feat: Implement proper Three.js logo system with custom environment mapping
- Replace CDN-based Three.js with npm packages for reliable loading - Add DRACO loader support for compressed GLB files - Implement custom horizon gradient environment mapping - Use exact material properties from reference logo.html (MeshPhysicalMaterial) - Apply proper metallic sheen, clearcoat, and reflectivity settings - Fix camera positioning and canvas sizing to prevent clipping - Maintain square aspect ratio for consistent logo display - Load user's mobius-ring.glb with fallback torus geometry 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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brand-assets/brand-style-guide-site/eslint.config.mjs
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25
brand-assets/brand-style-guide-site/eslint.config.mjs
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import { dirname } from "path";
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import { fileURLToPath } from "url";
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import { FlatCompat } from "@eslint/eslintrc";
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = dirname(__filename);
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const compat = new FlatCompat({
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baseDirectory: __dirname,
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});
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const eslintConfig = [
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...compat.extends("next/core-web-vitals", "next/typescript"),
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{
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ignores: [
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"node_modules/**",
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".next/**",
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"out/**",
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"build/**",
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"next-env.d.ts",
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],
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},
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];
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export default eslintConfig;
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