 9bdcbe0447
			
		
	
	9bdcbe0447
	
	
	
		
			
			Major integrations and fixes: - Added BACKBEAT SDK integration for P2P operation timing - Implemented beat-aware status tracking for distributed operations - Added Docker secrets support for secure license management - Resolved KACHING license validation via HTTPS/TLS - Updated docker-compose configuration for clean stack deployment - Disabled rollback policies to prevent deployment failures - Added license credential storage (CHORUS-DEV-MULTI-001) Technical improvements: - BACKBEAT P2P operation tracking with phase management - Enhanced configuration system with file-based secrets - Improved error handling for license validation - Clean separation of KACHING and CHORUS deployment stacks 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
		
			
				
	
	
		
			418 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			418 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # roaring 
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| 
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| [](https://godoc.org/github.com/RoaringBitmap/roaring) [](https://goreportcard.com/report/github.com/RoaringBitmap/roaring)
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| 
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| 
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| 
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| 
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| =============
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| 
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| This is a go version of the Roaring bitmap data structure. 
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| 
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| Roaring bitmaps are used by several major systems such as [Apache Lucene][lucene] and derivative systems such as [Solr][solr] and
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| [Elasticsearch][elasticsearch], [Apache Druid (Incubating)][druid], [LinkedIn Pinot][pinot], [Netflix Atlas][atlas],  [Apache Spark][spark], [OpenSearchServer][opensearchserver], [anacrolix/torrent][anacrolix/torrent], [Whoosh][whoosh], [Redpanda](https://github.com/redpanda-data/redpanda), [Pilosa][pilosa],  [Microsoft Visual Studio Team Services (VSTS)][vsts], and eBay's [Apache Kylin][kylin]. The YouTube SQL Engine, [Google Procella](https://research.google/pubs/pub48388/), uses Roaring bitmaps for indexing.
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| 
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| [lucene]: https://lucene.apache.org/
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| [solr]: https://lucene.apache.org/solr/
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| [elasticsearch]: https://www.elastic.co/products/elasticsearch
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| [druid]: https://druid.apache.org/
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| [spark]: https://spark.apache.org/
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| [opensearchserver]: http://www.opensearchserver.com
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| [anacrolix/torrent]: https://github.com/anacrolix/torrent
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| [whoosh]: https://bitbucket.org/mchaput/whoosh/wiki/Home
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| [pilosa]: https://www.pilosa.com/
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| [kylin]: http://kylin.apache.org/
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| [pinot]: http://github.com/linkedin/pinot/wiki
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| [vsts]: https://www.visualstudio.com/team-services/
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| [atlas]: https://github.com/Netflix/atlas
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| 
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| Roaring bitmaps are found to work well in many important applications:
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| 
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| > Use Roaring for bitmap compression whenever possible. Do not use other bitmap compression methods ([Wang et al., SIGMOD 2017](http://db.ucsd.edu/wp-content/uploads/2017/03/sidm338-wangA.pdf))
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| 
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| 
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| The ``roaring`` Go library is used by
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| * [anacrolix/torrent]
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| * [InfluxDB](https://www.influxdata.com)
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| * [Pilosa](https://www.pilosa.com/)
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| * [Bleve](http://www.blevesearch.com)
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| * [Weaviate](https://github.com/weaviate/weaviate)
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| * [lindb](https://github.com/lindb/lindb)
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| * [Elasticell](https://github.com/deepfabric/elasticell)
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| * [SourceGraph](https://github.com/sourcegraph/sourcegraph)
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| * [M3](https://github.com/m3db/m3)
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| * [trident](https://github.com/NetApp/trident)
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| * [Husky](https://www.datadoghq.com/blog/engineering/introducing-husky/)
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| * [FrostDB](https://github.com/polarsignals/frostdb)
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| 
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| This library is used in production in several systems, it is part of the [Awesome Go collection](https://awesome-go.com).
