Files
bzzz/mcp-server/node_modules/fastq/queue.js
anthonyrawlins b3c00d7cd9 Major BZZZ Code Hygiene & Goal Alignment Improvements
This comprehensive cleanup significantly improves codebase maintainability,
test coverage, and production readiness for the BZZZ distributed coordination system.

## 🧹 Code Cleanup & Optimization
- **Dependency optimization**: Reduced MCP server from 131MB → 127MB by removing unused packages (express, crypto, uuid, zod)
- **Project size reduction**: 236MB → 232MB total (4MB saved)
- **Removed dead code**: Deleted empty directories (pkg/cooee/, systemd/), broken SDK examples, temporary files
- **Consolidated duplicates**: Merged test_coordination.go + test_runner.go → unified test_bzzz.go (465 lines of duplicate code eliminated)

## 🔧 Critical System Implementations
- **Election vote counting**: Complete democratic voting logic with proper tallying, tie-breaking, and vote validation (pkg/election/election.go:508)
- **Crypto security metrics**: Comprehensive monitoring with active/expired key tracking, audit log querying, dynamic security scoring (pkg/crypto/role_crypto.go:1121-1129)
- **SLURP failover system**: Robust state transfer with orphaned job recovery, version checking, proper cryptographic hashing (pkg/slurp/leader/failover.go)
- **Configuration flexibility**: 25+ environment variable overrides for operational deployment (pkg/slurp/leader/config.go)

## 🧪 Test Coverage Expansion
- **Election system**: 100% coverage with 15 comprehensive test cases including concurrency testing, edge cases, invalid inputs
- **Configuration system**: 90% coverage with 12 test scenarios covering validation, environment overrides, timeout handling
- **Overall coverage**: Increased from 11.5% → 25% for core Go systems
- **Test files**: 14 → 16 test files with focus on critical systems

## 🏗️ Architecture Improvements
- **Better error handling**: Consistent error propagation and validation across core systems
- **Concurrency safety**: Proper mutex usage and race condition prevention in election and failover systems
- **Production readiness**: Health monitoring foundations, graceful shutdown patterns, comprehensive logging

## 📊 Quality Metrics
- **TODOs resolved**: 156 critical items → 0 for core systems
- **Code organization**: Eliminated mega-files, improved package structure
- **Security hardening**: Audit logging, metrics collection, access violation tracking
- **Operational excellence**: Environment-based configuration, deployment flexibility

This release establishes BZZZ as a production-ready distributed P2P coordination
system with robust testing, monitoring, and operational capabilities.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-16 12:14:57 +10:00

312 lines
6.1 KiB
JavaScript

'use strict'
/* eslint-disable no-var */
var reusify = require('reusify')
function fastqueue (context, worker, _concurrency) {
if (typeof context === 'function') {
_concurrency = worker
worker = context
context = null
}
if (!(_concurrency >= 1)) {
throw new Error('fastqueue concurrency must be equal to or greater than 1')
}
var cache = reusify(Task)
var queueHead = null
var queueTail = null
var _running = 0
var errorHandler = null
var self = {
push: push,
drain: noop,
saturated: noop,
pause: pause,
paused: false,
get concurrency () {
return _concurrency
},
set concurrency (value) {
if (!(value >= 1)) {
throw new Error('fastqueue concurrency must be equal to or greater than 1')
}
_concurrency = value
if (self.paused) return
for (; queueHead && _running < _concurrency;) {
_running++
release()
}
},
running: running,
resume: resume,
idle: idle,
length: length,
getQueue: getQueue,
unshift: unshift,
empty: noop,
kill: kill,
killAndDrain: killAndDrain,
error: error
}
return self
function running () {
return _running
}
function pause () {
self.paused = true
}
function length () {
var current = queueHead
var counter = 0
while (current) {
current = current.next
counter++
}
return counter
}
function getQueue () {
var current = queueHead
var tasks = []
while (current) {
tasks.push(current.value)
current = current.next
}
return tasks
}
function resume () {
if (!self.paused) return
self.paused = false
if (queueHead === null) {
_running++
release()
return
}
for (; queueHead && _running < _concurrency;) {
_running++
release()
}
}
function idle () {
return _running === 0 && self.length() === 0
}
function push (value, done) {
var current = cache.get()
current.context = context
current.release = release
current.value = value
current.callback = done || noop
current.errorHandler = errorHandler
if (_running >= _concurrency || self.paused) {
if (queueTail) {
queueTail.next = current
queueTail = current
} else {
queueHead = current
queueTail = current
self.saturated()
}
} else {
_running++
worker.call(context, current.value, current.worked)
}
}
function unshift (value, done) {
var current = cache.get()
current.context = context
current.release = release
current.value = value
current.callback = done || noop
current.errorHandler = errorHandler
if (_running >= _concurrency || self.paused) {
if (queueHead) {
current.next = queueHead
queueHead = current
} else {
queueHead = current
queueTail = current
self.saturated()
}
} else {
_running++
worker.call(context, current.value, current.worked)
}
}
function release (holder) {
if (holder) {
cache.release(holder)
}
var next = queueHead
if (next && _running <= _concurrency) {
if (!self.paused) {
if (queueTail === queueHead) {
queueTail = null
}
queueHead = next.next
next.next = null
worker.call(context, next.value, next.worked)
if (queueTail === null) {
self.empty()
}
} else {
_running--
}
} else if (--_running === 0) {
self.drain()
}
}
function kill () {
queueHead = null
queueTail = null
self.drain = noop
}
function killAndDrain () {
queueHead = null
queueTail = null
self.drain()
self.drain = noop
}
function error (handler) {
errorHandler = handler
}
}
function noop () {}
function Task () {
this.value = null
this.callback = noop
this.next = null
this.release = noop
this.context = null
this.errorHandler = null
var self = this
this.worked = function worked (err, result) {
var callback = self.callback
var errorHandler = self.errorHandler
var val = self.value
self.value = null
self.callback = noop
if (self.errorHandler) {
errorHandler(err, val)
}
callback.call(self.context, err, result)
self.release(self)
}
}
function queueAsPromised (context, worker, _concurrency) {
if (typeof context === 'function') {
_concurrency = worker
worker = context
context = null
}
function asyncWrapper (arg, cb) {
worker.call(this, arg)
.then(function (res) {
cb(null, res)
}, cb)
}
var queue = fastqueue(context, asyncWrapper, _concurrency)
var pushCb = queue.push
var unshiftCb = queue.unshift
queue.push = push
queue.unshift = unshift
queue.drained = drained
return queue
function push (value) {
var p = new Promise(function (resolve, reject) {
pushCb(value, function (err, result) {
if (err) {
reject(err)
return
}
resolve(result)
})
})
// Let's fork the promise chain to
// make the error bubble up to the user but
// not lead to a unhandledRejection
p.catch(noop)
return p
}
function unshift (value) {
var p = new Promise(function (resolve, reject) {
unshiftCb(value, function (err, result) {
if (err) {
reject(err)
return
}
resolve(result)
})
})
// Let's fork the promise chain to
// make the error bubble up to the user but
// not lead to a unhandledRejection
p.catch(noop)
return p
}
function drained () {
var p = new Promise(function (resolve) {
process.nextTick(function () {
if (queue.idle()) {
resolve()
} else {
var previousDrain = queue.drain
queue.drain = function () {
if (typeof previousDrain === 'function') previousDrain()
resolve()
queue.drain = previousDrain
}
}
})
})
return p
}
}
module.exports = fastqueue
module.exports.promise = queueAsPromised