feat: Implement proper Three.js logo system with custom environment mapping
- Replace CDN-based Three.js with npm packages for reliable loading - Add DRACO loader support for compressed GLB files - Implement custom horizon gradient environment mapping - Use exact material properties from reference logo.html (MeshPhysicalMaterial) - Apply proper metallic sheen, clearcoat, and reflectivity settings - Fix camera positioning and canvas sizing to prevent clipping - Maintain square aspect ratio for consistent logo display - Load user's mobius-ring.glb with fallback torus geometry 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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brand-assets/brand-style-guide-site/package.json
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30
brand-assets/brand-style-guide-site/package.json
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{
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"name": "brand-style-guide-site",
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"version": "0.1.0",
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"private": true,
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"scripts": {
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"dev": "next dev --turbopack",
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"build": "next build --turbopack",
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"start": "next start",
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"lint": "eslint"
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},
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"dependencies": {
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"next": "15.5.0",
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"react": "19.1.0",
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"react-dom": "19.1.0",
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"three": "^0.179.1"
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},
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"devDependencies": {
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"@eslint/eslintrc": "^3",
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"@types/node": "^20",
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"@types/react": "^19",
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"@types/react-dom": "^19",
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"@types/three": "^0.179.0",
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"autoprefixer": "^10.4.21",
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"eslint": "^9",
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"eslint-config-next": "15.5.0",
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"postcss": "^8.5.6",
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"tailwindcss": "^3.4.17",
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"typescript": "^5"
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}
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}
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