Files
chorus-services/brand-assets/brand-style-guide-site/public/draco
tony d83dbdce46 feat: Implement proper Three.js logo system with custom environment mapping
- Replace CDN-based Three.js with npm packages for reliable loading
- Add DRACO loader support for compressed GLB files
- Implement custom horizon gradient environment mapping
- Use exact material properties from reference logo.html (MeshPhysicalMaterial)
- Apply proper metallic sheen, clearcoat, and reflectivity settings
- Fix camera positioning and canvas sizing to prevent clipping
- Maintain square aspect ratio for consistent logo display
- Load user's mobius-ring.glb with fallback torus geometry

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-08-24 14:13:29 +10:00
..

Draco 3D Data Compression

Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

Website | GitHub

Contents

This folder contains three utilities:

  • draco_decoder.js — Emscripten-compiled decoder, compatible with any modern browser.
  • draco_decoder.wasm — WebAssembly decoder, compatible with newer browsers and devices.
  • draco_wasm_wrapper.js — JavaScript wrapper for the WASM decoder.

Each file is provided in two variations:

Either variation may be used with DRACOLoader:

var dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('path/to/decoders/');
dracoLoader.setDecoderConfig({type: 'js'}); // (Optional) Override detection of WASM support.

Further documentation on GitHub.

License

Apache License 2.0