 85bf1341f3
			
		
	
	85bf1341f3
	
	
	
		
			
			Frontend Enhancements: - Complete React TypeScript frontend with modern UI components - Distributed workflows management interface with real-time updates - Socket.IO integration for live agent status monitoring - Agent management dashboard with cluster visualization - Project management interface with metrics and task tracking - Responsive design with proper error handling and loading states Backend Infrastructure: - Distributed coordinator for multi-agent workflow orchestration - Cluster management API with comprehensive agent operations - Enhanced database models for agents and projects - Project service for filesystem-based project discovery - Performance monitoring and metrics collection - Comprehensive API documentation and error handling Documentation: - Complete distributed development guide (README_DISTRIBUTED.md) - Comprehensive development report with architecture insights - System configuration templates and deployment guides The platform now provides a complete web interface for managing the distributed AI cluster with real-time monitoring, workflow orchestration, and agent coordination capabilities. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
		
			
				
	
	
		
			2142 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			2142 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| // https://d3js.org/d3-shape/ v3.2.0 Copyright 2010-2022 Mike Bostock
 | ||
| (function (global, factory) {
 | ||
| typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-path')) :
 | ||
| typeof define === 'function' && define.amd ? define(['exports', 'd3-path'], factory) :
 | ||
| (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}, global.d3));
 | ||
| })(this, (function (exports, d3Path) { 'use strict';
 | ||
| 
 | ||
| function constant(x) {
 | ||
|   return function constant() {
 | ||
|     return x;
 | ||
|   };
 | ||
| }
 | ||
| 
 | ||
| const abs = Math.abs;
 | ||
| const atan2 = Math.atan2;
 | ||
| const cos = Math.cos;
 | ||
| const max = Math.max;
 | ||
| const min = Math.min;
 | ||
| const sin = Math.sin;
 | ||
| const sqrt = Math.sqrt;
 | ||
| 
 | ||
| const epsilon = 1e-12;
 | ||
| const pi = Math.PI;
 | ||
| const halfPi = pi / 2;
 | ||
| const tau = 2 * pi;
 | ||
| 
 | ||
| function acos(x) {
 | ||
|   return x > 1 ? 0 : x < -1 ? pi : Math.acos(x);
 | ||
| }
 | ||
| 
 | ||
| function asin(x) {
 | ||
|   return x >= 1 ? halfPi : x <= -1 ? -halfPi : Math.asin(x);
 | ||
| }
 | ||
| 
 | ||
| function withPath(shape) {
 | ||
|   let digits = 3;
 | ||
| 
 | ||
|   shape.digits = function(_) {
 | ||
|     if (!arguments.length) return digits;
 | ||
|     if (_ == null) {
 | ||
|       digits = null;
 | ||
|     } else {
 | ||
|       const d = Math.floor(_);
 | ||
|       if (!(d >= 0)) throw new RangeError(`invalid digits: ${_}`);
 | ||
|       digits = d;
 | ||
|     }
 | ||
|     return shape;
 | ||
|   };
 | ||
| 
 | ||
|   return () => new d3Path.Path(digits);
 | ||
| }
 | ||
| 
 | ||
| function arcInnerRadius(d) {
 | ||
|   return d.innerRadius;
 | ||
| }
 | ||
| 
 | ||
| function arcOuterRadius(d) {
 | ||
|   return d.outerRadius;
 | ||
| }
 | ||
| 
 | ||
| function arcStartAngle(d) {
 | ||
|   return d.startAngle;
 | ||
| }
 | ||
| 
 | ||
| function arcEndAngle(d) {
 | ||
|   return d.endAngle;
 | ||
| }
 | ||
| 
 | ||
| function arcPadAngle(d) {
 | ||
|   return d && d.padAngle; // Note: optional!
 | ||
| }
 | ||
| 
 | ||
| function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
 | ||
|   var x10 = x1 - x0, y10 = y1 - y0,
 | ||
|       x32 = x3 - x2, y32 = y3 - y2,
 | ||
|       t = y32 * x10 - x32 * y10;
 | ||
|   if (t * t < epsilon) return;
 | ||
|   t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;
 | ||
|   return [x0 + t * x10, y0 + t * y10];
 | ||
| }
 | ||
| 
 | ||
| // Compute perpendicular offset line of length rc.
 | ||
| // http://mathworld.wolfram.com/Circle-LineIntersection.html
 | ||
| function cornerTangents(x0, y0, x1, y1, r1, rc, cw) {
 | ||
|   var x01 = x0 - x1,
 | ||
|       y01 = y0 - y1,
 | ||
|       lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01),
 | ||
|       ox = lo * y01,
 | ||
|       oy = -lo * x01,
 | ||
|       x11 = x0 + ox,
 | ||
|       y11 = y0 + oy,
 | ||
|       x10 = x1 + ox,
 | ||
|       y10 = y1 + oy,
 | ||
|       x00 = (x11 + x10) / 2,
 | ||
|       y00 = (y11 + y10) / 2,
 | ||
|       dx = x10 - x11,
 | ||
|       dy = y10 - y11,
 | ||
|       d2 = dx * dx + dy * dy,
 | ||
|       r = r1 - rc,
 | ||
|       D = x11 * y10 - x10 * y11,
 | ||
|       d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)),
 | ||
|       cx0 = (D * dy - dx * d) / d2,
 | ||
|       cy0 = (-D * dx - dy * d) / d2,
 | ||
|       cx1 = (D * dy + dx * d) / d2,
 | ||
|       cy1 = (-D * dx + dy * d) / d2,
 | ||
|       dx0 = cx0 - x00,
 | ||
|       dy0 = cy0 - y00,
 | ||
|       dx1 = cx1 - x00,
 | ||
|       dy1 = cy1 - y00;
 | ||
| 
 | ||
|   // Pick the closer of the two intersection points.
 | ||
|   // TODO Is there a faster way to determine which intersection to use?
 | ||
|   if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;
 | ||
| 
 | ||
|   return {
 | ||
|     cx: cx0,
 | ||
|     cy: cy0,
 | ||
|     x01: -ox,
 | ||
|     y01: -oy,
 | ||
|     x11: cx0 * (r1 / r - 1),
 | ||
|     y11: cy0 * (r1 / r - 1)
 | ||
|   };
 | ||
| }
 | ||
| 
 | ||
| function arc() {
 | ||
|   var innerRadius = arcInnerRadius,
 | ||
|       outerRadius = arcOuterRadius,
 | ||
|       cornerRadius = constant(0),
 | ||
|       padRadius = null,
 | ||
|       startAngle = arcStartAngle,
 | ||
|       endAngle = arcEndAngle,
 | ||
|       padAngle = arcPadAngle,
 | ||
|       context = null,
 | ||
|       path = withPath(arc);
 | ||
| 
 | ||
|   function arc() {
 | ||
|     var buffer,
 | ||
|         r,
 | ||
|         r0 = +innerRadius.apply(this, arguments),
 | ||
|         r1 = +outerRadius.apply(this, arguments),
 | ||
|         a0 = startAngle.apply(this, arguments) - halfPi,
 | ||
|         a1 = endAngle.apply(this, arguments) - halfPi,
 | ||
|         da = abs(a1 - a0),
 | ||
|         cw = a1 > a0;
 | ||
| 
 | ||
|     if (!context) context = buffer = path();
 | ||
| 
 | ||
|     // Ensure that the outer radius is always larger than the inner radius.
 | ||
|     if (r1 < r0) r = r1, r1 = r0, r0 = r;
 | ||
| 
 | ||
|     // Is it a point?
 | ||
|     if (!(r1 > epsilon)) context.moveTo(0, 0);
 | ||
| 
 | ||
|     // Or is it a circle or annulus?
 | ||
|     else if (da > tau - epsilon) {
 | ||
|       context.moveTo(r1 * cos(a0), r1 * sin(a0));
 | ||
|       context.arc(0, 0, r1, a0, a1, !cw);
 | ||
|       if (r0 > epsilon) {
 | ||
|         context.moveTo(r0 * cos(a1), r0 * sin(a1));
 | ||
|         context.arc(0, 0, r0, a1, a0, cw);
 | ||
|       }
 | ||
|     }
 | ||
| 
 | ||
|     // Or is it a circular or annular sector?
 | ||
|     else {
 | ||
|       var a01 = a0,
 | ||
|           a11 = a1,
 | ||
|           a00 = a0,
 | ||
|           a10 = a1,
 | ||
|           da0 = da,
 | ||
|           da1 = da,
 | ||
|           ap = padAngle.apply(this, arguments) / 2,
 | ||
|           rp = (ap > epsilon) && (padRadius ? +padRadius.apply(this, arguments) : sqrt(r0 * r0 + r1 * r1)),
 | ||
|           rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),
 | ||
|           rc0 = rc,
 | ||
|           rc1 = rc,
 | ||
|           t0,
 | ||
|           t1;
 | ||
| 
 | ||
|       // Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.
 | ||
|       if (rp > epsilon) {
 | ||
|         var p0 = asin(rp / r0 * sin(ap)),
 | ||
|             p1 = asin(rp / r1 * sin(ap));
 | ||
|         if ((da0 -= p0 * 2) > epsilon) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0;
 | ||
|         else da0 = 0, a00 = a10 = (a0 + a1) / 2;
 | ||
|         if ((da1 -= p1 * 2) > epsilon) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1;
 | ||
|         else da1 = 0, a01 = a11 = (a0 + a1) / 2;
 | ||
|       }
 | ||
| 
 | ||
|       var x01 = r1 * cos(a01),
 | ||
|           y01 = r1 * sin(a01),
 | ||
|           x10 = r0 * cos(a10),
 | ||
|           y10 = r0 * sin(a10);
 | ||
| 
 | ||
|       // Apply rounded corners?
 | ||
|       if (rc > epsilon) {
 | ||
|         var x11 = r1 * cos(a11),
 | ||
|             y11 = r1 * sin(a11),
 | ||
|             x00 = r0 * cos(a00),
 | ||
|             y00 = r0 * sin(a00),
 | ||
|             oc;
 | ||
| 
 | ||
|         // Restrict the corner radius according to the sector angle. If this
 | ||
|         // intersection fails, it’s probably because the arc is too small, so
 | ||
|         // disable the corner radius entirely.
 | ||
|         if (da < pi) {
 | ||
|           if (oc = intersect(x01, y01, x00, y00, x11, y11, x10, y10)) {
 | ||
|             var ax = x01 - oc[0],
 | ||
|                 ay = y01 - oc[1],
 | ||
|                 bx = x11 - oc[0],
 | ||
|                 by = y11 - oc[1],
 | ||
|                 kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2),
 | ||
|                 lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);
 | ||
|             rc0 = min(rc, (r0 - lc) / (kc - 1));
 | ||
|             rc1 = min(rc, (r1 - lc) / (kc + 1));
 | ||
|           } else {
 | ||
|             rc0 = rc1 = 0;
 | ||
|           }
 | ||
|         }
 | ||
|       }
 | ||
| 
 | ||
|       // Is the sector collapsed to a line?
