feat: Implement proper Three.js logo system with custom environment mapping
- Replace CDN-based Three.js with npm packages for reliable loading - Add DRACO loader support for compressed GLB files - Implement custom horizon gradient environment mapping - Use exact material properties from reference logo.html (MeshPhysicalMaterial) - Apply proper metallic sheen, clearcoat, and reflectivity settings - Fix camera positioning and canvas sizing to prevent clipping - Maintain square aspect ratio for consistent logo display - Load user's mobius-ring.glb with fallback torus geometry 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
BIN
brand-assets/brand-style-guide-site/public/logos/logo.png
Normal file
BIN
brand-assets/brand-style-guide-site/public/logos/logo.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 126 KiB |
Reference in New Issue
Block a user