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| 
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| 
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| There are also  [Java](https://github.com/RoaringBitmap/RoaringBitmap) and [C/C++](https://github.com/RoaringBitmap/CRoaring) versions.  The Java, C, C++ and Go version are binary compatible: e.g,  you can save bitmaps
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| from a Java program and load them back in Go, and vice versa. We have a [format specification](https://github.com/RoaringBitmap/RoaringFormatSpec).
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| 
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| 
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| This code is licensed under Apache License, Version 2.0 (ASL2.0).
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| 
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| Copyright 2016-... by the authors.
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| 
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| When should you use a bitmap?
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| ===================================
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| 
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| 
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| Sets are a fundamental abstraction in
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| software. They can be implemented in various
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| ways, as hash sets, as trees, and so forth.
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| In databases and search engines, sets are often an integral
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| part of indexes. For example, we may need to maintain a set
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| of all documents or rows  (represented by numerical identifier)
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| that satisfy some property. Besides adding or removing
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| elements from the set, we need fast functions
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| to compute the intersection, the union, the difference between sets, and so on.
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| 
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| 
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| To implement a set
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| of integers, a particularly appealing strategy is the
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| bitmap (also called bitset or bit vector). Using n bits,
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| we can represent any set made of the integers from the range
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| [0,n): the ith bit is set to one if integer i is present in the set.
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| Commodity processors use words of W=32 or W=64 bits. By combining many such words, we can
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| support large values of n. Intersections, unions and differences can then be implemented
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|  as bitwise AND, OR and ANDNOT operations.
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| More complicated set functions can also be implemented as bitwise operations.
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| 
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| When the bitset approach is applicable, it can be orders of
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| magnitude faster than other possible implementation of a set (e.g., as a hash set)
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| while using several times less memory.
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| 
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| However, a bitset, even a compressed one is not always applicable. For example, if
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| you have 1000 random-looking integers, then a simple array might be the best representation.
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| We refer to this case as the "sparse" scenario.
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| 
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| When should you use compressed bitmaps?
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| ===================================
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| 
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| An uncompressed BitSet can use a lot of memory. For example, if you take a BitSet
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| and set the bit at position 1,000,000 to true and you have just over 100kB. That is over 100kB
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| to store the position of one bit. This is wasteful  even if you do not care about memory:
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| suppose that you need to compute the intersection between this BitSet and another one
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| that has a bit at position 1,000,001 to true, then you need to go through all these zeroes,
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| whether you like it or not. That can become very wasteful.
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| 
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| This being said, there are definitively cases where attempting to use compressed bitmaps is wasteful.
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| For example, if you have a small universe size. E.g., your bitmaps represent sets of integers
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| from [0,n) where n is small (e.g., n=64 or n=128). If you can use uncompressed BitSet and
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| it does not blow up your memory usage,  then compressed bitmaps are probably not useful
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| to you. In fact, if you do not need compression, then a BitSet offers remarkable speed.
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| 
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| The sparse scenario is another use case where compressed bitmaps should not be used.
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| Keep in mind that random-looking data is usually not compressible. E.g., if you have a small set of
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| 32-bit random integers, it is not mathematically possible to use far less than 32 bits per integer,
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| and attempts at compression can be counterproductive.
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| 
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| How does Roaring compares with the alternatives?
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| ==================================================
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| 
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| 
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| Most alternatives to Roaring are part of a larger family of compressed bitmaps that are run-length-encoded
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| bitmaps. They identify long runs of 1s or 0s and they represent them with a marker word.
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| If you have a local mix of 1s and 0, you use an uncompressed word.
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| 
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| There are many formats in this family:
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| 
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| * Oracle's BBC is an obsolete format at this point: though it may provide good compression,
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| it is likely much slower than more recent alternatives due to excessive branching.
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| * WAH is a patented variation on BBC that provides better performance.
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| * Concise is a variation on the patented WAH. It some specific instances, it can compress
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| much better than WAH (up to 2x better), but it is generally slower.