 | ||
|       if (!(da1 > epsilon)) context.moveTo(x01, y01);
 | ||
| 
 | ||
|       // Does the sector’s outer ring have rounded corners?
 | ||
|       else if (rc1 > epsilon) {
 | ||
|         t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw);
 | ||
|         t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);
 | ||
| 
 | ||
|         context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);
 | ||
| 
 | ||
|         // Have the corners merged?
 | ||
|         if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);
 | ||
| 
 | ||
|         // Otherwise, draw the two corners and the ring.
 | ||
|         else {
 | ||
|           context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
 | ||
|           context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);
 | ||
|           context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
 | ||
|         }
 | ||
|       }
 | ||
| 
 | ||
|       // Or is the outer ring just a circular arc?
 | ||
|       else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);
 | ||
| 
 | ||
|       // Is there no inner ring, and it’s a circular sector?
 | ||
|       // Or perhaps it’s an annular sector collapsed due to padding?
 | ||
|       if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10);
 | ||
| 
 | ||
|       // Does the sector’s inner ring (or point) have rounded corners?
 | ||
|       else if (rc0 > epsilon) {
 | ||
|         t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw);
 | ||
|         t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);
 | ||
| 
 | ||
|         context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);
 | ||
| 
 | ||
|         // Have the corners merged?
 | ||
|         if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);
 | ||
| 
 | ||
|         // Otherwise, draw the two corners and the ring.
 | ||
|         else {
 | ||
|           context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
 | ||
|           context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);
 | ||
|           context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
 | ||
|         }
 | ||
|       }
 | ||
| 
 | ||
|       // Or is the inner ring just a circular arc?
 | ||
|       else context.arc(0, 0, r0, a10, a00, cw);
 | ||
|     }
 | ||
| 
 | ||
|     context.closePath();
 | ||
| 
 | ||
|     if (buffer) return context = null, buffer + "" || null;
 | ||
|   }
 | ||
| 
 | ||
|   arc.centroid = function() {
 | ||
|     var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2,
 | ||
|         a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2;
 | ||
|     return [cos(a) * r, sin(a) * r];
 | ||
|   };
 | ||
| 
 | ||
|   arc.innerRadius = function(_) {
 | ||
|     return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), arc) : innerRadius;
 | ||
|   };
 | ||
| 
 | ||
|   arc.outerRadius = function(_) {
 | ||
|     return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), arc) : outerRadius;
 | ||
|   };
 | ||
| 
 | ||
|   arc.cornerRadius = function(_) {
 | ||
|     return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), arc) : cornerRadius;
 | ||
|   };
 | ||
| 
 | ||
|   arc.padRadius = function(_) {
 | ||
|     return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), arc) : padRadius;
 | ||
|   };
 | ||
| 
 | ||
|   arc.startAngle = function(_) {
 | ||
|     return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), arc) : startAngle;
 | ||
|   };
 | ||
| 
 | ||
|   arc.endAngle = function(_) {
 | ||
|     return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), arc) : endAngle;
 | ||
|   };
 | ||
| 
 | ||
|   arc.padAngle = function(_) {
 | ||
|     return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), arc) : padAngle;
 | ||
|   };
 | ||
| 
 | ||
|   arc.context = function(_) {
 | ||
|     return arguments.length ? ((context = _ == null ? null : _), arc) : context;
 | ||
|   };
 | ||
| 
 | ||
|   return arc;
 | ||
| }
 | ||
| 
 | ||
| var slice = Array.prototype.slice;
 | ||
| 
 | ||
| function array(x) {
 | ||
|   return typeof x === "object" && "length" in x
 | ||
|     ? x // Array, TypedArray, NodeList, array-like
 | ||
|     : Array.from(x); // Map, Set, iterable, string, or anything else
 | ||
| }
 | ||
| 
 | ||
| function Linear(context) {
 | ||
|   this._context = context;
 | ||
| }
 | ||
| 
 | ||
| Linear.prototype = {
 | ||
|   areaStart: function() {
 | ||
|     this._line = 0;
 | ||
|   },
 | ||
|   areaEnd: function() {
 | ||
|     this._line = NaN;
 | ||
|   },
 | ||
|   lineStart: function() {
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
 | ||
|     this._line = 1 - this._line;
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
|     switch (this._point) {
 | ||
|       case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
 | ||
|       case 1: this._point = 2; // falls through
 | ||
|       default: this._context.lineTo(x, y); break;
 | ||
|     }
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| function curveLinear(context) {
 | ||
|   return new Linear(context);
 | ||
| }
 | ||
| 
 | ||
| function x(p) {
 | ||
|   return p[0];
 | ||
| }
 | ||
| 
 | ||
| function y(p) {
 | ||
|   return p[1];
 | ||
| }
 | ||
| 
 | ||
| function line(x$1, y$1) {
 | ||
|   var defined = constant(true),
 | ||
|       context = null,
 | ||
|       curve = curveLinear,
 | ||
|       output = null,
 | ||
|       path = withPath(line);
 | ||
| 
 | ||
|   x$1 = typeof x$1 === "function" ? x$1 : (x$1 === undefined) ? x : constant(x$1);
 | ||
|   y$1 = typeof y$1 === "function" ? y$1 : (y$1 === undefined) ? y : constant(y$1);
 | ||
| 
 | ||
|   function line(data) {
 | ||
|     var i,
 | ||
|         n = (data = array(data)).length,
 | ||
|         d,
 | ||
|         defined0 = false,
 | ||
|         buffer;
 | ||
| 
 | ||
|     if (context == null) output = curve(buffer = path());
 | ||
| 
 | ||
|     for (i = 0; i <= n; ++i) {
 | ||
|       if (!(i < n && defined(d = data[i], i, data)) === defined0) {
 | ||
|         if (defined0 = !defined0) output.lineStart();
 | ||
|         else output.lineEnd();
 | ||
|       }
 | ||
|       if (defined0) output.point(+x$1(d, i, data), +y$1(d, i, data));
 | ||
|     }
 | ||
| 
 | ||
|     if (buffer) return output = null, buffer + "" || null;
 | ||
|   }
 | ||
| 
 | ||
|   line.x = function(_) {
 | ||
|     return arguments.length ? (x$1 = typeof _ === "function" ? _ : constant(+_), line) : x$1;
 | ||
|   };
 | ||
| 
 | ||
|   line.y = function(_) {
 | ||
|     return arguments.length ? (y$1 = typeof _ === "function" ? _ : constant(+_), line) : y$1;
 | ||
|   };
 | ||
| 
 | ||
|   line.defined = function(_) {
 | ||
|     return arguments.length ? (defined = typeof _ === "function" ? _ : constant(!!_), line) : defined;
 | ||
|   };
 | ||
| 
 | ||
|   line.curve = function(_) {
 | ||
|     return arguments.length ? (curve = _, context != null && (output = curve(context)), line) : curve;
 | ||
|   };
 | ||
| 
 | ||
|   line.context = function(_) {
 | ||
|     return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), line) : context;
 | ||
|   };
 | ||
| 
 | ||
|   return line;
 | ||
| }
 | ||
| 
 | ||
| function area(x0, y0, y1) {
 | ||
|   var x1 = null,
 | ||
|       defined = constant(true),
 | ||
|       context = null,
 | ||
|       curve = curveLinear,
 | ||
|       output = null,
 | ||
|       path = withPath(area);
 | ||
| 
 | ||
|   x0 = typeof x0 === "function" ? x0 : (x0 === undefined) ? x : constant(+x0);
 | ||
|   y0 = typeof y0 === "function" ? y0 : (y0 === undefined) ? constant(0) : constant(+y0);
 | ||
|   y1 = typeof y1 === "function" ? y1 : (y1 === undefined) ? y : constant(+y1);
 | ||
| 
 | ||
|   function area(data) {
 | ||
|     var i,
 | ||
|         j,
 | ||
|         k,
 | ||
|         n = (data = array(data)).length,
 | ||
|         d,
 | ||
|         defined0 = false,
 | ||
|         buffer,
 | ||
|         x0z = new Array(n),
 | ||
|         y0z = new Array(n);
 | ||
| 
 | ||
|     if (context == null) output = curve(buffer = path());
 | ||
| 
 | ||
|     for (i = 0; i <= n; ++i) {
 | ||
|       if (!(i < n && defined(d = data[i], i, data)) === defined0) {
 | ||
|         if (defined0 = !defined0) {
 | ||
|           j = i;
 | ||
|           output.areaStart();
 | ||
|           output.lineStart();
 | ||
|         } else {
 | ||
|           output.lineEnd();
 | ||
|           output.lineStart();
 | ||
|           for (k = i - 1; k >= j; --k) {
 | ||
|             output.point(x0z[k], y0z[k]);
 | ||
|           }
 | ||
|           output.lineEnd();
 | ||
|           output.areaEnd();
 | ||
|         }
 | ||
|       }
 | ||
|       if (defined0) {
 | ||
|         x0z[i] = +x0(d, i, data), y0z[i] = +y0(d, i, data);
 | ||
|         output.point(x1 ? +x1(d, i, data) : x0z[i], y1 ? +y1(d, i, data) : y0z[i]);
 | ||
|       }
 | ||
|     }
 | ||
| 
 | ||
|     if (buffer) return output = null, buffer + "" || null;
 | ||
|   }
 | ||
| 
 | ||
|   function arealine() {
 | ||
|     return line().defined(defined).curve(curve).context(context);
 | ||
|   }
 | ||
| 
 | ||
|   area.x = function(_) {
 | ||
|     return arguments.length ? (x0 = typeof _ === "function" ? _ : constant(+_), x1 = null, area) : x0;
 | ||
|   };
 | ||
| 
 | ||
|   area.x0 = function(_) {
 | ||
|     return arguments.length ? (x0 = typeof _ === "function" ? _ : constant(+_), area) : x0;
 | ||
|   };
 | ||
| 
 | ||
|   area.x1 = function(_) {
 | ||
|     return arguments.length ? (x1 = _ == null ? null : typeof _ === "function" ? _ : constant(+_), area) : x1;
 | ||
|   };
 | ||
| 
 | ||
|   area.y = function(_) {
 | ||
|     return arguments.length ? (y0 = typeof _ === "function" ? _ : constant(+_), y1 = null, area) : y0;
 | ||
|   };
 | ||
| 
 | ||
|   area.y0 = function(_) {
 | ||
|     return arguments.length ? (y0 = typeof _ === "function" ? _ : constant(+_), area) : y0;
 | ||
|   };
 | ||
| 
 | ||
|   area.y1 = function(_) {
 | ||
|     return arguments.length ? (y1 = _ == null ? null : typeof _ === "function" ? _ : constant(+_), area) : y1;
 | ||
|   };
 | ||
| 
 | ||
|   area.lineX0 =
 | ||
|   area.lineY0 = function() {
 | ||
|     return arealine().x(x0).y(y0);
 | ||
|   };
 | ||
| 
 | ||
|   area.lineY1 = function() {
 | ||
|     return arealine().x(x0).y(y1);
 | ||
|   };
 | ||
| 
 | ||
|   area.lineX1 = function() {
 | ||
|     return arealine().x(x1).y(y0);
 | ||
|   };
 | ||
| 
 | ||
|   area.defined = function(_) {
 | ||
|     return arguments.length ? (defined = typeof _ === "function" ? _ : constant(!!_), area) : defined;
 | ||
|   };
 | ||
| 
 | ||
|   area.curve = function(_) {
 | ||
|     return arguments.length ? (curve = _, context != null && (output = curve(context)), area) : curve;
 | ||
|   };
 | ||
| 
 | ||
|   area.context = function(_) {
 | ||
|     return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), area) : context;
 | ||
|   };
 | ||
| 
 | ||
|   return area;
 | ||
| }
 | ||
| 
 | ||
| function descending$1(a, b) {
 | ||
|   return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;
 | ||
| }
 | ||
| 
 | ||
| function identity(d) {
 | ||
|   return d;
 | ||
| }
 | ||
| 
 | ||
| function pie() {
 | ||
|   var value = identity,
 | ||
|       sortValues = descending$1,
 | ||
|       sort = null,
 | ||
|       startAngle = constant(0),
 | ||
|       endAngle = constant(tau),
 | ||
|       padAngle = constant(0);
 | ||
| 
 | ||
|   function pie(data) {
 | ||
|     var i,
 | ||
|         n = (data = array(data)).length,
 | ||
|         j,
 | ||
|         k,
 | ||
|         sum = 0,
 | ||
|         index = new Array(n),
 | ||
|         arcs = new Array(n),
 | ||
|         a0 = +startAngle.apply(this, arguments),
 | ||
|         da = Math.min(tau, Math.max(-tau, endAngle.apply(this, arguments) - a0)),
 | ||
|         a1,
 | ||
|         p = Math.min(Math.abs(da) / n, padAngle.apply(this, arguments)),
 | ||
|         pa = p * (da < 0 ? -1 : 1),
 | ||
|         v;
 | ||
| 
 | ||
|     for (i = 0; i < n; ++i) {
 | ||
|       if ((v = arcs[index[i] = i] = +value(data[i], i, data)) > 0) {
 | ||
|         sum += v;
 | ||
|       }
 | ||
|     }
 | ||
| 
 | ||
|     // Optionally sort the arcs by previously-computed values or by data.
