feat: Implement proper Three.js logo system with custom environment mapping
- Replace CDN-based Three.js with npm packages for reliable loading - Add DRACO loader support for compressed GLB files - Implement custom horizon gradient environment mapping - Use exact material properties from reference logo.html (MeshPhysicalMaterial) - Apply proper metallic sheen, clearcoat, and reflectivity settings - Fix camera positioning and canvas sizing to prevent clipping - Maintain square aspect ratio for consistent logo display - Load user's mobius-ring.glb with fallback torus geometry 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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export default function SocialMediaPage() {
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return (
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<div className="mx-auto max-w-4xl px-chorus-lg py-chorus-xl">
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<header className="border-b border-nickel-200 pb-chorus-lg dark:border-mulberry-800">
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<div className="flex items-center justify-between">
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<div>
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<h1 className="text-4xl font-bold tracking-tight text-carbon-950 dark:text-white">
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Social Media
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</h1>
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<p className="mt-chorus-sm text-lg text-carbon-600 dark:text-mulberry-200">
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Brand guidelines for social media presence and content
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</p>
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</div>
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</div>
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</header>
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<div className="mt-chorus-xl space-y-chorus-xl">
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<section>
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<h2 className="text-2xl font-semibold text-carbon-950 dark:text-white mb-chorus-lg">
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Coming Soon
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</h2>
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<div className="prose prose-carbon dark:prose-invert max-w-none">
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<p>
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This section will contain guidelines for social media posts,
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profile branding, and community engagement standards.
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</p>
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</div>
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</section>
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</div>
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</div>
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);
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}
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