 e89f2f4b7b
			
		
	
	e89f2f4b7b
	
	
	
		
			
			Created 10 detailed GitHub issues covering: - Project activation and management UI (#1-2) - Worker node coordination and visualization (#3-4) - Automated GitHub repository scanning (#5) - Intelligent model-to-issue matching (#6) - Multi-model task execution system (#7) - N8N workflow integration (#8) - Hive-Bzzz P2P bridge (#9) - Peer assistance protocol (#10) Each issue includes detailed specifications, acceptance criteria, technical implementation notes, and dependency mapping. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
		
			
				
	
	
		
			536 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			536 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| "use strict";
 | |
| var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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|     if (k2 === undefined) k2 = k;
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|     var desc = Object.getOwnPropertyDescriptor(m, k);
 | |
|     if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
 | |
|       desc = { enumerable: true, get: function() { return m[k]; } };
 | |
|     }
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|     Object.defineProperty(o, k2, desc);
 | |
| }) : (function(o, m, k, k2) {
 | |
|     if (k2 === undefined) k2 = k;
 | |
|     o[k2] = m[k];
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| }));
 | |
| var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
 | |
|     Object.defineProperty(o, "default", { enumerable: true, value: v });
 | |
| }) : function(o, v) {
 | |
|     o["default"] = v;
 | |
| });
 | |
| var __importStar = (this && this.__importStar) || function (mod) {
 | |
|     if (mod && mod.__esModule) return mod;
 | |
|     var result = {};
 | |
|     if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
 | |
|     __setModuleDefault(result, mod);
 | |
|     return result;
 | |
| };
 | |
| var __importDefault = (this && this.__importDefault) || function (mod) {
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|     return (mod && mod.__esModule) ? mod : { "default": mod };
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| };
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| Object.defineProperty(exports, "__esModule", { value: true });
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| exports.decodeXML = exports.decodeHTMLStrict = exports.decodeHTMLAttribute = exports.decodeHTML = exports.determineBranch = exports.EntityDecoder = exports.DecodingMode = exports.BinTrieFlags = exports.fromCodePoint = exports.replaceCodePoint = exports.decodeCodePoint = exports.xmlDecodeTree = exports.htmlDecodeTree = void 0;
 | |
| var decode_data_html_js_1 = __importDefault(require("./generated/decode-data-html.js"));
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| exports.htmlDecodeTree = decode_data_html_js_1.default;
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| var decode_data_xml_js_1 = __importDefault(require("./generated/decode-data-xml.js"));
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| exports.xmlDecodeTree = decode_data_xml_js_1.default;
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| var decode_codepoint_js_1 = __importStar(require("./decode_codepoint.js"));
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| exports.decodeCodePoint = decode_codepoint_js_1.default;
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| var decode_codepoint_js_2 = require("./decode_codepoint.js");
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| Object.defineProperty(exports, "replaceCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.replaceCodePoint; } });
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| Object.defineProperty(exports, "fromCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.fromCodePoint; } });
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| var CharCodes;
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| (function (CharCodes) {
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|     CharCodes[CharCodes["NUM"] = 35] = "NUM";
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|     CharCodes[CharCodes["SEMI"] = 59] = "SEMI";
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|     CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS";
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|     CharCodes[CharCodes["ZERO"] = 48] = "ZERO";
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|     CharCodes[CharCodes["NINE"] = 57] = "NINE";
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|     CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A";
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|     CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F";
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|     CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X";
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|     CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z";
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|     CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A";
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|     CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F";
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|     CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z";
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| })(CharCodes || (CharCodes = {}));
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| /** Bit that needs to be set to convert an upper case ASCII character to lower case */
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| var TO_LOWER_BIT = 32;
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| var BinTrieFlags;
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| (function (BinTrieFlags) {
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|     BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH";
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|     BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH";
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|     BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE";
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| })(BinTrieFlags = exports.BinTrieFlags || (exports.BinTrieFlags = {}));
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| function isNumber(code) {
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|     return code >= CharCodes.ZERO && code <= CharCodes.NINE;
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| }
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| function isHexadecimalCharacter(code) {
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|     return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) ||
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|         (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F));
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| }
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| function isAsciiAlphaNumeric(code) {
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|     return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) ||
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|         (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) ||
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|         isNumber(code));
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| }
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| /**
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|  * Checks if the given character is a valid end character for an entity in an attribute.
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|  *
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|  * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error.
