 aacb45156b
			
		
	
	aacb45156b
	
	
	
		
			
			- Install Jest for unit testing with React Testing Library - Install Playwright for end-to-end testing - Configure Jest with proper TypeScript support and module mapping - Create test setup files and utilities for both unit and e2e tests Components: * Jest configuration with coverage thresholds * Playwright configuration with browser automation * Unit tests for LoginForm, AuthContext, and useSocketIO hook * E2E tests for authentication, dashboard, and agents workflows * GitHub Actions workflow for automated testing * Mock data and API utilities for consistent testing * Test documentation with best practices Testing features: - Unit tests with 70% coverage threshold - E2E tests with API mocking and user journey testing - CI/CD integration for automated test runs - Cross-browser testing support with Playwright - Authentication system testing end-to-end 🚀 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
		
			
				
	
	
		
			269 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			269 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| //     Int64.js
 | |
| //
 | |
| //     Copyright (c) 2012 Robert Kieffer
 | |
| //     MIT License - http://opensource.org/licenses/mit-license.php
 | |
| 
 | |
| /**
 | |
|  * Support for handling 64-bit int numbers in Javascript (node.js)
 | |
|  *
 | |
|  * JS Numbers are IEEE-754 binary double-precision floats, which limits the
 | |
|  * range of values that can be represented with integer precision to:
 | |
|  *
 | |
|  * 2^^53 <= N <= 2^53
 | |
|  *
 | |
|  * Int64 objects wrap a node Buffer that holds the 8-bytes of int64 data.  These
 | |
|  * objects operate directly on the buffer which means that if they are created
 | |
|  * using an existing buffer then setting the value will modify the Buffer, and
 | |
|  * vice-versa.
 | |
|  *
 | |
|  * Internal Representation
 | |
|  *
 | |
|  * The internal buffer format is Big Endian.  I.e. the most-significant byte is
 | |
|  * at buffer[0], the least-significant at buffer[7].  For the purposes of
 | |
|  * converting to/from JS native numbers, the value is assumed to be a signed
 | |
|  * integer stored in 2's complement form.
 | |
|  *
 | |
|  * For details about IEEE-754 see:
 | |
|  * http://en.wikipedia.org/wiki/Double_precision_floating-point_format
 | |
|  */
 | |
| 
 | |
| // Useful masks and values for bit twiddling
 | |
| var MASK31 =  0x7fffffff, VAL31 = 0x80000000;
 | |
| var MASK32 =  0xffffffff, VAL32 = 0x100000000;
 | |
| 
 | |
| // Map for converting hex octets to strings
 | |
| var _HEX = [];
 | |
| for (var i = 0; i < 256; i++) {
 | |
|   _HEX[i] = (i > 0xF ? '' : '0') + i.toString(16);
 | |
| }
 | |
| 
 | |
| //
 | |
| // Int64
 | |
| //
 | |
| 
 | |
| /**
 | |
|  * Constructor accepts any of the following argument types:
 | |
|  *
 | |
|  * new Int64(buffer[, offset=0]) - Existing Buffer with byte offset
 | |
|  * new Int64(Uint8Array[, offset=0]) - Existing Uint8Array with a byte offset
 | |
|  * new Int64(string)             - Hex string (throws if n is outside int64 range)
 | |
|  * new Int64(number)             - Number (throws if n is outside int64 range)
 | |
|  * new Int64(hi, lo)             - Raw bits as two 32-bit values
 | |
|  */
 | |
| var Int64 = module.exports = function(a1, a2) {
 | |
|   if (a1 instanceof Buffer) {
 | |
|     this.buffer = a1;
 | |
|     this.offset = a2 || 0;
 | |
|   } else if (Object.prototype.toString.call(a1) == '[object Uint8Array]') {
 | |
|     // Under Browserify, Buffers can extend Uint8Arrays rather than an
 | |
|     // instance of Buffer. We could assume the passed in Uint8Array is actually
 | |