 | ||
|     if (sortValues != null) index.sort(function(i, j) { return sortValues(arcs[i], arcs[j]); });
 | ||
|     else if (sort != null) index.sort(function(i, j) { return sort(data[i], data[j]); });
 | ||
| 
 | ||
|     // Compute the arcs! They are stored in the original data's order.
 | ||
|     for (i = 0, k = sum ? (da - n * pa) / sum : 0; i < n; ++i, a0 = a1) {
 | ||
|       j = index[i], v = arcs[j], a1 = a0 + (v > 0 ? v * k : 0) + pa, arcs[j] = {
 | ||
|         data: data[j],
 | ||
|         index: i,
 | ||
|         value: v,
 | ||
|         startAngle: a0,
 | ||
|         endAngle: a1,
 | ||
|         padAngle: p
 | ||
|       };
 | ||
|     }
 | ||
| 
 | ||
|     return arcs;
 | ||
|   }
 | ||
| 
 | ||
|   pie.value = function(_) {
 | ||
|     return arguments.length ? (value = typeof _ === "function" ? _ : constant(+_), pie) : value;
 | ||
|   };
 | ||
| 
 | ||
|   pie.sortValues = function(_) {
 | ||
|     return arguments.length ? (sortValues = _, sort = null, pie) : sortValues;
 | ||
|   };
 | ||
| 
 | ||
|   pie.sort = function(_) {
 | ||
|     return arguments.length ? (sort = _, sortValues = null, pie) : sort;
 | ||
|   };
 | ||
| 
 | ||
|   pie.startAngle = function(_) {
 | ||
|     return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), pie) : startAngle;
 | ||
|   };
 | ||
| 
 | ||
|   pie.endAngle = function(_) {
 | ||
|     return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), pie) : endAngle;
 | ||
|   };
 | ||
| 
 | ||
|   pie.padAngle = function(_) {
 | ||
|     return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), pie) : padAngle;
 | ||
|   };
 | ||
| 
 | ||
|   return pie;
 | ||
| }
 | ||
| 
 | ||
| var curveRadialLinear = curveRadial(curveLinear);
 | ||
| 
 | ||
| function Radial(curve) {
 | ||
|   this._curve = curve;
 | ||
| }
 | ||
| 
 | ||
| Radial.prototype = {
 | ||
|   areaStart: function() {
 | ||
|     this._curve.areaStart();
 | ||
|   },
 | ||
|   areaEnd: function() {
 | ||
|     this._curve.areaEnd();
 | ||
|   },
 | ||
|   lineStart: function() {
 | ||
|     this._curve.lineStart();
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     this._curve.lineEnd();
 | ||
|   },
 | ||
|   point: function(a, r) {
 | ||
|     this._curve.point(r * Math.sin(a), r * -Math.cos(a));
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| function curveRadial(curve) {
 | ||
| 
 | ||
|   function radial(context) {
 | ||
|     return new Radial(curve(context));
 | ||
|   }
 | ||
| 
 | ||
|   radial._curve = curve;
 | ||
| 
 | ||
|   return radial;
 | ||
| }
 | ||
| 
 | ||
| function lineRadial(l) {
 | ||
|   var c = l.curve;
 | ||
| 
 | ||
|   l.angle = l.x, delete l.x;
 | ||
|   l.radius = l.y, delete l.y;
 | ||
| 
 | ||
|   l.curve = function(_) {
 | ||
|     return arguments.length ? c(curveRadial(_)) : c()._curve;
 | ||
|   };
 | ||
| 
 | ||
|   return l;
 | ||
| }
 | ||
| 
 | ||
| function lineRadial$1() {
 | ||
|   return lineRadial(line().curve(curveRadialLinear));
 | ||
| }
 | ||
| 
 | ||
| function areaRadial() {
 | ||
|   var a = area().curve(curveRadialLinear),
 | ||
|       c = a.curve,
 | ||
|       x0 = a.lineX0,
 | ||
|       x1 = a.lineX1,
 | ||
|       y0 = a.lineY0,
 | ||
|       y1 = a.lineY1;
 | ||
| 
 | ||
|   a.angle = a.x, delete a.x;
 | ||
|   a.startAngle = a.x0, delete a.x0;
 | ||
|   a.endAngle = a.x1, delete a.x1;
 | ||
|   a.radius = a.y, delete a.y;
 | ||
|   a.innerRadius = a.y0, delete a.y0;
 | ||
|   a.outerRadius = a.y1, delete a.y1;
 | ||
|   a.lineStartAngle = function() { return lineRadial(x0()); }, delete a.lineX0;
 | ||
|   a.lineEndAngle = function() { return lineRadial(x1()); }, delete a.lineX1;
 | ||
|   a.lineInnerRadius = function() { return lineRadial(y0()); }, delete a.lineY0;
 | ||
|   a.lineOuterRadius = function() { return lineRadial(y1()); }, delete a.lineY1;
 | ||
| 
 | ||
|   a.curve = function(_) {
 | ||
|     return arguments.length ? c(curveRadial(_)) : c()._curve;
 | ||
|   };
 | ||
| 
 | ||
|   return a;
 | ||
| }
 | ||
| 
 | ||
| function pointRadial(x, y) {
 | ||
|   return [(y = +y) * Math.cos(x -= Math.PI / 2), y * Math.sin(x)];
 | ||
| }
 | ||
| 
 | ||
| class Bump {
 | ||
|   constructor(context, x) {
 | ||
|     this._context = context;
 | ||
|     this._x = x;
 | ||
|   }
 | ||
|   areaStart() {
 | ||
|     this._line = 0;
 | ||
|   }
 | ||
|   areaEnd() {
 | ||
|     this._line = NaN;
 | ||
|   }
 | ||
|   lineStart() {
 | ||
|     this._point = 0;
 | ||
|   }
 | ||
|   lineEnd() {
 | ||
|     if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
 | ||
|     this._line = 1 - this._line;
 | ||
|   }
 | ||
|   point(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
|     switch (this._point) {
 | ||
|       case 0: {
 | ||
|         this._point = 1;
 | ||
|         if (this._line) this._context.lineTo(x, y);
 | ||
|         else this._context.moveTo(x, y);
 | ||
|         break;
 | ||
|       }
 | ||
|       case 1: this._point = 2; // falls through
 | ||
|       default: {
 | ||
|         if (this._x) this._context.bezierCurveTo(this._x0 = (this._x0 + x) / 2, this._y0, this._x0, y, x, y);
 | ||
|         else this._context.bezierCurveTo(this._x0, this._y0 = (this._y0 + y) / 2, x, this._y0, x, y);
 | ||
|         break;
 | ||
|       }
 | ||
|     }
 | ||
|     this._x0 = x, this._y0 = y;
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| class BumpRadial {
 | ||
|   constructor(context) {
 | ||
|     this._context = context;
 | ||
|   }
 | ||
|   lineStart() {
 | ||
|     this._point = 0;
 | ||
|   }
 | ||
|   lineEnd() {}
 | ||
|   point(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
|     if (this._point === 0) {
 | ||
|       this._point = 1;
 | ||
|     } else {
 | ||
|       const p0 = pointRadial(this._x0, this._y0);
 | ||
|       const p1 = pointRadial(this._x0, this._y0 = (this._y0 + y) / 2);
 | ||
|       const p2 = pointRadial(x, this._y0);
 | ||
|       const p3 = pointRadial(x, y);
 | ||
|       this._context.moveTo(...p0);
 | ||
|       this._context.bezierCurveTo(...p1, ...p2, ...p3);
 | ||
|     }
 | ||
|     this._x0 = x, this._y0 = y;
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| function bumpX(context) {
 | ||
|   return new Bump(context, true);
 | ||
| }
 | ||
| 
 | ||
| function bumpY(context) {
 | ||
|   return new Bump(context, false);
 | ||
| }
 | ||
| 
 | ||
| function bumpRadial(context) {
 | ||
|   return new BumpRadial(context);
 | ||
| }
 | ||
| 
 | ||
| function linkSource(d) {
 | ||
|   return d.source;
 | ||
| }
 | ||
| 
 | ||
| function linkTarget(d) {
 | ||
|   return d.target;
 | ||
| }
 | ||
| 
 | ||
| function link(curve) {
 | ||
|   let source = linkSource,
 | ||
|       target = linkTarget,
 | ||
|       x$1 = x,
 | ||
|       y$1 = y,
 | ||
|       context = null,
 | ||
|       output = null,
 | ||
|       path = withPath(link);
 | ||
| 
 | ||
|   function link() {
 | ||
|     let buffer;
 | ||
|     const argv = slice.call(arguments);
 | ||
|     const s = source.apply(this, argv);
 | ||
|     const t = target.apply(this, argv);
 | ||
|     if (context == null) output = curve(buffer = path());
 | ||
|     output.lineStart();
 | ||
|     argv[0] = s, output.point(+x$1.apply(this, argv), +y$1.apply(this, argv));
 | ||
