feat: Implement proper Three.js logo system with custom environment mapping
- Replace CDN-based Three.js with npm packages for reliable loading - Add DRACO loader support for compressed GLB files - Implement custom horizon gradient environment mapping - Use exact material properties from reference logo.html (MeshPhysicalMaterial) - Apply proper metallic sheen, clearcoat, and reflectivity settings - Fix camera positioning and canvas sizing to prevent clipping - Maintain square aspect ratio for consistent logo display - Load user's mobius-ring.glb with fallback torus geometry 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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brand-assets/brand-style-guide-site/tsconfig.json
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27
brand-assets/brand-style-guide-site/tsconfig.json
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{
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"compilerOptions": {
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"target": "ES2017",
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"lib": ["dom", "dom.iterable", "esnext"],
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"allowJs": true,
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"skipLibCheck": true,
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"strict": true,
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"noEmit": true,
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"esModuleInterop": true,
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"module": "esnext",
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"moduleResolution": "bundler",
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"resolveJsonModule": true,
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"isolatedModules": true,
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"jsx": "preserve",
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"incremental": true,
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"plugins": [
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{
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"name": "next"
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}
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],
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"paths": {
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"@/*": ["./src/*"]
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}
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},
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"include": ["next-env.d.ts", "**/*.ts", "**/*.tsx", ".next/types/**/*.ts"],
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"exclude": ["node_modules"]
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}
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