Add comprehensive development roadmap via GitHub Issues
Created 10 detailed GitHub issues covering: - Project activation and management UI (#1-2) - Worker node coordination and visualization (#3-4) - Automated GitHub repository scanning (#5) - Intelligent model-to-issue matching (#6) - Multi-model task execution system (#7) - N8N workflow integration (#8) - Hive-Bzzz P2P bridge (#9) - Peer assistance protocol (#10) Each issue includes detailed specifications, acceptance criteria, technical implementation notes, and dependency mapping. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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							| @@ -0,0 +1,496 @@ | ||||
| import htmlDecodeTree from "./generated/decode-data-html.js"; | ||||
| import xmlDecodeTree from "./generated/decode-data-xml.js"; | ||||
| import decodeCodePoint, { replaceCodePoint, fromCodePoint, } from "./decode_codepoint.js"; | ||||
| // Re-export for use by eg. htmlparser2 | ||||
| export { htmlDecodeTree, xmlDecodeTree, decodeCodePoint }; | ||||
| export { replaceCodePoint, fromCodePoint } from "./decode_codepoint.js"; | ||||
| var CharCodes; | ||||
| (function (CharCodes) { | ||||
|     CharCodes[CharCodes["NUM"] = 35] = "NUM"; | ||||
|     CharCodes[CharCodes["SEMI"] = 59] = "SEMI"; | ||||
|     CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS"; | ||||
|     CharCodes[CharCodes["ZERO"] = 48] = "ZERO"; | ||||
|     CharCodes[CharCodes["NINE"] = 57] = "NINE"; | ||||
|     CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A"; | ||||
|     CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F"; | ||||
|     CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X"; | ||||
|     CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z"; | ||||
|     CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A"; | ||||
|     CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F"; | ||||
|     CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z"; | ||||
| })(CharCodes || (CharCodes = {})); | ||||
| /** Bit that needs to be set to convert an upper case ASCII character to lower case */ | ||||
| const TO_LOWER_BIT = 0b100000; | ||||
| export var BinTrieFlags; | ||||
| (function (BinTrieFlags) { | ||||
|     BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH"; | ||||
|     BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH"; | ||||
|     BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE"; | ||||
| })(BinTrieFlags || (BinTrieFlags = {})); | ||||
| function isNumber(code) { | ||||
|     return code >= CharCodes.ZERO && code <= CharCodes.NINE; | ||||
| } | ||||
| function isHexadecimalCharacter(code) { | ||||
|     return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) || | ||||
|         (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F)); | ||||
| } | ||||
| function isAsciiAlphaNumeric(code) { | ||||
|     return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) || | ||||
|         (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) || | ||||
|         isNumber(code)); | ||||
| } | ||||
| /** | ||||
|  * Checks if the given character is a valid end character for an entity in an attribute. | ||||
|  * | ||||
|  * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error. | ||||
|  * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state | ||||
|  */ | ||||
| function isEntityInAttributeInvalidEnd(code) { | ||||
|     return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code); | ||||
| } | ||||
| var EntityDecoderState; | ||||
| (function (EntityDecoderState) { | ||||
|     EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart"; | ||||
|     EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart"; | ||||
|     EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal"; | ||||
|     EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex"; | ||||
|     EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity"; | ||||
| })(EntityDecoderState || (EntityDecoderState = {})); | ||||
| export var DecodingMode; | ||||
| (function (DecodingMode) { | ||||
|     /** Entities in text nodes that can end with any character. */ | ||||
|     DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy"; | ||||
|     /** Only allow entities terminated with a semicolon. */ | ||||
|     DecodingMode[DecodingMode["Strict"] = 1] = "Strict"; | ||||
|     /** Entities in attributes have limitations on ending characters. */ | ||||
|     DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute"; | ||||
| })(DecodingMode || (DecodingMode = {})); | ||||
| /** | ||||
|  * Token decoder with support of writing partial entities. | ||||
|  */ | ||||
| export class EntityDecoder { | ||||
|     constructor( | ||||
|     /** The tree used to decode entities. */ | ||||
|     decodeTree,  | ||||
|     /** | ||||
|      * The function that is called when a codepoint is decoded. | ||||