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|  * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state
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|  */
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| function isEntityInAttributeInvalidEnd(code) {
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|     return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code);
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| }
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| var EntityDecoderState;
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| (function (EntityDecoderState) {
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|     EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart";
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|     EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart";
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|     EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal";
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|     EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex";
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|     EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity";
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| })(EntityDecoderState || (EntityDecoderState = {}));
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| var DecodingMode;
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| (function (DecodingMode) {
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|     /** Entities in text nodes that can end with any character. */
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|     DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy";
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|     /** Only allow entities terminated with a semicolon. */
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|     DecodingMode[DecodingMode["Strict"] = 1] = "Strict";
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|     /** Entities in attributes have limitations on ending characters. */
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|     DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute";
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| })(DecodingMode = exports.DecodingMode || (exports.DecodingMode = {}));
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| /**
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|  * Token decoder with support of writing partial entities.
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|  */
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| var EntityDecoder = /** @class */ (function () {
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|     function EntityDecoder(
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|     /** The tree used to decode entities. */
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|     decodeTree, 
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|     /**
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|      * The function that is called when a codepoint is decoded.
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|      *
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|      * For multi-byte named entities, this will be called multiple times,
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|      * with the second codepoint, and the same `consumed` value.
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|      *
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|      * @param codepoint The decoded codepoint.
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|      * @param consumed The number of bytes consumed by the decoder.
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|      */
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|     emitCodePoint, 
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|     /** An object that is used to produce errors. */
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|     errors) {
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|         this.decodeTree = decodeTree;
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|         this.emitCodePoint = emitCodePoint;
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|         this.errors = errors;
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|         /** The current state of the decoder. */
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|         this.state = EntityDecoderState.EntityStart;
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|         /** Characters that were consumed while parsing an entity. */
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|         this.consumed = 1;
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|         /**
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|          * The result of the entity.
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|          *
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|          * Either the result index of a numeric entity, or the codepoint of a
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|          * numeric entity.
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|          */
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|         this.result = 0;
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|         /** The current index in the decode tree. */
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|         this.treeIndex = 0;
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|         /** The number of characters that were consumed in excess. */
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|         this.excess = 1;
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|         /** The mode in which the decoder is operating. */
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|         this.decodeMode = DecodingMode.Strict;
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|     }
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|     /** Resets the instance to make it reusable. */
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|     EntityDecoder.prototype.startEntity = function (decodeMode) {
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|         this.decodeMode = decodeMode;
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|         this.state = EntityDecoderState.EntityStart;
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|         this.result = 0;
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|         this.treeIndex = 0;
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|         this.excess = 1;
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|         this.consumed = 1;
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|     };
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|     /**
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|      * Write an entity to the decoder. This can be called multiple times with partial entities.
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|      * If the entity is incomplete, the decoder will return -1.
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|      *
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|      * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the
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|      * entity is incomplete, and resume when the next string is written.
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|      *
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|      * @param string The string containing the entity (or a continuation of the entity).
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|      * @param offset The offset at which the entity begins. Should be 0 if this is not the first call.
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|      * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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|      */
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|     EntityDecoder.prototype.write = function (str, offset) {
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|         switch (this.state) {
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|             case EntityDecoderState.EntityStart: {
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|                 if (str.charCodeAt(offset) === CharCodes.NUM) {
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|                     this.state = EntityDecoderState.NumericStart;
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|                     this.consumed += 1;
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|                     return this.stateNumericStart(str, offset + 1);
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|                 }
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|                 this.state = EntityDecoderState.NamedEntity;
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|                 return this.stateNamedEntity(str, offset);
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|             }
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|             case EntityDecoderState.NumericStart: {
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|                 return this.stateNumericStart(str, offset);
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|             }
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|             case EntityDecoderState.NumericDecimal: {
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|                 return this.stateNumericDecimal(str, offset);
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|             }
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|             case EntityDecoderState.NumericHex: {
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|                 return this.stateNumericHex(str, offset);
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|             }
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|             case EntityDecoderState.NamedEntity: {
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|                 return this.stateNamedEntity(str, offset);
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|             }
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|         }
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|     };
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|     /**
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|      * Switches between the numeric decimal and hexadecimal states.
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|      *
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|      * Equivalent to the `Numeric character reference state` in the HTML spec.
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|      *
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|      * @param str The string containing the entity (or a continuation of the entity).
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|      * @param offset The current offset.