|     argv[0] = t, output.point(+x$1.apply(this, argv), +y$1.apply(this, argv));
 | ||
|     output.lineEnd();
 | ||
|     if (buffer) return output = null, buffer + "" || null;
 | ||
|   }
 | ||
| 
 | ||
|   link.source = function(_) {
 | ||
|     return arguments.length ? (source = _, link) : source;
 | ||
|   };
 | ||
| 
 | ||
|   link.target = function(_) {
 | ||
|     return arguments.length ? (target = _, link) : target;
 | ||
|   };
 | ||
| 
 | ||
|   link.x = function(_) {
 | ||
|     return arguments.length ? (x$1 = typeof _ === "function" ? _ : constant(+_), link) : x$1;
 | ||
|   };
 | ||
| 
 | ||
|   link.y = function(_) {
 | ||
|     return arguments.length ? (y$1 = typeof _ === "function" ? _ : constant(+_), link) : y$1;
 | ||
|   };
 | ||
| 
 | ||
|   link.context = function(_) {
 | ||
|     return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), link) : context;
 | ||
|   };
 | ||
| 
 | ||
|   return link;
 | ||
| }
 | ||
| 
 | ||
| function linkHorizontal() {
 | ||
|   return link(bumpX);
 | ||
| }
 | ||
| 
 | ||
| function linkVertical() {
 | ||
|   return link(bumpY);
 | ||
| }
 | ||
| 
 | ||
| function linkRadial() {
 | ||
|   const l = link(bumpRadial);
 | ||
|   l.angle = l.x, delete l.x;
 | ||
|   l.radius = l.y, delete l.y;
 | ||
|   return l;
 | ||
| }
 | ||
| 
 | ||
| const sqrt3$2 = sqrt(3);
 | ||
| 
 | ||
| var asterisk = {
 | ||
|   draw(context, size) {
 | ||
|     const r = sqrt(size + min(size / 28, 0.75)) * 0.59436;
 | ||
|     const t = r / 2;
 | ||
|     const u = t * sqrt3$2;
 | ||
|     context.moveTo(0, r);
 | ||
|     context.lineTo(0, -r);
 | ||
|     context.moveTo(-u, -t);
 | ||
|     context.lineTo(u, t);
 | ||
|     context.moveTo(-u, t);
 | ||
|     context.lineTo(u, -t);
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var circle = {
 | ||
|   draw(context, size) {
 | ||
|     const r = sqrt(size / pi);
 | ||
|     context.moveTo(r, 0);
 | ||
|     context.arc(0, 0, r, 0, tau);
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var cross = {
 | ||
|   draw(context, size) {
 | ||
|     const r = sqrt(size / 5) / 2;
 | ||
|     context.moveTo(-3 * r, -r);
 | ||
|     context.lineTo(-r, -r);
 | ||
|     context.lineTo(-r, -3 * r);
 | ||
|     context.lineTo(r, -3 * r);
 | ||
|     context.lineTo(r, -r);
 | ||
|     context.lineTo(3 * r, -r);
 | ||
|     context.lineTo(3 * r, r);
 | ||
|     context.lineTo(r, r);
 | ||
|     context.lineTo(r, 3 * r);
 | ||
|     context.lineTo(-r, 3 * r);
 | ||
|     context.lineTo(-r, r);
 | ||
|     context.lineTo(-3 * r, r);
 | ||
|     context.closePath();
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| const tan30 = sqrt(1 / 3);
 | ||
| const tan30_2 = tan30 * 2;
 | ||
| 
 | ||
| var diamond = {
 | ||
|   draw(context, size) {
 | ||
|     const y = sqrt(size / tan30_2);
 | ||
|     const x = y * tan30;
 | ||
|     context.moveTo(0, -y);
 | ||
|     context.lineTo(x, 0);
 | ||
|     context.lineTo(0, y);
 | ||
|     context.lineTo(-x, 0);
 | ||
|     context.closePath();
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var diamond2 = {
 | ||
|   draw(context, size) {
 | ||
|     const r = sqrt(size) * 0.62625;
 | ||
|     context.moveTo(0, -r);
 | ||
|     context.lineTo(r, 0);
 | ||
|     context.lineTo(0, r);
 | ||
|     context.lineTo(-r, 0);
 | ||
|     context.closePath();
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var plus = {
 | ||
|   draw(context, size) {
 | ||
|     const r = sqrt(size - min(size / 7, 2)) * 0.87559;
 | ||
|     context.moveTo(-r, 0);
 | ||
|     context.lineTo(r, 0);
 | ||
|     context.moveTo(0, r);
 | ||
|     context.lineTo(0, -r);
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var square = {
 | ||
|   draw(context, size) {
 | ||
|     const w = sqrt(size);
 | ||
|     const x = -w / 2;
 | ||
|     context.rect(x, x, w, w);
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var square2 = {
 | ||
|   draw(context, size) {
 | ||
|     const r = sqrt(size) * 0.4431;
 | ||
|     context.moveTo(r, r);
 | ||
|     context.lineTo(r, -r);
 | ||
|     context.lineTo(-r, -r);
 | ||
|     context.lineTo(-r, r);
 | ||
|     context.closePath();
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| const ka = 0.89081309152928522810;
 | ||
| const kr = sin(pi / 10) / sin(7 * pi / 10);
 | ||
| const kx = sin(tau / 10) * kr;
 | ||
| const ky = -cos(tau / 10) * kr;
 | ||
| 
 | ||
| var star = {
 | ||
|   draw(context, size) {
 | ||
|     const r = sqrt(size * ka);
 | ||
|     const x = kx * r;
 | ||
|     const y = ky * r;
 | ||
|     context.moveTo(0, -r);
 | ||
|     context.lineTo(x, y);
 | ||
|     for (let i = 1; i < 5; ++i) {
 | ||
|       const a = tau * i / 5;
 | ||
|       const c = cos(a);
 | ||
|       const s = sin(a);
 | ||
|       context.lineTo(s * r, -c * r);
 | ||
|       context.lineTo(c * x - s * y, s * x + c * y);
 | ||
|     }
 | ||
|     context.closePath();
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| const sqrt3$1 = sqrt(3);
 | ||
| 
 | ||
| var triangle = {
 | ||
|   draw(context, size) {
 | ||
|     const y = -sqrt(size / (sqrt3$1 * 3));
 | ||
|     context.moveTo(0, y * 2);
 | ||
|     context.lineTo(-sqrt3$1 * y, -y);
 | ||
|     context.lineTo(sqrt3$1 * y, -y);
 | ||
|     context.closePath();
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| const sqrt3 = sqrt(3);
 | ||
| 
 | ||
| var triangle2 = {
 | ||
|   draw(context, size) {
 | ||
|     const s = sqrt(size) * 0.6824;
 | ||
|     const t = s  / 2;
 | ||
|     const u = (s * sqrt3) / 2; // cos(Math.PI / 6)
 | ||
|     context.moveTo(0, -s);
 | ||
|     context.lineTo(u, t);
 | ||
|     context.lineTo(-u, t);
 | ||
|     context.closePath();
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| const c = -0.5;
 | ||
| const s = sqrt(3) / 2;
 | ||
| const k = 1 / sqrt(12);
 | ||
| const a = (k / 2 + 1) * 3;
 | ||
| 
 | ||
| var wye = {
 | ||
|   draw(context, size) {
 | ||
|     const r = sqrt(size / a);
 | ||
|     const x0 = r / 2, y0 = r * k;
 | ||
|     const x1 = x0, y1 = r * k + r;
 | ||
|     const x2 = -x1, y2 = y1;
 | ||
|     context.moveTo(x0, y0);
 | ||
|     context.lineTo(x1, y1);
 | ||
|     context.lineTo(x2, y2);
 | ||
|     context.lineTo(c * x0 - s * y0, s * x0 + c * y0);
 | ||
|     context.lineTo(c * x1 - s * y1, s * x1 + c * y1);
 | ||
|     context.lineTo(c * x2 - s * y2, s * x2 + c * y2);
 | ||
|     context.lineTo(c * x0 + s * y0, c * y0 - s * x0);
 | ||
|     context.lineTo(c * x1 + s * y1, c * y1 - s * x1);
 | ||
|     context.lineTo(c * x2 + s * y2, c * y2 - s * x2);
 | ||
|     context.closePath();
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var times = {
 | ||
|   draw(context, size) {
 | ||
|     const r = sqrt(size - min(size / 6, 1.7)) * 0.6189;
 | ||
|     context.moveTo(-r, -r);
 | ||
|     context.lineTo(r, r);
 | ||
|     context.moveTo(-r, r);
 | ||
|     context.lineTo(r, -r);
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| // These symbols are designed to be filled.
 | ||
| const symbolsFill = [
 | ||
|   circle,
 | ||
|   cross,
 | ||
|   diamond,
 | ||
|   square,
 | ||
|   star,
 | ||
|   triangle,
 | ||
|   wye
 | ||
| ];
 | ||
| 
 | ||
| // These symbols are designed to be stroked (with a width of 1.5px and round caps).
