 85bf1341f3
			
		
	
	85bf1341f3
	
	
	
		
			
			Frontend Enhancements: - Complete React TypeScript frontend with modern UI components - Distributed workflows management interface with real-time updates - Socket.IO integration for live agent status monitoring - Agent management dashboard with cluster visualization - Project management interface with metrics and task tracking - Responsive design with proper error handling and loading states Backend Infrastructure: - Distributed coordinator for multi-agent workflow orchestration - Cluster management API with comprehensive agent operations - Enhanced database models for agents and projects - Project service for filesystem-based project discovery - Performance monitoring and metrics collection - Comprehensive API documentation and error handling Documentation: - Complete distributed development guide (README_DISTRIBUTED.md) - Comprehensive development report with architecture insights - System configuration templates and deployment guides The platform now provides a complete web interface for managing the distributed AI cluster with real-time monitoring, workflow orchestration, and agent coordination capabilities. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| import { mix } from '../../utils/mix.mjs';
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| import { complex } from '../../value/types/complex/index.mjs';
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| 
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| const correctBoxShadow = {
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|     correct: (latest, { treeScale, projectionDelta }) => {
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|         const original = latest;
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|         const shadow = complex.parse(latest);
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|         // TODO: Doesn't support multiple shadows
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|         if (shadow.length > 5)
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|             return original;
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|         const template = complex.createTransformer(latest);
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|         const offset = typeof shadow[0] !== "number" ? 1 : 0;
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|         // Calculate the overall context scale
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|         const xScale = projectionDelta.x.scale * treeScale.x;
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|         const yScale = projectionDelta.y.scale * treeScale.y;
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|         shadow[0 + offset] /= xScale;
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|         shadow[1 + offset] /= yScale;
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|         /**
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|          * Ideally we'd correct x and y scales individually, but because blur and
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|          * spread apply to both we have to take a scale average and apply that instead.
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|          * We could potentially improve the outcome of this by incorporating the ratio between
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|          * the two scales.
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|          */
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|         const averageScale = mix(xScale, yScale, 0.5);
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|         // Blur
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|         if (typeof shadow[2 + offset] === "number")
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|             shadow[2 + offset] /= averageScale;
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|         // Spread
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|         if (typeof shadow[3 + offset] === "number")
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|             shadow[3 + offset] /= averageScale;
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|         return template(shadow);
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|     },
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| };
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| 
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| export { correctBoxShadow };
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