|      * | ||||
|      * For multi-byte named entities, this will be called multiple times, | ||||
|      * with the second codepoint, and the same `consumed` value. | ||||
|      * | ||||
|      * @param codepoint The decoded codepoint. | ||||
|      * @param consumed The number of bytes consumed by the decoder. | ||||
|      */ | ||||
|     emitCodePoint,  | ||||
|     /** An object that is used to produce errors. */ | ||||
|     errors) { | ||||
|         this.decodeTree = decodeTree; | ||||
|         this.emitCodePoint = emitCodePoint; | ||||
|         this.errors = errors; | ||||
|         /** The current state of the decoder. */ | ||||
|         this.state = EntityDecoderState.EntityStart; | ||||
|         /** Characters that were consumed while parsing an entity. */ | ||||
|         this.consumed = 1; | ||||
|         /** | ||||
|          * The result of the entity. | ||||
|          * | ||||
|          * Either the result index of a numeric entity, or the codepoint of a | ||||
|          * numeric entity. | ||||
|          */ | ||||
|         this.result = 0; | ||||
|         /** The current index in the decode tree. */ | ||||
|         this.treeIndex = 0; | ||||
|         /** The number of characters that were consumed in excess. */ | ||||
|         this.excess = 1; | ||||
|         /** The mode in which the decoder is operating. */ | ||||
|         this.decodeMode = DecodingMode.Strict; | ||||
|     } | ||||
|     /** Resets the instance to make it reusable. */ | ||||
|     startEntity(decodeMode) { | ||||
|         this.decodeMode = decodeMode; | ||||
|         this.state = EntityDecoderState.EntityStart; | ||||
|         this.result = 0; | ||||
|         this.treeIndex = 0; | ||||
|         this.excess = 1; | ||||
|         this.consumed = 1; | ||||
|     } | ||||
|     /** | ||||
|      * Write an entity to the decoder. This can be called multiple times with partial entities. | ||||
|      * If the entity is incomplete, the decoder will return -1. | ||||
|      * | ||||
|      * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the | ||||
|      * entity is incomplete, and resume when the next string is written. | ||||
|      * | ||||
|      * @param string The string containing the entity (or a continuation of the entity). | ||||
|      * @param offset The offset at which the entity begins. Should be 0 if this is not the first call. | ||||
|      * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | ||||
|      */ | ||||
|     write(str, offset) { | ||||
|         switch (this.state) { | ||||
|             case EntityDecoderState.EntityStart: { | ||||
|                 if (str.charCodeAt(offset) === CharCodes.NUM) { | ||||
|                     this.state = EntityDecoderState.NumericStart; | ||||
|                     this.consumed += 1; | ||||
|                     return this.stateNumericStart(str, offset + 1); | ||||
|                 } | ||||
|                 this.state = EntityDecoderState.NamedEntity; | ||||
|                 return this.stateNamedEntity(str, offset); | ||||
|             } | ||||
|             case EntityDecoderState.NumericStart: { | ||||
|                 return this.stateNumericStart(str, offset); | ||||
|             } | ||||
|             case EntityDecoderState.NumericDecimal: { | ||||
|                 return this.stateNumericDecimal(str, offset); | ||||
|             } | ||||
|             case EntityDecoderState.NumericHex: { | ||||
|                 return this.stateNumericHex(str, offset); | ||||
|             } | ||||
|             case EntityDecoderState.NamedEntity: { | ||||
|                 return this.stateNamedEntity(str, offset); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     /** | ||||
|      * Switches between the numeric decimal and hexadecimal states. | ||||
|      * | ||||
|      * Equivalent to the `Numeric character reference state` in the HTML spec. | ||||
|      * | ||||
|      * @param str The string containing the entity (or a continuation of the entity). | ||||
|      * @param offset The current offset. | ||||
|      * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | ||||
|      */ | ||||
|     stateNumericStart(str, offset) { | ||||
|         if (offset >= str.length) { | ||||
|             return -1; | ||||
|         } | ||||
|         if ((str.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) { | ||||
|             this.state = EntityDecoderState.NumericHex; | ||||
|             this.consumed += 1; | ||||
|             return this.stateNumericHex(str, offset + 1); | ||||
|         } | ||||
|         this.state = EntityDecoderState.NumericDecimal; | ||||
|         return this.stateNumericDecimal(str, offset); | ||||
|     } | ||||
|     addToNumericResult(str, start, end, base) { | ||||
|         if (start !== end) { | ||||
|             const digitCount = end - start; | ||||