 | ||
| const symbolsStroke = [
 | ||
|   circle,
 | ||
|   plus,
 | ||
|   times,
 | ||
|   triangle2,
 | ||
|   asterisk,
 | ||
|   square2,
 | ||
|   diamond2
 | ||
| ];
 | ||
| 
 | ||
| function Symbol(type, size) {
 | ||
|   let context = null,
 | ||
|       path = withPath(symbol);
 | ||
| 
 | ||
|   type = typeof type === "function" ? type : constant(type || circle);
 | ||
|   size = typeof size === "function" ? size : constant(size === undefined ? 64 : +size);
 | ||
| 
 | ||
|   function symbol() {
 | ||
|     let buffer;
 | ||
|     if (!context) context = buffer = path();
 | ||
|     type.apply(this, arguments).draw(context, +size.apply(this, arguments));
 | ||
|     if (buffer) return context = null, buffer + "" || null;
 | ||
|   }
 | ||
| 
 | ||
|   symbol.type = function(_) {
 | ||
|     return arguments.length ? (type = typeof _ === "function" ? _ : constant(_), symbol) : type;
 | ||
|   };
 | ||
| 
 | ||
|   symbol.size = function(_) {
 | ||
|     return arguments.length ? (size = typeof _ === "function" ? _ : constant(+_), symbol) : size;
 | ||
|   };
 | ||
| 
 | ||
|   symbol.context = function(_) {
 | ||
|     return arguments.length ? (context = _ == null ? null : _, symbol) : context;
 | ||
|   };
 | ||
| 
 | ||
|   return symbol;
 | ||
| }
 | ||
| 
 | ||
| function noop() {}
 | ||
| 
 | ||
| function point$3(that, x, y) {
 | ||
|   that._context.bezierCurveTo(
 | ||
|     (2 * that._x0 + that._x1) / 3,
 | ||
|     (2 * that._y0 + that._y1) / 3,
 | ||
|     (that._x0 + 2 * that._x1) / 3,
 | ||
|     (that._y0 + 2 * that._y1) / 3,
 | ||
|     (that._x0 + 4 * that._x1 + x) / 6,
 | ||
|     (that._y0 + 4 * that._y1 + y) / 6
 | ||
|   );
 | ||
| }
 | ||
| 
 | ||
| function Basis(context) {
 | ||
|   this._context = context;
 | ||
| }
 | ||
| 
 | ||
| Basis.prototype = {
 | ||
|   areaStart: function() {
 | ||
|     this._line = 0;
 | ||
|   },
 | ||
|   areaEnd: function() {
 | ||
|     this._line = NaN;
 | ||
|   },
 | ||
|   lineStart: function() {
 | ||
|     this._x0 = this._x1 =
 | ||
|     this._y0 = this._y1 = NaN;
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     switch (this._point) {
 | ||
|       case 3: point$3(this, this._x1, this._y1); // falls through
 | ||
|       case 2: this._context.lineTo(this._x1, this._y1); break;
 | ||
|     }
 | ||
|     if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
 | ||
|     this._line = 1 - this._line;
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
|     switch (this._point) {
 | ||
|       case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
 | ||
|       case 1: this._point = 2; break;
 | ||
|       case 2: this._point = 3; this._context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6); // falls through
 | ||
|       default: point$3(this, x, y); break;
 | ||
|     }
 | ||
|     this._x0 = this._x1, this._x1 = x;
 | ||
|     this._y0 = this._y1, this._y1 = y;
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| function basis(context) {
 | ||
|   return new Basis(context);
 | ||
| }
 | ||
| 
 | ||
| function BasisClosed(context) {
 | ||
|   this._context = context;
 | ||
| }
 | ||
| 
 | ||
| BasisClosed.prototype = {
 | ||
|   areaStart: noop,
 | ||
|   areaEnd: noop,
 | ||
|   lineStart: function() {
 | ||
|     this._x0 = this._x1 = this._x2 = this._x3 = this._x4 =
 | ||
|     this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = NaN;
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     switch (this._point) {
 | ||
|       case 1: {
 | ||
|         this._context.moveTo(this._x2, this._y2);
 | ||
|         this._context.closePath();
 | ||
|         break;
 | ||
|       }
 | ||
|       case 2: {
 | ||
|         this._context.moveTo((this._x2 + 2 * this._x3) / 3, (this._y2 + 2 * this._y3) / 3);
 | ||
|         this._context.lineTo((this._x3 + 2 * this._x2) / 3, (this._y3 + 2 * this._y2) / 3);
 | ||
|         this._context.closePath();
 | ||
|         break;
 | ||
|       }
 | ||
|       case 3: {
 | ||
|         this.point(this._x2, this._y2);
 | ||
|         this.point(this._x3, this._y3);
 | ||
|         this.point(this._x4, this._y4);
 | ||
|         break;
 | ||
|       }
 | ||
|     }
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
|     switch (this._point) {
 | ||
|       case 0: this._point = 1; this._x2 = x, this._y2 = y; break;
 | ||
|       case 1: this._point = 2; this._x3 = x, this._y3 = y; break;
 | ||
|       case 2: this._point = 3; this._x4 = x, this._y4 = y; this._context.moveTo((this._x0 + 4 * this._x1 + x) / 6, (this._y0 + 4 * this._y1 + y) / 6); break;
 | ||
|       default: point$3(this, x, y); break;
 | ||
|     }
 | ||
|     this._x0 = this._x1, this._x1 = x;
 | ||
|     this._y0 = this._y1, this._y1 = y;
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| function basisClosed(context) {
 | ||
|   return new BasisClosed(context);
 | ||
| }
 | ||
| 
 | ||
| function BasisOpen(context) {
 | ||
|   this._context = context;
 | ||
| }
 | ||
| 
 | ||
| BasisOpen.prototype = {
 | ||
|   areaStart: function() {
 | ||
|     this._line = 0;
 | ||
|   },
 | ||
|   areaEnd: function() {
 | ||
|     this._line = NaN;
 | ||
|   },
 | ||
|   lineStart: function() {
 | ||
|     this._x0 = this._x1 =
 | ||
|     this._y0 = this._y1 = NaN;
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();
 | ||
|     this._line = 1 - this._line;
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
|     switch (this._point) {
 | ||
|       case 0: this._point = 1; break;
 | ||
|       case 1: this._point = 2; break;
 | ||
|       case 2: this._point = 3; var x0 = (this._x0 + 4 * this._x1 + x) / 6, y0 = (this._y0 + 4 * this._y1 + y) / 6; this._line ? this._context.lineTo(x0, y0) : this._context.moveTo(x0, y0); break;
 | ||
|       case 3: this._point = 4; // falls through
 | ||
|       default: point$3(this, x, y); break;
 | ||
|     }
 | ||
|     this._x0 = this._x1, this._x1 = x;
 | ||
|     this._y0 = this._y1, this._y1 = y;
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| function basisOpen(context) {
 | ||
|   return new BasisOpen(context);
 | ||
| }
 | ||
| 
 | ||
| function Bundle(context, beta) {
 | ||
|   this._basis = new Basis(context);
 | ||
|   this._beta = beta;
 | ||
| }
 | ||
| 
 | ||
| Bundle.prototype = {
 | ||
|   lineStart: function() {
 | ||
|     this._x = [];
 | ||
|     this._y = [];
 | ||
|     this._basis.lineStart();
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     var x = this._x,
 | ||
|         y = this._y,
 | ||
|         j = x.length - 1;
 | ||
| 
 | ||
|     if (j > 0) {
 | ||
|       var x0 = x[0],
 | ||
|           y0 = y[0],
 | ||
|           dx = x[j] - x0,
 | ||
|           dy = y[j] - y0,
 | ||
|           i = -1,
 | ||
|           t;
 | ||
| 
 | ||
|       while (++i <= j) {
 | ||
|         t = i / j;
 | ||
|         this._basis.point(
 | ||
|           this._beta * x[i] + (1 - this._beta) * (x0 + t * dx),
 | ||
|           this._beta * y[i] + (1 - this._beta) * (y0 + t * dy)
 | ||
|         );
 | ||
|       }
 | ||
|     }
 | ||
| 
 | ||
|     this._x = this._y = null;
 | ||
|     this._basis.lineEnd();
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     this._x.push(+x);
 | ||
|     this._y.push(+y);
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var bundle = (function custom(beta) {
 | ||
| 
 | ||
|   function bundle(context) {
 | ||
|     return beta === 1 ? new Basis(context) : new Bundle(context, beta);
 | ||
|   }
 | ||
| 
 | ||
|   bundle.beta = function(beta) {
 | ||
|     return custom(+beta);
 | ||
|   };
 | ||
| 
 | ||
|   return bundle;
 | ||
| })(0.85);
 | ||
| 
 | ||
| function point$2(that, x, y) {
 | ||
|   that._context.bezierCurveTo(
 | ||
|     that._x1 + that._k * (that._x2 - that._x0),
 | ||
|     that._y1 + that._k * (that._y2 - that._y0),
 | ||
|     that._x2 + that._k * (that._x1 - x),
 | ||
|     that._y2 + that._k * (that._y1 - y),
 | ||
|     that._x2,
 | ||
|     that._y2
 | ||
|   );
 | ||
| }
 | ||
| 
 | ||
| function Cardinal(context, tension) {
 | ||
|   this._context = context;
 | ||
|   this._k = (1 - tension) / 6;
 | ||
| }
 | ||
| 
 | ||
| Cardinal.prototype = {
 | ||
|   areaStart: function() {
 | ||
|     this._line = 0;
 | ||
|   },
 | ||
|   areaEnd: function() {
 | ||
|     this._line = NaN;
 | ||
|   },
 | ||
|   lineStart: function() {
 | ||
|     this._x0 = this._x1 = this._x2 =
 | ||
|     this._y0 = this._y1 = this._y2 = NaN;
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     switch (this._point) {
 | ||
|       case 2: this._context.lineTo(this._x2, this._y2); break;
 | ||
|       case 3: point$2(this, this._x1, this._y1); break;
 | ||
|     }
 | ||
|     if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
 | ||
|     this._line = 1 - this._line;
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
|     switch (this._point) {
 | ||
|       case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
 | ||
|       case 1: this._point = 2; this._x1 = x, this._y1 = y; break;
 | ||
|       case 2: this._point = 3; // falls through
 | ||
|       default: point$2(this, x, y); break;
 | ||
|     }
 | ||
|     this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
 | ||
|     this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var cardinal = (function custom(tension) {
 | ||
| 
 | ||
|   function cardinal(context) {
 | ||
|     return new Cardinal(context, tension);
 | ||
|   }
 | ||
| 
 | ||
|   cardinal.tension = function(tension) {
 | ||
|     return custom(+tension);
 | ||
|   };
 | ||
| 
 | ||
|   return cardinal;
 | ||
| })(0);
 | ||
| 
 | ||
| function CardinalClosed(context, tension) {
 | ||
|   this._context = context;
 | ||
|   this._k = (1 - tension) / 6;
 | ||
| }
 | ||
| 
 | ||
| CardinalClosed.prototype = {
 | ||
|   areaStart: noop,
 | ||
|   areaEnd: noop,
 | ||
|   lineStart: function() {
 | ||
|     this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =
 | ||
|     this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     switch (this._point) {
 | ||
|       case 1: {
 | ||
|         this._context.moveTo(this._x3, this._y3);
 | ||
|         this._context.closePath();
 | ||
|         break;
 | ||
|       }
 | ||
|       case 2: {
 | ||
|         this._context.lineTo(this._x3, this._y3);
 | ||
|         this._context.closePath();
 | ||
|         break;
 | ||
|       }
 | ||
|       case 3: {
 | ||
|         this.point(this._x3, this._y3);
 | ||
|         this.point(this._x4, this._y4);
 | ||
|         this.point(this._x5, this._y5);
 | ||
|         break;
 | ||
|       }
 | ||
|     }
