Add comprehensive development roadmap via GitHub Issues
Created 10 detailed GitHub issues covering: - Project activation and management UI (#1-2) - Worker node coordination and visualization (#3-4) - Automated GitHub repository scanning (#5) - Intelligent model-to-issue matching (#6) - Multi-model task execution system (#7) - N8N workflow integration (#8) - Hive-Bzzz P2P bridge (#9) - Peer assistance protocol (#10) Each issue includes detailed specifications, acceptance criteria, technical implementation notes, and dependency mapping. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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3191
frontend/node_modules/storybook/dist/instrumenter/index.cjs
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3191
frontend/node_modules/storybook/dist/instrumenter/index.cjs
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106
frontend/node_modules/storybook/dist/instrumenter/index.d.ts
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106
frontend/node_modules/storybook/dist/instrumenter/index.d.ts
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import { StoryId } from 'storybook/internal/types';
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interface Call {
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id: string;
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cursor: number;
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storyId: StoryId;
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ancestors: Call['id'][];
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path: Array<string | CallRef>;
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method: string;
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args: any[];
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interceptable: boolean;
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retain: boolean;
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status?: CallStates.DONE | CallStates.ERROR | CallStates.ACTIVE | CallStates.WAITING;
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exception?: {
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name: Error['name'];
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message: Error['message'];
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stack: Error['stack'];
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callId: Call['id'];
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showDiff?: boolean;
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diff?: string;
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actual?: unknown;
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expected?: unknown;
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};
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}
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declare enum CallStates {
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DONE = "done",
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ERROR = "error",
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ACTIVE = "active",
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WAITING = "waiting"
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}
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interface CallRef {
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__callId__: Call['id'];
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}
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interface ElementRef {
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__element__: {
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prefix?: string;
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localName: string;
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id?: string;
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classNames?: string[];
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innerText?: string;
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};
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}
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interface ControlStates {
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detached: boolean;
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start: boolean;
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back: boolean;
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goto: boolean;
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next: boolean;
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end: boolean;
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}
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interface LogItem {
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callId: Call['id'];
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status: Call['status'];
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ancestors: Call['id'][];
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}
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interface SyncPayload {
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controlStates: ControlStates;
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logItems: LogItem[];
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pausedAt?: Call['id'];
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}
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interface State {
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renderPhase?: 'loading' | 'rendering' | 'playing' | 'played' | 'completed' | 'aborted' | 'errored';
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isDebugging: boolean;
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isPlaying: boolean;
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isLocked: boolean;
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cursor: number;
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calls: Call[];
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shadowCalls: Call[];
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callRefsByResult: Map<any, CallRef & {
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retain: boolean;
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}>;
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chainedCallIds: Set<Call['id']>;
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ancestors: Call['id'][];
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playUntil?: Call['id'];
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resolvers: Record<Call['id'], Function>;
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syncTimeout?: ReturnType<typeof setTimeout>;
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forwardedException?: Error;
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}
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interface Options {
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intercept?: boolean | ((method: string, path: Array<string | CallRef>) => boolean);
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retain?: boolean;
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mutate?: boolean;
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path?: Array<string | CallRef>;
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getArgs?: (call: Call, state: State) => Call['args'];
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getKeys?: (originalObject: Record<string, unknown>, depth: number) => string[];
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}
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/**
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* Instruments an object or module by traversing its properties, patching any functions (methods) to
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* enable debugging. Patched functions will emit a `call` event when invoked. When intercept = true,
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* patched functions will return a Promise when the debugger stops before this function. As such,
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* "interceptable" functions will have to be `await`-ed.
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*/
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declare function instrument<TObj extends Record<string, any>>(obj: TObj, options?: Options): TObj;
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declare const EVENTS: {
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CALL: string;
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SYNC: string;
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START: string;
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BACK: string;
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GOTO: string;
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NEXT: string;
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END: string;
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};
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export { type Call, type CallRef, CallStates, type ControlStates, EVENTS, type ElementRef, type LogItem, type Options, type State, type SyncPayload, instrument };
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3024
frontend/node_modules/storybook/dist/instrumenter/index.js
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3024
frontend/node_modules/storybook/dist/instrumenter/index.js
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Reference in New Issue
Block a user