|             this.result = | ||||
|                 this.result * Math.pow(base, digitCount) + | ||||
|                     parseInt(str.substr(start, digitCount), base); | ||||
|             this.consumed += digitCount; | ||||
|         } | ||||
|     } | ||||
|     /** | ||||
|      * Parses a hexadecimal numeric entity. | ||||
|      * | ||||
|      * Equivalent to the `Hexademical character reference state` in the HTML spec. | ||||
|      * | ||||
|      * @param str The string containing the entity (or a continuation of the entity). | ||||
|      * @param offset The current offset. | ||||
|      * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | ||||
|      */ | ||||
|     stateNumericHex(str, offset) { | ||||
|         const startIdx = offset; | ||||
|         while (offset < str.length) { | ||||
|             const char = str.charCodeAt(offset); | ||||
|             if (isNumber(char) || isHexadecimalCharacter(char)) { | ||||
|                 offset += 1; | ||||
|             } | ||||
|             else { | ||||
|                 this.addToNumericResult(str, startIdx, offset, 16); | ||||
|                 return this.emitNumericEntity(char, 3); | ||||
|             } | ||||
|         } | ||||
|         this.addToNumericResult(str, startIdx, offset, 16); | ||||
|         return -1; | ||||
|     } | ||||
|     /** | ||||
|      * Parses a decimal numeric entity. | ||||
|      * | ||||
|      * Equivalent to the `Decimal character reference state` in the HTML spec. | ||||
|      * | ||||
|      * @param str The string containing the entity (or a continuation of the entity). | ||||
|      * @param offset The current offset. | ||||
|      * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | ||||
|      */ | ||||
|     stateNumericDecimal(str, offset) { | ||||
|         const startIdx = offset; | ||||
|         while (offset < str.length) { | ||||
|             const char = str.charCodeAt(offset); | ||||
|             if (isNumber(char)) { | ||||
|                 offset += 1; | ||||
|             } | ||||
|             else { | ||||
|                 this.addToNumericResult(str, startIdx, offset, 10); | ||||
|                 return this.emitNumericEntity(char, 2); | ||||
|             } | ||||
|         } | ||||
|         this.addToNumericResult(str, startIdx, offset, 10); | ||||
|         return -1; | ||||
|     } | ||||
|     /** | ||||
|      * Validate and emit a numeric entity. | ||||
|      * | ||||
|      * Implements the logic from the `Hexademical character reference start | ||||
|      * state` and `Numeric character reference end state` in the HTML spec. | ||||
|      * | ||||
|      * @param lastCp The last code point of the entity. Used to see if the | ||||
|      *               entity was terminated with a semicolon. | ||||
|      * @param expectedLength The minimum number of characters that should be | ||||
|      *                       consumed. Used to validate that at least one digit | ||||
|      *                       was consumed. | ||||
|      * @returns The number of characters that were consumed. | ||||
|      */ | ||||
|     emitNumericEntity(lastCp, expectedLength) { | ||||
|         var _a; | ||||
|         // Ensure we consumed at least one digit. | ||||
|         if (this.consumed <= expectedLength) { | ||||
|             (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed); | ||||
|             return 0; | ||||
|         } | ||||
|         // Figure out if this is a legit end of the entity | ||||
|         if (lastCp === CharCodes.SEMI) { | ||||
|             this.consumed += 1; | ||||
|         } | ||||
|         else if (this.decodeMode === DecodingMode.Strict) { | ||||
|             return 0; | ||||
|         } | ||||
|         this.emitCodePoint(replaceCodePoint(this.result), this.consumed); | ||||
|         if (this.errors) { | ||||
|             if (lastCp !== CharCodes.SEMI) { | ||||
|                 this.errors.missingSemicolonAfterCharacterReference(); | ||||
|             } | ||||
|             this.errors.validateNumericCharacterReference(this.result); | ||||
|         } | ||||
|         return this.consumed; | ||||
|     } | ||||
|     /** | ||||
|      * Parses a named entity. | ||||
|      * | ||||
|      * Equivalent to the `Named character reference state` in the HTML spec. | ||||
|      * | ||||
|      * @param str The string containing the entity (or a continuation of the entity). | ||||
|      * @param offset The current offset. | ||||
|      * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | ||||
|      */ | ||||
|     stateNamedEntity(str, offset) { | ||||
|         const { decodeTree } = this; | ||||
|         let current = decodeTree[this.treeIndex]; | ||||
|         // The mask is the number of bytes of the value, including the current byte. | ||||
|         let valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; | ||||