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|      * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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|      */
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|     EntityDecoder.prototype.stateNumericStart = function (str, offset) {
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|         if (offset >= str.length) {
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|             return -1;
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|         }
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|         if ((str.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) {
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|             this.state = EntityDecoderState.NumericHex;
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|             this.consumed += 1;
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|             return this.stateNumericHex(str, offset + 1);
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|         }
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|         this.state = EntityDecoderState.NumericDecimal;
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|         return this.stateNumericDecimal(str, offset);
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|     };
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|     EntityDecoder.prototype.addToNumericResult = function (str, start, end, base) {
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|         if (start !== end) {
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|             var digitCount = end - start;
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|             this.result =
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|                 this.result * Math.pow(base, digitCount) +
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|                     parseInt(str.substr(start, digitCount), base);
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|             this.consumed += digitCount;
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|         }
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|     };
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|     /**
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|      * Parses a hexadecimal numeric entity.
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|      *
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|      * Equivalent to the `Hexademical character reference state` in the HTML spec.
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|      *
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|      * @param str The string containing the entity (or a continuation of the entity).
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|      * @param offset The current offset.
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|      * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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|      */
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|     EntityDecoder.prototype.stateNumericHex = function (str, offset) {
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|         var startIdx = offset;
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|         while (offset < str.length) {
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|             var char = str.charCodeAt(offset);
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|             if (isNumber(char) || isHexadecimalCharacter(char)) {
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|                 offset += 1;
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|             }
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|             else {
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|                 this.addToNumericResult(str, startIdx, offset, 16);
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|                 return this.emitNumericEntity(char, 3);
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|             }
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|         }
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|         this.addToNumericResult(str, startIdx, offset, 16);
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|         return -1;
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|     };
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|     /**
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|      * Parses a decimal numeric entity.
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|      *
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|      * Equivalent to the `Decimal character reference state` in the HTML spec.
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|      *
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|      * @param str The string containing the entity (or a continuation of the entity).
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|      * @param offset The current offset.
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|      * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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|      */
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|     EntityDecoder.prototype.stateNumericDecimal = function (str, offset) {
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|         var startIdx = offset;
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|         while (offset < str.length) {
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|             var char = str.charCodeAt(offset);
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|             if (isNumber(char)) {
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|                 offset += 1;
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|             }
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|             else {
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|                 this.addToNumericResult(str, startIdx, offset, 10);
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|                 return this.emitNumericEntity(char, 2);
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|             }
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|         }
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|         this.addToNumericResult(str, startIdx, offset, 10);
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|         return -1;
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|     };
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|     /**
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|      * Validate and emit a numeric entity.
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|      *
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|      * Implements the logic from the `Hexademical character reference start
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|      * state` and `Numeric character reference end state` in the HTML spec.
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|      *
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|      * @param lastCp The last code point of the entity. Used to see if the
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|      *               entity was terminated with a semicolon.
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|      * @param expectedLength The minimum number of characters that should be
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|      *                       consumed. Used to validate that at least one digit
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|      *                       was consumed.
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|      * @returns The number of characters that were consumed.
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|      */
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|     EntityDecoder.prototype.emitNumericEntity = function (lastCp, expectedLength) {
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|         var _a;
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|         // Ensure we consumed at least one digit.
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|         if (this.consumed <= expectedLength) {
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|             (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
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|             return 0;
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|         }
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|         // Figure out if this is a legit end of the entity
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|         if (lastCp === CharCodes.SEMI) {
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|             this.consumed += 1;
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|         }
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|         else if (this.decodeMode === DecodingMode.Strict) {
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|             return 0;
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|         }
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|         this.emitCodePoint((0, decode_codepoint_js_1.replaceCodePoint)(this.result), this.consumed);
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|         if (this.errors) {
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|             if (lastCp !== CharCodes.SEMI) {
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|                 this.errors.missingSemicolonAfterCharacterReference();
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|             }
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|             this.errors.validateNumericCharacterReference(this.result);
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|         }
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|         return this.consumed;
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|     };
 | |
|     /**
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|      * Parses a named entity.
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|      *
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|      * Equivalent to the `Named character reference state` in the HTML spec.
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|      *
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|      * @param str The string containing the entity (or a continuation of the entity).
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|      * @param offset The current offset.
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|      * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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|      */
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|     EntityDecoder.prototype.stateNamedEntity = function (str, offset) {
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|         var decodeTree = this.decodeTree;
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|         var current = decodeTree[this.treeIndex];
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|         // The mask is the number of bytes of the value, including the current byte.
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|         var valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
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|         for (; offset < str.length; offset++, this.excess++) {
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|             var char = str.charCodeAt(offset);
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|             this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char);
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|             if (this.treeIndex < 0) {
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|                 return this.result === 0 ||
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|                     // If we are parsing an attribute
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|                     (this.decodeMode === DecodingMode.Attribute &&
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|                         // We shouldn't have consumed any characters after the entity,
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|                         (valueLength === 0 ||
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|                             // And there should be no invalid characters.
