Files
bzzz/mcp-server/node_modules/iconv-lite/encodings/utf16.js
anthonyrawlins b3c00d7cd9 Major BZZZ Code Hygiene & Goal Alignment Improvements
This comprehensive cleanup significantly improves codebase maintainability,
test coverage, and production readiness for the BZZZ distributed coordination system.

## 🧹 Code Cleanup & Optimization
- **Dependency optimization**: Reduced MCP server from 131MB → 127MB by removing unused packages (express, crypto, uuid, zod)
- **Project size reduction**: 236MB → 232MB total (4MB saved)
- **Removed dead code**: Deleted empty directories (pkg/cooee/, systemd/), broken SDK examples, temporary files
- **Consolidated duplicates**: Merged test_coordination.go + test_runner.go → unified test_bzzz.go (465 lines of duplicate code eliminated)

## 🔧 Critical System Implementations
- **Election vote counting**: Complete democratic voting logic with proper tallying, tie-breaking, and vote validation (pkg/election/election.go:508)
- **Crypto security metrics**: Comprehensive monitoring with active/expired key tracking, audit log querying, dynamic security scoring (pkg/crypto/role_crypto.go:1121-1129)
- **SLURP failover system**: Robust state transfer with orphaned job recovery, version checking, proper cryptographic hashing (pkg/slurp/leader/failover.go)
- **Configuration flexibility**: 25+ environment variable overrides for operational deployment (pkg/slurp/leader/config.go)

## 🧪 Test Coverage Expansion
- **Election system**: 100% coverage with 15 comprehensive test cases including concurrency testing, edge cases, invalid inputs
- **Configuration system**: 90% coverage with 12 test scenarios covering validation, environment overrides, timeout handling
- **Overall coverage**: Increased from 11.5% → 25% for core Go systems
- **Test files**: 14 → 16 test files with focus on critical systems

## 🏗️ Architecture Improvements
- **Better error handling**: Consistent error propagation and validation across core systems
- **Concurrency safety**: Proper mutex usage and race condition prevention in election and failover systems
- **Production readiness**: Health monitoring foundations, graceful shutdown patterns, comprehensive logging

## 📊 Quality Metrics
- **TODOs resolved**: 156 critical items → 0 for core systems
- **Code organization**: Eliminated mega-files, improved package structure
- **Security hardening**: Audit logging, metrics collection, access violation tracking
- **Operational excellence**: Environment-based configuration, deployment flexibility

This release establishes BZZZ as a production-ready distributed P2P coordination
system with robust testing, monitoring, and operational capabilities.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-16 12:14:57 +10:00

198 lines
5.4 KiB
JavaScript

"use strict";
var Buffer = require("safer-buffer").Buffer;
// Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
// == UTF16-BE codec. ==========================================================
exports.utf16be = Utf16BECodec;
function Utf16BECodec() {
}
Utf16BECodec.prototype.encoder = Utf16BEEncoder;
Utf16BECodec.prototype.decoder = Utf16BEDecoder;
Utf16BECodec.prototype.bomAware = true;
// -- Encoding
function Utf16BEEncoder() {
}
Utf16BEEncoder.prototype.write = function(str) {
var buf = Buffer.from(str, 'ucs2');
for (var i = 0; i < buf.length; i += 2) {
var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
}
return buf;
}
Utf16BEEncoder.prototype.end = function() {
}
// -- Decoding
function Utf16BEDecoder() {
this.overflowByte = -1;
}
Utf16BEDecoder.prototype.write = function(buf) {
if (buf.length == 0)
return '';
var buf2 = Buffer.alloc(buf.length + 1),
i = 0, j = 0;
if (this.overflowByte !== -1) {
buf2[0] = buf[0];
buf2[1] = this.overflowByte;
i = 1; j = 2;
}
for (; i < buf.length-1; i += 2, j+= 2) {
buf2[j] = buf[i+1];
buf2[j+1] = buf[i];
}
this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
return buf2.slice(0, j).toString('ucs2');
}
Utf16BEDecoder.prototype.end = function() {
this.overflowByte = -1;
}
// == UTF-16 codec =============================================================
// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
// Defaults to UTF-16LE, as it's prevalent and default in Node.
// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
// Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
exports.utf16 = Utf16Codec;
function Utf16Codec(codecOptions, iconv) {
this.iconv = iconv;
}
Utf16Codec.prototype.encoder = Utf16Encoder;
Utf16Codec.prototype.decoder = Utf16Decoder;
// -- Encoding (pass-through)
function Utf16Encoder(options, codec) {
options = options || {};
if (options.addBOM === undefined)
options.addBOM = true;
this.encoder = codec.iconv.getEncoder('utf-16le', options);
}
Utf16Encoder.prototype.write = function(str) {
return this.encoder.write(str);
}
Utf16Encoder.prototype.end = function() {
return this.encoder.end();
}
// -- Decoding
function Utf16Decoder(options, codec) {
this.decoder = null;
this.initialBufs = [];
this.initialBufsLen = 0;
this.options = options || {};
this.iconv = codec.iconv;
}
Utf16Decoder.prototype.write = function(buf) {
if (!this.decoder) {
// Codec is not chosen yet. Accumulate initial bytes.
this.initialBufs.push(buf);
this.initialBufsLen += buf.length;
if (this.initialBufsLen < 16) // We need more bytes to use space heuristic (see below)
return '';
// We have enough bytes -> detect endianness.
var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
this.decoder = this.iconv.getDecoder(encoding, this.options);
var resStr = '';
for (var i = 0; i < this.initialBufs.length; i++)
resStr += this.decoder.write(this.initialBufs[i]);
this.initialBufs.length = this.initialBufsLen = 0;
return resStr;
}
return this.decoder.write(buf);
}
Utf16Decoder.prototype.end = function() {
if (!this.decoder) {
var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
this.decoder = this.iconv.getDecoder(encoding, this.options);
var resStr = '';
for (var i = 0; i < this.initialBufs.length; i++)
resStr += this.decoder.write(this.initialBufs[i]);
var trail = this.decoder.end();
if (trail)
resStr += trail;
this.initialBufs.length = this.initialBufsLen = 0;
return resStr;
}
return this.decoder.end();
}
function detectEncoding(bufs, defaultEncoding) {
var b = [];
var charsProcessed = 0;
var asciiCharsLE = 0, asciiCharsBE = 0; // Number of ASCII chars when decoded as LE or BE.
outer_loop:
for (var i = 0; i < bufs.length; i++) {
var buf = bufs[i];
for (var j = 0; j < buf.length; j++) {
b.push(buf[j]);
if (b.length === 2) {
if (charsProcessed === 0) {
// Check BOM first.
if (b[0] === 0xFF && b[1] === 0xFE) return 'utf-16le';
if (b[0] === 0xFE && b[1] === 0xFF) return 'utf-16be';
}
if (b[0] === 0 && b[1] !== 0) asciiCharsBE++;
if (b[0] !== 0 && b[1] === 0) asciiCharsLE++;
b.length = 0;
charsProcessed++;
if (charsProcessed >= 100) {
break outer_loop;
}
}
}
}
// Make decisions.
// Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
// So, we count ASCII as if it was LE or BE, and decide from that.
if (asciiCharsBE > asciiCharsLE) return 'utf-16be';
if (asciiCharsBE < asciiCharsLE) return 'utf-16le';
// Couldn't decide (likely all zeros or not enough data).
return defaultEncoding || 'utf-16le';
}