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
|     switch (this._point) {
 | ||
|       case 0: this._point = 1; this._x3 = x, this._y3 = y; break;
 | ||
|       case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break;
 | ||
|       case 2: this._point = 3; this._x5 = x, this._y5 = y; break;
 | ||
|       default: point$2(this, x, y); break;
 | ||
|     }
 | ||
|     this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
 | ||
|     this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var cardinalClosed = (function custom(tension) {
 | ||
| 
 | ||
|   function cardinal(context) {
 | ||
|     return new CardinalClosed(context, tension);
 | ||
|   }
 | ||
| 
 | ||
|   cardinal.tension = function(tension) {
 | ||
|     return custom(+tension);
 | ||
|   };
 | ||
| 
 | ||
|   return cardinal;
 | ||
| })(0);
 | ||
| 
 | ||
| function CardinalOpen(context, tension) {
 | ||
|   this._context = context;
 | ||
|   this._k = (1 - tension) / 6;
 | ||
| }
 | ||
| 
 | ||
| CardinalOpen.prototype = {
 | ||
|   areaStart: function() {
 | ||
|     this._line = 0;
 | ||
|   },
 | ||
|   areaEnd: function() {
 | ||
|     this._line = NaN;
 | ||
|   },
 | ||
|   lineStart: function() {
 | ||
|     this._x0 = this._x1 = this._x2 =
 | ||
|     this._y0 = this._y1 = this._y2 = NaN;
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();
 | ||
|     this._line = 1 - this._line;
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
|     switch (this._point) {
 | ||
|       case 0: this._point = 1; break;
 | ||
|       case 1: this._point = 2; break;
 | ||
|       case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break;
 | ||
|       case 3: this._point = 4; // falls through
 | ||
|       default: point$2(this, x, y); break;
 | ||
|     }
 | ||
|     this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
 | ||
|     this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var cardinalOpen = (function custom(tension) {
 | ||
| 
 | ||
|   function cardinal(context) {
 | ||
|     return new CardinalOpen(context, tension);
 | ||
|   }
 | ||
| 
 | ||
|   cardinal.tension = function(tension) {
 | ||
|     return custom(+tension);
 | ||
|   };
 | ||
| 
 | ||
|   return cardinal;
 | ||
| })(0);
 | ||
| 
 | ||
| function point$1(that, x, y) {
 | ||
|   var x1 = that._x1,
 | ||
|       y1 = that._y1,
 | ||
|       x2 = that._x2,
 | ||
|       y2 = that._y2;
 | ||
| 
 | ||
|   if (that._l01_a > epsilon) {
 | ||
|     var a = 2 * that._l01_2a + 3 * that._l01_a * that._l12_a + that._l12_2a,
 | ||
|         n = 3 * that._l01_a * (that._l01_a + that._l12_a);
 | ||
|     x1 = (x1 * a - that._x0 * that._l12_2a + that._x2 * that._l01_2a) / n;
 | ||
|     y1 = (y1 * a - that._y0 * that._l12_2a + that._y2 * that._l01_2a) / n;
 | ||
|   }
 | ||
| 
 | ||
|   if (that._l23_a > epsilon) {
 | ||
|     var b = 2 * that._l23_2a + 3 * that._l23_a * that._l12_a + that._l12_2a,
 | ||
|         m = 3 * that._l23_a * (that._l23_a + that._l12_a);
 | ||
|     x2 = (x2 * b + that._x1 * that._l23_2a - x * that._l12_2a) / m;
 | ||
|     y2 = (y2 * b + that._y1 * that._l23_2a - y * that._l12_2a) / m;
 | ||
|   }
 | ||
| 
 | ||
|   that._context.bezierCurveTo(x1, y1, x2, y2, that._x2, that._y2);
 | ||
| }
 | ||
| 
 | ||
| function CatmullRom(context, alpha) {
 | ||
|   this._context = context;
 | ||
|   this._alpha = alpha;
 | ||
| }
 | ||
| 
 | ||
| CatmullRom.prototype = {
 | ||
|   areaStart: function() {
 | ||
|     this._line = 0;
 | ||
|   },
 | ||
|   areaEnd: function() {
 | ||
|     this._line = NaN;
 | ||
|   },
 | ||
|   lineStart: function() {
 | ||
|     this._x0 = this._x1 = this._x2 =
 | ||
|     this._y0 = this._y1 = this._y2 = NaN;
 | ||
|     this._l01_a = this._l12_a = this._l23_a =
 | ||
|     this._l01_2a = this._l12_2a = this._l23_2a =
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     switch (this._point) {
 | ||
|       case 2: this._context.lineTo(this._x2, this._y2); break;
 | ||
|       case 3: this.point(this._x2, this._y2); break;
 | ||
|     }
 | ||
|     if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
 | ||
|     this._line = 1 - this._line;
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
| 
 | ||
|     if (this._point) {
 | ||
|       var x23 = this._x2 - x,
 | ||
|           y23 = this._y2 - y;
 | ||
|       this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));
 | ||
|     }
 | ||
| 
 | ||
|     switch (this._point) {
 | ||
|       case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
 | ||
|       case 1: this._point = 2; break;
 | ||
|       case 2: this._point = 3; // falls through
 | ||
|       default: point$1(this, x, y); break;
 | ||
|     }
 | ||
| 
 | ||
|     this._l01_a = this._l12_a, this._l12_a = this._l23_a;
 | ||
|     this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
 | ||
|     this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
 | ||
|     this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var catmullRom = (function custom(alpha) {
 | ||
| 
 | ||
|   function catmullRom(context) {
 | ||
|     return alpha ? new CatmullRom(context, alpha) : new Cardinal(context, 0);
 | ||
|   }
 | ||
| 
 | ||
|   catmullRom.alpha = function(alpha) {
 | ||
|     return custom(+alpha);
 | ||
|   };
 | ||
| 
 | ||
|   return catmullRom;
 | ||
| })(0.5);
 | ||
| 
 | ||
| function CatmullRomClosed(context, alpha) {
 | ||
|   this._context = context;
 | ||
|   this._alpha = alpha;
 | ||
| }
 | ||
| 
 | ||
| CatmullRomClosed.prototype = {
 | ||
|   areaStart: noop,
 | ||
|   areaEnd: noop,
 | ||
|   lineStart: function() {
 | ||
|     this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =
 | ||
|     this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;
 | ||
|     this._l01_a = this._l12_a = this._l23_a =
 | ||
|     this._l01_2a = this._l12_2a = this._l23_2a =
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     switch (this._point) {
 | ||
|       case 1: {
 | ||
|         this._context.moveTo(this._x3, this._y3);
 | ||
|         this._context.closePath();
 | ||
|         break;
 | ||
|       }
 | ||
|       case 2: {
 | ||
|         this._context.lineTo(this._x3, this._y3);
 | ||
|         this._context.closePath();
 | ||
|         break;
 | ||
|       }
 | ||
|       case 3: {
 | ||
|         this.point(this._x3, this._y3);
 | ||
|         this.point(this._x4, this._y4);
 | ||
|         this.point(this._x5, this._y5);
 | ||
|         break;
 | ||
|       }
 | ||
|     }
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
| 
 | ||
|     if (this._point) {
 | ||
|       var x23 = this._x2 - x,
 | ||
|           y23 = this._y2 - y;
 | ||
|       this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));
 | ||
|     }
 | ||
| 
 | ||
|     switch (this._point) {
 | ||
|       case 0: this._point = 1; this._x3 = x, this._y3 = y; break;
 | ||
|       case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break;
 | ||
|       case 2: this._point = 3; this._x5 = x, this._y5 = y; break;
 | ||
|       default: point$1(this, x, y); break;
 | ||
|     }
 | ||
| 
 | ||
|     this._l01_a = this._l12_a, this._l12_a = this._l23_a;
 | ||
|     this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
 | ||
|     this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
 | ||
|     this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var catmullRomClosed = (function custom(alpha) {
 | ||
| 
 | ||
|   function catmullRom(context) {
 | ||
|     return alpha ? new CatmullRomClosed(context, alpha) : new CardinalClosed(context, 0);
 | ||
|   }
 | ||
| 
 | ||
|   catmullRom.alpha = function(alpha) {
 | ||
|     return custom(+alpha);
 | ||
|   };
 | ||
| 
 | ||
|   return catmullRom;
 | ||
| })(0.5);
 | ||
| 
 | ||
| function CatmullRomOpen(context, alpha) {
 | ||
|   this._context = context;
 | ||
|   this._alpha = alpha;
 | ||
| }
 | ||
| 
 | ||
| CatmullRomOpen.prototype = {
 | ||
|   areaStart: function() {
 | ||
|     this._line = 0;
 | ||
|   },
 | ||
|   areaEnd: function() {
 | ||
|     this._line = NaN;
 | ||
|   },
 | ||
|   lineStart: function() {
 | ||
|     this._x0 = this._x1 = this._x2 =
 | ||
|     this._y0 = this._y1 = this._y2 = NaN;
 | ||
|     this._l01_a = this._l12_a = this._l23_a =
 | ||
|     this._l01_2a = this._l12_2a = this._l23_2a =
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();
 | ||
|     this._line = 1 - this._line;
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
| 
 | ||
|     if (this._point) {
 | ||
|       var x23 = this._x2 - x,
 | ||
|           y23 = this._y2 - y;
 | ||
|       this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));
 | ||
|     }
 | ||
| 
 | ||
|     switch (this._point) {
 | ||
|       case 0: this._point = 1; break;
 | ||
|       case 1: this._point = 2; break;
 | ||
|       case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break;
 | ||
|       case 3: this._point = 4; // falls through
 | ||
|       default: point$1(this, x, y); break;
 | ||
|     }
 | ||
| 
 | ||
|     this._l01_a = this._l12_a, this._l12_a = this._l23_a;
 | ||
|     this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
 | ||
|     this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
 | ||
|     this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| var catmullRomOpen = (function custom(alpha) {
 | ||
| 
 | ||
|   function catmullRom(context) {
 | ||
|     return alpha ? new CatmullRomOpen(context, alpha) : new CardinalOpen(context, 0);
 | ||
|   }
 | ||
| 
 | ||
|   catmullRom.alpha = function(alpha) {
 | ||
|     return custom(+alpha);
 | ||
|   };
 | ||
| 
 | ||
|   return catmullRom;
 | ||
| })(0.5);
 | ||
| 
 | ||
| function LinearClosed(context) {
 | ||
|   this._context = context;
 | ||
| }
 | ||
| 
 | ||
| LinearClosed.prototype = {
 | ||
|   areaStart: noop,
 | ||
|   areaEnd: noop,
 | ||
|   lineStart: function() {
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     if (this._point) this._context.closePath();
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
|     if (this._point) this._context.lineTo(x, y);
 | ||
|     else this._point = 1, this._context.moveTo(x, y);
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| function linearClosed(context) {
 | ||
|   return new LinearClosed(context);
 | ||
| }
 | ||
| 
 | ||
| function sign(x) {
 | ||
|   return x < 0 ? -1 : 1;
 | ||
| }
 | ||
| 
 | ||
| // Calculate the slopes of the tangents (Hermite-type interpolation) based on
 | ||
| // the following paper: Steffen, M. 1990. A Simple Method for Monotonic
 | ||
| // Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO.