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|                             isEntityInAttributeInvalidEnd(char)))
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|                     ? 0
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|                     : this.emitNotTerminatedNamedEntity();
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|             }
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|             current = decodeTree[this.treeIndex];
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|             valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
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|             // If the branch is a value, store it and continue
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|             if (valueLength !== 0) {
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|                 // If the entity is terminated by a semicolon, we are done.
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|                 if (char === CharCodes.SEMI) {
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|                     return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess);
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|                 }
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|                 // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it.
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|                 if (this.decodeMode !== DecodingMode.Strict) {
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|                     this.result = this.treeIndex;
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|                     this.consumed += this.excess;
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|                     this.excess = 0;
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|                 }
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|             }
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|         }
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|         return -1;
 | |
|     };
 | |
|     /**
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|      * Emit a named entity that was not terminated with a semicolon.
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|      *
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|      * @returns The number of characters consumed.
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|      */
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|     EntityDecoder.prototype.emitNotTerminatedNamedEntity = function () {
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|         var _a;
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|         var _b = this, result = _b.result, decodeTree = _b.decodeTree;
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|         var valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14;
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|         this.emitNamedEntityData(result, valueLength, this.consumed);
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|         (_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference();
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|         return this.consumed;
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|     };
 | |
|     /**
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|      * Emit a named entity.
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|      *
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|      * @param result The index of the entity in the decode tree.
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|      * @param valueLength The number of bytes in the entity.
 | |
|      * @param consumed The number of characters consumed.
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|      *
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|      * @returns The number of characters consumed.
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|      */
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|     EntityDecoder.prototype.emitNamedEntityData = function (result, valueLength, consumed) {
 | |
|         var decodeTree = this.decodeTree;
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|         this.emitCodePoint(valueLength === 1
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|             ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH
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|             : decodeTree[result + 1], consumed);
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|         if (valueLength === 3) {
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|             // For multi-byte values, we need to emit the second byte.
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|             this.emitCodePoint(decodeTree[result + 2], consumed);
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|         }
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|         return consumed;
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|     };
 | |
|     /**
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|      * Signal to the parser that the end of the input was reached.
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|      *
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|      * Remaining data will be emitted and relevant errors will be produced.
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|      *
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|      * @returns The number of characters consumed.
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|      */
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|     EntityDecoder.prototype.end = function () {
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|         var _a;
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|         switch (this.state) {
 | |
|             case EntityDecoderState.NamedEntity: {
 | |
|                 // Emit a named entity if we have one.
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|                 return this.result !== 0 &&
 | |
|                     (this.decodeMode !== DecodingMode.Attribute ||
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|                         this.result === this.treeIndex)
 | |
|                     ? this.emitNotTerminatedNamedEntity()
 | |
|                     : 0;
 | |
|             }
 | |
|             // Otherwise, emit a numeric entity if we have one.
 | |
|             case EntityDecoderState.NumericDecimal: {
 | |
|                 return this.emitNumericEntity(0, 2);
 | |
|             }
 | |
|             case EntityDecoderState.NumericHex: {
 | |
|                 return this.emitNumericEntity(0, 3);
 | |
|             }
 | |
|             case EntityDecoderState.NumericStart: {
 | |
|                 (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
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|                 return 0;
 | |
|             }
 | |
|             case EntityDecoderState.EntityStart: {
 | |
|                 // Return 0 if we have no entity.
 | |
|                 return 0;
 | |
|             }
 | |
|         }
 | |
|     };
 | |
|     return EntityDecoder;
 | |
| }());
 | |
| exports.EntityDecoder = EntityDecoder;
 | |
| /**
 | |
|  * Creates a function that decodes entities in a string.
 | |
|  *
 | |
|  * @param decodeTree The decode tree.
 | |
|  * @returns A function that decodes entities in a string.
 | |
|  */
 | |
| function getDecoder(decodeTree) {
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|     var ret = "";
 | |
|     var decoder = new EntityDecoder(decodeTree, function (str) { return (ret += (0, decode_codepoint_js_1.fromCodePoint)(str)); });
 | |
|     return function decodeWithTrie(str, decodeMode) {
 | |
|         var lastIndex = 0;
 | |
|         var offset = 0;
 | |
|         while ((offset = str.indexOf("&", offset)) >= 0) {
 | |
|             ret += str.slice(lastIndex, offset);
 | |
|             decoder.startEntity(decodeMode);
 | |
|             var len = decoder.write(str, 
 | |
|             // Skip the "&"
 | |
|             offset + 1);
 | |
|             if (len < 0) {
 | |
|                 lastIndex = offset + decoder.end();
 | |
|                 break;
 | |
|             }
 | |
|             lastIndex = offset + len;
 | |
|             // If `len` is 0, skip the current `&` and continue.