|     // a buffer but that won't handle the case where a raw Uint8Array is passed
 | |
|     // in. We construct a new Buffer just in case.
 | |
|     this.buffer = new Buffer(a1);
 | |
|     this.offset = a2 || 0;
 | |
|   } else {
 | |
|     this.buffer = this.buffer || new Buffer(8);
 | |
|     this.offset = 0;
 | |
|     this.setValue.apply(this, arguments);
 | |
|   }
 | |
| };
 | |
| 
 | |
| 
 | |
| // Max integer value that JS can accurately represent
 | |
| Int64.MAX_INT = Math.pow(2, 53);
 | |
| 
 | |
| // Min integer value that JS can accurately represent
 | |
| Int64.MIN_INT = -Math.pow(2, 53);
 | |
| 
 | |
| Int64.prototype = {
 | |
| 
 | |
|   constructor: Int64,
 | |
| 
 | |
|   /**
 | |
|    * Do in-place 2's compliment.  See
 | |
|    * http://en.wikipedia.org/wiki/Two's_complement
 | |
|    */
 | |
|   _2scomp: function() {
 | |
|     var b = this.buffer, o = this.offset, carry = 1;
 | |
|     for (var i = o + 7; i >= o; i--) {
 | |
|       var v = (b[i] ^ 0xff) + carry;
 | |
|       b[i] = v & 0xff;
 | |
|       carry = v >> 8;
 | |
|     }
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Set the value. Takes any of the following arguments:
 | |
|    *
 | |
|    * setValue(string) - A hexidecimal string
 | |
|    * setValue(number) - Number (throws if n is outside int64 range)
 | |
|    * setValue(hi, lo) - Raw bits as two 32-bit values
 | |
|    */
 | |
|   setValue: function(hi, lo) {
 | |
|     var negate = false;
 | |
|     if (arguments.length == 1) {
 | |
|       if (typeof(hi) == 'number') {
 | |
|         // Simplify bitfield retrieval by using abs() value.  We restore sign
 | |
|         // later
 | |
|         negate = hi < 0;
 | |
|         hi = Math.abs(hi);
 | |
|         lo = hi % VAL32;
 | |
|         hi = hi / VAL32;
 | |
|         if (hi > VAL32) throw new RangeError(hi  + ' is outside Int64 range');
 | |
|         hi = hi | 0;
 | |
|       } else if (typeof(hi) == 'string') {
 | |
|         hi = (hi + '').replace(/^0x/, '');
 | |
|         lo = hi.substr(-8);
 | |
|         hi = hi.length > 8 ? hi.substr(0, hi.length - 8) : '';
 | |
|         hi = parseInt(hi, 16);
 | |
|         lo = parseInt(lo, 16);
 | |
|       } else {
 | |
|         throw new Error(hi + ' must be a Number or String');
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // Technically we should throw if hi or lo is outside int32 range here, but
 | |
|     // it's not worth the effort. Anything past the 32'nd bit is ignored.
 | |
| 
 | |
|     // Copy bytes to buffer
 | |
|     var b = this.buffer, o = this.offset;
 | |
|     for (var i = 7; i >= 0; i--) {
 | |
|       b[o+i] = lo & 0xff;
 | |
|       lo = i == 4 ? hi : lo >>> 8;
 | |
|     }
 | |
| 
 | |
|     // Restore sign of passed argument
 | |
|     if (negate) this._2scomp();
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Convert to a native JS number.
 | |
|    *
 | |
|    * WARNING: Do not expect this value to be accurate to integer precision for
 | |
|    * large (positive or negative) numbers!
 | |
|    *
 | |
|    * @param allowImprecise If true, no check is performed to verify the
 | |
|    * returned value is accurate to integer precision.  If false, imprecise
 | |
|    * numbers (very large positive or negative numbers) will be forced to +/-
 | |
|    * Infinity.
 | |
|    */
 | |
|   toNumber: function(allowImprecise) {
 | |
|     var b = this.buffer, o = this.offset;
 | |
| 
 | |
|     // Running sum of octets, doing a 2's complement
 | |
|     var negate = b[o] & 0x80, x = 0, carry = 1;
 | |
|     for (var i = 7, m = 1; i >= 0; i--, m *= 256) {
 | |
|       var v = b[o+i];
 | |
| 
 | |
|       // 2's complement for negative numbers
 | |
|       if (negate) {
 | |
|         v = (v ^ 0xff) + carry;
