feat: Implement proper Three.js logo system with custom environment mapping

- Replace CDN-based Three.js with npm packages for reliable loading
- Add DRACO loader support for compressed GLB files
- Implement custom horizon gradient environment mapping
- Use exact material properties from reference logo.html (MeshPhysicalMaterial)
- Apply proper metallic sheen, clearcoat, and reflectivity settings
- Fix camera positioning and canvas sizing to prevent clipping
- Maintain square aspect ratio for consistent logo display
- Load user's mobius-ring.glb with fallback torus geometry

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
tony
2025-08-24 14:13:29 +10:00
parent e73df0b20d
commit d83dbdce46
3819 changed files with 32899 additions and 0 deletions

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import { dirname } from "path";
import { fileURLToPath } from "url";
import { FlatCompat } from "@eslint/eslintrc";
const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
const compat = new FlatCompat({
baseDirectory: __dirname,
});
const eslintConfig = [
...compat.extends("next/core-web-vitals", "next/typescript"),
{
ignores: [
"node_modules/**",
".next/**",
"out/**",
"build/**",
"next-env.d.ts",
],
},
];
export default eslintConfig;