 | ||
| // NOV(II), P. 443, 1990.
 | ||
| function slope3(that, x2, y2) {
 | ||
|   var h0 = that._x1 - that._x0,
 | ||
|       h1 = x2 - that._x1,
 | ||
|       s0 = (that._y1 - that._y0) / (h0 || h1 < 0 && -0),
 | ||
|       s1 = (y2 - that._y1) / (h1 || h0 < 0 && -0),
 | ||
|       p = (s0 * h1 + s1 * h0) / (h0 + h1);
 | ||
|   return (sign(s0) + sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0;
 | ||
| }
 | ||
| 
 | ||
| // Calculate a one-sided slope.
 | ||
| function slope2(that, t) {
 | ||
|   var h = that._x1 - that._x0;
 | ||
|   return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t;
 | ||
| }
 | ||
| 
 | ||
| // According to https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations
 | ||
| // "you can express cubic Hermite interpolation in terms of cubic Bézier curves
 | ||
| // with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1".
 | ||
| function point(that, t0, t1) {
 | ||
|   var x0 = that._x0,
 | ||
|       y0 = that._y0,
 | ||
|       x1 = that._x1,
 | ||
|       y1 = that._y1,
 | ||
|       dx = (x1 - x0) / 3;
 | ||
|   that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, x1, y1);
 | ||
| }
 | ||
| 
 | ||
| function MonotoneX(context) {
 | ||
|   this._context = context;
 | ||
| }
 | ||
| 
 | ||
| MonotoneX.prototype = {
 | ||
|   areaStart: function() {
 | ||
|     this._line = 0;
 | ||
|   },
 | ||
|   areaEnd: function() {
 | ||
|     this._line = NaN;
 | ||
|   },
 | ||
|   lineStart: function() {
 | ||
|     this._x0 = this._x1 =
 | ||
|     this._y0 = this._y1 =
 | ||
|     this._t0 = NaN;
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     switch (this._point) {
 | ||
|       case 2: this._context.lineTo(this._x1, this._y1); break;
 | ||
|       case 3: point(this, this._t0, slope2(this, this._t0)); break;
 | ||
|     }
 | ||
|     if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
 | ||
|     this._line = 1 - this._line;
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     var t1 = NaN;
 | ||
| 
 | ||
|     x = +x, y = +y;
 | ||
|     if (x === this._x1 && y === this._y1) return; // Ignore coincident points.
 | ||
|     switch (this._point) {
 | ||
|       case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
 | ||
|       case 1: this._point = 2; break;
 | ||
|       case 2: this._point = 3; point(this, slope2(this, t1 = slope3(this, x, y)), t1); break;
 | ||
|       default: point(this, this._t0, t1 = slope3(this, x, y)); break;
 | ||
|     }
 | ||
| 
 | ||
|     this._x0 = this._x1, this._x1 = x;
 | ||
|     this._y0 = this._y1, this._y1 = y;
 | ||
|     this._t0 = t1;
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| function MonotoneY(context) {
 | ||
|   this._context = new ReflectContext(context);
 | ||
| }
 | ||
| 
 | ||
| (MonotoneY.prototype = Object.create(MonotoneX.prototype)).point = function(x, y) {
 | ||
|   MonotoneX.prototype.point.call(this, y, x);
 | ||
| };
 | ||
| 
 | ||
| function ReflectContext(context) {
 | ||
|   this._context = context;
 | ||
| }
 | ||
| 
 | ||
| ReflectContext.prototype = {
 | ||
|   moveTo: function(x, y) { this._context.moveTo(y, x); },
 | ||
|   closePath: function() { this._context.closePath(); },
 | ||
|   lineTo: function(x, y) { this._context.lineTo(y, x); },
 | ||
|   bezierCurveTo: function(x1, y1, x2, y2, x, y) { this._context.bezierCurveTo(y1, x1, y2, x2, y, x); }
 | ||
| };
 | ||
| 
 | ||
| function monotoneX(context) {
 | ||
|   return new MonotoneX(context);
 | ||
| }
 | ||
| 
 | ||
| function monotoneY(context) {
 | ||
|   return new MonotoneY(context);
 | ||
| }
 | ||
| 
 | ||
| function Natural(context) {
 | ||
|   this._context = context;
 | ||
| }
 | ||
| 
 | ||
| Natural.prototype = {
 | ||
|   areaStart: function() {
 | ||
|     this._line = 0;
 | ||
|   },
 | ||
|   areaEnd: function() {
 | ||
|     this._line = NaN;
 | ||
|   },
 | ||
|   lineStart: function() {
 | ||
|     this._x = [];
 | ||
|     this._y = [];
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     var x = this._x,
 | ||
|         y = this._y,
 | ||
|         n = x.length;
 | ||
| 
 | ||
|     if (n) {
 | ||
|       this._line ? this._context.lineTo(x[0], y[0]) : this._context.moveTo(x[0], y[0]);
 | ||
|       if (n === 2) {
 | ||
|         this._context.lineTo(x[1], y[1]);
 | ||
|       } else {
 | ||
|         var px = controlPoints(x),
 | ||
|             py = controlPoints(y);
 | ||
|         for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) {
 | ||
|           this._context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], py[1][i0], x[i1], y[i1]);
 | ||
|         }
 | ||
|       }
 | ||
|     }
 | ||
| 
 | ||
|     if (this._line || (this._line !== 0 && n === 1)) this._context.closePath();
 | ||
|     this._line = 1 - this._line;
 | ||
|     this._x = this._y = null;
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     this._x.push(+x);
 | ||
|     this._y.push(+y);
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| // See https://www.particleincell.com/2012/bezier-splines/ for derivation.
 | ||
| function controlPoints(x) {
 | ||
|   var i,
 | ||
|       n = x.length - 1,
 | ||
|       m,
 | ||
|       a = new Array(n),
 | ||
|       b = new Array(n),
 | ||
|       r = new Array(n);
 | ||
|   a[0] = 0, b[0] = 2, r[0] = x[0] + 2 * x[1];
 | ||
|   for (i = 1; i < n - 1; ++i) a[i] = 1, b[i] = 4, r[i] = 4 * x[i] + 2 * x[i + 1];
 | ||
|   a[n - 1] = 2, b[n - 1] = 7, r[n - 1] = 8 * x[n - 1] + x[n];
 | ||
|   for (i = 1; i < n; ++i) m = a[i] / b[i - 1], b[i] -= m, r[i] -= m * r[i - 1];
 | ||
|   a[n - 1] = r[n - 1] / b[n - 1];
 | ||
|   for (i = n - 2; i >= 0; --i) a[i] = (r[i] - a[i + 1]) / b[i];
 | ||
|   b[n - 1] = (x[n] + a[n - 1]) / 2;
 | ||
|   for (i = 0; i < n - 1; ++i) b[i] = 2 * x[i + 1] - a[i + 1];
 | ||
|   return [a, b];
 | ||
| }
 | ||
| 
 | ||
| function natural(context) {
 | ||
|   return new Natural(context);
 | ||
| }
 | ||
| 
 | ||
| function Step(context, t) {
 | ||
|   this._context = context;
 | ||
|   this._t = t;
 | ||
| }
 | ||
| 
 | ||
| Step.prototype = {
 | ||
|   areaStart: function() {
 | ||
|     this._line = 0;
 | ||
|   },
 | ||
|   areaEnd: function() {
 | ||
|     this._line = NaN;
 | ||
|   },
 | ||
|   lineStart: function() {
 | ||
|     this._x = this._y = NaN;
 | ||
|     this._point = 0;
 | ||
|   },
 | ||
|   lineEnd: function() {
 | ||
|     if (0 < this._t && this._t < 1 && this._point === 2) this._context.lineTo(this._x, this._y);
 | ||
|     if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
 | ||
|     if (this._line >= 0) this._t = 1 - this._t, this._line = 1 - this._line;
 | ||
|   },
 | ||
|   point: function(x, y) {
 | ||
|     x = +x, y = +y;
 | ||
|     switch (this._point) {
 | ||
|       case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
 | ||
|       case 1: this._point = 2; // falls through
 | ||
|       default: {
 | ||
|         if (this._t <= 0) {
 | ||
|           this._context.lineTo(this._x, y);
 | ||
|           this._context.lineTo(x, y);
 | ||
|         } else {
 | ||
|           var x1 = this._x * (1 - this._t) + x * this._t;
 | ||
|           this._context.lineTo(x1, this._y);
 | ||
|           this._context.lineTo(x1, y);
 | ||
|         }
 | ||
|         break;
 | ||
|       }
 | ||
|     }
 | ||
|     this._x = x, this._y = y;
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| function step(context) {
 | ||
|   return new Step(context, 0.5);
 | ||
| }
 | ||
| 
 | ||
| function stepBefore(context) {
 | ||
|   return new Step(context, 0);
 | ||
| }
 | ||
| 
 | ||
| function stepAfter(context) {
 | ||
|   return new Step(context, 1);
 | ||
| }
 | ||
| 
 | ||
| function none$1(series, order) {
 | ||
|   if (!((n = series.length) > 1)) return;
 | ||
|   for (var i = 1, j, s0, s1 = series[order[0]], n, m = s1.length; i < n; ++i) {
 | ||
|     s0 = s1, s1 = series[order[i]];
 | ||
|     for (j = 0; j < m; ++j) {
 | ||
|       s1[j][1] += s1[j][0] = isNaN(s0[j][1]) ? s0[j][0] : s0[j][1];
 | ||
|     }
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| function none(series) {
 | ||
|   var n = series.length, o = new Array(n);
 | ||
|   while (--n >= 0) o[n] = n;
