Initial commit: Complete Hive distributed AI orchestration platform
This comprehensive implementation includes: - FastAPI backend with MCP server integration - React/TypeScript frontend with Vite - PostgreSQL database with Redis caching - Grafana/Prometheus monitoring stack - Docker Compose orchestration - Full MCP protocol support for Claude Code integration Features: - Agent discovery and management across network - Visual workflow editor and execution engine - Real-time task coordination and monitoring - Multi-model support with specialized agents - Distributed development task allocation 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
		
							
								
								
									
										197
									
								
								mcp-server/node_modules/iconv-lite/encodings/utf16.js
									
									
									
										generated
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										197
									
								
								mcp-server/node_modules/iconv-lite/encodings/utf16.js
									
									
									
										generated
									
									
										vendored
									
									
										Normal file
									
								
							| @@ -0,0 +1,197 @@ | ||||
| "use strict"; | ||||
| var Buffer = require("safer-buffer").Buffer; | ||||
|  | ||||
| // Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js | ||||
|  | ||||
| // == UTF16-BE codec. ========================================================== | ||||
|  | ||||
| exports.utf16be = Utf16BECodec; | ||||
| function Utf16BECodec() { | ||||
| } | ||||
|  | ||||
| Utf16BECodec.prototype.encoder = Utf16BEEncoder; | ||||
| Utf16BECodec.prototype.decoder = Utf16BEDecoder; | ||||
| Utf16BECodec.prototype.bomAware = true; | ||||
|  | ||||
|  | ||||
| // -- Encoding | ||||
|  | ||||
| function Utf16BEEncoder() { | ||||
| } | ||||
|  | ||||
| Utf16BEEncoder.prototype.write = function(str) { | ||||
|     var buf = Buffer.from(str, 'ucs2'); | ||||
|     for (var i = 0; i < buf.length; i += 2) { | ||||
|         var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp; | ||||
|     } | ||||
|     return buf; | ||||
| } | ||||
|  | ||||
| Utf16BEEncoder.prototype.end = function() { | ||||
| } | ||||
|  | ||||
|  | ||||
| // -- Decoding | ||||
|  | ||||
| function Utf16BEDecoder() { | ||||
|     this.overflowByte = -1; | ||||
| } | ||||
|  | ||||
| Utf16BEDecoder.prototype.write = function(buf) { | ||||
|     if (buf.length == 0) | ||||
|         return ''; | ||||
|  | ||||
|     var buf2 = Buffer.alloc(buf.length + 1), | ||||
|         i = 0, j = 0; | ||||
|  | ||||
|     if (this.overflowByte !== -1) { | ||||
|         buf2[0] = buf[0]; | ||||
|         buf2[1] = this.overflowByte; | ||||
|         i = 1; j = 2; | ||||
|     } | ||||
|  | ||||
|     for (; i < buf.length-1; i += 2, j+= 2) { | ||||
|         buf2[j] = buf[i+1]; | ||||
|         buf2[j+1] = buf[i]; | ||||
|     } | ||||
|  | ||||
|     this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1; | ||||
|  | ||||
|     return buf2.slice(0, j).toString('ucs2'); | ||||
| } | ||||
|  | ||||
| Utf16BEDecoder.prototype.end = function() { | ||||
|     this.overflowByte = -1; | ||||
| } | ||||
|  | ||||
|  | ||||
| // == UTF-16 codec ============================================================= | ||||
| // Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic. | ||||
| // Defaults to UTF-16LE, as it's prevalent and default in Node. | ||||
| // http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le | ||||
| // Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'}); | ||||
|  | ||||
| // Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false). | ||||
|  | ||||
| exports.utf16 = Utf16Codec; | ||||
| function Utf16Codec(codecOptions, iconv) { | ||||
|     this.iconv = iconv; | ||||
| } | ||||
|  | ||||
| Utf16Codec.prototype.encoder = Utf16Encoder; | ||||
| Utf16Codec.prototype.decoder = Utf16Decoder; | ||||
|  | ||||
|  | ||||
| // -- Encoding (pass-through) | ||||
|  | ||||
| function Utf16Encoder(options, codec) { | ||||
|     options = options || {}; | ||||
|     if (options.addBOM === undefined) | ||||
|         options.addBOM = true; | ||||
