Frontend Enhancements: - Complete React TypeScript frontend with modern UI components - Distributed workflows management interface with real-time updates - Socket.IO integration for live agent status monitoring - Agent management dashboard with cluster visualization - Project management interface with metrics and task tracking - Responsive design with proper error handling and loading states Backend Infrastructure: - Distributed coordinator for multi-agent workflow orchestration - Cluster management API with comprehensive agent operations - Enhanced database models for agents and projects - Project service for filesystem-based project discovery - Performance monitoring and metrics collection - Comprehensive API documentation and error handling Documentation: - Complete distributed development guide (README_DISTRIBUTED.md) - Comprehensive development report with architecture insights - System configuration templates and deployment guides The platform now provides a complete web interface for managing the distributed AI cluster with real-time monitoring, workflow orchestration, and agent coordination capabilities. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
36 lines
1.4 KiB
JavaScript
36 lines
1.4 KiB
JavaScript
import { mix } from '../../utils/mix.mjs';
|
|
import { complex } from '../../value/types/complex/index.mjs';
|
|
|
|
const correctBoxShadow = {
|
|
correct: (latest, { treeScale, projectionDelta }) => {
|
|
const original = latest;
|
|
const shadow = complex.parse(latest);
|
|
// TODO: Doesn't support multiple shadows
|
|
if (shadow.length > 5)
|
|
return original;
|
|
const template = complex.createTransformer(latest);
|
|
const offset = typeof shadow[0] !== "number" ? 1 : 0;
|
|
// Calculate the overall context scale
|
|
const xScale = projectionDelta.x.scale * treeScale.x;
|
|
const yScale = projectionDelta.y.scale * treeScale.y;
|
|
shadow[0 + offset] /= xScale;
|
|
shadow[1 + offset] /= yScale;
|
|
/**
|
|
* Ideally we'd correct x and y scales individually, but because blur and
|
|
* spread apply to both we have to take a scale average and apply that instead.
|
|
* We could potentially improve the outcome of this by incorporating the ratio between
|
|
* the two scales.
|
|
*/
|
|
const averageScale = mix(xScale, yScale, 0.5);
|
|
// Blur
|
|
if (typeof shadow[2 + offset] === "number")
|
|
shadow[2 + offset] /= averageScale;
|
|
// Spread
|
|
if (typeof shadow[3 + offset] === "number")
|
|
shadow[3 + offset] /= averageScale;
|
|
return template(shadow);
|
|
},
|
|
};
|
|
|
|
export { correctBoxShadow };
|