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| * EWAH is both free of patent, and it is faster than all the above. On the downside, it
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| does not compress quite as well. It is faster because it allows some form of "skipping"
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| over uncompressed words. So though none of these formats are great at random access, EWAH
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| is better than the alternatives.
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| 
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| 
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| 
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| There is a big problem with these formats however that can hurt you badly in some cases: there is no random access. If you want to check whether a given value is present in the set, you have to start from the beginning and "uncompress" the whole thing. This means that if you want to intersect a big set with a large set, you still have to uncompress the whole big set in the worst case...
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| 
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| Roaring solves this problem. It works in the following manner. It divides the data into chunks of 2<sup>16</sup> integers
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| (e.g., [0, 2<sup>16</sup>), [2<sup>16</sup>, 2 x 2<sup>16</sup>), ...). Within a chunk, it can use an uncompressed bitmap, a simple list of integers,
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| or a list of runs. Whatever format it uses, they all allow you to check for the presence of any one value quickly
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| (e.g., with a binary search). The net result is that Roaring can compute many operations much faster than run-length-encoded
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| formats like WAH, EWAH, Concise... Maybe surprisingly, Roaring also generally offers better compression ratios.
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| 
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| 
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| 
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| 
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| 
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| ### References
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| 
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| - Daniel Lemire, Owen Kaser, Nathan Kurz, Luca Deri, Chris O'Hara, François Saint-Jacques, Gregory Ssi-Yan-Kai, Roaring Bitmaps: Implementation of an Optimized Software Library, Software: Practice and Experience 48 (4), 2018 [arXiv:1709.07821](https://arxiv.org/abs/1709.07821)
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| -  Samy Chambi, Daniel Lemire, Owen Kaser, Robert Godin,
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| Better bitmap performance with Roaring bitmaps,
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| Software: Practice and Experience 46 (5), 2016.[arXiv:1402.6407](http://arxiv.org/abs/1402.6407) This paper used data from http://lemire.me/data/realroaring2014.html
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| - Daniel Lemire, Gregory Ssi-Yan-Kai, Owen Kaser, Consistently faster and smaller compressed bitmaps with Roaring, Software: Practice and Experience 46 (11), 2016. [arXiv:1603.06549](http://arxiv.org/abs/1603.06549)
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| 
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| ### Dependencies
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| 
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| Dependencies are fetched automatically by giving the `-t` flag to `go get`.
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| 
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| they include
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|   - github.com/bits-and-blooms/bitset
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|   - github.com/mschoch/smat
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|   - github.com/glycerine/go-unsnap-stream
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|   - github.com/philhofer/fwd
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|   - github.com/jtolds/gls
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| 
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| Note that the smat library requires Go 1.15 or better.
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| 
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| #### Installation
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| 
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|   - go get -t github.com/RoaringBitmap/roaring
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| 
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| ### Instructions for contributors
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| 
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| Using bash or other common shells:
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| ```
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| $ git clone git@github.com:RoaringBitmap/roaring.git
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| $ export GO111MODULE=on 
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| $ go mod tidy
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| $ go test -v
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| ```
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| 
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| ### Example
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| 
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| Here is a simplified but complete example:
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| 
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| ```go
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| package main
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| 
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| import (
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|     "fmt"
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|     "github.com/RoaringBitmap/roaring/v2"
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|     "bytes"
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| )
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| 
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| 
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| func main() {
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|     // example inspired by https://github.com/fzandona/goroar
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|     fmt.Println("==roaring==")
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|     rb1 := roaring.BitmapOf(1, 2, 3, 4, 5, 100, 1000)
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|     fmt.Println(rb1.String())
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| 
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|     rb2 := roaring.BitmapOf(3, 4, 1000)
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|     fmt.Println(rb2.String())
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| 
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|     rb3 := roaring.New()
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|     fmt.Println(rb3.String())
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| 
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|     fmt.Println("Cardinality: ", rb1.GetCardinality())
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| 
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|     fmt.Println("Contains 3? ", rb1.Contains(3))
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| 
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|     rb1.And(rb2)
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| 
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|     rb3.Add(1)
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|     rb3.Add(5)
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| 
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|     rb3.Or(rb1)
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| 
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|     // computes union of the three bitmaps in parallel using 4 workers  
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|     roaring.ParOr(4, rb1, rb2, rb3)
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|     // computes intersection of the three bitmaps in parallel using 4 workers  
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|     roaring.ParAnd(4, rb1, rb2, rb3)
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| 
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| 
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|     // prints 1, 3, 4, 5, 1000
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|     i := rb3.Iterator()
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|     for i.HasNext() {
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|         fmt.Println(i.Next())
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|     }
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|     fmt.Println()
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| 
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|     // next we include an example of serialization
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|     buf := new(bytes.Buffer)
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|     rb1.WriteTo(buf) // we omit error handling
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|     newrb:= roaring.New()
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|     newrb.ReadFrom(buf)
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|     if rb1.Equals(newrb) {
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|     	fmt.Println("I wrote the content to a byte stream and read it back.")
