Set up comprehensive frontend testing infrastructure
- Install Jest for unit testing with React Testing Library - Install Playwright for end-to-end testing - Configure Jest with proper TypeScript support and module mapping - Create test setup files and utilities for both unit and e2e tests Components: * Jest configuration with coverage thresholds * Playwright configuration with browser automation * Unit tests for LoginForm, AuthContext, and useSocketIO hook * E2E tests for authentication, dashboard, and agents workflows * GitHub Actions workflow for automated testing * Mock data and API utilities for consistent testing * Test documentation with best practices Testing features: - Unit tests with 70% coverage threshold - E2E tests with API mocking and user journey testing - CI/CD integration for automated test runs - Cross-browser testing support with Playwright - Authentication system testing end-to-end 🚀 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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							| @@ -0,0 +1,140 @@ | ||||
| /* -*- Mode: js; js-indent-level: 2; -*- */ | ||||
| /* | ||||
|  * Copyright 2011 Mozilla Foundation and contributors | ||||
|  * Licensed under the New BSD license. See LICENSE or: | ||||
|  * http://opensource.org/licenses/BSD-3-Clause | ||||
|  * | ||||
|  * Based on the Base 64 VLQ implementation in Closure Compiler: | ||||
|  * https://code.google.com/p/closure-compiler/source/browse/trunk/src/com/google/debugging/sourcemap/Base64VLQ.java | ||||
|  * | ||||
|  * Copyright 2011 The Closure Compiler Authors. All rights reserved. | ||||
|  * Redistribution and use in source and binary forms, with or without | ||||
|  * modification, are permitted provided that the following conditions are | ||||
|  * met: | ||||
|  * | ||||
|  *  * Redistributions of source code must retain the above copyright | ||||
|  *    notice, this list of conditions and the following disclaimer. | ||||
|  *  * Redistributions in binary form must reproduce the above | ||||
|  *    copyright notice, this list of conditions and the following | ||||
|  *    disclaimer in the documentation and/or other materials provided | ||||
|  *    with the distribution. | ||||
|  *  * Neither the name of Google Inc. nor the names of its | ||||
|  *    contributors may be used to endorse or promote products derived | ||||
|  *    from this software without specific prior written permission. | ||||
|  * | ||||
|  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||||
|  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||||
|  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||||
|  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||||
|  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||||
|  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||||
|  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||||
|  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||||
|  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||||
|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||||
|  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
|  */ | ||||
|  | ||||
| var base64 = require('./base64'); | ||||
|  | ||||
| // A single base 64 digit can contain 6 bits of data. For the base 64 variable | ||||
| // length quantities we use in the source map spec, the first bit is the sign, | ||||
| // the next four bits are the actual value, and the 6th bit is the | ||||
| // continuation bit. The continuation bit tells us whether there are more | ||||
| // digits in this value following this digit. | ||||
| // | ||||
| //   Continuation | ||||
| //   |    Sign | ||||
| //   |    | | ||||
| //   V    V | ||||
| //   101011 | ||||
|  | ||||
| var VLQ_BASE_SHIFT = 5; | ||||
|  | ||||
| // binary: 100000 | ||||
| var VLQ_BASE = 1 << VLQ_BASE_SHIFT; | ||||
|  | ||||
| // binary: 011111 | ||||
| var VLQ_BASE_MASK = VLQ_BASE - 1; | ||||
|  | ||||
| // binary: 100000 | ||||
| var VLQ_CONTINUATION_BIT = VLQ_BASE; | ||||
|  | ||||
| /** | ||||
|  * Converts from a two-complement value to a value where the sign bit is | ||||
|  * placed in the least significant bit.  For example, as decimals: | ||||
|  *   1 becomes 2 (10 binary), -1 becomes 3 (11 binary) | ||||
|  *   2 becomes 4 (100 binary), -2 becomes 5 (101 binary) | ||||
|  */ | ||||
| function toVLQSigned(aValue) { | ||||
|   return aValue < 0 | ||||
|     ? ((-aValue) << 1) + 1 | ||||
|     : (aValue << 1) + 0; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Converts to a two-complement value from a value where the sign bit is | ||||
|  * placed in the least significant bit.  For example, as decimals: | ||||
|  *   2 (10 binary) becomes 1, 3 (11 binary) becomes -1 | ||||
|  *   4 (100 binary) becomes 2, 5 (101 binary) becomes -2 | ||||
|  */ | ||||
| function fromVLQSigned(aValue) { | ||||
|   var isNegative = (aValue & 1) === 1; | ||||
|   var shifted = aValue >> 1; | ||||
|   return isNegative | ||||
|     ? -shifted | ||||
|     : shifted; | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Returns the base 64 VLQ encoded value. | ||||
|  */ | ||||
| exports.encode = function base64VLQ_encode(aValue) { | ||||
|   var encoded = ""; | ||||
|   var digit; | ||||
|  | ||||
|   var vlq = toVLQSigned(aValue); | ||||
|  | ||||
|   do { | ||||
|     digit = vlq & VLQ_BASE_MASK; | ||||
|     vlq >>>= VLQ_BASE_SHIFT; | ||||
|     if (vlq > 0) { | ||||
|       // There are still more digits in this value, so we must make sure the | ||||
|       // continuation bit is marked. | ||||
|       digit |= VLQ_CONTINUATION_BIT; | ||||
|     } | ||||
|     encoded += base64.encode(digit); | ||||
|   } while (vlq > 0); | ||||
|  | ||||
|   return encoded; | ||||
| }; | ||||
|  | ||||
| /** | ||||
|  * Decodes the next base 64 VLQ value from the given string and returns the | ||||
|  * value and the rest of the string via the out parameter. | ||||
|  */ | ||||
| exports.decode = function base64VLQ_decode(aStr, aIndex, aOutParam) { | ||||
|   var strLen = aStr.length; | ||||
|   var result = 0; | ||||
|   var shift = 0; | ||||
|   var continuation, digit; | ||||
|  | ||||
|   do { | ||||
|     if (aIndex >= strLen) { | ||||
|       throw new Error("Expected more digits in base 64 VLQ value."); | ||||
|     } | ||||
|  | ||||
|     digit = base64.decode(aStr.charCodeAt(aIndex++)); | ||||
|     if (digit === -1) { | ||||
|       throw new Error("Invalid base64 digit: " + aStr.charAt(aIndex - 1)); | ||||
|     } | ||||
|  | ||||
|     continuation = !!(digit & VLQ_CONTINUATION_BIT); | ||||
|     digit &= VLQ_BASE_MASK; | ||||
|     result = result + (digit << shift); | ||||
|     shift += VLQ_BASE_SHIFT; | ||||
|   } while (continuation); | ||||
|  | ||||
|   aOutParam.value = fromVLQSigned(result); | ||||
|   aOutParam.rest = aIndex; | ||||
| }; | ||||
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