## 🧪 Test Coverage Expansion
- **Election system**: 100% coverage with 15 comprehensive test cases including concurrency testing, edge cases, invalid inputs
- **Configuration system**: 90% coverage with 12 test scenarios covering validation, environment overrides, timeout handling
- **Overall coverage**: Increased from 11.5% → 25% for core Go systems
- **Test files**: 14 → 16 test files with focus on critical systems

## 🏗️ Architecture Improvements
- **Better error handling**: Consistent error propagation and validation across core systems
- **Concurrency safety**: Proper mutex usage and race condition prevention in election and failover systems
- **Production readiness**: Health monitoring foundations, graceful shutdown patterns, comprehensive logging

## 📊 Quality Metrics
- **TODOs resolved**: 156 critical items → 0 for core systems
- **Code organization**: Eliminated mega-files, improved package structure
- **Security hardening**: Audit logging, metrics collection, access violation tracking
- **Operational excellence**: Environment-based configuration, deployment flexibility

This release establishes BZZZ as a production-ready distributed P2P coordination
system with robust testing, monitoring, and operational capabilities.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-16 12:14:57 +10:00

139 lines
4.3 KiB
JavaScript

/**
* @preserve
* JS Implementation of incremental MurmurHash3 (r150) (as of May 10, 2013)
*
* @author <a href="mailto:jensyt@gmail.com">Jens Taylor</a>
* @see http://github.com/homebrewing/brauhaus-diff
* @author <a href="mailto:gary.court@gmail.com">Gary Court</a>
* @see http://github.com/garycourt/murmurhash-js
* @author <a href="mailto:aappleby@gmail.com">Austin Appleby</a>
* @see http://sites.google.com/site/murmurhash/
*/
(function(){
var cache;
// Call this function without `new` to use the cached object (good for
// single-threaded environments), or with `new` to create a new object.
//
// @param {string} key A UTF-16 or ASCII string
// @param {number} seed An optional positive integer
// @return {object} A MurmurHash3 object for incremental hashing
function MurmurHash3(key, seed) {
var m = this instanceof MurmurHash3 ? this : cache;
m.reset(seed)
if (typeof key === 'string' && key.length > 0) {
m.hash(key);
}
if (m !== this) {
return m;
}
};
// Incrementally add a string to this hash
//
// @param {string} key A UTF-16 or ASCII string
// @return {object} this
MurmurHash3.prototype.hash = function(key) {
var h1, k1, i, top, len;
len = key.length;
this.len += len;
k1 = this.k1;
i = 0;
switch (this.rem) {
case 0: k1 ^= len > i ? (key.charCodeAt(i++) & 0xffff) : 0;
case 1: k1 ^= len > i ? (key.charCodeAt(i++) & 0xffff) << 8 : 0;
case 2: k1 ^= len > i ? (key.charCodeAt(i++) & 0xffff) << 16 : 0;
case 3:
k1 ^= len > i ? (key.charCodeAt(i) & 0xff) << 24 : 0;
k1 ^= len > i ? (key.charCodeAt(i++) & 0xff00) >> 8 : 0;
}
this.rem = (len + this.rem) & 3; // & 3 is same as % 4
len -= this.rem;
if (len > 0) {
h1 = this.h1;
while (1) {
k1 = (k1 * 0x2d51 + (k1 & 0xffff) * 0xcc9e0000) & 0xffffffff;
k1 = (k1 << 15) | (k1 >>> 17);
k1 = (k1 * 0x3593 + (k1 & 0xffff) * 0x1b870000) & 0xffffffff;
h1 ^= k1;
h1 = (h1 << 13) | (h1 >>> 19);
h1 = (h1 * 5 + 0xe6546b64) & 0xffffffff;
if (i >= len) {
break;
}
k1 = ((key.charCodeAt(i++) & 0xffff)) ^
((key.charCodeAt(i++) & 0xffff) << 8) ^
((key.charCodeAt(i++) & 0xffff) << 16);
top = key.charCodeAt(i++);
k1 ^= ((top & 0xff) << 24) ^
((top & 0xff00) >> 8);
}
k1 = 0;
switch (this.rem) {
case 3: k1 ^= (key.charCodeAt(i + 2) & 0xffff) << 16;
case 2: k1 ^= (key.charCodeAt(i + 1) & 0xffff) << 8;
case 1: k1 ^= (key.charCodeAt(i) & 0xffff);
}
this.h1 = h1;
}
this.k1 = k1;
return this;
};
// Get the result of this hash
//
// @return {number} The 32-bit hash
MurmurHash3.prototype.result = function() {
var k1, h1;
k1 = this.k1;
h1 = this.h1;
if (k1 > 0) {
k1 = (k1 * 0x2d51 + (k1 & 0xffff) * 0xcc9e0000) & 0xffffffff;
k1 = (k1 << 15) | (k1 >>> 17);
k1 = (k1 * 0x3593 + (k1 & 0xffff) * 0x1b870000) & 0xffffffff;
h1 ^= k1;
}
h1 ^= this.len;
h1 ^= h1 >>> 16;
h1 = (h1 * 0xca6b + (h1 & 0xffff) * 0x85eb0000) & 0xffffffff;
h1 ^= h1 >>> 13;
h1 = (h1 * 0xae35 + (h1 & 0xffff) * 0xc2b20000) & 0xffffffff;
h1 ^= h1 >>> 16;
return h1 >>> 0;
};
// Reset the hash object for reuse
//
// @param {number} seed An optional positive integer
MurmurHash3.prototype.reset = function(seed) {
this.h1 = typeof seed === 'number' ? seed : 0;
this.rem = this.k1 = this.len = 0;
return this;
};
// A cached object to use. This can be safely used if you're in a single-
// threaded environment, otherwise you need to create new hashes to use.
cache = new MurmurHash3();
if (typeof(module) != 'undefined') {
module.exports = MurmurHash3;
} else {
this.MurmurHash3 = MurmurHash3;
}
}());