|         for (; offset < str.length; offset++, this.excess++) { | ||||
|             const char = str.charCodeAt(offset); | ||||
|             this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char); | ||||
|             if (this.treeIndex < 0) { | ||||
|                 return this.result === 0 || | ||||
|                     // If we are parsing an attribute | ||||
|                     (this.decodeMode === DecodingMode.Attribute && | ||||
|                         // We shouldn't have consumed any characters after the entity, | ||||
|                         (valueLength === 0 || | ||||
|                             // And there should be no invalid characters. | ||||
|                             isEntityInAttributeInvalidEnd(char))) | ||||
|                     ? 0 | ||||
|                     : this.emitNotTerminatedNamedEntity(); | ||||
|             } | ||||
|             current = decodeTree[this.treeIndex]; | ||||
|             valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; | ||||
|             // If the branch is a value, store it and continue | ||||
|             if (valueLength !== 0) { | ||||
|                 // If the entity is terminated by a semicolon, we are done. | ||||
|                 if (char === CharCodes.SEMI) { | ||||
|                     return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess); | ||||
|                 } | ||||
|                 // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it. | ||||
|                 if (this.decodeMode !== DecodingMode.Strict) { | ||||
|                     this.result = this.treeIndex; | ||||
|                     this.consumed += this.excess; | ||||
|                     this.excess = 0; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         return -1; | ||||
|     } | ||||
|     /** | ||||
|      * Emit a named entity that was not terminated with a semicolon. | ||||
|      * | ||||
|      * @returns The number of characters consumed. | ||||
|      */ | ||||
|     emitNotTerminatedNamedEntity() { | ||||
|         var _a; | ||||
|         const { result, decodeTree } = this; | ||||
|         const valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14; | ||||
|         this.emitNamedEntityData(result, valueLength, this.consumed); | ||||
|         (_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference(); | ||||
|         return this.consumed; | ||||
|     } | ||||
|     /** | ||||
|      * Emit a named entity. | ||||
|      * | ||||
|      * @param result The index of the entity in the decode tree. | ||||
|      * @param valueLength The number of bytes in the entity. | ||||
|      * @param consumed The number of characters consumed. | ||||
|      * | ||||
|      * @returns The number of characters consumed. | ||||
|      */ | ||||
|     emitNamedEntityData(result, valueLength, consumed) { | ||||
|         const { decodeTree } = this; | ||||
|         this.emitCodePoint(valueLength === 1 | ||||
|             ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH | ||||
|             : decodeTree[result + 1], consumed); | ||||
|         if (valueLength === 3) { | ||||
|             // For multi-byte values, we need to emit the second byte. | ||||
|             this.emitCodePoint(decodeTree[result + 2], consumed); | ||||
|         } | ||||
|         return consumed; | ||||
|     } | ||||
|     /** | ||||
|      * Signal to the parser that the end of the input was reached. | ||||
|      * | ||||
|      * Remaining data will be emitted and relevant errors will be produced. | ||||
|      * | ||||
|      * @returns The number of characters consumed. | ||||
|      */ | ||||
|     end() { | ||||
|         var _a; | ||||
|         switch (this.state) { | ||||
|             case EntityDecoderState.NamedEntity: { | ||||
|                 // Emit a named entity if we have one. | ||||
|                 return this.result !== 0 && | ||||
|                     (this.decodeMode !== DecodingMode.Attribute || | ||||
|                         this.result === this.treeIndex) | ||||
|                     ? this.emitNotTerminatedNamedEntity() | ||||
|                     : 0; | ||||
|             } | ||||
|             // Otherwise, emit a numeric entity if we have one. | ||||
|             case EntityDecoderState.NumericDecimal: { | ||||
|                 return this.emitNumericEntity(0, 2); | ||||
|             } | ||||
|             case EntityDecoderState.NumericHex: { | ||||
|                 return this.emitNumericEntity(0, 3); | ||||
|             } | ||||
|             case EntityDecoderState.NumericStart: { | ||||
|                 (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed); | ||||
|                 return 0; | ||||
|             } | ||||
|             case EntityDecoderState.EntityStart: { | ||||
|                 // Return 0 if we have no entity. | ||||
