Files
hive/frontend/node_modules/d3-path/dist/d3-path.js
anthonyrawlins 85bf1341f3 Add comprehensive frontend UI and distributed infrastructure
Frontend Enhancements:
- Complete React TypeScript frontend with modern UI components
- Distributed workflows management interface with real-time updates
- Socket.IO integration for live agent status monitoring
- Agent management dashboard with cluster visualization
- Project management interface with metrics and task tracking
- Responsive design with proper error handling and loading states

Backend Infrastructure:
- Distributed coordinator for multi-agent workflow orchestration
- Cluster management API with comprehensive agent operations
- Enhanced database models for agents and projects
- Project service for filesystem-based project discovery
- Performance monitoring and metrics collection
- Comprehensive API documentation and error handling

Documentation:
- Complete distributed development guide (README_DISTRIBUTED.md)
- Comprehensive development report with architecture insights
- System configuration templates and deployment guides

The platform now provides a complete web interface for managing the distributed AI cluster
with real-time monitoring, workflow orchestration, and agent coordination capabilities.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-10 08:41:59 +10:00

170 lines
4.9 KiB
JavaScript
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// https://d3js.org/d3-path/ v3.1.0 Copyright 2015-2022 Mike Bostock
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}));
})(this, (function (exports) { 'use strict';
const pi = Math.PI,
tau = 2 * pi,
epsilon = 1e-6,
tauEpsilon = tau - epsilon;
function append(strings) {
this._ += strings[0];
for (let i = 1, n = strings.length; i < n; ++i) {
this._ += arguments[i] + strings[i];
}
}
function appendRound(digits) {
let d = Math.floor(digits);
if (!(d >= 0)) throw new Error(`invalid digits: ${digits}`);
if (d > 15) return append;
const k = 10 ** d;
return function(strings) {
this._ += strings[0];
for (let i = 1, n = strings.length; i < n; ++i) {
this._ += Math.round(arguments[i] * k) / k + strings[i];
}
};
}
class Path {
constructor(digits) {
this._x0 = this._y0 = // start of current subpath
this._x1 = this._y1 = null; // end of current subpath
this._ = "";
this._append = digits == null ? append : appendRound(digits);
}
moveTo(x, y) {
this._append`M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}`;
}
closePath() {
if (this._x1 !== null) {
this._x1 = this._x0, this._y1 = this._y0;
this._append`Z`;
}
}
lineTo(x, y) {
this._append`L${this._x1 = +x},${this._y1 = +y}`;
}
quadraticCurveTo(x1, y1, x, y) {
this._append`Q${+x1},${+y1},${this._x1 = +x},${this._y1 = +y}`;
}
bezierCurveTo(x1, y1, x2, y2, x, y) {
this._append`C${+x1},${+y1},${+x2},${+y2},${this._x1 = +x},${this._y1 = +y}`;
}
arcTo(x1, y1, x2, y2, r) {
x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;
// Is the radius negative? Error.
if (r < 0) throw new Error(`negative radius: ${r}`);
let x0 = this._x1,
y0 = this._y1,
x21 = x2 - x1,
y21 = y2 - y1,
x01 = x0 - x1,
y01 = y0 - y1,
l01_2 = x01 * x01 + y01 * y01;
// Is this path empty? Move to (x1,y1).
if (this._x1 === null) {
this._append`M${this._x1 = x1},${this._y1 = y1}`;
}
// Or, is (x1,y1) coincident with (x0,y0)? Do nothing.
else if (!(l01_2 > epsilon));
// Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?
// Equivalently, is (x1,y1) coincident with (x2,y2)?
// Or, is the radius zero? Line to (x1,y1).
else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {
this._append`L${this._x1 = x1},${this._y1 = y1}`;
}
// Otherwise, draw an arc!
else {
let x20 = x2 - x0,
y20 = y2 - y0,
l21_2 = x21 * x21 + y21 * y21,
l20_2 = x20 * x20 + y20 * y20,
l21 = Math.sqrt(l21_2),
l01 = Math.sqrt(l01_2),
l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),
t01 = l / l01,
t21 = l / l21;
// If the start tangent is not coincident with (x0,y0), line to.
if (Math.abs(t01 - 1) > epsilon) {
this._append`L${x1 + t01 * x01},${y1 + t01 * y01}`;
}
this._append`A${r},${r},0,0,${+(y01 * x20 > x01 * y20)},${this._x1 = x1 + t21 * x21},${this._y1 = y1 + t21 * y21}`;
}
}
arc(x, y, r, a0, a1, ccw) {
x = +x, y = +y, r = +r, ccw = !!ccw;
// Is the radius negative? Error.
if (r < 0) throw new Error(`negative radius: ${r}`);
let dx = r * Math.cos(a0),
dy = r * Math.sin(a0),
x0 = x + dx,
y0 = y + dy,
cw = 1 ^ ccw,
da = ccw ? a0 - a1 : a1 - a0;
// Is this path empty? Move to (x0,y0).
if (this._x1 === null) {
this._append`M${x0},${y0}`;
}
// Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).
else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {
this._append`L${x0},${y0}`;
}
// Is this arc empty? Were done.
if (!r) return;
// Does the angle go the wrong way? Flip the direction.
if (da < 0) da = da % tau + tau;
// Is this a complete circle? Draw two arcs to complete the circle.
if (da > tauEpsilon) {
this._append`A${r},${r},0,1,${cw},${x - dx},${y - dy}A${r},${r},0,1,${cw},${this._x1 = x0},${this._y1 = y0}`;
}
// Is this arc non-empty? Draw an arc!
else if (da > epsilon) {
this._append`A${r},${r},0,${+(da >= pi)},${cw},${this._x1 = x + r * Math.cos(a1)},${this._y1 = y + r * Math.sin(a1)}`;
}
}
rect(x, y, w, h) {
this._append`M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}h${w = +w}v${+h}h${-w}Z`;
}
toString() {
return this._;
}
}
function path() {
return new Path;
}
// Allow instanceof d3.path
path.prototype = Path.prototype;
function pathRound(digits = 3) {
return new Path(+digits);
}
exports.Path = Path;
exports.path = path;
exports.pathRound = pathRound;
}));