- Replace CDN-based Three.js with npm packages for reliable loading - Add DRACO loader support for compressed GLB files - Implement custom horizon gradient environment mapping - Use exact material properties from reference logo.html (MeshPhysicalMaterial) - Apply proper metallic sheen, clearcoat, and reflectivity settings - Fix camera positioning and canvas sizing to prevent clipping - Maintain square aspect ratio for consistent logo display - Load user's mobius-ring.glb with fallback torus geometry 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
1 line
242 B
Plaintext
1 line
242 B
Plaintext
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAA8CAYAAACOhVl3AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAA2SURBVBhXY/j//z8DAwMDIwMDA/N/BgYGZgYGBhYGBgY2BgYGDgYGBk4GBgYuBgYGbgYGBh4GBgYAQQ4HBHtGc8QAAAAASUVORK5CYII= |