 | |
|             offset = len === 0 ? lastIndex + 1 : lastIndex;
 | |
|         }
 | |
|         var result = ret + str.slice(lastIndex);
 | |
|         // Make sure we don't keep a reference to the final string.
 | |
|         ret = "";
 | |
|         return result;
 | |
|     };
 | |
| }
 | |
| /**
 | |
|  * Determines the branch of the current node that is taken given the current
 | |
|  * character. This function is used to traverse the trie.
 | |
|  *
 | |
|  * @param decodeTree The trie.
 | |
|  * @param current The current node.
 | |
|  * @param nodeIdx The index right after the current node and its value.
 | |
|  * @param char The current character.
 | |
|  * @returns The index of the next node, or -1 if no branch is taken.
 | |
|  */
 | |
| function determineBranch(decodeTree, current, nodeIdx, char) {
 | |
|     var branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7;
 | |
|     var jumpOffset = current & BinTrieFlags.JUMP_TABLE;
 | |
|     // Case 1: Single branch encoded in jump offset
 | |
|     if (branchCount === 0) {
 | |
|         return jumpOffset !== 0 && char === jumpOffset ? nodeIdx : -1;
 | |
|     }
 | |
|     // Case 2: Multiple branches encoded in jump table
 | |
|     if (jumpOffset) {
 | |
|         var value = char - jumpOffset;
 | |
|         return value < 0 || value >= branchCount
 | |
|             ? -1
 | |
|             : decodeTree[nodeIdx + value] - 1;
 | |
|     }
 | |
|     // Case 3: Multiple branches encoded in dictionary
 | |
|     // Binary search for the character.
 | |
|     var lo = nodeIdx;
 | |
|     var hi = lo + branchCount - 1;
 | |
|     while (lo <= hi) {
 | |
|         var mid = (lo + hi) >>> 1;
 | |
|         var midVal = decodeTree[mid];
 | |
|         if (midVal < char) {
 | |
|             lo = mid + 1;
 | |
|         }
 | |
|         else if (midVal > char) {
 | |
|             hi = mid - 1;
 | |
|         }
 | |
|         else {
 | |
|             return decodeTree[mid + branchCount];
 | |
|         }
 | |
|     }
 | |
|     return -1;
 | |
| }
 | |
| exports.determineBranch = determineBranch;
 | |
| var htmlDecoder = getDecoder(decode_data_html_js_1.default);
 | |
| var xmlDecoder = getDecoder(decode_data_xml_js_1.default);
 | |
| /**
 | |
|  * Decodes an HTML string.
 | |
|  *
 | |
|  * @param str The string to decode.
 | |
|  * @param mode The decoding mode.
 | |
|  * @returns The decoded string.
 | |
|  */
 | |
| function decodeHTML(str, mode) {
 | |
|     if (mode === void 0) { mode = DecodingMode.Legacy; }
 | |
|     return htmlDecoder(str, mode);
 | |
| }
 | |
| exports.decodeHTML = decodeHTML;
 | |
| /**
 | |
|  * Decodes an HTML string in an attribute.
 | |
|  *
 | |
|  * @param str The string to decode.
 | |
|  * @returns The decoded string.
 | |
|  */
 | |
| function decodeHTMLAttribute(str) {
 | |
|     return htmlDecoder(str, DecodingMode.Attribute);
 | |
| }
 | |
| exports.decodeHTMLAttribute = decodeHTMLAttribute;
 | |
| /**
 | |
|  * Decodes an HTML string, requiring all entities to be terminated by a semicolon.
 | |
|  *
 | |
|  * @param str The string to decode.
 | |
|  * @returns The decoded string.
 | |
|  */
 | |
| function decodeHTMLStrict(str) {
 | |
|     return htmlDecoder(str, DecodingMode.Strict);
 | |
| }
 | |
| exports.decodeHTMLStrict = decodeHTMLStrict;
 | |
| /**
 | |
|  * Decodes an XML string, requiring all entities to be terminated by a semicolon.
 | |
|  *
 | |
|  * @param str The string to decode.
 | |
|  * @returns The decoded string.
 | |
|  */
 | |
| function decodeXML(str) {
 | |
|     return xmlDecoder(str, DecodingMode.Strict);
 | |
| }
 | |
| exports.decodeXML = decodeXML;
 | |
| //# sourceMappingURL=decode.js.map
 |