|     this.encoder = codec.iconv.getEncoder('utf-16le', options); | ||||
| } | ||||
|  | ||||
| Utf16Encoder.prototype.write = function(str) { | ||||
|     return this.encoder.write(str); | ||||
| } | ||||
|  | ||||
| Utf16Encoder.prototype.end = function() { | ||||
|     return this.encoder.end(); | ||||
| } | ||||
|  | ||||
|  | ||||
| // -- Decoding | ||||
|  | ||||
| function Utf16Decoder(options, codec) { | ||||
|     this.decoder = null; | ||||
|     this.initialBufs = []; | ||||
|     this.initialBufsLen = 0; | ||||
|  | ||||
|     this.options = options || {}; | ||||
|     this.iconv = codec.iconv; | ||||
| } | ||||
|  | ||||
| Utf16Decoder.prototype.write = function(buf) { | ||||
|     if (!this.decoder) { | ||||
|         // Codec is not chosen yet. Accumulate initial bytes. | ||||
|         this.initialBufs.push(buf); | ||||
|         this.initialBufsLen += buf.length; | ||||
|          | ||||
|         if (this.initialBufsLen < 16) // We need more bytes to use space heuristic (see below) | ||||
|             return ''; | ||||
|  | ||||
|         // We have enough bytes -> detect endianness. | ||||
|         var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding); | ||||
|         this.decoder = this.iconv.getDecoder(encoding, this.options); | ||||
|  | ||||
|         var resStr = ''; | ||||
|         for (var i = 0; i < this.initialBufs.length; i++) | ||||
|             resStr += this.decoder.write(this.initialBufs[i]); | ||||
|  | ||||
|         this.initialBufs.length = this.initialBufsLen = 0; | ||||
|         return resStr; | ||||
|     } | ||||
|  | ||||
|     return this.decoder.write(buf); | ||||
| } | ||||
|  | ||||
| Utf16Decoder.prototype.end = function() { | ||||
|     if (!this.decoder) { | ||||
|         var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding); | ||||
|         this.decoder = this.iconv.getDecoder(encoding, this.options); | ||||
|  | ||||
|         var resStr = ''; | ||||
|         for (var i = 0; i < this.initialBufs.length; i++) | ||||
|             resStr += this.decoder.write(this.initialBufs[i]); | ||||
|  | ||||
|         var trail = this.decoder.end(); | ||||
|         if (trail) | ||||
|             resStr += trail; | ||||
|  | ||||
|         this.initialBufs.length = this.initialBufsLen = 0; | ||||
|         return resStr; | ||||
|     } | ||||
|     return this.decoder.end(); | ||||
| } | ||||
|  | ||||
| function detectEncoding(bufs, defaultEncoding) { | ||||
|     var b = []; | ||||
|     var charsProcessed = 0; | ||||
|     var asciiCharsLE = 0, asciiCharsBE = 0; // Number of ASCII chars when decoded as LE or BE. | ||||
|  | ||||
|     outer_loop: | ||||
|     for (var i = 0; i < bufs.length; i++) { | ||||
|         var buf = bufs[i]; | ||||
|         for (var j = 0; j < buf.length; j++) { | ||||
|             b.push(buf[j]); | ||||
|             if (b.length === 2) { | ||||
|                 if (charsProcessed === 0) { | ||||
|                     // Check BOM first. | ||||
|                     if (b[0] === 0xFF && b[1] === 0xFE) return 'utf-16le'; | ||||
|                     if (b[0] === 0xFE && b[1] === 0xFF) return 'utf-16be'; | ||||
|                 } | ||||
|  | ||||
|                 if (b[0] === 0 && b[1] !== 0) asciiCharsBE++; | ||||
|                 if (b[0] !== 0 && b[1] === 0) asciiCharsLE++; | ||||
|  | ||||
|                 b.length = 0; | ||||
|                 charsProcessed++; | ||||
|  | ||||
|                 if (charsProcessed >= 100) { | ||||
|                     break outer_loop; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Make decisions. | ||||
|     // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon. | ||||
|     // So, we count ASCII as if it was LE or BE, and decide from that. | ||||
|     if (asciiCharsBE > asciiCharsLE) return 'utf-16be'; | ||||
|     if (asciiCharsBE < asciiCharsLE) return 'utf-16le'; | ||||
|  | ||||
|     // Couldn't decide (likely all zeros or not enough data). | ||||
|     return defaultEncoding || 'utf-16le'; | ||||
| } | ||||
|  | ||||
|  | ||||
		Reference in New Issue
	
	Block a user
	 anthonyrawlins
					anthonyrawlins