Frontend Enhancements: - Complete React TypeScript frontend with modern UI components - Distributed workflows management interface with real-time updates - Socket.IO integration for live agent status monitoring - Agent management dashboard with cluster visualization - Project management interface with metrics and task tracking - Responsive design with proper error handling and loading states Backend Infrastructure: - Distributed coordinator for multi-agent workflow orchestration - Cluster management API with comprehensive agent operations - Enhanced database models for agents and projects - Project service for filesystem-based project discovery - Performance monitoring and metrics collection - Comprehensive API documentation and error handling Documentation: - Complete distributed development guide (README_DISTRIBUTED.md) - Comprehensive development report with architecture insights - System configuration templates and deployment guides The platform now provides a complete web interface for managing the distributed AI cluster with real-time monitoring, workflow orchestration, and agent coordination capabilities. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
29 lines
822 B
JavaScript
29 lines
822 B
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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Object.defineProperty(exports, "AnimateGroup", {
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enumerable: true,
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get: function get() {
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return _AnimateGroup.default;
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}
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});
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Object.defineProperty(exports, "configBezier", {
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enumerable: true,
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get: function get() {
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return _easing.configBezier;
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}
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});
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Object.defineProperty(exports, "configSpring", {
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enumerable: true,
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get: function get() {
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return _easing.configSpring;
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}
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});
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exports.default = void 0;
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var _Animate = _interopRequireDefault(require("./Animate"));
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var _easing = require("./easing");
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var _AnimateGroup = _interopRequireDefault(require("./AnimateGroup"));
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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var _default = exports.default = _Animate.default; |