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|     }
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|     // you can iterate over bitmaps using ReverseIterator(), Iterator, ManyIterator()
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| }
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| ```
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| 
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| If you wish to use serialization and handle errors, you might want to
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| consider the following sample of code:
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| 
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| ```go
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| 	rb := BitmapOf(1, 2, 3, 4, 5, 100, 1000)
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| 	buf := new(bytes.Buffer)
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| 	size,err:=rb.WriteTo(buf)
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| 	if err != nil {
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| 		fmt.Println("Failed writing") // return or panic
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| 	}
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| 	newrb:= New()
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| 	size,err=newrb.ReadFrom(buf)
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| 	if err != nil {
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| 		fmt.Println("Failed reading") // return or panic
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| 	}
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| 	// if buf is an untrusted source, you should validate the result
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| 	// (this adds a bit of complexity but it is necessary for security)
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| 	if newrb.Validate() != nil {
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| 		fmt.Println("Failed validation") // return or panic
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| 	}
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| 	if ! rb.Equals(newrb) {
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| 		fmt.Println("Cannot retrieve serialized version")
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| 	}
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| ```
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| 
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| Given N integers in [0,x), then the serialized size in bytes of
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| a Roaring bitmap should never exceed this bound:
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| 
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| `` 8 + 9 * ((long)x+65535)/65536 + 2 * N ``
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| 
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| That is, given a fixed overhead for the universe size (x), Roaring
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| bitmaps never use more than 2 bytes per integer. You can call
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| ``BoundSerializedSizeInBytes`` for a more precise estimate.
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| 
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| ### 64-bit Roaring
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| 
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| By default, roaring is used to stored unsigned 32-bit integers. However, we also offer
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| an extension dedicated to 64-bit integers. It supports roughly the same functions:
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| 
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| ```go
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| package main
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| 
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| import (
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|     "fmt"
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|     "github.com/RoaringBitmap/roaring/v2/roaring64"
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|     "bytes"
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| )
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| 
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| 
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| func main() {
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|     // example inspired by https://github.com/fzandona/goroar
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|     fmt.Println("==roaring64==")
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|     rb1 := roaring64.BitmapOf(1, 2, 3, 4, 5, 100, 1000)
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|     fmt.Println(rb1.String())
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| 
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|     rb2 := roaring64.BitmapOf(3, 4, 1000)
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|     fmt.Println(rb2.String())
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| 
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|     rb3 := roaring64.New()
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|     fmt.Println(rb3.String())
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| 
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|     fmt.Println("Cardinality: ", rb1.GetCardinality())
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| 
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|     fmt.Println("Contains 3? ", rb1.Contains(3))
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| 
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|     rb1.And(rb2)
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| 
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|     rb3.Add(1)
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|     rb3.Add(5)
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| 
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|     rb3.Or(rb1)
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| 
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| 
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| 
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|     // prints 1, 3, 4, 5, 1000
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|     i := rb3.Iterator()
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|     for i.HasNext() {
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|         fmt.Println(i.Next())
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|     }
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|     fmt.Println()
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| 
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|     // next we include an example of serialization
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|     buf := new(bytes.Buffer)
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|     rb1.WriteTo(buf) // we omit error handling
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|     newrb:= roaring64.New()
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|     newrb.ReadFrom(buf)
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|     if rb1.Equals(newrb) {
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|     	fmt.Println("I wrote the content to a byte stream and read it back.")