 | |
|         carry = v >> 8;
 | |
|         v = v & 0xff;
 | |
|       }
 | |
| 
 | |
|       x += v * m;
 | |
|     }
 | |
| 
 | |
|     // Return Infinity if we've lost integer precision
 | |
|     if (!allowImprecise && x >= Int64.MAX_INT) {
 | |
|       return negate ? -Infinity : Infinity;
 | |
|     }
 | |
| 
 | |
|     return negate ? -x : x;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Convert to a JS Number. Returns +/-Infinity for values that can't be
 | |
|    * represented to integer precision.
 | |
|    */
 | |
|   valueOf: function() {
 | |
|     return this.toNumber(false);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Return string value
 | |
|    *
 | |
|    * @param radix Just like Number#toString()'s radix
 | |
|    */
 | |
|   toString: function(radix) {
 | |
|     return this.valueOf().toString(radix || 10);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Return a string showing the buffer octets, with MSB on the left.
 | |
|    *
 | |
|    * @param sep separator string. default is '' (empty string)
 | |
|    */
 | |
|   toOctetString: function(sep) {
 | |
|     var out = new Array(8);
 | |
|     var b = this.buffer, o = this.offset;
 | |
|     for (var i = 0; i < 8; i++) {
 | |
|       out[i] = _HEX[b[o+i]];
 | |
|     }
 | |
|     return out.join(sep || '');
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Returns the int64's 8 bytes in a buffer.
 | |
|    *
 | |
|    * @param {bool} [rawBuffer=false]  If no offset and this is true, return the internal buffer.  Should only be used if
 | |
|    *                                  you're discarding the Int64 afterwards, as it breaks encapsulation.
 | |
|    */
 | |
|   toBuffer: function(rawBuffer) {
 | |
|     if (rawBuffer && this.offset === 0) return this.buffer;
 | |
| 
 | |
|     var out = new Buffer(8);
 | |
|     this.buffer.copy(out, 0, this.offset, this.offset + 8);
 | |
|     return out;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Copy 8 bytes of int64 into target buffer at target offset.
 | |
|    *
 | |
|    * @param {Buffer} targetBuffer       Buffer to copy into.
 | |
|    * @param {number} [targetOffset=0]   Offset into target buffer.
 | |
|    */
 | |
|   copy: function(targetBuffer, targetOffset) {
 | |
|     this.buffer.copy(targetBuffer, targetOffset || 0, this.offset, this.offset + 8);
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Returns a number indicating whether this comes before or after or is the
 | |
|    * same as the other in sort order.
 | |
|    *
 | |
|    * @param {Int64} other  Other Int64 to compare.
 | |
|    */
 | |
|   compare: function(other) {
 | |
| 
 | |
|     // If sign bits differ ...
 | |
|     if ((this.buffer[this.offset] & 0x80) != (other.buffer[other.offset] & 0x80)) {
 | |
|       return other.buffer[other.offset] - this.buffer[this.offset];
 | |
|     }
 | |
| 
 | |
|     // otherwise, compare bytes lexicographically
 | |
|     for (var i = 0; i < 8; i++) {
 | |
|       if (this.buffer[this.offset+i] !== other.buffer[other.offset+i]) {
 | |
|         return this.buffer[this.offset+i] - other.buffer[other.offset+i];
 | |
|       }
 | |
|     }
 | |
|     return 0;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Returns a boolean indicating if this integer is equal to other.
 | |
|    *
 | |
|    * @param {Int64} other  Other Int64 to compare.
 | |
|    */
 | |
|   equals: function(other) {
 | |
|     return this.compare(other) === 0;
 | |
|   },
 | |
| 
 | |
|   /**
 | |
|    * Pretty output in console.log
 | |
|    */
 | |
|   inspect: function() {
 | |
|     return '[Int64 value:' + this + ' octets:' + this.toOctetString(' ') + ']';
 | |
|   }
 | |
| };
 |