 | ||
|   return o;
 | ||
| }
 | ||
| 
 | ||
| function stackValue(d, key) {
 | ||
|   return d[key];
 | ||
| }
 | ||
| 
 | ||
| function stackSeries(key) {
 | ||
|   const series = [];
 | ||
|   series.key = key;
 | ||
|   return series;
 | ||
| }
 | ||
| 
 | ||
| function stack() {
 | ||
|   var keys = constant([]),
 | ||
|       order = none,
 | ||
|       offset = none$1,
 | ||
|       value = stackValue;
 | ||
| 
 | ||
|   function stack(data) {
 | ||
|     var sz = Array.from(keys.apply(this, arguments), stackSeries),
 | ||
|         i, n = sz.length, j = -1,
 | ||
|         oz;
 | ||
| 
 | ||
|     for (const d of data) {
 | ||
|       for (i = 0, ++j; i < n; ++i) {
 | ||
|         (sz[i][j] = [0, +value(d, sz[i].key, j, data)]).data = d;
 | ||
|       }
 | ||
|     }
 | ||
| 
 | ||
|     for (i = 0, oz = array(order(sz)); i < n; ++i) {
 | ||
|       sz[oz[i]].index = i;
 | ||
|     }
 | ||
| 
 | ||
|     offset(sz, oz);
 | ||
|     return sz;
 | ||
|   }
 | ||
| 
 | ||
|   stack.keys = function(_) {
 | ||
|     return arguments.length ? (keys = typeof _ === "function" ? _ : constant(Array.from(_)), stack) : keys;
 | ||
|   };
 | ||
| 
 | ||
|   stack.value = function(_) {
 | ||
|     return arguments.length ? (value = typeof _ === "function" ? _ : constant(+_), stack) : value;
 | ||
|   };
 | ||
| 
 | ||
|   stack.order = function(_) {
 | ||
|     return arguments.length ? (order = _ == null ? none : typeof _ === "function" ? _ : constant(Array.from(_)), stack) : order;
 | ||
|   };
 | ||
| 
 | ||
|   stack.offset = function(_) {
 | ||
|     return arguments.length ? (offset = _ == null ? none$1 : _, stack) : offset;
 | ||
|   };
 | ||
| 
 | ||
|   return stack;
 | ||
| }
 | ||
| 
 | ||
| function expand(series, order) {
 | ||
|   if (!((n = series.length) > 0)) return;
 | ||
|   for (var i, n, j = 0, m = series[0].length, y; j < m; ++j) {
 | ||
|     for (y = i = 0; i < n; ++i) y += series[i][j][1] || 0;
 | ||
|     if (y) for (i = 0; i < n; ++i) series[i][j][1] /= y;
 | ||
|   }
 | ||
|   none$1(series, order);
 | ||
| }
 | ||
| 
 | ||
| function diverging(series, order) {
 | ||
|   if (!((n = series.length) > 0)) return;
 | ||
|   for (var i, j = 0, d, dy, yp, yn, n, m = series[order[0]].length; j < m; ++j) {
 | ||
|     for (yp = yn = 0, i = 0; i < n; ++i) {
 | ||
|       if ((dy = (d = series[order[i]][j])[1] - d[0]) > 0) {
 | ||
|         d[0] = yp, d[1] = yp += dy;
 | ||
|       } else if (dy < 0) {
 | ||
|         d[1] = yn, d[0] = yn += dy;
 | ||
|       } else {
 | ||
|         d[0] = 0, d[1] = dy;
 | ||
|       }
 | ||
|     }
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| function silhouette(series, order) {
 | ||
|   if (!((n = series.length) > 0)) return;
 | ||
|   for (var j = 0, s0 = series[order[0]], n, m = s0.length; j < m; ++j) {
 | ||
|     for (var i = 0, y = 0; i < n; ++i) y += series[i][j][1] || 0;
 | ||
|     s0[j][1] += s0[j][0] = -y / 2;
 | ||
|   }
 | ||
|   none$1(series, order);
 | ||
| }
 | ||
| 
 | ||
| function wiggle(series, order) {
 | ||
|   if (!((n = series.length) > 0) || !((m = (s0 = series[order[0]]).length) > 0)) return;
 | ||
|   for (var y = 0, j = 1, s0, m, n; j < m; ++j) {
 | ||
|     for (var i = 0, s1 = 0, s2 = 0; i < n; ++i) {
 | ||
|       var si = series[order[i]],
 | ||
|           sij0 = si[j][1] || 0,
 | ||
|           sij1 = si[j - 1][1] || 0,
 | ||
|           s3 = (sij0 - sij1) / 2;
 | ||
|       for (var k = 0; k < i; ++k) {
 | ||
|         var sk = series[order[k]],
 | ||
|             skj0 = sk[j][1] || 0,
 | ||
|             skj1 = sk[j - 1][1] || 0;
 | ||
|         s3 += skj0 - skj1;
 | ||
|       }
 | ||
|       s1 += sij0, s2 += s3 * sij0;
 | ||
|     }
 | ||
|     s0[j - 1][1] += s0[j - 1][0] = y;
 | ||
|     if (s1) y -= s2 / s1;
 | ||
|   }
 | ||
|   s0[j - 1][1] += s0[j - 1][0] = y;
 | ||
|   none$1(series, order);
 | ||
| }
 | ||
| 
 | ||
| function appearance(series) {
 | ||
|   var peaks = series.map(peak);
 | ||
|   return none(series).sort(function(a, b) { return peaks[a] - peaks[b]; });
 | ||
| }
 | ||
| 
 | ||
| function peak(series) {
 | ||
|   var i = -1, j = 0, n = series.length, vi, vj = -Infinity;
 | ||
|   while (++i < n) if ((vi = +series[i][1]) > vj) vj = vi, j = i;
 | ||
|   return j;
 | ||
| }
 | ||
| 
 | ||
| function ascending(series) {
 | ||
|   var sums = series.map(sum);
 | ||
|   return none(series).sort(function(a, b) { return sums[a] - sums[b]; });
 | ||
| }
 | ||
| 
 | ||
| function sum(series) {
 | ||
|   var s = 0, i = -1, n = series.length, v;
 | ||
|   while (++i < n) if (v = +series[i][1]) s += v;
 | ||
|   return s;
 | ||
| }
 | ||
| 
 | ||
| function descending(series) {
 | ||
|   return ascending(series).reverse();
 | ||
| }
 | ||
| 
 | ||
| function insideOut(series) {
 | ||
|   var n = series.length,
 | ||
|       i,
 | ||
|       j,
 | ||
|       sums = series.map(sum),
 | ||
|       order = appearance(series),
 | ||
|       top = 0,
 | ||
|       bottom = 0,
 | ||
|       tops = [],
 | ||
|       bottoms = [];
 | ||
| 
 | ||
|   for (i = 0; i < n; ++i) {
 | ||
|     j = order[i];
 | ||
|     if (top < bottom) {
 | ||
|       top += sums[j];
 | ||
|       tops.push(j);
 | ||
|     } else {
 | ||
|       bottom += sums[j];
 | ||
|       bottoms.push(j);
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   return bottoms.reverse().concat(tops);
 | ||
| }
 | ||
| 
 | ||
| function reverse(series) {
 | ||
|   return none(series).reverse();
 | ||
| }
 | ||
| 
 | ||
| exports.arc = arc;
 | ||
| exports.area = area;
 | ||
| exports.areaRadial = areaRadial;
 | ||
| exports.curveBasis = basis;
 | ||
| exports.curveBasisClosed = basisClosed;
 | ||
| exports.curveBasisOpen = basisOpen;
 | ||
| exports.curveBumpX = bumpX;
 | ||
| exports.curveBumpY = bumpY;
 | ||
| exports.curveBundle = bundle;
 | ||
| exports.curveCardinal = cardinal;
 | ||
| exports.curveCardinalClosed = cardinalClosed;
 | ||
| exports.curveCardinalOpen = cardinalOpen;
 | ||
| exports.curveCatmullRom = catmullRom;
 | ||
| exports.curveCatmullRomClosed = catmullRomClosed;
 | ||
| exports.curveCatmullRomOpen = catmullRomOpen;
 | ||
| exports.curveLinear = curveLinear;
 | ||
| exports.curveLinearClosed = linearClosed;
 | ||
| exports.curveMonotoneX = monotoneX;
 | ||
| exports.curveMonotoneY = monotoneY;
 | ||
| exports.curveNatural = natural;
 | ||
| exports.curveStep = step;
 | ||
| exports.curveStepAfter = stepAfter;
 | ||
| exports.curveStepBefore = stepBefore;
 | ||
| exports.line = line;
 | ||
| exports.lineRadial = lineRadial$1;
 | ||
| exports.link = link;
 | ||
| exports.linkHorizontal = linkHorizontal;
 | ||
| exports.linkRadial = linkRadial;
 | ||
| exports.linkVertical = linkVertical;
 | ||
| exports.pie = pie;
 | ||
| exports.pointRadial = pointRadial;
 | ||
| exports.radialArea = areaRadial;
 | ||
| exports.radialLine = lineRadial$1;
 | ||
| exports.stack = stack;
 | ||
| exports.stackOffsetDiverging = diverging;
 | ||
| exports.stackOffsetExpand = expand;
 | ||
| exports.stackOffsetNone = none$1;
 | ||
| exports.stackOffsetSilhouette = silhouette;
 | ||
| exports.stackOffsetWiggle = wiggle;
 | ||
| exports.stackOrderAppearance = appearance;
 | ||
| exports.stackOrderAscending = ascending;
 | ||
| exports.stackOrderDescending = descending;
 | ||
| exports.stackOrderInsideOut = insideOut;
 | ||
| exports.stackOrderNone = none;
 | ||
| exports.stackOrderReverse = reverse;
 | ||
| exports.symbol = Symbol;
 | ||
| exports.symbolAsterisk = asterisk;
 | ||
| exports.symbolCircle = circle;
 | ||
| exports.symbolCross = cross;
 | ||
| exports.symbolDiamond = diamond;
 | ||
| exports.symbolDiamond2 = diamond2;
 | ||
| exports.symbolPlus = plus;
 | ||
| exports.symbolSquare = square;
 | ||
| exports.symbolSquare2 = square2;
 | ||
| exports.symbolStar = star;
 | ||
| exports.symbolTimes = times;
 | ||
| exports.symbolTriangle = triangle;
 | ||
| exports.symbolTriangle2 = triangle2;
 | ||
| exports.symbolWye = wye;
 | ||
| exports.symbolX = times;
 | ||
| exports.symbols = symbolsFill;
 | ||
| exports.symbolsFill = symbolsFill;
 | ||
| exports.symbolsStroke = symbolsStroke;
 | ||
| 
 | ||
| }));
 |