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|     }
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|     // you can iterate over bitmaps using ReverseIterator(), Iterator, ManyIterator()
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| }
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| ```
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| 
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| Only the 32-bit roaring format is standard and cross-operable between Java, C++, C and Go. There is no guarantee that the 64-bit versions are compatible.
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| 
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| ### Documentation
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| 
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| Current documentation is available at https://pkg.go.dev/github.com/RoaringBitmap/roaring and https://pkg.go.dev/github.com/RoaringBitmap/roaring/roaring64
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| 
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| ### Goroutine safety
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| 
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| In general, it should not generally be considered safe to access
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| the same bitmaps using different goroutines--they are left
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| unsynchronized for performance. Should you want to access
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| a Bitmap from more than one goroutine, you should
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| provide synchronization. Typically this is done by using channels to pass
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| the *Bitmap around (in Go style; so there is only ever one owner),
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| or by using `sync.Mutex` to serialize operations on Bitmaps.
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| 
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| ### Coverage
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| 
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| We test our software. For a report on our test coverage, see
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| 
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| https://coveralls.io/github/RoaringBitmap/roaring?branch=master
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| 
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| ### Benchmark
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| 
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| Type
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| 
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|          go test -bench Benchmark -run -
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| 
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| To run benchmarks on [Real Roaring Datasets](https://github.com/RoaringBitmap/real-roaring-datasets)
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| run the following:
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| 
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| ```sh
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| go get github.com/RoaringBitmap/real-roaring-datasets
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| BENCH_REAL_DATA=1 go test -bench BenchmarkRealData -run -
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| ```
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| 
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| ### Iterative use
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| 
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| You can use roaring with gore:
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| 
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| - go install github.com/x-motemen/gore/cmd/gore@latest
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| - Make sure that ``$GOPATH/bin`` is in your ``$PATH``.
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| 
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| ```go
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| $ gore
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| gore version 0.2.6  :help for help
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| gore> :import github.com/RoaringBitmap/roaring
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| gore> x:=roaring.New()
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| gore> x.Add(1)
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| gore> x.String()
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| "{1}"
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| ```
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| 
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| 
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| ### Fuzzy testing
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| 
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| You can help us test further the library with fuzzy testing:
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| 
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|          go get github.com/dvyukov/go-fuzz/go-fuzz
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|          go get github.com/dvyukov/go-fuzz/go-fuzz-build
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|          go test -tags=gofuzz -run=TestGenerateSmatCorpus
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|          go-fuzz-build github.com/RoaringBitmap/roaring
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|          go-fuzz -bin=./roaring-fuzz.zip -workdir=workdir/ -timeout=200 -func FuzzSmat
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| 
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| Let it run, and if the # of crashers is > 0, check out the reports in
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| the workdir where you should be able to find the panic goroutine stack
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| traces.
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| 
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| You may also replace `-func FuzzSmat`  by `-func FuzzSerializationBuffer` or `-func FuzzSerializationStream`.
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| 
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| ### Alternative in Go
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| 
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| There is a Go version wrapping the C/C++ implementation https://github.com/RoaringBitmap/gocroaring
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| 
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| For an alternative implementation in Go, see https://github.com/fzandona/goroar
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| The two versions were written independently.
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| 
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| 
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| ### Mailing list/discussion group
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| 
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| https://groups.google.com/forum/#!forum/roaring-bitmaps
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