- Install Jest for unit testing with React Testing Library - Install Playwright for end-to-end testing - Configure Jest with proper TypeScript support and module mapping - Create test setup files and utilities for both unit and e2e tests Components: * Jest configuration with coverage thresholds * Playwright configuration with browser automation * Unit tests for LoginForm, AuthContext, and useSocketIO hook * E2E tests for authentication, dashboard, and agents workflows * GitHub Actions workflow for automated testing * Mock data and API utilities for consistent testing * Test documentation with best practices Testing features: - Unit tests with 70% coverage threshold - E2E tests with API mocking and user journey testing - CI/CD integration for automated test runs - Cross-browser testing support with Playwright - Authentication system testing end-to-end 🚀 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
73 lines
3.9 KiB
JavaScript
73 lines
3.9 KiB
JavaScript
import '../utils/dataTransfer/Clipboard.js';
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import { setLevelRef, ApiLevel } from '../utils/misc/level.js';
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import { wait } from '../utils/misc/wait.js';
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import { parseKeyDef } from './parseKeyDef.js';
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async function pointer(input) {
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const { pointerMap } = this.config;
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const actions = [];
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(Array.isArray(input) ? input : [
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input
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]).forEach((actionInput)=>{
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if (typeof actionInput === 'string') {
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actions.push(...parseKeyDef(pointerMap, actionInput));
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} else if ('keys' in actionInput) {
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actions.push(...parseKeyDef(pointerMap, actionInput.keys).map((i)=>({
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...actionInput,
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...i
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})));
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} else {
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actions.push(actionInput);
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}
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});
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for(let i = 0; i < actions.length; i++){
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await wait(this.config);
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await pointerAction(this, actions[i]);
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}
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this.system.pointer.resetClickCount();
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}
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async function pointerAction(instance, action) {
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var _previousPosition_caret, _previousPosition_caret1;
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const pointerName = 'pointerName' in action && action.pointerName ? action.pointerName : 'keyDef' in action ? instance.system.pointer.getPointerName(action.keyDef) : 'mouse';
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const previousPosition = instance.system.pointer.getPreviousPosition(pointerName);
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var _action_target, _action_coords, _action_node, _action_offset;
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const position = {
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target: (_action_target = action.target) !== null && _action_target !== undefined ? _action_target : getPrevTarget(instance, previousPosition),
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coords: (_action_coords = action.coords) !== null && _action_coords !== undefined ? _action_coords : previousPosition === null || previousPosition === undefined ? undefined : previousPosition.coords,
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caret: {
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node: (_action_node = action.node) !== null && _action_node !== undefined ? _action_node : hasCaretPosition(action) ? undefined : previousPosition === null || previousPosition === undefined ? undefined : (_previousPosition_caret = previousPosition.caret) === null || _previousPosition_caret === undefined ? undefined : _previousPosition_caret.node,
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offset: (_action_offset = action.offset) !== null && _action_offset !== undefined ? _action_offset : hasCaretPosition(action) ? undefined : previousPosition === null || previousPosition === undefined ? undefined : (_previousPosition_caret1 = previousPosition.caret) === null || _previousPosition_caret1 === undefined ? undefined : _previousPosition_caret1.offset
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}
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};
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if ('keyDef' in action) {
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if (instance.system.pointer.isKeyPressed(action.keyDef)) {
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setLevelRef(instance, ApiLevel.Trigger);
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await instance.system.pointer.release(instance, action.keyDef, position);
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}
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if (!action.releasePrevious) {
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setLevelRef(instance, ApiLevel.Trigger);
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await instance.system.pointer.press(instance, action.keyDef, position);
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if (action.releaseSelf) {
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setLevelRef(instance, ApiLevel.Trigger);
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await instance.system.pointer.release(instance, action.keyDef, position);
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}
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}
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} else {
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setLevelRef(instance, ApiLevel.Trigger);
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await instance.system.pointer.move(instance, pointerName, position);
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}
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}
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function hasCaretPosition(action) {
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var _action_target, _ref;
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return !!((_ref = (_action_target = action.target) !== null && _action_target !== undefined ? _action_target : action.node) !== null && _ref !== undefined ? _ref : action.offset !== undefined);
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}
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function getPrevTarget(instance, position) {
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if (!position) {
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throw new Error('This pointer has no previous position. Provide a target property!');
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}
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var _position_target;
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return (_position_target = position.target) !== null && _position_target !== undefined ? _position_target : instance.config.document.body;
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}
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export { pointer };
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