 85bf1341f3
			
		
	
	85bf1341f3
	
	
	
		
			
			Frontend Enhancements: - Complete React TypeScript frontend with modern UI components - Distributed workflows management interface with real-time updates - Socket.IO integration for live agent status monitoring - Agent management dashboard with cluster visualization - Project management interface with metrics and task tracking - Responsive design with proper error handling and loading states Backend Infrastructure: - Distributed coordinator for multi-agent workflow orchestration - Cluster management API with comprehensive agent operations - Enhanced database models for agents and projects - Project service for filesystem-based project discovery - Performance monitoring and metrics collection - Comprehensive API documentation and error handling Documentation: - Complete distributed development guide (README_DISTRIBUTED.md) - Comprehensive development report with architecture insights - System configuration templates and deployment guides The platform now provides a complete web interface for managing the distributed AI cluster with real-time monitoring, workflow orchestration, and agent coordination capabilities. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
		
			
				
	
	
		
			63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import { transformProps } from '../../render/html/utils/transform.mjs';
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| import { appearAnimationStore } from './store.mjs';
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| import { appearStoreId } from './store-id.mjs';
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| 
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| let handoffFrameTime;
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| function handoffOptimizedAppearAnimation(elementId, valueName, 
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| /**
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|  * Legacy arguments. This function is inlined as part of SSG so it can be there's
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|  * a version mismatch between the main included Motion and the inlined script.
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|  *
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|  * Remove in early 2024.
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|  */
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| _value, _frame) {
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|     const optimisedValueName = transformProps.has(valueName)
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|         ? "transform"
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|         : valueName;
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|     const storeId = appearStoreId(elementId, optimisedValueName);
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|     const optimisedAnimation = appearAnimationStore.get(storeId);
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|     if (!optimisedAnimation) {
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|         return null;
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|     }
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|     const { animation, startTime } = optimisedAnimation;
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|     const cancelAnimation = () => {
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|         appearAnimationStore.delete(storeId);
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|         try {
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|             animation.cancel();
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|         }
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|         catch (error) { }
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|     };
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|     /**
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|      * If the startTime is null, this animation is the Paint Ready detection animation
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|      * and we can cancel it immediately without handoff.
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|      *
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|      * Or if we've already handed off the animation then we're now interrupting it.
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|      * In which case we need to cancel it.
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|      */
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|     if (startTime === null || window.HandoffComplete) {
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|         cancelAnimation();
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|         return null;
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|     }
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|     else {
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|         /**
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|          * Otherwise we're handing off this animation to the main thread.
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|          *
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|          * Record the time of the first handoff. We call performance.now() once
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|          * here and once in startOptimisedAnimation to ensure we're getting
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|          * close to a frame-locked time. This keeps all animations in sync.
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|          */
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|         if (handoffFrameTime === undefined) {
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|             handoffFrameTime = performance.now();
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|         }
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|         /**
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|          * We use main thread timings vs those returned by Animation.currentTime as it
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|          * can be the case, particularly in Firefox, that currentTime doesn't return
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|          * an updated value for several frames, even as the animation plays smoothly via
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|          * the GPU.
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|          */
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|         return handoffFrameTime - startTime || 0;
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|     }
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| }
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| 
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| export { handoffOptimizedAppearAnimation };
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