|                 return 0; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| /** | ||||
|  * Creates a function that decodes entities in a string. | ||||
|  * | ||||
|  * @param decodeTree The decode tree. | ||||
|  * @returns A function that decodes entities in a string. | ||||
|  */ | ||||
| function getDecoder(decodeTree) { | ||||
|     let ret = ""; | ||||
|     const decoder = new EntityDecoder(decodeTree, (str) => (ret += fromCodePoint(str))); | ||||
|     return function decodeWithTrie(str, decodeMode) { | ||||
|         let lastIndex = 0; | ||||
|         let offset = 0; | ||||
|         while ((offset = str.indexOf("&", offset)) >= 0) { | ||||
|             ret += str.slice(lastIndex, offset); | ||||
|             decoder.startEntity(decodeMode); | ||||
|             const len = decoder.write(str,  | ||||
|             // Skip the "&" | ||||
|             offset + 1); | ||||
|             if (len < 0) { | ||||
|                 lastIndex = offset + decoder.end(); | ||||
|                 break; | ||||
|             } | ||||
|             lastIndex = offset + len; | ||||
|             // If `len` is 0, skip the current `&` and continue. | ||||
|             offset = len === 0 ? lastIndex + 1 : lastIndex; | ||||
|         } | ||||
|         const result = ret + str.slice(lastIndex); | ||||
|         // Make sure we don't keep a reference to the final string. | ||||
|         ret = ""; | ||||
|         return result; | ||||
|     }; | ||||
| } | ||||
| /** | ||||
|  * Determines the branch of the current node that is taken given the current | ||||
|  * character. This function is used to traverse the trie. | ||||
|  * | ||||
|  * @param decodeTree The trie. | ||||
|  * @param current The current node. | ||||
|  * @param nodeIdx The index right after the current node and its value. | ||||
|  * @param char The current character. | ||||
|  * @returns The index of the next node, or -1 if no branch is taken. | ||||
|  */ | ||||
| export function determineBranch(decodeTree, current, nodeIdx, char) { | ||||
|     const branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7; | ||||
|     const jumpOffset = current & BinTrieFlags.JUMP_TABLE; | ||||
|     // Case 1: Single branch encoded in jump offset | ||||
|     if (branchCount === 0) { | ||||
|         return jumpOffset !== 0 && char === jumpOffset ? nodeIdx : -1; | ||||
|     } | ||||
|     // Case 2: Multiple branches encoded in jump table | ||||
|     if (jumpOffset) { | ||||
|         const value = char - jumpOffset; | ||||
|         return value < 0 || value >= branchCount | ||||
|             ? -1 | ||||
|             : decodeTree[nodeIdx + value] - 1; | ||||
|     } | ||||
|     // Case 3: Multiple branches encoded in dictionary | ||||
|     // Binary search for the character. | ||||
|     let lo = nodeIdx; | ||||
|     let hi = lo + branchCount - 1; | ||||
|     while (lo <= hi) { | ||||
|         const mid = (lo + hi) >>> 1; | ||||
|         const midVal = decodeTree[mid]; | ||||
|         if (midVal < char) { | ||||
|             lo = mid + 1; | ||||
|         } | ||||
|         else if (midVal > char) { | ||||
|             hi = mid - 1; | ||||
|         } | ||||
|         else { | ||||
|             return decodeTree[mid + branchCount]; | ||||
|         } | ||||
|     } | ||||
|     return -1; | ||||
| } | ||||
| const htmlDecoder = getDecoder(htmlDecodeTree); | ||||
| const xmlDecoder = getDecoder(xmlDecodeTree); | ||||
| /** | ||||
|  * Decodes an HTML string. | ||||
|  * | ||||
|  * @param str The string to decode. | ||||
|  * @param mode The decoding mode. | ||||
|  * @returns The decoded string. | ||||
|  */ | ||||
| export function decodeHTML(str, mode = DecodingMode.Legacy) { | ||||
|     return htmlDecoder(str, mode); | ||||
| } | ||||
| /** | ||||
|  * Decodes an HTML string in an attribute. | ||||
|  * | ||||
|  * @param str The string to decode. | ||||
|  * @returns The decoded string. | ||||
|  */ | ||||
| export function decodeHTMLAttribute(str) { | ||||
|     return htmlDecoder(str, DecodingMode.Attribute); | ||||
| } | ||||
| /** | ||||
|  * Decodes an HTML string, requiring all entities to be terminated by a semicolon. | ||||
|  * | ||||
|  * @param str The string to decode. | ||||
|  * @returns The decoded string. | ||||
|  */ | ||||
| export function decodeHTMLStrict(str) { | ||||
|     return htmlDecoder(str, DecodingMode.Strict); | ||||
| } | ||||
| /** | ||||
|  * Decodes an XML string, requiring all entities to be terminated by a semicolon. | ||||
|  * | ||||
|  * @param str The string to decode. | ||||
|  * @returns The decoded string. | ||||
|  */ | ||||
| export function decodeXML(str) { | ||||
|     return xmlDecoder(str, DecodingMode.Strict); | ||||
| } | ||||
| //# sourceMappingURL=decode.js.map | ||||
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