 85bf1341f3
			
		
	
	85bf1341f3
	
	
	
		
			
			Frontend Enhancements: - Complete React TypeScript frontend with modern UI components - Distributed workflows management interface with real-time updates - Socket.IO integration for live agent status monitoring - Agent management dashboard with cluster visualization - Project management interface with metrics and task tracking - Responsive design with proper error handling and loading states Backend Infrastructure: - Distributed coordinator for multi-agent workflow orchestration - Cluster management API with comprehensive agent operations - Enhanced database models for agents and projects - Project service for filesystem-based project discovery - Performance monitoring and metrics collection - Comprehensive API documentation and error handling Documentation: - Complete distributed development guide (README_DISTRIBUTED.md) - Comprehensive development report with architecture insights - System configuration templates and deployment guides The platform now provides a complete web interface for managing the distributed AI cluster with real-time monitoring, workflow orchestration, and agent coordination capabilities. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
		
			
				
	
	
		
			86 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| let crypto = require('crypto')
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| 
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| let { urlAlphabet } = require('./url-alphabet/index.cjs')
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| 
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| // It is best to make fewer, larger requests to the crypto module to
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| // avoid system call overhead. So, random numbers are generated in a
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| // pool. The pool is a Buffer that is larger than the initial random
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| // request size by this multiplier. The pool is enlarged if subsequent
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| // requests exceed the maximum buffer size.
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| const POOL_SIZE_MULTIPLIER = 128
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| let pool, poolOffset
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| 
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| let fillPool = bytes => {
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|   if (!pool || pool.length < bytes) {
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|     pool = Buffer.allocUnsafe(bytes * POOL_SIZE_MULTIPLIER)
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|     crypto.randomFillSync(pool)
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|     poolOffset = 0
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|   } else if (poolOffset + bytes > pool.length) {
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|     crypto.randomFillSync(pool)
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|     poolOffset = 0
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|   }
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|   poolOffset += bytes
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| }
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| 
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| let random = bytes => {
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|   // `|=` convert `bytes` to number to prevent `valueOf` abusing and pool pollution
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|   fillPool((bytes |= 0))
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|   return pool.subarray(poolOffset - bytes, poolOffset)
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| }
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| 
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| let customRandom = (alphabet, defaultSize, getRandom) => {
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|   // First, a bitmask is necessary to generate the ID. The bitmask makes bytes
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|   // values closer to the alphabet size. The bitmask calculates the closest
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|   // `2^31 - 1` number, which exceeds the alphabet size.
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|   // For example, the bitmask for the alphabet size 30 is 31 (00011111).
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|   let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
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|   // Though, the bitmask solution is not perfect since the bytes exceeding
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|   // the alphabet size are refused. Therefore, to reliably generate the ID,
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|   // the random bytes redundancy has to be satisfied.
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| 
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|   // Note: every hardware random generator call is performance expensive,
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|   // because the system call for entropy collection takes a lot of time.
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|   // So, to avoid additional system calls, extra bytes are requested in advance.
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| 
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|   // Next, a step determines how many random bytes to generate.
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|   // The number of random bytes gets decided upon the ID size, mask,
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|   // alphabet size, and magic number 1.6 (using 1.6 peaks at performance
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|   // according to benchmarks).
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|   let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)
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| 
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|   return (size = defaultSize) => {
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|     let id = ''
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|     while (true) {
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|       let bytes = getRandom(step)
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|       // A compact alternative for `for (let i = 0; i < step; i++)`.
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|       let i = step
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|       while (i--) {
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|         // Adding `|| ''` refuses a random byte that exceeds the alphabet size.
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|         id += alphabet[bytes[i] & mask] || ''
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|         if (id.length === size) return id
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|       }
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|     }
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|   }
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| }
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| 
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| let customAlphabet = (alphabet, size = 21) =>
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|   customRandom(alphabet, size, random)
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| 
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| let nanoid = (size = 21) => {
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|   // `|=` convert `size` to number to prevent `valueOf` abusing and pool pollution
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|   fillPool((size |= 0))
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|   let id = ''
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|   // We are reading directly from the random pool to avoid creating new array
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|   for (let i = poolOffset - size; i < poolOffset; i++) {
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|     // It is incorrect to use bytes exceeding the alphabet size.
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|     // The following mask reduces the random byte in the 0-255 value
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|     // range to the 0-63 value range. Therefore, adding hacks, such
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|     // as empty string fallback or magic numbers, is unneccessary because
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|     // the bitmask trims bytes down to the alphabet size.
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|     id += urlAlphabet[pool[i] & 63]
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|   }
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|   return id
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| }
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| 
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| module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }
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